Pulled changes from internal unity repo at changeset 42ec4a54d7ca
This commit is contained in:
parent
5f8fc43675
commit
ab352e4603
@ -451,6 +451,8 @@ public:
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static ResourceGroup ResourceTypeToResourceGroup(ResourceType);
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static uint32_t GetCBVarSize(const ShaderVarType* psType, bool matrixAsVectors, bool wholeArraySize = false);
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static int GetShaderVarFromOffset(const uint32_t ui32Vec4Offset,
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const uint32_t (&pui32Swizzle)[4],
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const ConstantBuffer* psCBuf,
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@ -460,7 +462,7 @@ public:
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int32_t* pi32Rebase,
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uint32_t flags);
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static std::string GetShaderVarIndexedFullName(const ShaderVarType* psShaderVar, std::vector<uint32_t> &indices);
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static std::string GetShaderVarIndexedFullName(const ShaderVarType* psShaderVar, std::vector<uint32_t> &indices, const std::string dynamicIndex, bool revertDynamicIndexCalc, bool matrixAsVectors);
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// Apply shader precision information to resource bindings
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void AddSamplerPrecisions(HLSLccSamplerPrecisionInfo &info);
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@ -444,8 +444,8 @@ static const unsigned int HLSLCC_FLAG_VULKAN_BINDINGS = 0x40000;
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// If set, metal output will use linear sampler for shadow compares, otherwise point sampler.
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static const unsigned int HLSLCC_FLAG_METAL_SHADOW_SAMPLER_LINEAR = 0x80000;
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// If set, emits for NVN, the Nvidia-provided graphics API for Nintendo Switch.
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static const unsigned int HLSLCC_FLAG_NVN_TARGET = 0x100000;
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// If set, avoid emit atomic counter (ARB_shader_atomic_counters) and use atomic functions provided by ARB_shader_storage_buffer_object instead.
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static const unsigned int HLSLCC_FLAG_AVOID_SHADER_ATOMIC_COUNTERS = 0x100000;
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// If set, and generating Vulkan shaders, attempts to detect static branching and transforms them into specialization constants
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static const unsigned int HLSLCC_FLAG_VULKAN_SPECIALIZATION_CONSTANTS = 0x200000;
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@ -453,6 +453,12 @@ static const unsigned int HLSLCC_FLAG_VULKAN_SPECIALIZATION_CONSTANTS = 0x200000
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// If set, this shader uses the GLSL extension EXT_shader_framebuffer_fetch
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static const unsigned int HLSLCC_FLAG_SHADER_FRAMEBUFFER_FETCH = 0x400000;
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// Build for Switch.
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static const unsigned int HLSLCC_FLAG_NVN_TARGET = 0x800000;
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// If set, generate an instance name for constant buffers. GLSL specs 4.5 disallows uniform variables from different constant buffers sharing the same name
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// as long as they are part of the same final linked program. Uniform buffer instance names solve this cross-shader symbol conflict issue.
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static const unsigned int HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT_WITH_INSTANCE_NAME = 0x1000000;
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#ifdef __cplusplus
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extern "C" {
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@ -315,13 +315,6 @@ void HLSLcc::DataTypeAnalysis::SetDataTypes(HLSLCrossCompilerContext* psContext,
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MarkOperandAs(&psInst->asOperands[2], SVT_INT_AMBIGUOUS, aeTempVecType);
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break;
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case OPCODE_AND:
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MarkOperandAs(&psInst->asOperands[0], SVT_INT_AMBIGUOUS, aeTempVecType);
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MarkOperandAs(&psInst->asOperands[1], SVT_BOOL, aeTempVecType);
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MarkOperandAs(&psInst->asOperands[2], SVT_BOOL, aeTempVecType);
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break;
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case OPCODE_IF:
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case OPCODE_BREAKC:
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case OPCODE_CALLC:
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@ -344,12 +337,18 @@ void HLSLcc::DataTypeAnalysis::SetDataTypes(HLSLCrossCompilerContext* psContext,
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MarkOperandAs(&psInst->asOperands[2], SVT_UINT, aeTempVecType);
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break;
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case OPCODE_AND:
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case OPCODE_OR:
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MarkOperandAs(&psInst->asOperands[0], SVT_INT_AMBIGUOUS, aeTempVecType);
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MarkOperandAs(&psInst->asOperands[1], SVT_BOOL, aeTempVecType);
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MarkOperandAs(&psInst->asOperands[2], SVT_BOOL, aeTempVecType);
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break;
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// Integer ops that don't care of signedness
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case OPCODE_IADD:
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case OPCODE_INEG:
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case OPCODE_ISHL:
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case OPCODE_NOT:
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case OPCODE_OR:
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case OPCODE_XOR:
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case OPCODE_BUFINFO:
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case OPCODE_COUNTBITS:
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@ -673,7 +672,9 @@ void HLSLcc::DataTypeAnalysis::SetDataTypes(HLSLCrossCompilerContext* psContext,
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}
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}
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if (foundImmediate && dataType == SVT_VOID)
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// Use at minimum int type when any operand is immediate.
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// Allowing bool could lead into bugs like case 883080
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if (foundImmediate && (dataType == SVT_VOID || dataType == SVT_BOOL))
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dataType = SVT_INT;
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if (dataType != SVT_VOID)
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@ -101,7 +101,9 @@ void HLSLCrossCompilerContext::RequireExtension(const std::string &extName)
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return;
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m_EnabledExtensions.insert(extName);
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bformata(extensions, "#ifdef %s\n", extName.c_str());
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bformata(extensions, "#extension %s : require\n", extName.c_str());
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bcatcstr(extensions, "#endif\n");
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}
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std::string HLSLCrossCompilerContext::GetDeclaredInputName(const Operand* psOperand, int *piRebase, int iIgnoreRedirect, uint32_t *puiIgnoreSwizzle) const
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@ -457,11 +457,13 @@ namespace HLSLcc
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return false;
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}
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#ifndef fpcheck
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#ifdef _MSC_VER
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#define fpcheck(x) (_isnan(x) || !_finite(x))
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#else
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#define fpcheck(x) (std::isnan(x) || std::isinf(x))
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#endif
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#endif // #ifndef fpcheck
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// Helper function to print floats with full precision
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void PrintFloat(bstring b, float f)
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@ -475,12 +475,11 @@ SHADER_VARIABLE_TYPE Operand::GetDataType(HLSLCrossCompilerContext* psContext, S
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const ShaderVarType* psVarType = NULL;
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int32_t rebase = -1;
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bool isArray;
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int foundVar;
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psContext->psShader->sInfo.GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, aui32ArraySizes[0], &psCBuf);
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if (psCBuf)
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{
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foundVar = ShaderInfo::GetShaderVarFromOffset(aui32ArraySizes[1], aui32Swizzle, psCBuf, &psVarType, &isArray, NULL, &rebase, psContext->flags);
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if (foundVar && m_SubOperands[1].get() == NULL) // TODO: why this suboperand thing?
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int foundVar = ShaderInfo::GetShaderVarFromOffset(aui32ArraySizes[1], aui32Swizzle, psCBuf, &psVarType, &isArray, NULL, &rebase, psContext->flags);
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if (foundVar)
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{
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return psVarType->Type;
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}
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@ -583,4 +582,67 @@ int Operand::GetNumInputElements(const HLSLCrossCompilerContext *psContext) cons
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// TODO: Are there ever any cases where the mask has 'holes'?
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return HLSLcc::GetNumberBitsSet(psSig->ui32Mask);
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}
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Operand* Operand::GetDynamicIndexOperand(HLSLCrossCompilerContext *psContext, const ShaderVarType* psVar, bool isAoS, bool *needsIndexCalcRevert) const
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{
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Operand *psDynIndexOp = m_SubOperands[0].get();
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if (psDynIndexOp == NULL)
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psDynIndexOp = m_SubOperands[1].get();
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*needsIndexCalcRevert = false;
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if (psDynIndexOp != NULL && isAoS)
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{
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// if dynamically indexing array of structs, try using the original index var before the float4 address calc
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bool indexVarFound = false;
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*needsIndexCalcRevert = true;
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Instruction *psDynIndexOrigin = psDynIndexOp->m_Defines[0].m_Inst;
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Operand *asOps = psDynIndexOrigin->asOperands;
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Operand *psOriginOp = NULL;
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// DXBC always addresses as float4, find the address calculation
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// Special case where struct is float4 size, no extra calc is done
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if (ShaderInfo::GetCBVarSize(psVar->Parent, true) <= 16) // matrixAsVectors arg does not matter here as with matrices the size will go over the limit anyway
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{
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indexVarFound = true;
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*needsIndexCalcRevert = false;
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}
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else if (psDynIndexOrigin->eOpcode == OPCODE_IMUL)
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{
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// check which one of the src operands is the original index
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if ((asOps[2].eType == OPERAND_TYPE_TEMP || asOps[2].eType == OPERAND_TYPE_INPUT) && asOps[3].eType == OPERAND_TYPE_IMMEDIATE32)
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psOriginOp = &asOps[2];
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else if ((asOps[3].eType == OPERAND_TYPE_TEMP || asOps[3].eType == OPERAND_TYPE_INPUT) && asOps[2].eType == OPERAND_TYPE_IMMEDIATE32)
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psOriginOp = &asOps[3];
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}
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else if (psDynIndexOrigin->eOpcode == OPCODE_ISHL)
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{
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if (asOps[2].eType == OPERAND_TYPE_IMMEDIATE32)
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psOriginOp = &asOps[1];
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}
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if (psOriginOp != NULL)
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{
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indexVarFound = true;
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// Check if the mul dest is not the same temp as the src. Also check that the temp
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// does not have multiple uses (which could override the value)
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// -> we can use src straight and no index revert calc is needed
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if ((psOriginOp->eType == OPERAND_TYPE_INPUT)
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|| ((psOriginOp->ui32RegisterNumber != psDynIndexOp->ui32RegisterNumber || psOriginOp->GetDataType(psContext) != psDynIndexOp->GetDataType(psContext))
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&& psOriginOp->m_Defines[0].m_Inst->m_Uses.size() == 1))
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{
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psDynIndexOp = psOriginOp;
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*needsIndexCalcRevert = false;
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}
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}
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// Atm we support only this very basic case of dynamic indexing array of structs.
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// Return error if something else is encountered.
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if (!indexVarFound)
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psContext->m_Reflection.OnDiagnostics("Unsupported dynamic indexing scheme on constant buffer vars.", 0, true);
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}
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return psDynIndexOp;
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}
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@ -150,29 +150,37 @@ int ShaderInfo::GetOutputSignatureFromSystemValue(SPECIAL_NAME eSystemValueType,
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return 0;
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}
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static uint32_t GetCBVarSize(const ShaderVarType* psType, bool matrixAsVectors)
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uint32_t ShaderInfo::GetCBVarSize(const ShaderVarType* psType, bool matrixAsVectors, bool wholeArraySize)
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{
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// Struct size is calculated from the offset and size of its last member
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// Default is regular matrices, vectors and scalars
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uint32_t size = psType->Columns * psType->Rows * 4;
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// Struct size is calculated from the offset and size of its last member.
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// Need to take into account that members could be arrays.
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if (psType->Class == SVC_STRUCT)
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{
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return psType->Members.back().Offset + GetCBVarSize(&psType->Members.back(), matrixAsVectors);
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size = psType->Members.back().Offset + GetCBVarSize(&psType->Members.back(), matrixAsVectors, true);
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}
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// Matrices represented as vec4 arrays have special size calculation
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if (matrixAsVectors)
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else if (matrixAsVectors)
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{
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if (psType->Class == SVC_MATRIX_ROWS)
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{
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return psType->Rows * 16;
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size = psType->Rows * 16;
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}
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else if (psType->Class == SVC_MATRIX_COLUMNS)
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{
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return psType->Columns * 16;
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size = psType->Columns * 16;
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}
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}
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// Regular matrices, vectors and scalars
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return psType->Columns * psType->Rows * 4;
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if (wholeArraySize && psType->Elements > 1)
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{
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uint32_t paddedSize = ((size + 15) / 16) * 16; // Arrays are padded to float4 size
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size = (psType->Elements - 1) * paddedSize + size; // Except the last element
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}
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return size;
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}
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static const ShaderVarType* IsOffsetInType(const ShaderVarType* psType,
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@ -184,10 +192,8 @@ static const ShaderVarType* IsOffsetInType(const ShaderVarType* psType,
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uint32_t flags)
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{
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uint32_t thisOffset = parentOffset + psType->Offset;
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uint32_t thisSize = GetCBVarSize(psType, (flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0);
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uint32_t paddedSize = thisSize;
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if (thisSize % 16 > 0)
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paddedSize += (16 - (thisSize % 16));
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uint32_t thisSize = ShaderInfo::GetCBVarSize(psType, (flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0);
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uint32_t paddedSize = ((thisSize + 15) / 16) * 16;
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uint32_t arraySize = thisSize;
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// Array elements are padded to align on vec4 size, except for the last one
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@ -308,7 +314,7 @@ int ShaderInfo::GetShaderVarFromOffset(const uint32_t ui32Vec4Offset,
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// Patches the fullName of the var with given array indices. Does not insert the indexing for the var itself if it is an array.
