OpenSubdiv/opensubdiv/far/patchTableFactory.cpp

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../far/patchTableFactory.h"
#include "../far/error.h"
#include "../far/ptexIndices.h"
#include "../far/topologyRefiner.h"
#include "../vtr/level.h"
#include "../vtr/fvarLevel.h"
#include "../vtr/refinement.h"
#include "../vtr/stackBuffer.h"
#include "../far/endCapBSplineBasisPatchFactory.h"
#include "../far/endCapGregoryBasisPatchFactory.h"
#include "../far/endCapLegacyGregoryPatchFactory.h"
#include <algorithm>
#include <cassert>
#include <cstring>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
using Vtr::internal::Refinement;
using Vtr::internal::Level;
using Vtr::internal::FVarLevel;
namespace {
2015-07-10 23:54:12 +00:00
// Helpers for compiler warnings and floating point equality tests
#ifdef __INTEL_COMPILER
#pragma warning (push)
#pragma warning disable 1572
#endif
inline bool isSharpnessEqual(float s1, float s2) { return (s1 == s2); }
#ifdef __INTEL_COMPILER
#pragma warning (pop)
#endif
//
// Local helper functions for identifying the subset of a ring around a
// corner that contributes to a patch -- parameterized by a mask that
// indicates what kind of edge is to delimit the span.
//
// Note that the two main methods need both face-verts and face-edges for
// each corner, and that we don't really need the face-index once we have
// them -- consider passing the fVerts and fEdges as arguments as they
// will otherwise be retrieved repeatedly for each corner.
//
// (As these mature it is likely they will be moved to Vtr, as a method
// to identify a VSpan would complement the existing method to gather
// the vertex/values associated with it. The manifold vs non-manifold
// choice would then also be encapsulated -- provided both remain free
// of PatchTable-specific logic.)
//
inline Level::ETag
getSingularEdgeMask(bool includeAllInfSharpEdges = false) {
Level::ETag eTagMask;
eTagMask.clear();
eTagMask._boundary = true;
eTagMask._nonManifold = true;
eTagMask._infSharp = includeAllInfSharpEdges;
return eTagMask;
}
inline bool
isEdgeSingular(Level const & level, FVarLevel const * fvarLevel, Index eIndex,
Level::ETag eTagMask)
{
Level::ETag eTag = level.getEdgeTag(eIndex);
if (fvarLevel) {
eTag = fvarLevel->getEdgeTag(eIndex).combineWithLevelETag(eTag);
}
Level::ETag::ETagSize * iTag = reinterpret_cast<Level::ETag::ETagSize*>(&eTag);
Level::ETag::ETagSize * iMask = reinterpret_cast<Level::ETag::ETagSize*>(&eTagMask);
return (*iTag & *iMask) > 0;
}
void
identifyManifoldCornerSpan(Level const & level, Index fIndex,
int fCorner, Level::ETag eTagMask,
Level::VSpan & vSpan, int fvc = -1)
{
FVarLevel const * fvarLevel = (fvc < 0) ? 0 : &level.getFVarLevel(fvc);
ConstIndexArray fVerts = level.getFaceVertices(fIndex);
ConstIndexArray fEdges = level.getFaceEdges(fIndex);
ConstIndexArray vEdges = level.getVertexEdges(fVerts[fCorner]);
int nEdges = vEdges.size();
int iLeadingStart = vEdges.FindIndex(fEdges[fCorner]);
int iTrailingStart = (iLeadingStart + 1) % nEdges;
vSpan.clear();
vSpan._numFaces = 1;
int iLeading = iLeadingStart;
while (! isEdgeSingular(level, fvarLevel, vEdges[iLeading], eTagMask)) {
++vSpan._numFaces;
iLeading = (iLeading + nEdges - 1) % nEdges;
if (iLeading == iTrailingStart) break;
}
int iTrailing = iTrailingStart;
while (! isEdgeSingular(level, fvarLevel, vEdges[iTrailing], eTagMask)) {
++vSpan._numFaces;
iTrailing = (iTrailing + 1) % nEdges;
if (iTrailing == iLeadingStart) break;
}
vSpan._startFace = (LocalIndex) iLeading;
}
void
identifyNonManifoldCornerSpan(Level const & level, Index fIndex,
int fCorner, Level::ETag /* eTagMask */,
Level::VSpan & vSpan, int /* fvc */ = -1)
{
// For now, non-manifold patches revert to regular patches -- just identify
// the single face now for a sharp corner patch.
