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# HLSLcc
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DirectX shader bytecode cross compiler
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DirectX shader bytecode cross compiler.
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Originally based on https://github.com/James-Jones/HLSLCrossCompiler.
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This library takes DirectX bytecode as input, and translates it into the following languages:
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- GLSL (OpenGL 3.2 and later)
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- GLSL ES (OpenGL ES 3.0 and later)
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- GLSL ES for Vulkan consumption
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- GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V)
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- Metal Shading Language
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This library is used to generate all shaders in Unity for OpenGL, OpenGL ES 3.0+, Metal and Vulkan.
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