OpenSubdiv/documentation/glptexviewer.rst

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Copyright 2013 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License")
with the following modification; you may not use this file except in
compliance with the Apache License and the following modification to it:
Section 6. Trademarks. is deleted and replaced with:
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
You may obtain a copy of the Apache License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the Apache License with the above modification is
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the Apache License for the specific
language governing permissions and limitations under the Apache License.
glPtexViewer
------------
.. contents::
:local:
:backlinks: none
SYNOPSIS
========
.. parsed-literal::
:class: codefhead
**glPtexViewer**
[**-e** *environment map*]
[**-d** *HDR diffuse map*]
[**-s** *HDR specular map*]
[**-y**]
[**--disp** *displacement scale*]
[**--bump** *bump scale*]
[**-l** *isolation level*]
[**-c** *animation loops*]
[**-f**]
*ptex color file*
*ptex displacement file*
*ptex occlusion file*
*ptex specular file*
*objfile(s)*
DESCRIPTION
===========
``glPtexViewer`` is a stand-alone application that showcases advanced HDR shading
with color, displacement, occlusion and specular ptex maps. Multiple controls
are available to experiment with the algorithms.
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.. image:: images/barb_1.jpg
:width: 400px
:align: center
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:target: images/barb_1.jpg
OPTIONS
=======
**-e** *environment map*
A low dynamic range spherical environment map used as a background. Ideally,
a color-normalized version of the HDR light probe.
**-d** *HDR diffuse map*
An HDR file containing a diffuse environment map (typically they are low
resolution blurry hemispherical convolutions of the environment light probe).
**-s** *environment map*
An HDR file containing a specular environment map.
**--disp** *displacement scale*
A scalar multiplier for the shader displacement values.
**--bump** *displacement scale*
A scalar multiplier for the shader bump values.
**-y**
Swap Z-up geometry to Y-UP.
**-l** *isolation level*
Select the desired isolation level of adaptive feature isolation. This can be
useful when trying to load large pieces of geometry.
**-c** *animation frequency*
Number of repetitions of the animation loop (default=0 is infinite)
**-f**
Launches the application in full-screen mode (if is supported by GLFW on the
OS)
*ptex color file*
A ptex file containing RGB channels read as material albedo color.
*ptex displacement file*
A single-channel ptex file (preferably float precision) containing the
displacement values.
*ptex occlusion file*
A single-channel ptex file (preferably 8 bits precision) containing a
pre-computed ambient occlusion signal.
*ptex specular file*
A single-channel ptex file (preferably 8 bits precision) applied to modulate
the specular reflectance of the material
*objfile(s)*
A sequence of obj files used as an animation loop (the topology has to match
the data contained in all the ptex files !)
Keyboard Controls
=================
.. code:: c++
q : quit
esc : hide GUI
x : save screenshot
f : fit frame
+/- : increase / decrease tessellation rate
r : reload and re-compile the shader files
e : draw normals
.. include:: examples_see_also.rst