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// Searches for brackets and inserts indices one by one.
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std::string ShaderInfo::GetShaderVarIndexedFullName(const ShaderVarType* psShaderVar, std::vector<uint32_t> &indices)
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std::string ShaderInfo::GetShaderVarIndexedFullName(const ShaderVarType* psShaderVar, std::vector<uint32_t> &indices, const std::string dynamicIndex, bool revertDynamicIndexCalc, bool matrixAsVectors)
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{
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std::ostringstream oss;
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size_t prevpos = 0;
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@ -318,8 +324,29 @@ std::string ShaderInfo::GetShaderVarIndexedFullName(const ShaderVarType* psShade
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{
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pos++;
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oss << psShaderVar->fullName.substr(prevpos, pos - prevpos);
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if (i < indices.size())
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// Add possibly given dynamic index for the root array.
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if (i == 0 && !dynamicIndex.empty())
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{
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oss << dynamicIndex;
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// if we couldn't use original index temp, revert the float4 address calc here
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if (revertDynamicIndexCalc)
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{
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const ShaderVarType* psRootVar = psShaderVar;
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while (psRootVar->Parent != NULL)
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psRootVar = psRootVar->Parent;
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uint32_t thisSize = (GetCBVarSize(psRootVar, matrixAsVectors) + 15) / 16; // size in float4
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oss << " / " << thisSize;
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}
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if (!indices.empty() && indices[i] != 0)
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oss << " + " << indices[i];
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}
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else if (i < indices.size())
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oss << indices[i];
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prevpos = pos;
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i++;
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pos = psShaderVar->fullName.find('[', prevpos);
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@ -92,6 +92,11 @@ public:
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// Same as above but with explicit shader type and phase
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int GetRegisterSpace(SHADER_TYPE eShaderType, SHADER_PHASE_TYPE eShaderPhaseType) const;
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// Find the operand that contains the dynamic index for this operand (array in constant buffer).
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// When isAoS is true, we'll try to find the original index var to avoid additional calculations.
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// needsIndexCalcRevert output will tell if we need to divide the value to get the correct index.
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Operand* GetDynamicIndexOperand(HLSLCrossCompilerContext *psContext, const ShaderVarType* psVar, bool isAoS, bool *needsIndexCalcRevert) const;
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// Maps REFLECT_RESOURCE_PRECISION into OPERAND_MIN_PRECISION as much as possible
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static OPERAND_MIN_PRECISION ResourcePrecisionToOperandPrecision(REFLECT_RESOURCE_PRECISION ePrec);
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@ -21,4 +21,6 @@ std::string ResourceName(HLSLCrossCompilerContext* psContext, ResourceGroup grou
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std::string TextureSamplerName(ShaderInfo* psShaderInfo, const uint32_t ui32TextureRegisterNumber, const uint32_t ui32SamplerRegisterNumber, const int bZCompare);
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void ConcatTextureSamplerName(bstring str, ShaderInfo* psShaderInfo, const uint32_t ui32TextureRegisterNumber, const uint32_t ui32SamplerRegisterNumber, const int bZCompare);
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std::string UniformBufferInstanceName(HLSLCrossCompilerContext* psContext, const std::string& name);
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#endif
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@ -165,6 +165,8 @@ private:
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void AddComparison(Instruction* psInst, ComparisonType eType,
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uint32_t typeFlag);
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bool CanForceToHalfOperand(const Operand *psOperand);
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void AddMOVBinaryOp(const Operand *pDest, Operand *pSrc);
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void AddMOVCBinaryOp(const Operand *pDest, const Operand *src0, Operand *src1, Operand *src2);
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void CallBinaryOp(const char* name, Instruction* psInst,
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@ -643,7 +643,7 @@ bool ToGLSL::Translate()
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if ((psContext->flags & HLSLCC_FLAG_VULKAN_SPECIALIZATION_CONSTANTS) != 0)
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{
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DeclareSpecializationConstants(psShader->asPhases[i]);
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DeclareSpecializationConstants(*psPhase);
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}
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@ -12,16 +12,18 @@
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#include <float.h>
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#include <sstream>
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#include <algorithm>
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#include <cmath>
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#include "internal_includes/toGLSL.h"
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using namespace HLSLcc;
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#ifndef fpcheck
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#ifdef _MSC_VER
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#define fpcheck(x) (_isnan(x) || !_finite(x))
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#else
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#include <cmath>
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#define fpcheck(x) ((std::isnan(x)) || (std::isinf(x)))
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#define fpcheck(x) (std::isnan(x) || std::isinf(x))
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#endif
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#endif // #ifndef fpcheck
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static void DeclareConstBufferShaderVariable(const HLSLCrossCompilerContext *psContext, const char* Name, const struct ShaderVarType* psType, int unsizedArray, bool addUniformPrefix = false)
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//const SHADER_VARIABLE_CLASS eClass, const SHADER_VARIABLE_TYPE eType,
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@ -877,14 +879,23 @@ static void DeclareUBOConstants(HLSLCrossCompilerContext* psContext, const uint3
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if (psContext->flags & HLSLCC_FLAG_WRAP_UBO)
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bformata(glsl, "#ifndef HLSLCC_DISABLE_UNIFORM_BUFFERS\n");
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bcatcstr(glsl, "};\n");
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if (psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT_WITH_INSTANCE_NAME)
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{
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std::string instanceName = UniformBufferInstanceName(psContext, psCBuf->name);
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bformata(glsl, "} %s;\n", instanceName.c_str());
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}
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else
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bcatcstr(glsl, "};\n");
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if (psContext->flags & HLSLCC_FLAG_WRAP_UBO)
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bformata(glsl, "#endif\n#undef UNITY_UNIFORM\n");
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}
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static void DeclareBufferVariable(HLSLCrossCompilerContext* psContext, uint32_t ui32BindingPoint,
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const Operand* psOperand, const uint32_t ui32GloballyCoherentAccess,
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const uint32_t isRaw, const uint32_t isUAV, const uint32_t stride, bstring glsl)
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const uint32_t isRaw, const uint32_t isUAV, const uint32_t hasEmbeddedCounter, const uint32_t stride, bstring glsl)
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{
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const bool isVulkan = (psContext->flags & HLSLCC_FLAG_VULKAN_BINDINGS) != 0;
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bstring BufNamebstr = bfromcstr("");
|
||||
@ -921,6 +932,9 @@ static void DeclareBufferVariable(HLSLCrossCompilerContext* psContext, uint32_t
|
||||
|
||||
bformata(glsl, "buffer %s {\n\t", BufName.c_str());
|
||||
|
||||
if (hasEmbeddedCounter)
|
||||
bformata(glsl, "coherent uint %s_counter;\n\t", BufName.c_str());
|
||||
|
||||
if (isRaw)
|
||||
bcatcstr(glsl, "uint");
|
||||
else
|
||||
@ -1201,7 +1215,10 @@ static void TranslateResourceTexture(HLSLCrossCompilerContext* psContext, const
|
||||
{
|
||||
// Need to enable extension (either OES or ARB), but we only need to add it once
|
||||
if (IsESLanguage(psContext->psShader->eTargetLanguage))
|
||||
{
|
||||
psContext->RequireExtension("GL_OES_texture_cube_map_array");
|
||||
psContext->RequireExtension("GL_EXT_texture_cube_map_array");
|
||||
}
|
||||
else
|
||||
psContext->RequireExtension("GL_ARB_texture_cube_map_array");
|
||||
}
|
||||
@ -1997,8 +2014,8 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
}
|
||||
if(numViews > 0 && numViews < 10)
|
||||
{
|
||||
bcatcstr(extensions, "#extension GL_OVR_multiview : require\n");
|
||||
bcatcstr(extensions, "#extension GL_OVR_multiview2 : enable\n");
|
||||
// multiview2 is required because we have built-in shaders that do eye-dependent work other than just position
|
||||
bcatcstr(extensions, "#extension GL_OVR_multiview2 : require\n");
|
||||
|
||||
if(psShader->eShaderType == VERTEX_SHADER)
|
||||
bformata(glsl, "layout(num_views = %d) in;\n", numViews);
|
||||
@ -2349,7 +2366,7 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
};
|
||||
bformata(tgt, "\tImmCB_%d_%d_%d[%d] = ", psContext->currentPhase, chunk.first, chunk.second.m_Rebase, i);
|
||||
if (fpcheck(val[chunk.second.m_Rebase]))
|
||||
bformata(tgt, "uintBitsToFloat(uint(%Xu))", *(uint32_t *)&val[chunk.second.m_Rebase]);
|
||||
bformata(tgt, "uintBitsToFloat(uint(0x%Xu))", *(uint32_t *)&val[chunk.second.m_Rebase]);
|
||||
else
|
||||
HLSLcc::PrintFloat(tgt, val[chunk.second.m_Rebase]);
|
||||
bcatcstr(tgt, ";\n");
|
||||
@ -2371,7 +2388,7 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
if (k != 0)
|
||||
bcatcstr(tgt, ", ");
|
||||
if (fpcheck(val[k]))
|
||||
bformata(tgt, "uintBitsToFloat(uint(%Xu))", *(uint32_t *)&val[k + chunk.second.m_Rebase]);
|
||||
bformata(tgt, "uintBitsToFloat(uint(0x%Xu))", *(uint32_t *)&val[k + chunk.second.m_Rebase]);
|
||||
else
|
||||
HLSLcc::PrintFloat(tgt, val[k + chunk.second.m_Rebase]);
|
||||
}
|
||||
@ -2807,6 +2824,7 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
case OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
|
||||
{
|
||||
const bool isVulkan = (psContext->flags & HLSLCC_FLAG_VULKAN_BINDINGS) != 0;
|
||||
const bool avoidAtomicCounter = (psContext->flags & HLSLCC_FLAG_AVOID_SHADER_ATOMIC_COUNTERS) != 0;
|
||||
if(psDecl->sUAV.bCounter)
|
||||
{
|
||||
if (isVulkan)
|
||||
@ -2815,6 +2833,14 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
GLSLCrossDependencyData::VulkanResourceBinding uavBinding = psContext->psDependencies->GetVulkanResourceBinding(uavname, true);
|
||||
GLSLCrossDependencyData::VulkanResourceBinding counterBinding = std::make_pair(uavBinding.first, uavBinding.second+1);
|
||||
bformata(glsl, "layout(set = %d, binding = %d) buffer %s_counterBuf { highp uint %s_counter; };\n", counterBinding.first, counterBinding.second, uavname.c_str(), uavname.c_str());
|
||||
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 1, 0, psDecl->ui32BufferStride, glsl);
|
||||
}
|
||||
else if (avoidAtomicCounter) // no support for atomic counter. We must use atomic functions in SSBO instead.