//
// Remember that the face may be incident the vertex multiple times when
// non-manifold, so make sure the local index of the corner vertex in the
// face identified additionally matches the corner.
//
//FVarLevel const * fvarLevel = (fvc < 0) ? 0 : &level.getFVarChannel(fvc);
Index vIndex = level.getFaceVertices(fIndex)[fCorner];
ConstIndexArray vFaces = level.getVertexFaces(vIndex);
ConstLocalIndexArray vInFace = level.getVertexFaceLocalIndices(vIndex);
vSpan.clear();
for (int i = 0; i < vFaces.size(); ++i) {
if ((vFaces[i] == fIndex) && ((int)vInFace[i] == fCorner)) {
vSpan._startFace = (LocalIndex) i;
vSpan._numFaces = 1;
vSpan._sharp = true;
break;
}
}
assert(vSpan._numFaces == 1);
}
//
// Additional anonymous helper functions:
//
static inline void
offsetAndPermuteIndices(Far::Index const indices[], int count,
Far::Index offset, int const permutation[],
Far::Index result[]) {
// The patch vertices for boundary and corner patches
// are assigned index values even though indices will
// be undefined along boundary and corner edges.
// When the resulting patch table is going to be used
// as indices for drawing, it is convenient for invalid
// indices to be replaced with known good values, such
// as the first un-permuted index, which is the index
// of the first vertex of the patch face.
Far::Index knownGoodIndex = indices[0];
if (permutation) {
for (int i = 0; i < count; ++i) {
if (permutation[i] < 0) {
result[i] = offset + knownGoodIndex;
} else {
result[i] = offset + indices[permutation[i]];
}
}
} else if (offset) {
for (int i = 0; i < count; ++i) {
result[i] = offset + indices[i];
}
} else {
std::memcpy(result, indices, count * sizeof(Far::Index));
}
}
inline int
assignSharpnessIndex(float sharpness, std::vector<float> & sharpnessValues) {
// linear search
for (int i=0; i<(int)sharpnessValues.size(); ++i) {
if (isSharpnessEqual(sharpnessValues[i], sharpness)) {
return i;
}
}
sharpnessValues.push_back(sharpness);
return (int)sharpnessValues.size()-1;
}
} // namespace anon
//
// Builder Context
//
// Helper class aggregating transient contextual data structures during
// the creation of a patch table.
// This helps keeping the factory class stateless.
//
// Note : struct members are not re-entrant nor are they intended to be !
//
struct PatchTableFactory::BuilderContext {
public:
// Simple struct to store <level,face> (and more?) info for a patch:
struct PatchTuple {
PatchTuple()
: faceIndex(Vtr::INDEX_INVALID), levelIndex(-1) { }
PatchTuple(PatchTuple const & p)
: faceIndex(p.faceIndex), levelIndex(p.levelIndex) { }
PatchTuple(Index faceIndexArg, int levelIndexArg)
: faceIndex(faceIndexArg), levelIndex(levelIndexArg) { }
Index faceIndex;
int levelIndex;
};
typedef std::vector<PatchTuple> PatchTupleVector;
public:
BuilderContext(TopologyRefiner const & refiner, Options options);
// Methods to query patch properties for classification and construction.
