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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated Home (markdown)

Chuck Walbourn 2021-09-18 15:54:16 -07:00
parent 7c342d417e
commit ea30fd2558

@ -60,9 +60,14 @@ The various video independent hardware vendors (IHVs) have their own texture too
* [NVIDIA Texture Tools](https://github.com/castano/nvidia-texture-tools)
[NVIDIA Texture Tools for Adobe Photoshop](https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
_Note that the NVIDIA tools haven't been updated in some time, and are currently missing support for the DX10 header extension, BC6H, and BC7._
# Support
For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/directxtk) with the *directxtk* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx12-developers* or *dx9-dx11-developers* channel.
For bug reports and feature requests, please use GitHub [issues](https://github.com/microsoft/DirectXTK12/issues) in this project.
# Credits
The DirectXTex library is the work of Chuck Walbourn, with contributions from Matt Lee, Xin Huang, Craig Peeper, and the numerous other Microsoft engineers who developed the D3DX utility library over the years.