|
||||
{
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 1, 1, psDecl->ui32BufferStride, glsl);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2824,12 +2850,18 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
bcatcstr(glsl, "highp ");
|
||||
bcatcstr(glsl, "atomic_uint ");
|
||||
ResourceName(glsl, psContext, RGROUP_UAV, psDecl->asOperands[0].ui32RegisterNumber, 0);
|
||||
bformata(glsl, "_counter; \n");
|
||||
bcatcstr(glsl, "_counter; \n");
|
||||
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 1, 0, psDecl->ui32BufferStride, glsl);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 1, 0, psDecl->ui32BufferStride, glsl);
|
||||
}
|
||||
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 1, psDecl->ui32BufferStride, glsl);
|
||||
break;
|
||||
}
|
||||
case OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW:
|
||||
@ -2856,20 +2888,20 @@ void ToGLSL::TranslateDeclaration(const Declaration* psDecl)
|
||||
}
|
||||
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 1, 1, psDecl->ui32BufferStride, glsl);
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 1, 1, 0, psDecl->ui32BufferStride, glsl);
|
||||
|
||||
break;
|
||||
}
|
||||
case OPCODE_DCL_RESOURCE_STRUCTURED:
|
||||
{
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 0, psDecl->ui32BufferStride, glsl);
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 0, 0, 0, psDecl->ui32BufferStride, glsl);
|
||||
break;
|
||||
}
|
||||
case OPCODE_DCL_RESOURCE_RAW:
|
||||
{
|
||||
DeclareBufferVariable(psContext, psDecl->asOperands[0].ui32RegisterNumber, &psDecl->asOperands[0],
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 1, 0, psDecl->ui32BufferStride, glsl);
|
||||
psDecl->sUAV.ui32GloballyCoherentAccess, 1, 0, 0, psDecl->ui32BufferStride, glsl);
|
||||
break;
|
||||
}
|
||||
case OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED:
|
||||
|
@ -1925,6 +1925,7 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
bstring glsl = *psContext->currentGLSLString;
|
||||
int numParenthesis = 0;
|
||||
const bool isVulkan = ((psContext->flags & HLSLCC_FLAG_VULKAN_BINDINGS) != 0);
|
||||
const bool avoidAtomicCounter = ((psContext->flags & HLSLCC_FLAG_AVOID_SHADER_ATOMIC_COUNTERS) != 0);
|
||||
|
||||
if (!isEmbedded)
|
||||
{
|
||||
@ -2130,10 +2131,10 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
}
|
||||
else
|
||||
{
|
||||
// Do component-wise and, glsl doesn't support && on bvecs
|
||||
// Do component-wise and, glsl doesn't support || on bvecs
|
||||
for (uint32_t k = 0; k < 4; k++)
|
||||
{
|
||||
if ((destMask && (1 << k)) == 0)
|
||||
if ((destMask & (1 << k)) == 0)
|
||||
continue;
|
||||
|
||||
int needsParenthesis = 0;
|
||||
@ -2341,8 +2342,20 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
bcatcstr(glsl, "//UDIV\n");
|
||||
#endif
|
||||
//destQuotient, destRemainder, src0, src1
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
|
||||
// There are cases where destQuotient is the same variable as src0 or src1. If that happens,
|
||||
// we need to compute "%" before the "/" in order to avoid src0 or src1 being overriden first.
|
||||
if ((psInst->asOperands[0].eType != psInst->asOperands[2].eType || psInst->asOperands[0].ui32RegisterNumber != psInst->asOperands[2].ui32RegisterNumber)
|
||||
&& (psInst->asOperands[0].eType != psInst->asOperands[3].eType || psInst->asOperands[0].ui32RegisterNumber != psInst->asOperands[3].ui32RegisterNumber))
|
||||
{
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
}
|
||||
else
|
||||
{
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OPCODE_DIV:
|
||||
@ -3673,6 +3686,8 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
// Suppress uninitialised variable warning
|
||||
srcDataType = SVT_VOID;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -4010,13 +4025,13 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
#endif
|
||||
psContext->AddIndentation();
|
||||
AddAssignToDest(&psInst->asOperands[0], SVT_UINT, 1, &numParenthesis);
|
||||
if (isVulkan)
|
||||
if (isVulkan || avoidAtomicCounter)
|
||||
bcatcstr(glsl, "atomicAdd(");
|
||||
else
|
||||
bcatcstr(glsl, "atomicCounterIncrement(");
|
||||
ResourceName(glsl, psContext, RGROUP_UAV, psInst->asOperands[1].ui32RegisterNumber, 0);
|
||||
bformata(glsl, "_counter");
|
||||
if (isVulkan)
|
||||
if (isVulkan || avoidAtomicCounter)
|
||||
bcatcstr(glsl, ", 1u)");
|
||||
else
|
||||
bcatcstr(glsl, ")");
|
||||
@ -4031,13 +4046,13 @@ void ToGLSL::TranslateInstruction(Instruction* psInst, bool isEmbedded /* = fals
|
||||
#endif
|
||||
psContext->AddIndentation();
|
||||
AddAssignToDest(&psInst->asOperands[0], SVT_UINT, 1, &numParenthesis);
|
||||
if (isVulkan)
|
||||
if (isVulkan || avoidAtomicCounter)
|
||||
bcatcstr(glsl, "(atomicAdd(");
|
||||
else
|
||||
bcatcstr(glsl, "atomicCounterDecrement(");
|
||||
ResourceName(glsl, psContext, RGROUP_UAV, psInst->asOperands[1].ui32RegisterNumber, 0);
|
||||
bformata(glsl, "_counter");
|
||||
if (isVulkan)
|
||||
if (isVulkan || avoidAtomicCounter)
|
||||
bcatcstr(glsl, ", 0xffffffffu) + 0xffffffffu)");
|
||||
else
|
||||
bcatcstr(glsl, ")");
|
||||
|
@ -16,11 +16,13 @@
|
||||
|
||||
using namespace HLSLcc;
|
||||
|
||||
#ifndef fpcheck
|
||||
#ifdef _MSC_VER
|
||||
#define fpcheck(x) (_isnan(x) || !_finite(x))
|
||||
#else
|
||||
#define fpcheck(x) (std::isnan(x) || std::isinf(x))
|
||||
#endif
|
||||
#endif // #ifndef fpcheck
|
||||
|
||||
|
||||
// Returns nonzero if types are just different precisions of the same underlying type
|
||||
@ -434,8 +436,19 @@ void ToGLSL::TranslateVariableNameWithMask(bstring glsl, const Operand* psOperan
|
||||
if (psOperand->eType == OPERAND_TYPE_INPUT)
|
||||
{
|
||||
// Check for scalar
|
||||
if (psContext->psShader->abScalarInput[psOperand->GetRegisterSpace(psContext)][psOperand->ui32RegisterNumber] & psOperand->GetAccessMask()
|
||||
&& psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
|
||||
// You would think checking would be easy but there is a caveat:
|
||||
// checking abScalarInput might report as scalar, while in reality that was redirected and now is vector so swizzle must be preserved
|
||||
// as an example consider we have input:
|
||||
// float2 x; float y;
|
||||
// and later on we do
|
||||
// tex2D(xxx, fixed2(x.x, y));
|
||||
// in that case we will generate redirect but which ui32RegisterNumber will be used for it is not strictly "specified"
|
||||
// so we may end up with treating it as scalar (even though it is vector now)
|
||||
const int redirectInput = psContext->psShader->asPhases[psContext->currentPhase].acInputNeedsRedirect[psOperand->ui32RegisterNumber];
|
||||
const bool wasRedirected = redirectInput == 0xFF || redirectInput == 0xFE;
|
||||
|
||||
const int scalarInput = psContext->psShader->abScalarInput[psOperand->GetRegisterSpace(psContext)][psOperand->ui32RegisterNumber];
|
||||
if (!wasRedirected && (scalarInput & psOperand->GetAccessMask()) && (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE))
|
||||
{
|
||||
scalarWithSwizzle = 1;
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
@ -884,197 +897,177 @@ void ToGLSL::TranslateVariableNameWithMask(bstring glsl, const Operand* psOperan
|
||||
//Work out the variable name. Don't apply swizzle to that variable yet.
|
||||
int32_t rebase = 0;
|
||||
|
||||
if(psCBuf)
|
||||
ASSERT(psCBuf != NULL);
|
||||
|
||||
uint32_t componentsNeeded = 1;
|
||||
uint32_t minSwiz = 3;
|
||||
uint32_t maxSwiz = 0;
|
||||
if (psOperand->eSelMode != OPERAND_4_COMPONENT_SELECT_1_MODE)
|
||||
{
|
||||
uint32_t componentsNeeded = 1;
|
||||
uint32_t minSwiz = 3;
|
||||
uint32_t maxSwiz = 0;
|
||||
if (psOperand->eSelMode != OPERAND_4_COMPONENT_SELECT_1_MODE)
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
minSwiz = std::min(minSwiz, psOperand->aui32Swizzle[i]);
|
||||
maxSwiz = std::max(maxSwiz, psOperand->aui32Swizzle[i]);
|
||||
}
|
||||
componentsNeeded = maxSwiz - minSwiz + 1;
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
minSwiz = std::min(minSwiz, psOperand->aui32Swizzle[i]);
|
||||
maxSwiz = std::max(maxSwiz, psOperand->aui32Swizzle[i]);
|
||||
}
|
||||
componentsNeeded = maxSwiz - minSwiz + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
minSwiz = maxSwiz = 1;
|
||||
}
|
||||
|
||||
// When we have a component mask that doesn't have .x set (this basically only happens when we manually open operands into components)
|
||||
// We have to pull down the swizzle array to match the first bit that's actually set
|
||||
uint32_t tmpSwizzle[4] = { 0 };
|
||||
int firstBitSet = 0;
|
||||
if (ui32CompMask == 0)
|
||||
ui32CompMask = 0xf;
|
||||
while ((ui32CompMask & (1 << firstBitSet)) == 0)
|
||||
firstBitSet++;
|
||||
std::copy(&psOperand->aui32Swizzle[firstBitSet], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &psVarType, &isArray, &arrayIndices, &rebase, psContext->flags);
|
||||
|
||||
// Get a possible dynamic array index
|
||||
bstring dynamicIndex = bfromcstr("");
|
||||
bool needsIndexCalcRevert = false;
|
||||
bool isAoS = ((!isArray && arrayIndices.size() > 0) || (isArray && arrayIndices.size() > 1));
|
||||
|
||||
Operand *psDynIndexOp = psOperand->GetDynamicIndexOperand(psContext, psVarType, isAoS, &needsIndexCalcRevert);
|
||||
|
||||
if (psDynIndexOp != NULL)
|
||||
{
|
||||
SHADER_VARIABLE_TYPE eType = psDynIndexOp->GetDataType(psContext);
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
|
||||
if (eType != SVT_INT && eType != SVT_UINT)
|
||||
opFlags = TO_AUTO_BITCAST_TO_INT;
|
||||
|
||||
TranslateOperand(dynamicIndex, psDynIndexOp, opFlags);
|
||||
}
|
||||
|
||||
char *tmp = bstr2cstr(dynamicIndex, '\0');
|
||||
std::string dynamicIndexStr = tmp;
|
||||
bcstrfree(tmp);
|
||||
bdestroy(dynamicIndex);
|
||||
|
||||
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE || ((componentsNeeded+minSwiz) <= psVarType->Columns))
|
||||
{
|
||||
// Simple case: just access one component
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(psVarType, arrayIndices, dynamicIndexStr, needsIndexCalcRevert, psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES);
|
||||
|
||||
if ((psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT_WITH_INSTANCE_NAME) && psCBuf)
|
||||
{
|
||||
std::string instanceName = UniformBufferInstanceName(psContext, psCBuf->name);
