Add CMakeLists.txt, Update README.md
This commit is contained in:
parent
77d6dabace
commit
8ba9a3283c
48
CMakeLists.txt
Normal file
48
CMakeLists.txt
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
project(HLSLcc)
|
||||
|
||||
option(HLSLCC_LIBRARY_SHARED "Build shared library instead of static." ON)
|
||||
|
||||
set(HLSLCC_SRC
|
||||
src/ControlFlowGraph.cpp
|
||||
src/ControlFlowGraphUtils.cpp
|
||||
src/DataTypeAnalysis.cpp
|
||||
src/Declaration.cpp
|
||||
src/decode.cpp
|
||||
src/HLSLcc.cpp
|
||||
src/HLSLccToolkit.cpp
|
||||
src/HLSLCrossCompilerContext.cpp
|
||||
src/Instruction.cpp
|
||||
src/LoopTransform.cpp
|
||||
src/Operand.cpp
|
||||
src/reflect.cpp
|
||||
src/Shader.cpp
|
||||
src/ShaderInfo.cpp
|
||||
src/toGLSL.cpp
|
||||
src/toGLSLDeclaration.cpp
|
||||
src/toGLSLInstruction.cpp
|
||||
src/toGLSLOperand.cpp
|
||||
src/toMetal.cpp
|
||||
src/toMetalDeclaration.cpp
|
||||
src/toMetalInstruction.cpp
|
||||
src/toMetalOperand.cpp
|
||||
src/UseDefineChains.cpp
|
||||
src/cbstring/bsafe.c
|
||||
src/cbstring/bstraux.c
|
||||
src/cbstring/bstrlib.c)
|
||||
|
||||
include_directories("${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/include"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/src/internal_includes"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/src/cbstring"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/src")
|
||||
|
||||
if(HLSLCC_LIBRARY_SHARED)
|
||||
add_library(hlslcc SHARED ${HLSLCC_SRC})
|
||||
else(HLSLCC_LIBRARY_SHARED)
|
||||
add_library(hlslcc STATIC ${HLSLCC_SRC})
|
||||
endif(HLSLCC_LIBRARY_SHARED)
|
||||
|
||||
set_property(TARGET hlslcc PROPERTY CXX_STANDARD 11)
|
@ -25,13 +25,15 @@ Changes from original HLSLCrossCompiler:
|
||||
|
||||
## Note
|
||||
|
||||
This project does not include build files, or test suite, as they are integrated into the Unity build systems. However, building this library should be fairly straightforward: just compile `src/*.cpp` (in C++11 mode!) and `src/cbstring/*.c` with the following include paths:
|
||||
This project is originally integrated into the Unity build systems. However, building this library should be fairly straightforward: just compile `src/*.cpp` (in C++11 mode!) and `src/cbstring/*.c` with the following include paths:
|
||||
|
||||
- include
|
||||
- src/internal_includes
|
||||
- src/cbstrinc
|
||||
- src
|
||||
|
||||
Alternatively, a CMakeLists.txt is provided to build the project using cmake.
|
||||
|
||||
The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX bytecode as input).
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user