bool IsPatchEligible(int levelIndex, Index faceIndex) const;
bool IsPatchSmoothCorner(int levelIndex, Index faceIndex,
int fvcFactory = -1) const;
bool IsPatchRegular(int levelIndex, Index faceIndex,
int fvcFactory = -1) const;
int GetRegularPatchBoundaryMask(int levelIndex, Index faceIndex,
int fvcFactory = -1) const;
void GetIrregularPatchCornerSpans(int levelIndex, Index faceIndex,
Level::VSpan cornerSpans[4],
int fvcFactory = -1) const;
// Methods to gather points associated with the different patch types
int GatherLinearPatchPoints(Index * iptrs,
PatchTuple const & patch,
int fvcFactory = -1) const;
int GatherRegularPatchPoints(Index * iptrs,
PatchTuple const & patch,
int boundaryMask,
int fvcFactory = -1) const;
template <class END_CAP_FACTORY_TYPE>
int GatherIrregularPatchPoints(END_CAP_FACTORY_TYPE *endCapFactory,
Index * iptrs,
PatchTuple const & patch,
Level::VSpan cornerSpans[4],
int fvcFactory = -1) const;
// Additional simple queries -- most regarding face-varying channels that hide
// the mapping between channels in the source Refiner and corresponding channels
// in the Factory and PatchTable
//
// True if face-varying patches need to be generated for this topology
bool RequiresFVarPatches() const {
return (! fvarChannelIndices.empty());
}
int GetRefinerFVarChannel(int fvcFactory) const {
return (fvcFactory >= 0) ? fvarChannelIndices[fvcFactory] : -1;
}
bool DoesFaceVaryingPatchMatch(int levelIndex, Index faceIndex, int fvcFactory) const {
return refiner.getLevel(levelIndex).doesFaceFVarTopologyMatch(faceIndex,
GetRefinerFVarChannel(fvcFactory));
}
int GetDistinctRefinerFVarChannel(int levelIndex, int faceIndex, int fvcFactory) const {
return ((fvcFactory >= 0) &&
!DoesFaceVaryingPatchMatch(levelIndex, faceIndex, fvcFactory)) ?
GetRefinerFVarChannel(fvcFactory) : -1;
}
int GetTransitionMask(int levelIndex, Index faceIndex) const {
return (levelIndex == refiner.GetMaxLevel()) ? 0 :
refiner.getRefinement(levelIndex).
getParentFaceSparseTag(faceIndex)._transitional;
}
public:
TopologyRefiner const & refiner;
Options const options;
PtexIndices const ptexIndices;
// Counters accumulating each type of patch during topology traversal
int numRegularPatches;
int numIrregularPatches;
int numIrregularBoundaryPatches;
// Tuple for each patch identified during topology traversal
PatchTupleVector patches;
std::vector<int> levelVertOffsets;
std::vector< std::vector<int> > levelFVarValueOffsets;
// These are the indices of face-varying channels in the refiner
// or empty if we are not populating face-varying data.
std::vector<int> fvarChannelIndices;
};
// Constructor
PatchTableFactory::BuilderContext::BuilderContext(
TopologyRefiner const & ref, Options opts) :
refiner(ref), options(opts), ptexIndices(refiner),
numRegularPatches(0), numIrregularPatches(0),
numIrregularBoundaryPatches(0) {
if (options.generateFVarTables) {
// If client-code does not select specific channels, default to all
// the channels in the refiner.
