24 lines
963 B
C++
24 lines
963 B
C++
#pragma once
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// In Unity, instancing array sizes should be able to be dynamically patched at runtime by defining the macro.
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#include <string>
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#define UNITY_RUNTIME_INSTANCING_ARRAY_SIZE_MACRO "UNITY_RUNTIME_INSTANCING_ARRAY_SIZE"
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#define UNITY_PRETRANSFORM_CONSTANT_NAME "UnityDisplayOrientationPreTransform"
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const unsigned int kArraySizeConstantID = 0;
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const unsigned int kPreTransformConstantID = 1;
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// TODO: share with Runtime/GfxDevice/InstancingUtilities.h
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inline bool IsUnityInstancingConstantBufferName(const char* cbName)
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{
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static const char kInstancedCbNamePrefix[] = "UnityInstancing";
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return strncmp(cbName, kInstancedCbNamePrefix, sizeof(kInstancedCbNamePrefix) - 1) == 0;
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}
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inline bool IsPreTransformConstantBufferName(const char* cbName)
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{
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static const char kPreTransformCbNamePrefix[] = "UnityDisplayOrientationPreTransformData";
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return strncmp(cbName, kPreTransformCbNamePrefix, sizeof(kPreTransformCbNamePrefix) - 1) == 0;
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}
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