2012-06-08 18:18:20 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef HBRCORNEREDIT_H
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#define HBRCORNEREDIT_H
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2012-06-15 01:47:57 +00:00
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#include "../version.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2012-06-08 18:18:20 +00:00
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template <class T> class HbrCornerEdit;
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template <class T>
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std::ostream& operator<<(std::ostream& out, const HbrCornerEdit<T>& path) {
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out << "vertex path = (" << path.faceid << ' ';
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for (int i = 0; i < path.nsubfaces; ++i) {
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2012-08-04 02:51:27 +00:00
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out << static_cast<int>(path.subfaces[i]) << ' ';
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2012-06-08 18:18:20 +00:00
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}
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return out << static_cast<int>(path.vertexid) << "), sharpness = " << path.sharpness;
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}
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template <class T>
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class HbrCornerEdit : public HbrHierarchicalEdit<T> {
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public:
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HbrCornerEdit(int _faceid, int _nsubfaces, unsigned char *_subfaces, unsigned char _vertexid, typename HbrHierarchicalEdit<T>::Operation _op, float _sharpness)
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2012-08-04 02:51:27 +00:00
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: HbrHierarchicalEdit<T>(_faceid, _nsubfaces, _subfaces), vertexid(_vertexid), op(_op), sharpness(_sharpness) {
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}
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2012-06-08 18:18:20 +00:00
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HbrCornerEdit(int _faceid, int _nsubfaces, int *_subfaces, int _vertexid, typename HbrHierarchicalEdit<T>::Operation _op, float _sharpness)
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2012-08-04 02:51:27 +00:00
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: HbrHierarchicalEdit<T>(_faceid, _nsubfaces, _subfaces), vertexid(_vertexid), op(_op), sharpness(_sharpness) {
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2012-06-08 18:18:20 +00:00
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}
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2012-08-04 02:51:27 +00:00
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2012-06-08 18:18:20 +00:00
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virtual ~HbrCornerEdit() {}
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friend std::ostream& operator<< <T> (std::ostream& out, const HbrCornerEdit<T>& path);
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virtual void ApplyEditToFace(HbrFace<T>* face) {
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2012-08-04 02:51:27 +00:00
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if (HbrHierarchicalEdit<T>::GetNSubfaces() == face->GetDepth()) {
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// Modify vertex sharpness. Note that we could actually do
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// this in ApplyEditToVertex as well!
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float sharp;
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if (op == HbrHierarchicalEdit<T>::Set) {
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sharp = sharpness;
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} else if (op == HbrHierarchicalEdit<T>::Add) {
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sharp = face->GetVertex(vertexid)->GetSharpness() + sharpness;
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} else if (op == HbrHierarchicalEdit<T>::Subtract) {
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sharp = face->GetVertex(vertexid)->GetSharpness() - sharpness;
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}
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if (sharp < HbrVertex<T>::k_Smooth) {
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sharp = HbrVertex<T>::k_Smooth;
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}
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if (sharp > HbrVertex<T>::k_InfinitelySharp) {
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sharp = HbrVertex<T>::k_InfinitelySharp;
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}
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face->GetVertex(vertexid)->SetSharpness(sharp);
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}
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2012-06-08 18:18:20 +00:00
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}
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2012-08-04 02:51:27 +00:00
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2012-06-08 18:18:20 +00:00
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private:
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// ID of the edge (you can think of this also as the id of the
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// origin vertex of the two-vertex length edge)
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const unsigned char vertexid;
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typename HbrHierarchicalEdit<T>::Operation op;
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// sharpness of the vertex edit
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const float sharpness;
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};
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2012-06-15 01:47:57 +00:00
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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2012-06-08 18:18:20 +00:00
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#endif /* HBRCORNEREDIT_H */
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