if (options.numFVarChannels==-1) {
fvarChannelIndices.resize(refiner.GetNumFVarChannels());
for (int fvc=0;fvc<(int)fvarChannelIndices.size(); ++fvc) {
fvarChannelIndices[fvc] = fvc; // std::iota
}
} else {
fvarChannelIndices.assign(
options.fvarChannelIndices,
options.fvarChannelIndices+options.numFVarChannels);
}
}
}
int
PatchTableFactory::BuilderContext::GatherLinearPatchPoints(
Index * iptrs, PatchTuple const & patch, int fvcFactory) const {
Level const & level = refiner.getLevel(patch.levelIndex);
int levelVertOffset = (fvcFactory < 0)
? levelVertOffsets[patch.levelIndex]
: levelFVarValueOffsets[fvcFactory][patch.levelIndex];
int fvcRefiner = GetRefinerFVarChannel(fvcFactory);
ConstIndexArray cvs = (fvcRefiner < 0)
? level.getFaceVertices(patch.faceIndex)
: level.getFaceFVarValues(patch.faceIndex, fvcRefiner);
for (int i = 0; i < cvs.size(); ++i) iptrs[i] = levelVertOffset + cvs[i];
return cvs.size();
}
int
PatchTableFactory::BuilderContext::GatherRegularPatchPoints(
Index * iptrs, PatchTuple const & patch, int boundaryMask,
int fvcFactory) const {
Level const & level = refiner.getLevel(patch.levelIndex);
int levelVertOffset = (fvcFactory < 0)
? levelVertOffsets[patch.levelIndex]
: levelFVarValueOffsets[fvcFactory][patch.levelIndex];
int fvcRefiner = GetRefinerFVarChannel(fvcFactory);
Index patchVerts[16];
int bType = 0;
int bIndex = 0;
if (boundaryMask) {
static int const boundaryEdgeMaskToType[16] =
{ 0, 1, 1, 2, 1, -1, 2, -1, 1, 2, -1, -1, 2, -1, -1, -1 };
static int const boundaryEdgeMaskToFeature[16] =
{ -1, 0, 1, 1, 2, -1, 2, -1, 3, 0, -1, -1, 3, -1, -1,-1 };
bType = boundaryEdgeMaskToType[boundaryMask];
bIndex = boundaryEdgeMaskToFeature[boundaryMask];
}
int const * permutation = 0;
if (bType == 0) {
static int const permuteRegular[16] =
{ 5, 6, 7, 8, 4, 0, 1, 9, 15, 3, 2, 10, 14, 13, 12, 11 };
permutation = permuteRegular;
level.gatherQuadRegularInteriorPatchPoints(
patch.faceIndex, patchVerts, /*rotation=*/0, fvcRefiner);
} else if (bType == 1) {
// Expand boundary patch vertices and rotate to
// restore correct orientation.
static int const permuteBoundary[4][16] = {
{ -1, -1, -1, -1, 11, 3, 0, 4, 10, 2, 1, 5, 9, 8, 7, 6 },
{ 9, 10, 11, -1, 8, 2, 3, -1, 7, 1, 0, -1, 6, 5, 4, -1 },
{ 6, 7, 8, 9, 5, 1, 2, 10, 4, 0, 3, 11, -1, -1, -1, -1 },
{ -1, 4, 5, 6, -1, 0, 1, 7, -1, 3, 2, 8, -1, 11, 10, 9 } };
permutation = permuteBoundary[bIndex];
level.gatherQuadRegularBoundaryPatchPoints(
patch.faceIndex, patchVerts, bIndex, fvcRefiner);
} else if (bType == 2) {
// Expand corner patch vertices and rotate to
// restore correct orientation.
