b66ce3641c
This way clients have to #include <hlslcc/hlslcc.hpp> (or pstdint.h could conflict with previously existing files)
65 lines
1.8 KiB
CMake
65 lines
1.8 KiB
CMake
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cmake_minimum_required(VERSION 2.8)
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project(HLSLcc)
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option(HLSLCC_LIBRARY_SHARED "Build shared library instead of static." ON)
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file(GLOB HLSLCC_HDRS "${CMAKE_CURRENT_SOURCE_DIR}/include/*")
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set(HLSLCC_SRC
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src/ControlFlowGraph.cpp
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src/ControlFlowGraphUtils.cpp
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src/DataTypeAnalysis.cpp
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src/Declaration.cpp
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src/decode.cpp
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src/HLSLcc.cpp
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src/HLSLccToolkit.cpp
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src/HLSLCrossCompilerContext.cpp
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src/Instruction.cpp
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src/LoopTransform.cpp
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src/Operand.cpp
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src/reflect.cpp
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src/Shader.cpp
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src/ShaderInfo.cpp
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src/toGLSL.cpp
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src/toGLSLDeclaration.cpp
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src/toGLSLInstruction.cpp
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src/toGLSLOperand.cpp
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src/toMetal.cpp
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src/toMetalDeclaration.cpp
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src/toMetalInstruction.cpp
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src/toMetalOperand.cpp
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src/UseDefineChains.cpp
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src/cbstring/bsafe.c
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src/cbstring/bstraux.c
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src/cbstring/bstrlib.c)
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if(HLSLCC_LIBRARY_SHARED)
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add_library(hlslcc SHARED ${HLSLCC_SRC})
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else(HLSLCC_LIBRARY_SHARED)
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add_library(hlslcc STATIC ${HLSLCC_SRC})
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endif(HLSLCC_LIBRARY_SHARED)
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target_include_directories(hlslcc
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include>
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PRIVATE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/cbstring>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/internal_includes>)
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set_target_properties(hlslcc PROPERTIES
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CXX_STANDARD 11
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CXX_STANDARD_REQUIRED ON
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PUBLIC_HEADERS ${HLSLCC_HDRS})
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install(TARGETS hlslcc
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EXPORT hlslccConfig
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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RUNTIME DESTINATION bin
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PUBLIC_HEADER DESTINATION include/hlslcc)
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install(FILES ${HLSLCC_HDRS} DESTINATION include/hlslcc)
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install(EXPORT hlslccConfig DESTINATION share/hlslcc/cmake)
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export(TARGETS hlslcc FILE hlslccConfig.cmake)
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