2012-06-08 18:18:20 +00:00
|
|
|
//
|
|
|
|
// Copyright (C) Pixar. All rights reserved.
|
|
|
|
//
|
|
|
|
// This license governs use of the accompanying software. If you
|
|
|
|
// use the software, you accept this license. If you do not accept
|
|
|
|
// the license, do not use the software.
|
|
|
|
//
|
|
|
|
// 1. Definitions
|
|
|
|
// The terms "reproduce," "reproduction," "derivative works," and
|
|
|
|
// "distribution" have the same meaning here as under U.S.
|
|
|
|
// copyright law. A "contribution" is the original software, or
|
|
|
|
// any additions or changes to the software.
|
|
|
|
// A "contributor" is any person or entity that distributes its
|
|
|
|
// contribution under this license.
|
|
|
|
// "Licensed patents" are a contributor's patent claims that read
|
|
|
|
// directly on its contribution.
|
|
|
|
//
|
|
|
|
// 2. Grant of Rights
|
|
|
|
// (A) Copyright Grant- Subject to the terms of this license,
|
|
|
|
// including the license conditions and limitations in section 3,
|
|
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
|
|
// royalty-free copyright license to reproduce its contribution,
|
|
|
|
// prepare derivative works of its contribution, and distribute
|
|
|
|
// its contribution or any derivative works that you create.
|
|
|
|
// (B) Patent Grant- Subject to the terms of this license,
|
|
|
|
// including the license conditions and limitations in section 3,
|
|
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
|
|
// royalty-free license under its licensed patents to make, have
|
|
|
|
// made, use, sell, offer for sale, import, and/or otherwise
|
|
|
|
// dispose of its contribution in the software or derivative works
|
|
|
|
// of the contribution in the software.
|
|
|
|
//
|
|
|
|
// 3. Conditions and Limitations
|
|
|
|
// (A) No Trademark License- This license does not grant you
|
|
|
|
// rights to use any contributor's name, logo, or trademarks.
|
|
|
|
// (B) If you bring a patent claim against any contributor over
|
|
|
|
// patents that you claim are infringed by the software, your
|
|
|
|
// patent license from such contributor to the software ends
|
|
|
|
// automatically.
|
|
|
|
// (C) If you distribute any portion of the software, you must
|
|
|
|
// retain all copyright, patent, trademark, and attribution
|
|
|
|
// notices that are present in the software.
|
|
|
|
// (D) If you distribute any portion of the software in source
|
|
|
|
// code form, you may do so only under this license by including a
|
|
|
|
// complete copy of this license with your distribution. If you
|
|
|
|
// distribute any portion of the software in compiled or object
|
|
|
|
// code form, you may only do so under a license that complies
|
|
|
|
// with this license.
|
|
|
|
// (E) The software is licensed "as-is." You bear the risk of
|
|
|
|
// using it. The contributors give no express warranties,
|
|
|
|
// guarantees or conditions. You may have additional consumer
|
|
|
|
// rights under your local laws which this license cannot change.
|
|
|
|
// To the extent permitted under your local laws, the contributors
|
|
|
|
// exclude the implied warranties of merchantability, fitness for
|
|
|
|
// a particular purpose and non-infringement.
|
|
|
|
//
|
|
|
|
#ifndef FAR_BILINEAR_SUBDIVISION_TABLES_H
|
|
|
|
#define FAR_BILINEAR_SUBDIVISION_TABLES_H
|
|
|
|
|
|
|
|
#include "assert.h"
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <utility>
|
|
|
|
|
|
|
|
#include "../hbr/mesh.h"
|
|
|
|
#include "../hbr/bilinear.h"
|
|
|
|
|
|
|
|
#include "../version.h"
|
|
|
|
|
|
|
|
#include "../far/subdivisionTables.h"
|
|
|
|
|
|
|
|
namespace OpenSubdiv {
|
|
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
|
|
|
|
// Bilinear tables store the indexing tables required in order to compute
|
|
|
|
// the refined positions of a mesh without the help of a hierarchical data
|
|
|
|
// structure. The advantage of this representation is its ability to be executed
|
|
|
|
// in a massively parallel environment without data dependencies.
