OpenSubdiv/opensubdiv/osd/d3d11KernelBundle.h

142 lines
4.5 KiB
C
Raw Normal View History

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
2013-07-18 21:19:50 +00:00
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#define OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertexDescriptor.h"
struct ID3D11Buffer;
struct ID3D11ClassInstance;
struct ID3D11ClassLinkage;
struct ID3D11ComputeShader;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdD3D11ComputeKernelBundle : OsdNonCopyable<OsdD3D11ComputeKernelBundle> {
public:
/// Constructor
OsdD3D11ComputeKernelBundle(ID3D11DeviceContext *deviceContext);
/// Destructor
~OsdD3D11ComputeKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
struct Match {
/// Constructor
Match(int numVertexElements, int numVaryingElements)
: vdesc(numVertexElements, numVaryingElements) {
}
bool operator() (OsdD3D11ComputeKernelBundle const *kernel) {
return vdesc == kernel->_vdesc;
}
OsdVertexDescriptor vdesc;
};
friend struct Match;
protected:
struct KernelCB;
void dispatchCompute(ID3D11ClassInstance * kernel, KernelCB const & args);
ID3D11DeviceContext * _deviceContext;
ID3D11ComputeShader * _computeShader;
ID3D11ClassLinkage * _classLinkage;
ID3D11Buffer * _kernelCB; // constant buffer
ID3D11ClassInstance * _kernelComputeFace; // general face-vertex kernel (all schemes)
ID3D11ClassInstance * _kernelComputeEdge; // edge-vertex kernel (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeVertex; // vertex-vertex kernel (bilinear scheme)
ID3D11ClassInstance * _kernelComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
ID3D11ClassInstance * _kernelComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme)
ID3D11ClassInstance * _kernelComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
ID3D11ClassInstance * _kernelEditAdd; // hedit kernel (add)
int _workGroupSize;
OsdVertexDescriptor _vdesc;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H