From f3addfc542c84dc86c8f063f7427281e1d876ccf Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Thu, 13 Feb 2020 13:45:25 -0800 Subject: [PATCH] Updated Home (markdown) --- Home.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Home.md b/Home.md index 218216e..39daf46 100644 --- a/Home.md +++ b/Home.md @@ -1,4 +1,10 @@ http://go.microsoft.com/fwlink/?LinkId=248926 + +[![GitHub All Releases](https://img.shields.io/github/downloads/Microsoft/DirectXTex/total?style=for-the-badge) ![GitHub Release Date](https://img.shields.io/github/release-date/Microsoft/DirectXTex?style=for-the-badge)](https://github.com/microsoft/DirectXTex/releases/latest) + +![GitHub last commit](https://img.shields.io/github/last-commit/Microsoft/DirectXTex?style=for-the-badge) +![Azure DevOps build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1143?style=for-the-badge) +![Azure DevOps test suite build](https://img.shields.io/azure-devops/build/mscodehub/ca4f06c8-d88d-40fb-ada3-b70b24a98714/1154?label=BUILD%20%28TEST%20SUITE%29&style=for-the-badge) ![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg) **DirectXTex**, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple ``.TGA`` and ``.HDR`` readers and writers since these image file format are commonly used for texture content processing pipelines, but are not supported by a built-in WIC codec.