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Updated DirectXTexXbox (markdown)
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@ -18,14 +18,14 @@ These extensions are only usable by [Xbox registered developers](https://www.xbo
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All the functions in the library are in the **Xbox** C++ namespace.
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# Functions
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* **GetMetadataFromDDSMemory**, **LoadFromDDSMemory**, **LoadFromDDSFile**, **SaveToDDSMemory**, **SaveToDDSFile** - Variants of the [[DDS I/O Functions]] that write the tiled/detiled versions of data in a custom DDS variant.
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* **GetMetadataFromDDSMemory**, **LoadFromDDSMemory**, **LoadFromDDSFile**, **SaveToDDSMemory**, **SaveToDDSFile**, **EncodeDDSHeader** - Variants of the [[DDS I/O Functions]] that write the tiled/detiled versions of data in a custom DDS variant.
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* **Tile** - Converts 'standard' to 'tiled' textures
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* **Detile** - Converts 'tiled' to 'standard' textures
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* **CreateTexture**, **CreateShaderResourceView** - Variants that use placement creation of textures with tiled/detiled data.
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* **FreeTextureMemory** - Releases memory allocated by these variants.
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Helper for creating your own DDS files
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# Structures
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**XboxImage** is a variant of [[Image]] with additional metadata.
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