|
||||
bformata(glsl, "%s.", instanceName.c_str());
|
||||
}
|
||||
|
||||
if (((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0) && ((psVarType->Class == SVC_MATRIX_ROWS) || (psVarType->Class == SVC_MATRIX_COLUMNS)))
|
||||
{
|
||||
// We'll need to add the prefix only to the last section of the name
|
||||
size_t commaPos = fullName.find_last_of('.');
|
||||
char prefix[256];
|
||||
sprintf(prefix, HLSLCC_TRANSLATE_MATRIX_FORMAT_STRING, psVarType->Rows, psVarType->Columns);
|
||||
if (commaPos == std::string::npos)
|
||||
fullName.insert(0, prefix);
|
||||
else
|
||||
fullName.insert(commaPos + 1, prefix);
|
||||
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
}
|
||||
else
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-simple case: build vec4 and apply mask
|
||||
|
||||
std::string instanceNamePrefix;
|
||||
if ((psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT_WITH_INSTANCE_NAME) && psCBuf)
|
||||
{
|
||||
minSwiz = maxSwiz = 1;
|
||||
std::string instanceName = UniformBufferInstanceName(psContext, psCBuf->name);
|
||||
instanceNamePrefix = instanceName + ".";
|
||||
}
|
||||
|
||||
// When we have a component mask that doesn't have .x set (this basically only happens when we manually open operands into components)
|
||||
// We have to pull down the swizzle array to match the first bit that's actually set
|
||||
uint32_t tmpSwizzle[4] = { 0 };
|
||||
int firstBitSet = 0;
|
||||
if (ui32CompMask == 0)
|
||||
ui32CompMask = 0xf;
|
||||
while ((ui32CompMask & (1 << firstBitSet)) == 0)
|
||||
firstBitSet++;
|
||||
std::copy(&psOperand->aui32Swizzle[firstBitSet], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
uint32_t i;
|
||||
std::vector<uint32_t> tmpArrayIndices;
|
||||
bool tmpIsArray;
|
||||
int32_t tmpRebase;
|
||||
int firstItemAdded = 0;
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &psVarType, &isArray, &arrayIndices, &rebase, psContext->flags);
|
||||
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE || ((componentsNeeded+minSwiz) <= psVarType->Columns))
|
||||
bformata(glsl, "%s(", GetConstructorForType(psContext, psVarType->Type, GetNumberBitsSet(ui32CompMask), false));
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
// Simple case: just access one component
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(psVarType, arrayIndices);
|
||||
const ShaderVarType *tmpVarType = NULL;
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
tmpRebase = 0;
|
||||
if (firstItemAdded != 0)
|
||||
bcatcstr(glsl, ", ");
|
||||
else
|
||||
firstItemAdded = 1;
|
||||
|
||||
if (((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0) && ((psVarType->Class == SVC_MATRIX_ROWS) || (psVarType->Class == SVC_MATRIX_COLUMNS)))
|
||||
memset(tmpSwizzle, 0, sizeof(uint32_t) * 4);
|
||||
std::copy(&psOperand->aui32Swizzle[i], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &tmpVarType, &tmpIsArray, &tmpArrayIndices, &tmpRebase, psContext->flags);
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(tmpVarType, tmpArrayIndices, dynamicIndexStr, needsIndexCalcRevert, psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES);
|
||||
|
||||
if (tmpVarType->Class == SVC_SCALAR)
|
||||
{
|
||||
// We'll need to add the prefix only to the last section of the name
|
||||
size_t commaPos = fullName.find_last_of('.');
|
||||
char prefix[256];
|
||||
sprintf(prefix, HLSLCC_TRANSLATE_MATRIX_FORMAT_STRING, psVarType->Rows, psVarType->Columns);
|
||||
if (commaPos == std::string::npos)
|
||||
fullName.insert(0, prefix);
|
||||
else
|
||||
fullName.insert(commaPos + 1, prefix);
|
||||
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
bformata(glsl, "%s%s", instanceNamePrefix.c_str(), fullName.c_str());
|
||||
}
|
||||
else
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-simple case: build vec4 and apply mask
|
||||
uint32_t i;
|
||||
std::vector<uint32_t> tmpArrayIndices;
|
||||
bool tmpIsArray;
|
||||
int32_t tmpRebase;
|
||||
int firstItemAdded = 0;
|
||||
|
||||
bformata(glsl, "%s(", GetConstructorForType(psContext, psVarType->Type, GetNumberBitsSet(ui32CompMask), false));
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
const ShaderVarType *tmpVarType = NULL;
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
tmpRebase = 0;
|
||||
if (firstItemAdded != 0)
|
||||
bcatcstr(glsl, ", ");
|
||||
else
|
||||
firstItemAdded = 1;
|
||||
uint32_t swizzle;
|
||||
tmpRebase /= 4; // 0 => 0, 4 => 1, 8 => 2, 12 /= 3
|
||||
swizzle = psOperand->aui32Swizzle[i] - tmpRebase;
|
||||
|
||||
memset(tmpSwizzle, 0, sizeof(uint32_t) * 4);
|
||||
std::copy(&psOperand->aui32Swizzle[i], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &tmpVarType, &tmpIsArray, &tmpArrayIndices, &tmpRebase, psContext->flags);
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(tmpVarType, tmpArrayIndices);
|
||||
|
||||
if (tmpVarType->Class == SVC_SCALAR)
|
||||
{
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t swizzle;
|
||||
tmpRebase /= 4; // 0 => 0, 4 => 1, 8 => 2, 12 /= 3
|
||||
swizzle = psOperand->aui32Swizzle[i] - tmpRebase;
|
||||
|
||||
bformata(glsl, "%s", fullName.c_str());
|
||||
bformata(glsl, ".%c", "xyzw"[swizzle]);
|
||||
}
|
||||
bformata(glsl, "%s%s", instanceNamePrefix.c_str(), fullName.c_str());
|
||||
bformata(glsl, ".%c", "xyzw"[swizzle]);
|
||||
}
|
||||
bcatcstr(glsl, ")");
|
||||
// Clear rebase, we've already done it.
|
||||
rebase = 0;
|
||||
// Also swizzle.
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
}
|
||||
}
|
||||
else // We don't have a semantic for this variable, so try the raw dump appoach.
|
||||
{
|
||||
ASSERT(0);
|
||||
//bformata(glsl, "cb%d.data", psOperand->aui32ArraySizes[0]);//
|
||||
//index = psOperand->aui32ArraySizes[1];
|
||||
bcatcstr(glsl, ")");
|
||||
// Clear rebase, we've already done it.
|
||||
rebase = 0;
|
||||
// Also swizzle.
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
index = arrayIndices.back();
|
||||
|
||||
//Dx9 only?
|
||||
if(psOperand->m_SubOperands[0].get() != NULL)
|
||||
{
|
||||
// Array of matrices is treated as array of vec4s in HLSL,
|
||||
// but that would mess up uniform types in GLSL. Do gymnastics.
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
// Dynamic index is atm supported only at the root array level. Add here only if there is no such parent.
|
||||
bool hasDynamicIndex = !dynamicIndexStr.empty() && (arrayIndices.size() <= 1);
|
||||
bool hasImmediateIndex = (index != -1) && !(hasDynamicIndex && index == 0);
|
||||
|
||||
if (((psVarType->Class == SVC_MATRIX_COLUMNS) || (psVarType->Class == SVC_MATRIX_ROWS)) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays
|
||||
bcatcstr(glsl, "[(");
|
||||
TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags);
|
||||
bformata(glsl, ") / 4]");
|
||||
{
|
||||
bcatcstr(glsl, "[((");
|
||||
TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags, OPERAND_4_COMPONENT_MASK_X);
|
||||
bformata(glsl, ") %% 4)]");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bcatcstr(glsl, "[");
|
||||
TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags);
|
||||
bformata(glsl, "]");
|
||||
}
|
||||
}
|
||||
else
|
||||
if(index != -1 && psOperand->m_SubOperands[1].get() != NULL)
|
||||
{
|
||||
// Array of matrices is treated as array of vec4s in HLSL,
|
||||
// but that would mess up uniform types in GLSL. Do gymnastics.
|
||||
SHADER_VARIABLE_TYPE eType = psOperand->m_SubOperands[1].get()->GetDataType(psContext);
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
if (eType != SVT_INT && eType != SVT_UINT)
|
||||
opFlags = TO_AUTO_BITCAST_TO_INT;
|
||||
|
||||
if (((psVarType->Class == SVC_MATRIX_COLUMNS) ||( psVarType->Class == SVC_MATRIX_ROWS)) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays
|
||||
bcatcstr(glsl, "[(");
|
||||
TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags);
|
||||
bformata(glsl, " + %d) / 4]", index);
|
||||
{
|
||||
bcatcstr(glsl, "[((");
|
||||
TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags);
|
||||
bformata(glsl, " + %d) %% 4)]", index);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bcatcstr(glsl, "[");
|
||||
TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags);
|
||||
if (index != 0)
|
||||
bformata(glsl, " + %d]", index);
|
||||
else
|
||||
bcatcstr(glsl, "]");
|
||||
}
|
||||
}
|
||||
else if(index != -1)
|
||||
{
|
||||
if (((psVarType->Class == SVC_MATRIX_COLUMNS) || (psVarType->Class == SVC_MATRIX_ROWS)) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays, open them up into vec4's
|
||||
size_t matidx = index / 4;
|
||||
size_t rowidx = index - (matidx*4);
|
||||
bformata(glsl, "[%d][%d]", matidx, rowidx);
|
||||
}
|
||||
else
|
||||
{
|
||||
bformata(glsl, "[%d]", index);
|
||||
}
|
||||
}
|
||||
else if(psOperand->m_SubOperands[1].get() != NULL)
|
||||
{
|
||||
bcatcstr(glsl, "[");
|
||||
TranslateOperand(psOperand->m_SubOperands[1].get(), TO_FLAG_INTEGER);
|
||||
bcatcstr(glsl, "]");
|
||||
}
|
||||
if (hasDynamicIndex || hasImmediateIndex)
|
||||
{
|
||||
std::ostringstream fullIndexOss;
|
||||
if (hasDynamicIndex && hasImmediateIndex)
|
||||
fullIndexOss << "(" << dynamicIndexStr << " + " << index << ")";
|
||||
else if (hasDynamicIndex)
|
||||
fullIndexOss << dynamicIndexStr;
|
||||
else // hasImmediateStr
|
||||
fullIndexOss << index;
|
||||
|
||||
if (((psVarType->Class == SVC_MATRIX_COLUMNS) || (psVarType->Class == SVC_MATRIX_ROWS)) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for old matrix arrays
|
||||
bformata(glsl, "[%s / 4]", fullIndexOss.str().c_str());
|
||||
bformata(glsl, "[%s %% 4]", fullIndexOss.str().c_str());
|
||||
}
|
||||
else // This path is atm the default
|
||||
{
|
||||
bformata(glsl, "[%s]", fullIndexOss.str().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(psVarType && psVarType->Class == SVC_VECTOR && !*pui32IgnoreSwizzle)
|
||||
{
|
||||
switch(rebase)
|
||||
@ -1642,3 +1635,41 @@ void ConcatTextureSamplerName(bstring str, ShaderInfo* psShaderInfo, const uint3
|
||||
std::string texturesamplername = TextureSamplerName(psShaderInfo, ui32TextureRegisterNumber, ui32SamplerRegisterNumber, bZCompare);
|
||||
bcatcstr(str, texturesamplername.c_str());
|
||||
}
|
||||
|
||||
// Take an uniform buffer name and generate an instance name.
