remove unused variables
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8d2b7ead02
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16e38ceeb8
@ -18,9 +18,9 @@
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#include <stdlib.h>
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#include "bsafe.h"
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#if 0
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static int bsafeShouldExit = 1;
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#if 0
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char * strcpy(char *dst, const char *src);
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char * strcat(char *dst, const char *src);
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@ -462,7 +462,6 @@ void ToGLSL::HandleOutputRedirect(const Declaration *psDecl, const char *Precisi
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if (needsRedirect == 1)
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{
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// TODO What if this is indexed?
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ShaderPhase *psPhase = &psShader->asPhases[psContext->currentPhase];
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int comp = 0;
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uint32_t origMask = psOperand->ui32CompMask;
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@ -1524,7 +1523,6 @@ void ToGLSL::HandleInputRedirect(const Declaration *psDecl, const char *Precisio
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if (needsRedirect == 1)
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{
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// TODO What if this is indexed?
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ShaderPhase *psPhase = &psShader->asPhases[psContext->currentPhase];
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int needsLooping = 0;
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int i = 0;
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uint32_t origArraySize = 0;
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@ -482,10 +482,6 @@ void ToGLSL::CallBinaryOp(const char* name, Instruction* psInst,
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uint32_t src1SwizCount = psInst->asOperands[src1].GetNumSwizzleElements(destMask);
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uint32_t src0SwizCount = psInst->asOperands[src0].GetNumSwizzleElements(destMask);
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uint32_t dstSwizCount = psInst->asOperands[dest].GetNumSwizzleElements();
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uint32_t src0AccessMask = psInst->asOperands[src0].GetAccessMask();
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uint32_t src1AccessMask = psInst->asOperands[src1].GetAccessMask();
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uint32_t src0AccessCount = GetNumberBitsSet(src0AccessMask);
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uint32_t src1AccessCount = GetNumberBitsSet(src1AccessMask);
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int needsParenthesis = 0;
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if (!HaveNativeBitwiseOps(psContext->psShader->eTargetLanguage))
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@ -516,7 +516,6 @@ void ToMetal::HandleOutputRedirect(const Declaration *psDecl, const std::string
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if (needsRedirect == 1)
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{
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// TODO What if this is indexed?
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ShaderPhase *psPhase = &psShader->asPhases[psContext->currentPhase];
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int comp = 0;
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uint32_t origMask = psOperand->ui32CompMask;
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@ -606,7 +605,6 @@ void ToMetal::HandleInputRedirect(const Declaration *psDecl, const std::string &
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if (needsRedirect == 1)
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{
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// TODO What if this is indexed?
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ShaderPhase *psPhase = &psShader->asPhases[psContext->currentPhase];
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int needsLooping = 0;
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int i = 0;
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uint32_t origArraySize = 0;
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