5a261a7fe8
- Bunch of fixes for issues found during SRP Lightweight and HD RP development - Fix indentation issues from generated Metal output - Metal Tessellation fixes - Improve ES2 support - Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22) - Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27) - Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37) |
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.. | ||
growing_array.h | ||
hlslcc.h | ||
hlslcc.hpp | ||
pstdint.h | ||
ShaderInfo.h | ||
UnityInstancingFlexibleArraySize.h |