diff --git a/README.md b/README.md index 869383b..9fe4a5b 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Originally based on https://github.com/James-Jones/HLSLCrossCompiler. This library takes DirectX bytecode as input, and translates it into the following languages: - GLSL (OpenGL 3.2 and later) -- GLSL ES (OpenGL ES 3.0 and later) +- GLSL ES (OpenGL ES 2.0 and later) - GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V) - Metal Shading Language @@ -46,6 +46,8 @@ The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX - Florian Penzkofer - Alexey Orlov - Povilas Kanapickas +- Aleksandr Kirillov +- Kay Chang ## License