|
||||
std::string UniformBufferInstanceName(HLSLCrossCompilerContext* psContext, const std::string& name)
|
||||
{
|
||||
if (name == "$Globals")
|
||||
{
|
||||
char prefix = 'A';
|
||||
// Need to tweak Globals struct name to prevent clashes between shader stages
|
||||
switch (psContext->psShader->eShaderType)
|
||||
{
|
||||
default:
|
||||
ASSERT(0);
|
||||
break;
|
||||
case COMPUTE_SHADER:
|
||||
prefix = 'C';
|
||||
break;
|
||||
case VERTEX_SHADER:
|
||||
prefix = 'V';
|
||||
break;
|
||||
case PIXEL_SHADER:
|
||||
prefix = 'P';
|
||||
break;
|
||||
case GEOMETRY_SHADER:
|
||||
prefix = 'G';
|
||||
break;
|
||||
case HULL_SHADER:
|
||||
prefix = 'H';
|
||||
break;
|
||||
case DOMAIN_SHADER:
|
||||
prefix = 'D';
|
||||
break;
|
||||
}
|
||||
|
||||
return std::string("_") + prefix + name.substr(1);
|
||||
}
|
||||
else
|
||||
return std::string("_") + name;
|
||||
}
|
||||
|
@ -5,13 +5,15 @@
|
||||
#include "internal_includes/Declaration.h"
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <cmath>
|
||||
|
||||
#ifndef fpcheck
|
||||
#ifdef _MSC_VER
|
||||
#define fpcheck(x) (_isnan(x) || !_finite(x))
|
||||
#else
|
||||
#include <cmath>
|
||||
#define fpcheck(x) ((std::isnan(x)) || (std::isinf(x)))
|
||||
#define fpcheck(x) (std::isnan(x) || std::isinf(x))
|
||||
#endif
|
||||
#endif // #ifndef fpcheck
|
||||
|
||||
|
||||
bool ToMetal::TranslateSystemValue(const Operand *psOperand, const ShaderInfo::InOutSignature *sig, std::string &result, uint32_t *pui32IgnoreSwizzle, bool isIndexed, bool isInput, bool *outSkipPrefix)
|
||||
@ -34,6 +36,8 @@ bool ToMetal::TranslateSystemValue(const Operand *psOperand, const ShaderInfo::I
|
||||
case NAME_RENDER_TARGET_ARRAY_INDEX:
|
||||
result = "mtl_Layer";
|
||||
if (outSkipPrefix != NULL) *outSkipPrefix = true;
|
||||
if (pui32IgnoreSwizzle)
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
return true;
|
||||
case NAME_CLIP_DISTANCE:
|
||||
{
|
||||
@ -145,13 +149,8 @@ void ToMetal::DeclareBuiltinInput(const Declaration *psDecl)
|
||||
m_StructDefinitions[""].m_Members.push_back("float4 mtl_FragCoord [[ position ]]");
|
||||
break;
|
||||
case NAME_RENDER_TARGET_ARRAY_INDEX:
|
||||
#if 0
|
||||
// Only supported on a Mac
|
||||
m_StructDefinitions[""].m_Members.push_back("uint mtl_Layer [[ render_target_array_index ]]");
|
||||
#else
|
||||
// Not on Metal
|
||||
ASSERT(0);
|
||||
#endif
|
||||
break;
|
||||
case NAME_CLIP_DISTANCE:
|
||||
ASSERT(0); // Should never be an input
|
||||
@ -267,13 +266,8 @@ void ToMetal::DeclareBuiltinOutput(const Declaration *psDecl)
|
||||
m_StructDefinitions[out].m_Members.push_back("float4 mtl_Position [[ position ]]");
|
||||
break;
|
||||
case NAME_RENDER_TARGET_ARRAY_INDEX:
|
||||
#if 0
|
||||
// Only supported on a Mac
|
||||
m_StructDefinitions[out].m_Members.push_back("uint mtl_Layer [[ render_target_array_index ]]");
|
||||
#else
|
||||
// Not on Metal
|
||||
ASSERT(0);
|
||||
#endif
|
||||
break;
|
||||
case NAME_CLIP_DISTANCE:
|
||||
// it will be done separately in DeclareClipPlanes
|
||||
@ -663,8 +657,15 @@ static std::string TranslateResourceDeclaration(HLSLCrossCompilerContext* psCont
|
||||
}
|
||||
}
|
||||
}
|
||||
if (eDimension == RESOURCE_DIMENSION_BUFFER)
|
||||
access = "read";
|
||||
switch (eDimension)
|
||||
{
|
||||
case RESOURCE_DIMENSION_BUFFER:
|
||||
case RESOURCE_DIMENSION_TEXTURE2DMS:
|
||||
case RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
|
||||
access = "read";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SHADER_VARIABLE_TYPE svtType = HLSLcc::ResourceReturnTypeToSVTType(eType, ePrec);
|
||||
@ -768,19 +769,19 @@ static std::string GetInterpolationString(INTERPOLATION_MODE eMode)
|
||||
return "";
|
||||
|
||||
case INTERPOLATION_LINEAR_CENTROID:
|
||||
return " [[ centroid ]]";
|
||||
return " [[ centroid_perspective ]]";
|
||||
|
||||
case INTERPOLATION_LINEAR_NOPERSPECTIVE:
|
||||
return " [[ center_perspective ]]";
|
||||
return " [[ center_no_perspective ]]";
|
||||
|
||||
case INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID:
|
||||
return " [[ centroid_noperspective ]]";
|
||||
return " [[ centroid_no_perspective ]]";
|
||||
|
||||
case INTERPOLATION_LINEAR_SAMPLE:
|
||||
return " [[ sample_perspective ]]";
|
||||
|
||||
case INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE:
|
||||
return " [[ sample_noperspective ]]";
|
||||
return " [[ sample_no_perspective ]]";
|
||||
default:
|
||||
ASSERT(0);
|
||||
return "";
|
||||
@ -801,9 +802,17 @@ void ToMetal::DeclareStructVariable(const std::string &parentName, const ShaderV
|
||||
|
||||
if (var.Class == SVC_STRUCT)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
if (m_StructDefinitions.find(var.name + "_Type") == m_StructDefinitions.end())
|
||||
DeclareStructType(var.name + "_Type", var.Members, withinCB, cumulativeOffset + var.Offset);
|
||||
|
||||
// Report Array-of-Struct CB top-level struct var after all members are reported.
|
||||
if (var.Parent == NULL && var.Elements > 1 && withinCB)
|
||||
{
|
||||
// var.Type being SVT_VOID indicates it is a struct in this case.
|
||||
psContext->m_Reflection.OnConstant(var.fullName, var.Offset + cumulativeOffset, var.Type, var.Rows, var.Columns, false, var.Elements);
|
||||
}
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << var.name << "_Type " << var.name;
|
||||
if (var.Elements > 1)
|
||||
{
|
||||
@ -1197,6 +1206,13 @@ void ToMetal::TranslateDeclaration(const Declaration* psDecl)
|
||||
m_StructDefinitions[""].m_Members.push_back(oss.str());
|
||||
break;
|
||||
}
|
||||
if (psOperand->eSpecialName == NAME_RENDER_TARGET_ARRAY_INDEX)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "uint " << name << " [[ render_target_array_index ]]";
|
||||
m_StructDefinitions[""].m_Members.push_back(oss.str());
|
||||
break;
|
||||
}
|
||||
if (psOperand->eType == OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
@ -1484,7 +1500,7 @@ void ToMetal::TranslateDeclaration(const Declaration* psDecl)
|
||||
*(float*)&psDecl->asImmediateConstBuffer[i + chunk.first].d
|
||||
};
|
||||
if (fpcheck(val[chunk.second.m_Rebase]))
|
||||
bformata(glsl, "\tas_type<float>(%Xu)", *(uint32_t *)&val[chunk.second.m_Rebase]);
|
||||
bformata(glsl, "\tas_type<float>(0x%Xu)", *(uint32_t *)&val[chunk.second.m_Rebase]);
|
||||
else
|
||||
{
|
||||
bcatcstr(glsl, "\t");
|
||||
@ -1511,7 +1527,7 @@ void ToMetal::TranslateDeclaration(const Declaration* psDecl)
|
||||
if (k != 0)
|
||||
bcatcstr(glsl, ", ");
|
||||
if (fpcheck(val[k]))
|
||||
bformata(glsl, "as_type<float>(%Xu)", *(uint32_t *)&val[k + chunk.second.m_Rebase]);
|
||||
bformata(glsl, "as_type<float>(0x%Xu)", *(uint32_t *)&val[k + chunk.second.m_Rebase]);
|
||||
else
|
||||
HLSLcc::PrintFloat(glsl, val[k + chunk.second.m_Rebase]);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "stdio.h"
|
||||
#include <stdlib.h>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "internal_includes/debug.h"
|
||||
#include "internal_includes/Shader.h"
|
||||
#include "internal_includes/Instruction.h"
|
||||
@ -175,8 +176,8 @@ void ToMetal::AddComparison(Instruction* psInst, ComparisonType eType,
|
||||
|
||||
int needsParenthesis = 0;
|
||||
if (typeFlag == TO_FLAG_NONE
|
||||
&& psInst->asOperands[1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[1].GetDataType(psContext) == SVT_FLOAT16)
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[2]))
|
||||
typeFlag = TO_FLAG_FORCE_HALF;
|
||||
ASSERT(s0ElemCount == s1ElemCount || s1ElemCount == 1 || s0ElemCount == 1);
|
||||
if ((s0ElemCount != s1ElemCount) && (destElemCount > 1))
|
||||
@ -251,6 +252,25 @@ void ToMetal::AddComparison(Instruction* psInst, ComparisonType eType,
|
||||
}
|
||||
}
|
||||
|
||||
bool ToMetal::CanForceToHalfOperand(const Operand *psOperand)
|
||||
{
|
||||
if (psOperand->GetDataType(psContext) == SVT_FLOAT16)
|
||||
return true;
|
||||
|
||||
if (psOperand->eType == OPERAND_TYPE_IMMEDIATE32 || psOperand->eType == OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER)
|
||||
{
|
||||
for (int i = 0; i < psOperand->iNumComponents; i++)
|
||||
{
|
||||
float val = fabs(psOperand->afImmediates[i]);
|
||||
// Do not allow forcing immediate value to half if value is beyond half min/max boundaries
|
||||
if (val != 0 && (val > 65504 || val < 6.10352e-5))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ToMetal::AddMOVBinaryOp(const Operand *pDest, Operand *pSrc)
|
||||
{
|
||||
@ -392,10 +412,13 @@ void ToMetal::CallBinaryOp(const char* name, Instruction* psInst,
|
||||
int needsParenthesis = 0;
|
||||
|
||||
if (eDataType == SVT_FLOAT
|
||||
&& psInst->asOperands[dest].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src0].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src1].GetDataType(psContext) == SVT_FLOAT16)
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[dest])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src0])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src1]))
|
||||
{
|
||||
ui32Flags = TO_FLAG_FORCE_HALF;
|
||||
eDataType = SVT_FLOAT16;
|
||||
}
|
||||
|
||||
uint32_t maxElems = std::max(src1SwizCount, src0SwizCount);
|
||||
if (src1SwizCount != src0SwizCount)
|
||||
@ -436,11 +459,11 @@ void ToMetal::CallTernaryOp(const char* op1, const char* op2, Instruction* psIns
|
||||
int numParenthesis = 0;
|
||||
|
||||
if (dataType == TO_FLAG_NONE
|
||||
&& psInst->asOperands[dest].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src0].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src2].GetDataType(psContext) == SVT_FLOAT16)
|
||||
ui32Flags = TO_FLAG_FORCE_HALF;
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[dest])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src0])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src2]))
|
||||
ui32Flags = dataType = TO_FLAG_FORCE_HALF;
|
||||
|
||||
if (src1SwizCount != src0SwizCount || src2SwizCount != src0SwizCount)
|
||||
{
|
||||
@ -472,10 +495,10 @@ void ToMetal::CallHelper3(const char* name, Instruction* psInst,
|
||||
uint32_t dstSwizCount = psInst->asOperands[dest].GetNumSwizzleElements();
|
||||
int numParenthesis = 0;
|
||||
|
||||
if (psInst->asOperands[dest].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src0].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src2].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[dest])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src0])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src2]))
|
||||
ui32Flags = TO_FLAG_FORCE_HALF | TO_AUTO_BITCAST_TO_FLOAT;
|
||||
|
||||
if ((src1SwizCount != src0SwizCount || src2SwizCount != src0SwizCount) && paramsShouldFollowWriteMask)
|
||||
@ -511,9 +534,9 @@ void ToMetal::CallHelper2(const char* name, Instruction* psInst,
|
||||
int isDotProduct = (strncmp(name, "dot", 3) == 0) ? 1 : 0;
|
||||
int numParenthesis = 0;
|
||||
|
||||
if (psInst->asOperands[dest].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src0].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src1].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[dest])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src0])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src1]))
|
||||
ui32Flags = TO_FLAG_FORCE_HALF | TO_AUTO_BITCAST_TO_FLOAT;
|
||||
|
||||
|
||||
@ -604,8 +627,8 @@ void ToMetal::CallHelper1(const char* name, Instruction* psInst,
|
||||
int numParenthesis = 0;
|
||||
|
||||
psContext->AddIndentation();
|
||||
if (psInst->asOperands[dest].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[src0].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[dest])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[src0]))
|
||||
ui32Flags = TO_FLAG_FORCE_HALF | TO_AUTO_BITCAST_TO_FLOAT;
|
||||
|
||||
AddAssignToDest(&psInst->asOperands[dest], ui32Flags & TO_FLAG_FORCE_HALF ? SVT_FLOAT16 : SVT_FLOAT, dstSwizCount, &numParenthesis);
|
||||
@ -2238,8 +2261,20 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
bcatcstr(glsl, "//UDIV\n");
|
||||
#endif
|
||||
//destQuotient, destRemainder, src0, src1
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
|
||||
// There are cases where destQuotient is the same variable as src0 or src1. If that happens,
|
||||
// we need to compute "%" before the "/" in order to avoid src0 or src1 being overriden first.