|
|
|
|
//
|
|
|
|
template <class T, class U=T> class FarBilinearSubdivisionTables : public FarSubdivisionTables<T,U> {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// Memory required to store the indexing tables
|
2012-06-09 05:20:37 +00:00
|
|
|
virtual int GetMemoryUsed() const;
|
2012-06-08 18:18:20 +00:00
|
|
|
|
|
|
|
// Compute the positions of refined vertices using the specified kernels
|
|
|
|
virtual void Refine( int level, void * data=0 ) const;
|
|
|
|
|
|
|
|
// Table accessors
|
|
|
|
typename FarSubdivisionTables<T,U>::template Table<unsigned int> const & Get_F_IT( ) const { return _F_IT; }
|
|
|
|
|
|
|
|
typename FarSubdivisionTables<T,U>::template Table<int> const & Get_F_ITa( ) const { return _F_ITa; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
friend class FarMeshFactory<T,U>;
|
|
|
|
friend class FarDispatcher<T,U>;
|
|
|
|
|
|
|
|
// Constructor : build level table at depth 'level'
|
|
|
|
FarBilinearSubdivisionTables( FarMeshFactory<T,U> const & factory, FarMesh<T,U> * mesh, int level );
|
|
|
|
|
|
|
|
// Compute-kernel applied to vertices resulting from the refinement of a face.
|
|
|
|
void computeFacePoints(int offset, int level, int start, int end, void * clientdata) const;
|
|
|
|
|
|
|
|
// Compute-kernel applied to vertices resulting from the refinement of an edge.
|
|
|
|
void computeEdgePoints(int offset, int level, int start, int end, void * clientdata) const;
|
|
|
|
|
|
|
|
// Compute-kernel applied to vertices resulting from the refinement of a vertex
|
|
|
|
void computeVertexPoints(int offset, int level, int start, int end, void * clientdata) const;
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
typename FarSubdivisionTables<T,U>::template Table<int> _F_ITa;
|
|
|
|
typename FarSubdivisionTables<T,U>::template Table<unsigned int> _F_IT;
|
|
|
|
};
|
|
|
|
|
2012-06-09 05:20:37 +00:00
|
|
|
template <class T, class U> int
|
2012-06-08 18:18:20 +00:00
|
|
|
FarBilinearSubdivisionTables<T,U>::GetMemoryUsed() const {
|
|
|
|
return FarSubdivisionTables<T,U>::GetMemoryUsed()+
|
|
|
|
_F_ITa.GetMemoryUsed()+
|
|
|
|
_F_IT.GetMemoryUsed();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Constructor - generates indexing tables matching the bilinear subdivision scheme.
|
|
|
|
//
|
|
|
|
// tables codices detail :
|
|
|
|
//
|
|
|
|
// codices detail :
|
|
|
|
//
|
|
|
|
// _F_ITa[0] : offset into _F_IT array of vertices making up the face
|
|
|
|
// _F_ITa[1] : valence of the face
|
|
|
|
//
|
|
|
|
// _E_ITa[0] : index of the org / dest vertices of the parent edge
|
|
|
|
// _E_ITa[1] :
|
|
|
|
//
|
|
|
|
// _V_ITa[0] : index of the parent vertex
|
|
|
|
//
|
|
|
|
template <class T, class U>
|
|
|
|
FarBilinearSubdivisionTables<T,U>::FarBilinearSubdivisionTables( FarMeshFactory<T,U> const & factory, FarMesh<T,U> * mesh, int maxlevel ) :
|
|
|
|
FarSubdivisionTables<T,U>(mesh, maxlevel),
|
|
|
|
_F_ITa(maxlevel+1),
|
|
|
|
_F_IT(maxlevel+1)
|
|
|
|
{
|
|
|
|
std::vector<int> const & remap = factory._remapTable;
|
|
|
|
|
|
|
|
// Allocate memory for the indexing tables
|
|
|
|
_F_ITa.Resize(factory.GetNumFaceVerticesTotal(maxlevel)*2);
|
|
|
|
_F_IT.Resize(factory.GetNumFacesTotal(maxlevel) - factory.GetNumFacesTotal(0));
|
|
|
|
|
|
|
|
this->_E_IT.Resize(factory.GetNumEdgeVerticesTotal(maxlevel)*2);
|
|
|
|
|
|
|
|
this->_V_ITa.Resize(factory.GetNumVertexVerticesTotal(maxlevel));
|
|
|
|
|
|
|
|
for (int level=1; level<=maxlevel; ++level) {
|
|
|
|
|
|
|
|
// pointer to the first vertex corresponding to this level
|
|
|
|
this->_vertsOffsets[level] = factory._vertVertIdx[level-1] +
|
|
|
|
factory._vertVertsList[level-1].size();
|
|
|
|
|
|
|
|
typename FarSubdivisionTables<T,U>::VertexKernelBatch * batch = & (this->_batches[level-1]);
|
|
|
|
|
|
|
|
// Face vertices
|
|
|
|
// "For each vertex, gather all the vertices from the parent face."
