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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Updated Texassemble (markdown)

Chuck Walbourn 2021-03-04 00:21:58 -08:00
parent 0e5702f998
commit e551edf2f2

@ -18,6 +18,7 @@ texassemble <command>
[-fl feature-level]
[-bgcolor]
[-swizzle rgbamask]
[-stripmips]
<file-name(s)>
```
@ -87,6 +88,8 @@ The file-name parameter indicates the file(s) to use to create the assembled ima
> The ``merge`` command default swizzle mask matches the legacy DirectX Texture Tool behavior when doing "Open Alpha onto Surface..."
**-stripmips**: For the ``cube``, ``array``, ``volume``, or ``cubearray`` command, the input images are expected to be single images. This option allows mip-mapped 1D or 2D textures to be used as inputs, which removes the mip-chain during processing.
# Examples
```