|
||||
if ((psInst->asOperands[0].eType != psInst->asOperands[2].eType || psInst->asOperands[0].ui32RegisterNumber != psInst->asOperands[2].ui32RegisterNumber)
|
||||
&& (psInst->asOperands[0].eType != psInst->asOperands[3].eType || psInst->asOperands[0].ui32RegisterNumber != psInst->asOperands[3].ui32RegisterNumber))
|
||||
{
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
}
|
||||
else
|
||||
{
|
||||
CallBinaryOp("%", psInst, 1, 2, 3, SVT_UINT);
|
||||
CallBinaryOp("/", psInst, 0, 2, 3, SVT_UINT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OPCODE_DIV:
|
||||
@ -2299,8 +2334,8 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
psContext->AddIndentation();
|
||||
SHADER_VARIABLE_TYPE dstType = psInst->asOperands[0].GetDataType(psContext);
|
||||
uint32_t typeFlags = TO_AUTO_BITCAST_TO_FLOAT | TO_AUTO_EXPAND_TO_VEC2;
|
||||
if (psInst->asOperands[1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[2].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[2]))
|
||||
typeFlags = TO_FLAG_FORCE_HALF | TO_AUTO_EXPAND_TO_VEC2;
|
||||
|
||||
if (dstType != SVT_FLOAT16)
|
||||
@ -2325,8 +2360,8 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
psContext->AddIndentation();
|
||||
SHADER_VARIABLE_TYPE dstType = psInst->asOperands[0].GetDataType(psContext);
|
||||
uint32_t typeFlags = TO_AUTO_BITCAST_TO_FLOAT | TO_AUTO_EXPAND_TO_VEC3;
|
||||
if (psInst->asOperands[1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[2].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[2]))
|
||||
typeFlags = TO_FLAG_FORCE_HALF | TO_AUTO_EXPAND_TO_VEC3;
|
||||
|
||||
if (dstType != SVT_FLOAT16)
|
||||
@ -2795,7 +2830,7 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
DeclareExtraFunction("BFI", "\
|
||||
template <typename UVecType> UVecType bitFieldInsert(const UVecType width, const UVecType offset, const UVecType src2, const UVecType src3)\n\
|
||||
{\n\
|
||||
UVecType bitmask = (((1 << width)-1) << offset) & 0xffffffff;\n\
|
||||
UVecType bitmask = (((UVecType(1) << width)-1) << offset) & 0xffffffff;\n\
|
||||
return ((src2 << offset) & bitmask) | (src3 & ~bitmask);\n\
|
||||
}; ");
|
||||
psContext->AddIndentation();
|
||||
@ -2971,7 +3006,10 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
}
|
||||
}
|
||||
psContext->AddIndentation();
|
||||
bformata(glsl, "threadgroup_barrier(mem_flags::%s);\n", barrierFlags);
|
||||
if (ui32SyncFlags & SYNC_THREADS_IN_GROUP)
|
||||
bformata(glsl, "threadgroup_barrier(mem_flags::%s);\n", barrierFlags);
|
||||
else
|
||||
bformata(glsl, "simdgroup_barrier(mem_flags::%s);\n", barrierFlags);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -3215,60 +3253,79 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
case OPCODE_LD_UAV_TYPED:
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
psContext->AddIndentation();
|
||||
bcatcstr(glsl, "//LD_UAV_TYPED\n");
|
||||
psContext->AddIndentation();
|
||||
bcatcstr(glsl, "//LD_UAV_TYPED\n");
|
||||
#endif
|
||||
Operand* psDest = &psInst->asOperands[0];
|
||||
Operand* psSrc = &psInst->asOperands[2];
|
||||
Operand* psSrcAddr = &psInst->asOperands[1];
|
||||
Operand* psDest = &psInst->asOperands[0];
|
||||
Operand* psSrc = &psInst->asOperands[2];
|
||||
Operand* psSrcAddr = &psInst->asOperands[1];
|
||||
|
||||
const ResourceBinding* psRes = 0;
|
||||
psContext->psShader->sInfo.GetResourceFromBindingPoint(RGROUP_UAV, psSrc->ui32RegisterNumber, &psRes);
|
||||
SHADER_VARIABLE_TYPE srcDataType = ResourceReturnTypeToSVTType(psRes->ui32ReturnType, psRes->ePrecision);
|
||||
const ResourceBinding* psRes = 0;
|
||||
psContext->psShader->sInfo.GetResourceFromBindingPoint(RGROUP_UAV, psSrc->ui32RegisterNumber, &psRes);
|
||||
SHADER_VARIABLE_TYPE srcDataType = ResourceReturnTypeToSVTType(psRes->ui32ReturnType, psRes->ePrecision);
|
||||
|
||||
if (psInst->eResDim == RESOURCE_DIMENSION_BUFFER) // Hack typed buffer as raw buf
|
||||
{
|
||||
psSrc->aeDataType[0] = srcDataType;
|
||||
psSrcAddr->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
|
||||
if (psSrcAddr->eType == OPERAND_TYPE_IMMEDIATE32)
|
||||
psSrcAddr->iNumComponents = 1;
|
||||
TranslateShaderStorageLoad(psInst);
|
||||
break;
|
||||
}
|
||||
if (psInst->eResDim == RESOURCE_DIMENSION_BUFFER) // Hack typed buffer as raw buf
|
||||
{
|
||||
psSrc->aeDataType[0] = srcDataType;
|
||||
psSrcAddr->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
|
||||
if (psSrcAddr->eType == OPERAND_TYPE_IMMEDIATE32)
|
||||
psSrcAddr->iNumComponents = 1;
|
||||
TranslateShaderStorageLoad(psInst);
|
||||
break;
|
||||
}
|
||||
|
||||
int srcCount = psSrc->GetNumSwizzleElements();
|
||||
int numParenthesis = 0;
|
||||
uint32_t compMask = 0;
|
||||
#define RRD(n) REFLECT_RESOURCE_DIMENSION_ ## n
|
||||
|
||||
switch (psInst->eResDim)
|
||||
{
|
||||
case RESOURCE_DIMENSION_TEXTURE3D:
|
||||
case RESOURCE_DIMENSION_TEXTURE2DARRAY:
|
||||
case RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
|
||||
case RESOURCE_DIMENSION_TEXTURECUBEARRAY:
|
||||
compMask |= (1 << 2);
|
||||
case RESOURCE_DIMENSION_TEXTURECUBE:
|
||||
case RESOURCE_DIMENSION_TEXTURE1DARRAY:
|
||||
case RESOURCE_DIMENSION_TEXTURE2D:
|
||||
case RESOURCE_DIMENSION_TEXTURE2DMS:
|
||||
compMask |= (1 << 1);
|
||||
case RESOURCE_DIMENSION_TEXTURE1D:
|
||||
compMask |= 1;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
break;
|
||||
}
|
||||
// unlike glsl, texture arrays will have index in separate argument
|
||||
const bool isArray = psRes->eDimension == RRD(TEXTURE1DARRAY) || psRes->eDimension == RRD(TEXTURE2DARRAY)
|
||||
|| psRes->eDimension == RRD(TEXTURE2DMSARRAY) || psRes->eDimension == RRD(TEXTURECUBEARRAY);
|
||||
|
||||
psContext->AddIndentation();
|
||||
AddAssignToDest(psDest, srcDataType, srcCount, &numParenthesis);
|
||||
glsl << TranslateOperand(psSrc, TO_FLAG_NAME_ONLY);
|
||||
bcatcstr(glsl, ".read(");
|
||||
glsl << TranslateOperand(psSrcAddr, TO_FLAG_UNSIGNED_INTEGER, compMask);
|
||||
bcatcstr(glsl, ")");
|
||||
glsl << TranslateOperandSwizzle(&psInst->asOperands[0], OPERAND_4_COMPONENT_MASK_ALL, 0);
|
||||
AddAssignPrologue(numParenthesis);
|
||||
break;
|
||||
uint32_t flags = TO_FLAG_UNSIGNED_INTEGER, opMask = OPERAND_4_COMPONENT_MASK_ALL;
|
||||
switch (psRes->eDimension)
|
||||
{
|
||||
case RRD(TEXTURE3D):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y | OPERAND_4_COMPONENT_MASK_Z;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC3;
|
||||
break;
|
||||
case RRD(TEXTURECUBE): case RRD(TEXTURECUBEARRAY):
|
||||
case RRD(TEXTURE2DARRAY): case RRD(TEXTURE2DMSARRAY): case RRD(TEXTURE2D): case RRD(TEXTURE2DMS):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC2;
|
||||
break;
|
||||
case RRD(TEXTURE1D): case RRD(TEXTURE1DARRAY):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); break;
|
||||
}
|
||||
|
||||
int srcCount = psSrc->GetNumSwizzleElements(), numParenthesis = 0;
|
||||
psContext->AddIndentation();
|
||||
AddAssignToDest(psDest, srcDataType, srcCount, &numParenthesis);
|
||||
glsl << TranslateOperand(psSrc, TO_FLAG_NAME_ONLY);
|
||||
bcatcstr(glsl, ".read(");
|
||||
glsl << TranslateOperand(psSrcAddr, flags, opMask);
|
||||
if(isArray)
|
||||
{
|
||||
// NB cube array is handled incorrectly - it needs extra "face" arg
|
||||
switch (psRes->eDimension)
|
||||
{
|
||||
case RRD(TEXTURE1DARRAY): opMask = OPERAND_4_COMPONENT_MASK_Y; break;
|
||||
case RRD(TEXTURE2DARRAY): case RRD(TEXTURE2DMSARRAY): opMask = OPERAND_4_COMPONENT_MASK_Z; break;
|
||||
case RRD(TEXTURECUBEARRAY): opMask = OPERAND_4_COMPONENT_MASK_W; break;
|
||||
default: ASSERT(0); break;
|
||||
}
|
||||
|
||||
bcatcstr(glsl, ", ");
|
||||
glsl << TranslateOperand(psSrcAddr, TO_FLAG_UNSIGNED_INTEGER, opMask);
|
||||
}
|
||||
bcatcstr(glsl, ")");
|
||||
glsl << TranslateOperandSwizzle(&psInst->asOperands[0], OPERAND_4_COMPONENT_MASK_ALL, 0);
|
||||
AddAssignPrologue(numParenthesis);
|
||||
|
||||
#undef RRD
|
||||
|
||||
break;
|
||||
}
|
||||
case OPCODE_STORE_RAW:
|
||||
{
|
||||
@ -3291,66 +3348,82 @@ void ToMetal::TranslateInstruction(Instruction* psInst)
|
||||
|
||||
case OPCODE_STORE_UAV_TYPED:
|
||||
{
|
||||
const ResourceBinding* psRes;
|
||||
int foundResource;
|
||||
uint32_t flags = TO_FLAG_UNSIGNED_INTEGER;
|
||||
uint32_t opMask = OPERAND_4_COMPONENT_MASK_ALL;
|
||||
const ResourceBinding* psRes;
|
||||
int foundResource;
|
||||
|
||||
#ifdef _DEBUG
|
||||
psContext->AddIndentation();
|
||||
bcatcstr(glsl, "//STORE_UAV_TYPED\n");
|
||||
psContext->AddIndentation();
|
||||
bcatcstr(glsl, "//STORE_UAV_TYPED\n");
|
||||
#endif
|
||||
foundResource = psContext->psShader->sInfo.GetResourceFromBindingPoint(RGROUP_UAV,
|
||||
psInst->asOperands[0].ui32RegisterNumber,
|
||||
&psRes);
|
||||
ASSERT(foundResource);
|
||||
foundResource = psContext->psShader->sInfo.GetResourceFromBindingPoint(RGROUP_UAV,
|
||||
psInst->asOperands[0].ui32RegisterNumber,
|
||||
&psRes);
|
||||
ASSERT(foundResource);
|
||||
|
||||
if (psRes->eDimension == REFLECT_RESOURCE_DIMENSION_BUFFER) // Hack typed buffer as raw buf
|
||||
{
|
||||
psInst->asOperands[0].aeDataType[0] = ResourceReturnTypeToSVTType(psRes->ui32ReturnType, psRes->ePrecision);
|
||||
psInst->asOperands[1].eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
|
||||
if (psInst->asOperands[1].eType == OPERAND_TYPE_IMMEDIATE32)
|
||||
psInst->asOperands[1].iNumComponents = 1;
|