|
|
|
|
int offset = 0;
|
|
|
|
int * F_ITa = this->_F_ITa[level-1];
|
|
|
|
unsigned int * F_IT = this->_F_IT[level-1];
|
|
|
|
batch->kernelF = (int)factory._faceVertsList[level].size();
|
|
|
|
for (int i=0; i < batch->kernelF; ++i) {
|
|
|
|
|
|
|
|
HbrVertex<T> * v = factory._faceVertsList[level][i];
|
|
|
|
assert(v);
|
|
|
|
|
|
|
|
HbrFace<T> * f=v->GetParentFace();
|
|
|
|
assert(f);
|
|
|
|
|
|
|
|
int valence = f->GetNumVertices();
|
|
|
|
|
|
|
|
F_ITa[2*i+0] = offset;
|
|
|
|
F_ITa[2*i+1] = valence;
|
|
|
|
|
|
|
|
for (int j=0; j<valence; ++j)
|
|
|
|
F_IT[offset++] = remap[f->GetVertex(j)->GetID()];
|
|
|
|
}
|
|
|
|
_F_ITa.SetMarker(level, &F_ITa[2*batch->kernelF]);
|
|
|
|
_F_IT.SetMarker(level, &F_IT[offset]);
|
|
|
|
|
|
|
|
// Edge vertices
|
|
|
|
|
|
|
|
// "Average the end-points of the parent edge"
|
|
|
|
unsigned int * E_IT = this->_E_IT[level-1];
|
|
|
|
batch->kernelE = (int)factory._edgeVertsList[level].size();
|
|
|
|
for (int i=0; i < batch->kernelE; ++i) {
|
|
|
|
|
|
|
|
HbrVertex<T> * v = factory._edgeVertsList[level][i];
|
|
|
|
assert(v);
|
|
|
|
HbrHalfedge<T> * e = v->GetParentEdge();
|
|
|
|
assert(e);
|
|
|
|
|
|
|
|
// get the indices 2 vertices from the parent edge
|
|
|
|
E_IT[2*i+0] = remap[e->GetOrgVertex()->GetID()];
|
|
|
|
E_IT[2*i+1] = remap[e->GetDestVertex()->GetID()];
|
|
|
|
|
|
|
|
}
|
|
|
|
this->_E_IT.SetMarker(level, &E_IT[2*batch->kernelE]);
|
|
|
|
|
|
|
|
// Vertex vertices
|
|
|
|
|
|
|
|
// "Pass down the parent vertex"
|
|
|
|
offset = 0;
|
|
|
|
int * V_ITa = this->_V_ITa[level-1];
|
|
|
|
batch->kernelB.first = 0;
|
|
|
|
batch->kernelB.second = (int)factory._vertVertsList[level].size();
|
|
|
|
for (int i=0; i < batch->kernelB.second; ++i) {
|
|
|
|
|
|
|
|
HbrVertex<T> * v = factory._vertVertsList[level][i],
|
|
|
|
* pv = v->GetParentVertex();
|
|
|
|
assert(v and pv);
|
|
|
|
|
|
|
|
V_ITa[i] = remap[pv->GetID()];
|
|
|
|
|
|
|
|
}
|
|
|
|
this->_V_ITa.SetMarker(level, &V_ITa[batch->kernelB.second]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T, class U> void
|
|
|
|
FarBilinearSubdivisionTables<T,U>::Refine( int level, void * clientdata ) const {
|
|
|
|
|
|
|
|
assert(this->_mesh and level>0);
|
|
|
|
|
|
|
|
typename FarSubdivisionTables<T,U>::VertexKernelBatch const * batch = & (this->_batches[level-1]);
|
|
|
|
|
|
|
|
FarDispatcher<T,U> const * dispatch = this->_mesh->GetDispatcher();
|
|
|
|
assert(dispatch);
|
|
|
|
|
|
|
|
int offset = this->GetFirstVertexOffset(level);
|
|
|
|
if (batch->kernelF>0)
|
|
|
|
dispatch->ApplyBilinearFaceVerticesKernel(this->_mesh, offset, level, 0, batch->kernelF, clientdata);
|
|
|
|
|
|
|
|
offset += this->GetNumFaceVertices(level);
|
|
|
|
if (batch->kernelE>0)
|
|
|
|
dispatch->ApplyBilinearEdgeVerticesKernel(this->_mesh, offset, level, 0, batch->kernelE, clientdata);
|
|
|
|
|
|
|
|
offset += this->GetNumEdgeVertices(level);
|
|
|
|
