From 4febdc910cd2712a4873ad00127fcb5407c37875 Mon Sep 17 00:00:00 2001 From: Antti Tapaninen Date: Sat, 22 Dec 2018 16:27:56 -0800 Subject: [PATCH] Update README.md for ES2 and new contributors --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 869383b..9fe4a5b 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ Originally based on https://github.com/James-Jones/HLSLCrossCompiler. This library takes DirectX bytecode as input, and translates it into the following languages: - GLSL (OpenGL 3.2 and later) -- GLSL ES (OpenGL ES 3.0 and later) +- GLSL ES (OpenGL ES 2.0 and later) - GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V) - Metal Shading Language @@ -46,6 +46,8 @@ The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX - Florian Penzkofer - Alexey Orlov - Povilas Kanapickas +- Aleksandr Kirillov +- Kay Chang ## License