||||
TranslateShaderStorageStore(psInst);
|
||||
break;
|
||||
}
|
||||
if (psRes->eDimension == REFLECT_RESOURCE_DIMENSION_BUFFER) // Hack typed buffer as raw buf
|
||||
{
|
||||
psInst->asOperands[0].aeDataType[0] = ResourceReturnTypeToSVTType(psRes->ui32ReturnType, psRes->ePrecision);
|
||||
psInst->asOperands[1].eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
|
||||
if (psInst->asOperands[1].eType == OPERAND_TYPE_IMMEDIATE32)
|
||||
psInst->asOperands[1].iNumComponents = 1;
|
||||
TranslateShaderStorageStore(psInst);
|
||||
break;
|
||||
}
|
||||
|
||||
psContext->AddIndentation();
|
||||
psContext->AddIndentation();
|
||||
|
||||
glsl << TranslateOperand(&psInst->asOperands[0], TO_FLAG_NAME_ONLY);
|
||||
bcatcstr(glsl, ".write(");
|
||||
glsl << TranslateOperand(&psInst->asOperands[0], TO_FLAG_NAME_ONLY);
|
||||
bcatcstr(glsl, ".write(");
|
||||
|
||||
switch (psRes->eDimension)
|
||||
{
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X;
|
||||
break;
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE1DARRAY:
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMS:
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC2;
|
||||
break;
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE2DARRAY:
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURE2DMSARRAY:
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURECUBE:
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y | OPERAND_4_COMPONENT_MASK_Z;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC3;
|
||||
break;
|
||||
case REFLECT_RESOURCE_DIMENSION_TEXTURECUBEARRAY:
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC4;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
break;
|
||||
};
|
||||
#define RRD(n) REFLECT_RESOURCE_DIMENSION_ ## n
|
||||
|
||||
glsl << TranslateOperand(&psInst->asOperands[2], ResourceReturnTypeToFlag(psRes->ui32ReturnType));
|
||||
bcatcstr(glsl, ", ");
|
||||
glsl << TranslateOperand(&psInst->asOperands[1], flags, opMask);
|
||||
bformata(glsl, ");\n");
|
||||
// unlike glsl, texture arrays will have index in separate argument
|
||||
const bool isArray = psRes->eDimension == RRD(TEXTURE1DARRAY) || psRes->eDimension == RRD(TEXTURE2DARRAY)
|
||||
|| psRes->eDimension == RRD(TEXTURE2DMSARRAY) || psRes->eDimension == RRD(TEXTURECUBEARRAY);
|
||||
|
||||
break;
|
||||
uint32_t flags = TO_FLAG_UNSIGNED_INTEGER, opMask = OPERAND_4_COMPONENT_MASK_ALL;
|
||||
switch (psRes->eDimension)
|
||||
{
|
||||
case RRD(TEXTURE1D): case RRD(TEXTURE1DARRAY):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X;
|
||||
break;
|
||||
case RRD(TEXTURE2D): case RRD(TEXTURE2DMS): case RRD(TEXTURE2DARRAY): case RRD(TEXTURE2DMSARRAY):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC2;
|
||||
break;
|
||||
case RRD(TEXTURE3D): case RRD(TEXTURECUBE): case RRD(TEXTURECUBEARRAY):
|
||||
opMask = OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y | OPERAND_4_COMPONENT_MASK_Z;
|
||||
flags |= TO_AUTO_EXPAND_TO_VEC3;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
break;
|
||||
};
|
||||
|
||||
|
||||
glsl << TranslateOperand(&psInst->asOperands[2], ResourceReturnTypeToFlag(psRes->ui32ReturnType));
|
||||
bcatcstr(glsl, ", ");
|
||||
glsl << TranslateOperand(&psInst->asOperands[1], flags, opMask);
|
||||
if(isArray)
|
||||
{
|
||||
// NB cube array is handled incorrectly - it needs extra "face" arg
|
||||
flags = TO_FLAG_UNSIGNED_INTEGER;
|
||||
switch (psRes->eDimension)
|
||||
{
|
||||
case RRD(TEXTURE1DARRAY): opMask = OPERAND_4_COMPONENT_MASK_Y; break;
|
||||
case RRD(TEXTURE2DARRAY): case RRD(TEXTURE2DMSARRAY):opMask = OPERAND_4_COMPONENT_MASK_Z; break;
|
||||
case RRD(TEXTURECUBEARRAY): opMask = OPERAND_4_COMPONENT_MASK_Z; break;
|
||||
default: ASSERT(0); break;
|
||||
}
|
||||
|
||||
bcatcstr(glsl, ", ");
|
||||
glsl << TranslateOperand(&psInst->asOperands[1], flags, opMask);
|
||||
}
|
||||
bformata(glsl, ");\n");
|
||||
|
||||
#undef RRD
|
||||
|
||||
break;
|
||||
}
|
||||
case OPCODE_LD_RAW:
|
||||
{
|
||||
@ -3639,10 +3712,10 @@ template <int N> vec<int, N> bitFieldExtractI(const vec<uint, N> width, const ve
|
||||
#endif
|
||||
psContext->AddIndentation();
|
||||
bool isFP16 = false;
|
||||
if (psInst->asOperands[0].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[1].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[2].GetDataType(psContext) == SVT_FLOAT16
|
||||
&& psInst->asOperands[2].GetDataType(psContext) == SVT_FLOAT16)
|
||||
if (CanForceToHalfOperand(&psInst->asOperands[0])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[1])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[2])
|
||||
&& CanForceToHalfOperand(&psInst->asOperands[2]))
|
||||
isFP16 = true;
|
||||
int parenthesis = 0;
|
||||
AddAssignToDest(&psInst->asOperands[0], isFP16 ? SVT_FLOAT16 : SVT_FLOAT, 2, &parenthesis);
|
||||
@ -3767,7 +3840,7 @@ template <int N> vec<int, N> bitFieldExtractI(const vec<uint, N> width, const ve
|
||||
const RESINFO_RETURN_TYPE eResInfoReturnType = psInst->eResInfoReturnType;
|
||||
psContext->AddIndentation();
|
||||
AddAssignToDest(&psInst->asOperands[0], eResInfoReturnType == RESINFO_INSTRUCTION_RETURN_UINT ? SVT_UINT : SVT_FLOAT, 1, &numParenthesis);
|
||||
TranslateOperand(&psInst->asOperands[1], TO_FLAG_NAME_ONLY);
|
||||
bcatcstr(glsl, TranslateOperand(&psInst->asOperands[1], TO_FLAG_NAME_ONLY).c_str());
|
||||
bcatcstr(glsl, ".get_num_samples()");
|
||||
AddAssignPrologue(numParenthesis);
|
||||
break;
|
||||
|
@ -14,18 +14,22 @@
|
||||
using namespace HLSLcc;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
#if _MSC_VER < 1900
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef fpcheck
|
||||
#ifdef _MSC_VER
|
||||
#define fpcheck(x) (_isnan(x) || !_finite(x))
|
||||
#else
|
||||
#define fpcheck(x) (std::isnan(x) || std::isinf(x))
|
||||
#endif
|
||||
#endif // #ifndef fpcheck
|
||||
|
||||
|
||||
// Returns nonzero if types are just different precisions of the same underlying type
|
||||
static bool AreTypesCompatible(SHADER_VARIABLE_TYPE a, uint32_t ui32TOFlag)
|
||||
static bool AreTypesCompatibleMetal(SHADER_VARIABLE_TYPE a, uint32_t ui32TOFlag)
|
||||
{
|
||||
SHADER_VARIABLE_TYPE b = TypeFlagsToSVTType(ui32TOFlag);
|
||||
|
||||
@ -352,8 +356,19 @@ std::string ToMetal::TranslateVariableName(const Operand* psOperand, uint32_t ui
|
||||
if (psOperand->eType == OPERAND_TYPE_INPUT)
|
||||
{
|
||||
// Check for scalar
|
||||
if (psContext->psShader->abScalarInput[psOperand->GetRegisterSpace(psContext)][psOperand->ui32RegisterNumber] & psOperand->GetAccessMask()
|
||||
&& psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
|
||||
// You would think checking would be easy but there is a caveat:
|
||||
// checking abScalarInput might report as scalar, while in reality that was redirected and now is vector so swizzle must be preserved
|
||||
// as an example consider we have input:
|
||||
// float2 x; float y;
|
||||
// and later on we do
|
||||
// tex2D(xxx, fixed2(x.x, y));
|
||||
// in that case we will generate redirect but which ui32RegisterNumber will be used for it is not strictly "specified"
|
||||
// so we may end up with treating it as scalar (even though it is vector now)
|
||||
const int redirectInput = psContext->psShader->asPhases[psContext->currentPhase].acInputNeedsRedirect[psOperand->ui32RegisterNumber];
|
||||
const bool wasRedirected = redirectInput == 0xFF || redirectInput == 0xFE;
|
||||
|
||||
const int scalarInput = psContext->psShader->abScalarInput[psOperand->GetRegisterSpace(psContext)][psOperand->ui32RegisterNumber];
|
||||
if (!wasRedirected && (scalarInput & psOperand->GetAccessMask()) && (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE))
|
||||
{
|
||||
scalarWithSwizzle = 1;
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
@ -384,7 +399,7 @@ std::string ToMetal::TranslateVariableName(const Operand* psOperand, uint32_t ui
|
||||
}
|
||||
|
||||
bool bitcast = false;
|
||||
if (AreTypesCompatible(eType, ui32TOFlag) == 0)
|
||||
if (AreTypesCompatibleMetal(eType, ui32TOFlag) == 0)
|
||||
{
|
||||
if (CanDoDirectCast(eType, requestedType))
|
||||
{
|
||||
@ -406,7 +421,15 @@ std::string ToMetal::TranslateVariableName(const Operand* psOperand, uint32_t ui
|
||||
|
||||
// Add ctor if needed (upscaling). Type conversion is already handled above, so here we must
|
||||
// use the original type to not make type conflicts in bitcasts
|
||||
if (((numComponents < requestedComponents)||(scalarWithSwizzle != 0)) && (hasCtor == 0 || bitcast))
|
||||
bool needsUpscaling = ((numComponents < requestedComponents)||(scalarWithSwizzle != 0)) && (hasCtor == 0 || bitcast);
|
||||
|
||||
// Add constuctor if half precision is forced to avoid template ambiguity error from compiler
|
||||
bool needsForcedCtor = (ui32TOFlag & TO_FLAG_FORCE_HALF) && (psOperand->eType == OPERAND_TYPE_IMMEDIATE32 || psOperand->eType == OPERAND_TYPE_IMMEDIATE64);
|
||||
|
||||
if (needsForcedCtor)
|
||||
requestedComponents = std::max(requestedComponents, 1);
|
||||
|
||||
if (needsUpscaling || needsForcedCtor)
|
||||
{
|
||||
oss << GetConstructorForType(psContext, eType, requestedComponents, false) << "(";
|
||||
|
||||
@ -660,162 +683,144 @@ std::string ToMetal::TranslateVariableName(const Operand* psOperand, uint32_t ui
|
||||
//Work out the variable name. Don't apply swizzle to that variable yet.