if (batch->kernelB.first < batch->kernelB.second)
|
|
|
|
dispatch->ApplyBilinearVertexVerticesKernel(this->_mesh, offset, level, batch->kernelB.first, batch->kernelB.second, clientdata);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Face-vertices compute Kernel - completely re-entrant
|
|
|
|
//
|
|
|
|
|
|
|
|
template <class T, class U> void
|
|
|
|
FarBilinearSubdivisionTables<T,U>::computeFacePoints( int offset, int level, int start, int end, void * clientdata ) const {
|
|
|
|
|
|
|
|
assert(this->_mesh);
|
|
|
|
|
|
|
|
U * vsrc = &this->_mesh->GetVertices().at(0),
|
|
|
|
* vdst = vsrc + offset + start;
|
|
|
|
|
|
|
|
const int * F_ITa = _F_ITa[level-1];
|
|
|
|
const unsigned int * F_IT = _F_IT[level-1];
|
|
|
|
|
|
|
|
for (int i=start; i<end; ++i, ++vdst ) {
|
|
|
|
|
|
|
|
vdst->Clear(clientdata);
|
|
|
|
|
|
|
|
int h = F_ITa[2*i ],
|
|
|
|
n = F_ITa[2*i+1];
|
|
|
|
float weight = 1.0f/n;
|
|
|
|
|
|
|
|
for (int j=0; j<n; ++j) {
|
|
|
|
vdst->AddWithWeight( vsrc[ F_IT[h+j] ], weight, clientdata );
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[ F_IT[h+j] ], weight, clientdata );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Edge-vertices compute Kernel - completely re-entrant
|
|
|
|
//
|
|
|
|
|
|
|
|
template <class T, class U> void
|
|
|
|
FarBilinearSubdivisionTables<T,U>::computeEdgePoints( int offset, int level, int start, int end, void * clientdata ) const {
|
|
|
|
|
|
|
|
assert(this->_mesh);
|
|
|
|
|
|
|
|
U * vsrc = &this->_mesh->GetVertices().at(0),
|
|
|
|
* vdst = vsrc + offset + start;
|
|
|
|
|
|
|
|
const unsigned int * E_IT = this->_E_IT[level-1];
|
|
|
|
|
|
|
|
for (int i=start; i<end; ++i, ++vdst ) {
|
|
|
|
|
|
|
|
vdst->Clear(clientdata);
|
|
|
|
|
|
|
|
int eidx0 = E_IT[2*i+0],
|
|
|
|
eidx1 = E_IT[2*i+1];
|
|
|
|
|
|
|
|
vdst->AddWithWeight( vsrc[eidx0], 0.5f, clientdata );
|
|
|
|
vdst->AddWithWeight( vsrc[eidx1], 0.5f, clientdata );
|
|
|
|
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f, clientdata );
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f, clientdata );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Vertex-vertices compute Kernel - completely re-entrant
|
|
|
|
//
|
|
|
|
|
|
|
|
template <class T, class U> void
|
|
|
|
FarBilinearSubdivisionTables<T,U>::computeVertexPoints( int offset, int level, int start, int end, void * clientdata ) const {
|
|
|
|
|
|
|
|
assert(this->_mesh);
|
|
|
|
|
|
|
|
U * vsrc = &this->_mesh->GetVertices().at(0),
|
|
|
|
* vdst = vsrc + offset + start;
|
|
|
|
|
|
|
|
const int * V_ITa = this->_V_ITa[level-1];
|
|
|
|
|
|
|
|
for (int i=start; i<end; ++i, ++vdst ) {
|
|
|
|
|
|
|
|
vdst->Clear(clientdata);
|
|
|
|
|
|
|
|
int p=V_ITa[i]; // index of the parent vertex
|
|
|
|
|
|
|
|
vdst->AddWithWeight( vsrc[p], 1.0f, clientdata );
|
|
|
|
vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
|
|
|
|
#endif /* FAR_BILINEAR_SUBDIVISION_TABLES_H */
|