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# HLSLcc
DirectX shader bytecode cross compiler
DirectX shader bytecode cross compiler.
Originally based on https://github.com/James-Jones/HLSLCrossCompiler.
This library takes DirectX bytecode as input, and translates it into the following languages:
- GLSL (OpenGL 3.2 and later)
- GLSL ES (OpenGL ES 3.0 and later)
- GLSL ES for Vulkan consumption
- GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V)
- Metal Shading Language
This library is used to generate all shaders in Unity for OpenGL, OpenGL ES 3.0+, Metal and Vulkan.