mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
Updated Home (markdown)
parent
7c342d417e
commit
ea30fd2558
7
Home.md
7
Home.md
@ -60,9 +60,14 @@ The various video independent hardware vendors (IHVs) have their own texture too
|
||||
* [NVIDIA Texture Tools](https://github.com/castano/nvidia-texture-tools)
|
||||
[NVIDIA Texture Tools for Adobe Photoshop](https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
|
||||
|
||||
|
||||
_Note that the NVIDIA tools haven't been updated in some time, and are currently missing support for the DX10 header extension, BC6H, and BC7._
|
||||
|
||||
# Support
|
||||
|
||||
For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/directxtk) with the *directxtk* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx12-developers* or *dx9-dx11-developers* channel.
|
||||
|
||||
For bug reports and feature requests, please use GitHub [issues](https://github.com/microsoft/DirectXTK12/issues) in this project.
|
||||
|
||||
# Credits
|
||||
|
||||
The DirectXTex library is the work of Chuck Walbourn, with contributions from Matt Lee, Xin Huang, Craig Peeper, and the numerous other Microsoft engineers who developed the D3DX utility library over the years.
|
||||
|
Loading…
Reference in New Issue
Block a user