OpenSubdiv/opensubdiv/vtr/stackBuffer.h

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//
// Copyright 2015 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef VTR_STACK_BUFFER_H
#define VTR_STACK_BUFFER_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Vtr {
namespace internal {
//
// The StackBuffer class is intented solely to take the place of VLA's (Variable
// Length Arrays) which most compilers support, but are not strictly standard C++.
// Portability concerns forces us to make use of either alloca() or some other
// mechanism to create small arrays on the stack that are typically based on the
// valence of a vertex -- small in general, but occassionally large.
//
// Note also that since the intent of this is to replace VLA's -- not general
// std::vectors -- support for std::vector functionality is intentionally limited
// and STL-like naming is avoided. Like a VLA there is no incremental growth.
// Support for resizing is available to reuse an instance at the beginning of a
// loop with a new size, but resizing in this case reinitializes all elements.
//
template <typename TYPE, unsigned int SIZE>
class StackBuffer
{
public:
typedef unsigned int size_type;
public:
// Constructors and destructor -- declared inline below:
StackBuffer();
StackBuffer(size_type size);
~StackBuffer();
public:
TYPE & operator[](size_type index) { return _data[index]; }
TYPE const & operator[](size_type index) const { return _data[index]; }
operator TYPE const * () const { return _data; }
operator TYPE * () { return _data; }
size_type GetSize() const { return _size; }
void SetSize(size_type size);
void Reserve(size_type capacity);
private:
// Non-copyable:
StackBuffer(const StackBuffer<TYPE,SIZE> &) { }
StackBuffer& operator=(const StackBuffer<TYPE,SIZE> &) { }
void allocate(size_type capacity);
void deallocate();
void construct();
void destruct();
private:
TYPE * _data;
size_type _size;
size_type _capacity;
// Is alignment an issue here? The staticData arena will at least be double-word
// aligned within this struct, which meets current and most anticipated needs.
char _staticData[SIZE * sizeof(TYPE)];
char * _dynamicData;
};
//
// Core allocation/deallocation methods:
//
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::allocate(size_type capacity) {
// Again, is alignment an issue here? C++ spec says new will return pointer
// "suitably aligned" for conversion to pointers of other types, which implies
// at least an alignment of 16.
_dynamicData = static_cast<char*>(::operator new(capacity * sizeof(TYPE)));
_data = reinterpret_cast<TYPE*>(_dynamicData);
_capacity = capacity;
}
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::deallocate() {
::operator delete(_dynamicData);
_data = reinterpret_cast<TYPE*>(_staticData);
_capacity = SIZE;
}
//
// Explicit element-wise construction and destruction within allocated memory (we
// rely on the compiler to remove this code for types with empty constructors):
//
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::construct() {
for (size_type i = 0; i < _size; ++i) {
(void) new (&_data[i]) TYPE;
}
}
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::destruct() {
for (size_type i = 0; i < _size; ++i) {
_data[i].~TYPE();
}
}
//
// Inline constructors and destructor:
//
template <typename TYPE, unsigned int SIZE>
inline
StackBuffer<TYPE,SIZE>::StackBuffer() :
_data(reinterpret_cast<TYPE*>(_staticData)),
_size(0),
_capacity(SIZE),
_dynamicData(0) {
}
template <typename TYPE, unsigned int SIZE>
inline
StackBuffer<TYPE,SIZE>::StackBuffer(size_type size) :
_data(reinterpret_cast<TYPE*>(_staticData)),
_size(size),
_capacity(SIZE),
_dynamicData(0) {
if (size > SIZE) {
allocate(size);
}
construct();
}
template <typename TYPE, unsigned int SIZE>
inline
StackBuffer<TYPE,SIZE>::~StackBuffer() {
destruct();
deallocate();
}
//
// Inline sizing methods:
//
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::Reserve(size_type capacity) {
if (capacity > _capacity) {
destruct();
deallocate();
allocate(capacity);
}
}
template <typename TYPE, unsigned int SIZE>
inline void
StackBuffer<TYPE,SIZE>::SetSize(size_type size)
{
destruct();
if (size == 0) {
deallocate();
} else if (size > _capacity) {
deallocate();
allocate(size);
}
_size = size;
construct();
}
} // end namespace internal
} // end namespace Vtr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* VTR_STACK_BUFFER_H */