|
||||
int32_t rebase = 0;
|
||||
|
||||
if(psCBuf)
|
||||
{
|
||||
uint32_t componentsNeeded = 1;
|
||||
if (psOperand->eSelMode != OPERAND_4_COMPONENT_SELECT_1_MODE)
|
||||
{
|
||||
uint32_t minSwiz = 3;
|
||||
uint32_t maxSwiz = 0;
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
minSwiz = std::min(minSwiz, psOperand->aui32Swizzle[i]);
|
||||
maxSwiz = std::max(maxSwiz, psOperand->aui32Swizzle[i]);
|
||||
}
|
||||
componentsNeeded = maxSwiz - minSwiz + 1;
|
||||
}
|
||||
ASSERT(psCBuf != NULL);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &isArray, &arrayIndices, &rebase, psContext->flags);
|
||||
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE || (componentsNeeded <= psVarType->Columns))
|
||||
uint32_t componentsNeeded = 1;
|
||||
if (psOperand->eSelMode != OPERAND_4_COMPONENT_SELECT_1_MODE)
|
||||
{
|
||||
uint32_t minSwiz = 3;
|
||||
uint32_t maxSwiz = 0;
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
// Simple case: just access one component
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(psVarType, arrayIndices);
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
minSwiz = std::min(minSwiz, psOperand->aui32Swizzle[i]);
|
||||
maxSwiz = std::max(maxSwiz, psOperand->aui32Swizzle[i]);
|
||||
}
|
||||
componentsNeeded = maxSwiz - minSwiz + 1;
|
||||
}
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &isArray, &arrayIndices, &rebase, psContext->flags);
|
||||
|
||||
// Get a possible dynamic array index
|
||||
std::ostringstream dynIndexOss;
|
||||
bool needsIndexCalcRevert = false;
|
||||
bool isAoS = ((!isArray && arrayIndices.size() > 0) || (isArray && arrayIndices.size() > 1));
|
||||
|
||||
Operand *psDynIndexOp = psOperand->GetDynamicIndexOperand(psContext, psVarType, isAoS, &needsIndexCalcRevert);
|
||||
|
||||
if (psDynIndexOp != NULL)
|
||||
{
|
||||
SHADER_VARIABLE_TYPE eType = psDynIndexOp->GetDataType(psContext);
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
|
||||
if (eType != SVT_INT && eType != SVT_UINT)
|
||||
opFlags = TO_AUTO_BITCAST_TO_INT;
|
||||
|
||||
dynIndexOss << TranslateOperand(psDynIndexOp, opFlags);
|
||||
}
|
||||
|
||||
std::string dynamicIndexStr = dynIndexOss.str();
|
||||
|
||||
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE || (componentsNeeded <= psVarType->Columns))
|
||||
{
|
||||
// Simple case: just access one component
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(psVarType, arrayIndices, dynamicIndexStr, needsIndexCalcRevert, psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES);
|
||||
|
||||
if (((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0) && ((psVarType->Class == SVC_MATRIX_ROWS) || (psVarType->Class == SVC_MATRIX_COLUMNS)))
|
||||
{
|
||||
// We'll need to add the prefix only to the last section of the name
|
||||
size_t commaPos = fullName.find_last_of('.');
|
||||
char prefix[256];
|
||||
sprintf(prefix, HLSLCC_TRANSLATE_MATRIX_FORMAT_STRING, psVarType->Rows, psVarType->Columns);
|
||||
if (commaPos == std::string::npos)
|
||||
fullName.insert(0, prefix);
|
||||
else
|
||||
fullName.insert(commaPos + 1, prefix);
|
||||
}
|
||||
|
||||
oss << cbName << fullName;
|
||||
}
|
||||
else
|
||||
if (((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) != 0) && ((psVarType->Class == SVC_MATRIX_ROWS) || (psVarType->Class == SVC_MATRIX_COLUMNS)))
|
||||
{
|
||||
// Non-simple case: build vec4 and apply mask
|
||||
uint32_t i;
|
||||
int32_t tmpRebase;
|
||||
std::vector<uint32_t> tmpArrayIndices;
|
||||
bool tmpIsArray;
|
||||
int firstItemAdded = 0;
|
||||
|
||||
oss << GetConstructorForTypeMetal(psVarType->Type, GetNumberBitsSet(ui32CompMask)) << "(";
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
const ShaderVarType *tmpVarType = NULL;
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
tmpRebase = 0;
|
||||
if (firstItemAdded != 0)
|
||||
oss << ", ";
|
||||
else
|
||||
firstItemAdded = 1;
|
||||
|
||||
uint32_t tmpSwizzle[4] = { 0 };
|
||||
std::copy(&psOperand->aui32Swizzle[i], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &tmpVarType, &tmpIsArray, &tmpArrayIndices, &tmpRebase, psContext->flags);
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(tmpVarType, tmpArrayIndices);
|
||||
|
||||
if (tmpVarType->Class == SVC_SCALAR)
|
||||
{
|
||||
oss << cbName << fullName;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t swizzle;
|
||||
tmpRebase /= 4; // 0 => 0, 4 => 1, 8 => 2, 12 /= 3
|
||||
swizzle = psOperand->aui32Swizzle[i] - tmpRebase;
|
||||
|
||||
oss << cbName << fullName << "." << ("xyzw"[swizzle]);
|
||||
}
|
||||
}
|
||||
oss << ")";
|
||||
// Clear rebase, we've already done it.
|
||||
rebase = 0;
|
||||
// Also swizzle.
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
// We'll need to add the prefix only to the last section of the name
|
||||
size_t commaPos = fullName.find_last_of('.');
|
||||
char prefix[256];
|
||||
sprintf(prefix, HLSLCC_TRANSLATE_MATRIX_FORMAT_STRING, psVarType->Rows, psVarType->Columns);
|
||||
if (commaPos == std::string::npos)
|
||||
fullName.insert(0, prefix);
|
||||
else
|
||||
fullName.insert(commaPos + 1, prefix);
|
||||
}
|
||||
}
|
||||
else // We don't have a semantic for this variable, so try the raw dump appoach.
|
||||
{
|
||||
ASSERT(0); // We're screwed.
|
||||
// bformata(glsl, "cb%d.data", psOperand->aui32ArraySizes[0]);//
|
||||
// index = psOperand->aui32ArraySizes[1];
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
index = arrayIndices.back();
|
||||
|
||||
//Dx9 only?
|
||||
if (psOperand->m_SubOperands[0].get() != NULL)
|
||||
{
|
||||
// Array of matrices is treated as array of vec4s in HLSL,
|
||||
// but that would mess up uniform types in GLSL. Do gymnastics.
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
|
||||
if ((psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays
|
||||
oss << "[(" << TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags) << ") / 4]";
|
||||
oss << "[((" << TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags, OPERAND_4_COMPONENT_MASK_X) << ") % 4)]";
|
||||
}
|
||||
else
|
||||
{
|
||||
oss << "[" << TranslateOperand(psOperand->m_SubOperands[0].get(), opFlags) << "]";
|
||||
}
|
||||
oss << cbName << fullName;
|
||||
}
|
||||
else
|
||||
if (index != -1 && psOperand->m_SubOperands[1].get() != NULL)
|
||||
{
|
||||
// Array of matrices is treated as array of vec4s in HLSL,
|
||||
// but that would mess up uniform types in GLSL. Do gymnastics.
|
||||
SHADER_VARIABLE_TYPE eType = psOperand->m_SubOperands[1].get()->GetDataType(psContext);
|
||||
uint32_t opFlags = TO_FLAG_INTEGER;
|
||||
if (eType != SVT_INT && eType != SVT_UINT)
|
||||
opFlags = TO_AUTO_BITCAST_TO_INT;
|
||||
|
||||
if ((psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays
|
||||
oss << "[(" << TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags) << " + " << index <<") / 4]";
|
||||
oss << "[((" << TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags, OPERAND_4_COMPONENT_MASK_X) << " + " << index << ") % 4)]";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (index != 0)
|
||||
oss << "[" << TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags) << " + " << index << "]";
|
||||
else
|
||||
oss << "[" << TranslateOperand(psOperand->m_SubOperands[1].get(), opFlags) << "]";
|
||||
}
|
||||
}
|
||||
else if (index != -1)
|
||||
{
|
||||
if ((psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for matrix arrays, open them up into vec4's
|
||||
size_t matidx = index / 4;
|
||||
size_t rowidx = index - (matidx * 4);
|
||||
oss << "[" << matidx << "][" << rowidx << "]";
|
||||
}
|
||||
else
|
||||
{
|
||||
oss << "[" << index << "]";
|
||||
}
|
||||
}
|
||||
else if (psOperand->m_SubOperands[1].get() != NULL)
|
||||
{
|
||||
oss << "[" << TranslateOperand(psOperand->m_SubOperands[1].get(), TO_FLAG_INTEGER) << "]";
|
||||
// Non-simple case: build vec4 and apply mask
|
||||
uint32_t i;
|
||||
int32_t tmpRebase;
|
||||
std::vector<uint32_t> tmpArrayIndices;
|
||||
bool tmpIsArray;
|
||||
int firstItemAdded = 0;
|
||||
|
||||
oss << GetConstructorForTypeMetal(psVarType->Type, GetNumberBitsSet(ui32CompMask)) << "(";
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
const ShaderVarType *tmpVarType = NULL;
|
||||
if ((ui32CompMask & (1 << i)) == 0)
|
||||
continue;
|
||||
tmpRebase = 0;
|
||||
if (firstItemAdded != 0)
|
||||
oss << ", ";
|
||||
else
|
||||
firstItemAdded = 1;
|
||||
|
||||
uint32_t tmpSwizzle[4] = { 0 };
|
||||
std::copy(&psOperand->aui32Swizzle[i], &psOperand->aui32Swizzle[4], &tmpSwizzle[0]);
|
||||
|
||||
ShaderInfo::GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], tmpSwizzle, psCBuf, &tmpVarType, &tmpIsArray, &tmpArrayIndices, &tmpRebase, psContext->flags);
|
||||
std::string fullName = ShaderInfo::GetShaderVarIndexedFullName(tmpVarType, tmpArrayIndices, dynamicIndexStr, needsIndexCalcRevert, psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES);
|
||||
|
||||
if (tmpVarType->Class == SVC_SCALAR)
|
||||
{
|
||||
oss << cbName << fullName;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t swizzle;
|
||||
tmpRebase /= 4; // 0 => 0, 4 => 1, 8 => 2, 12 /= 3
|
||||
swizzle = psOperand->aui32Swizzle[i] - tmpRebase;
|
||||
|
||||
oss << cbName << fullName << "." << ("xyzw"[swizzle]);
|
||||
}
|
||||
}
|
||||
oss << ")";
|
||||
// Clear rebase, we've already done it.
|
||||
rebase = 0;
|
||||
// Also swizzle.
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
}
|
||||
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
index = arrayIndices.back();
|
||||
|
||||
// Dynamic index is atm supported only at the root array level. Add here only if there is no such parent.
|
||||
bool hasDynamicIndex = !dynamicIndexStr.empty() && (arrayIndices.size() <= 1);
|
||||
bool hasImmediateIndex = (index != -1) && !(hasDynamicIndex && index == 0);
|
||||
|
||||
if (hasDynamicIndex || hasImmediateIndex)
|
||||
{
|
||||
std::ostringstream fullIndexOss;
|
||||
if (hasDynamicIndex && hasImmediateIndex)
|
||||
fullIndexOss << "(" << dynamicIndexStr << " + " << index << ")";
|
||||
else if (hasDynamicIndex)
|
||||
fullIndexOss << dynamicIndexStr;
|
||||
else // hasImmediateStr
|
||||
fullIndexOss << index;
|
||||
|
||||
if (((psVarType->Class == SVC_MATRIX_COLUMNS) || (psVarType->Class == SVC_MATRIX_ROWS)) && (psVarType->Elements > 1) && ((psContext->flags & HLSLCC_FLAG_TRANSLATE_MATRICES) == 0))
|
||||
{
|
||||
// Special handling for old matrix arrays
|
||||
oss << "[" << fullIndexOss.str() << " / 4]";
|
||||
oss << "[" << fullIndexOss.str() << " %% 4]";
|
||||
}
|
||||
else // This path is atm the default
|
||||
{
|
||||
oss << "[" << fullIndexOss.str() << "]";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(psVarType && psVarType->Class == SVC_VECTOR && !*pui32IgnoreSwizzle)
|
||||
{
|
||||
switch(rebase)
|
||||
@ -974,6 +979,7 @@ std::string ToMetal::TranslateVariableName(const Operand* psOperand, uint32_t ui
|
||||
case OPERAND_TYPE_UNORDERED_ACCESS_VIEW:
|
||||
{
|
||||
oss << ResourceName(RGROUP_UAV, psOperand->ui32RegisterNumber);
|
||||
*pui32IgnoreSwizzle = 1;
|
||||
break;
|
||||
}
|
||||
case OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY:
|
||||
|
Loading…
Reference in New Issue
Block a user