HLSLcc/include
Antti Tapaninen 5a261a7fe8 bring latest changes from upstream ( 1155504498e0 )
- Bunch of fixes for issues found during SRP Lightweight and HD RP development
- Fix indentation issues from generated Metal output
- Metal Tessellation fixes
- Improve ES2 support

- Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22)
- Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27)
- Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37)
2018-12-22 16:20:26 -08:00
..
growing_array.h reformat upstream code to latest coding convention ( 281bc7d8cfdb ) 2018-12-22 15:45:19 -08:00
hlslcc.h bring latest changes from upstream ( 1155504498e0 ) 2018-12-22 16:20:26 -08:00
hlslcc.hpp reformat upstream code to latest coding convention ( 281bc7d8cfdb ) 2018-12-22 15:45:19 -08:00
pstdint.h reformat upstream code to latest coding convention ( 281bc7d8cfdb ) 2018-12-22 15:45:19 -08:00
ShaderInfo.h bring latest changes from upstream ( 1155504498e0 ) 2018-12-22 16:20:26 -08:00
UnityInstancingFlexibleArraySize.h Bring changes from upstream ( 281bc7d8cfdb ) 2018-06-10 10:08:26 +03:00