static int const permuteCorner[4][16] = {
{ -1, -1, -1, -1, -1, 0, 1, 4, -1, 3, 2, 5, -1, 8, 7, 6 },
{ -1, -1, -1, -1, 8, 3, 0, -1, 7, 2, 1, -1, 6, 5, 4, -1 },
{ 6, 7, 8, -1, 5, 2, 3, -1, 4, 1, 0, -1, -1, -1, -1, -1 },
{ -1, 4, 5, 6, -1, 1, 2, 7, -1, 0, 3, 8, -1, -1, -1, -1 } };
permutation = permuteCorner[bIndex];
level.gatherQuadRegularCornerPatchPoints(
patch.faceIndex, patchVerts, bIndex, fvcRefiner);
} else {
assert(bType <= 2);
}
offsetAndPermuteIndices( patchVerts, 16, levelVertOffset, permutation, iptrs);
return 16;
}
template <class END_CAP_FACTORY_TYPE>
int
PatchTableFactory::BuilderContext::GatherIrregularPatchPoints(
END_CAP_FACTORY_TYPE *endCapFactory,
Index * iptrs, PatchTuple const & patch,
Level::VSpan cornerSpans[4],
int fvcFactory) const {
Level const & level = refiner.getLevel(patch.levelIndex);
int levelVertOffset = (fvcFactory < 0)
? levelVertOffsets[patch.levelIndex]
: levelFVarValueOffsets[fvcFactory][patch.levelIndex];
int fvcRefiner = GetRefinerFVarChannel(fvcFactory);
ConstIndexArray cvs = endCapFactory->GetPatchPoints(
&level, patch.faceIndex, cornerSpans, levelVertOffset, fvcRefiner);
for (int i = 0; i < cvs.size(); ++i) iptrs[i] = cvs[i];
return cvs.size();
}
bool
PatchTableFactory::BuilderContext::IsPatchEligible(
int levelIndex, Index faceIndex) const {
//
// Patches that are not eligible correpond to the following faces:
// - holes
// - those in intermediate levels that are further refined (not leaves)
// - those without complete neighborhoods that supporting other patches
//
Level const & level = refiner.getLevel(levelIndex);
if (level.isFaceHole(faceIndex)) {
return false;
}
if (levelIndex < refiner.GetMaxLevel()) {
if (refiner.getRefinement(levelIndex).getParentFaceSparseTag(faceIndex)._selected) {
return false;
}
}
//
// Faces that exist solely to support faces intended for patches will not have
// their full neighborhood available and so are considered "incomplete":
//
Vtr::ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
assert(fVerts.size() == 4);
if (level.getFaceCompositeVTag(fVerts)._incomplete) {
return false;
}
return true;
}
bool
PatchTableFactory::BuilderContext::IsPatchSmoothCorner(
int levelIndex, Index faceIndex, int fvcFactory) const
{
Level const & level = refiner.getLevel(levelIndex);
// Ignore the face-varying channel if the topology for the face is not distinct
int fvcRefiner = GetDistinctRefinerFVarChannel(levelIndex, faceIndex, fvcFactory);
Vtr::ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
if (fVerts.size() != 4) return false;
Level::VTag vTags[4];
level.getFaceVTags(faceIndex, vTags, fvcRefiner);
//
// Test the subdivision rules for the corners, rather than just the boundary/interior
// tags, to ensure that inf-sharp vertices or edges are properly accounted for (and
// the cases appropriately excluded) if inf-sharp patches are enabled:
//
int boundaryCount = 0;
if (options.useInfSharpPatch) {
boundaryCount = (vTags[0]._infSharpEdges && (vTags[0]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[1]._infSharpEdges && (vTags[1]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[2]._infSharpEdges && (vTags[2]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[3]._infSharpEdges && (vTags[3]._rule == Sdc::Crease::RULE_CREASE));
} else {
boundaryCount = (vTags[0]._boundary && (vTags[0]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[1]._boundary && (vTags[1]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[2]._boundary && (vTags[2]._rule == Sdc::Crease::RULE_CREASE))
+ (vTags[3]._boundary && (vTags[3]._rule == Sdc::Crease::RULE_CREASE));
}
int xordinaryCount = vTags[0]._xordinary
+ vTags[1]._xordinary
+ vTags[2]._xordinary
+ vTags[3]._xordinary;
if ((boundaryCount == 3) && (xordinaryCount == 1)) {
// This must be an isolated xordinary corner above level 1, otherwise we still
// need to assure the xordinary vertex is opposite a smooth interior vertex:
//
if (levelIndex > 1) return true;
if (vTags[0]._xordinary) return (vTags[2]._rule == Sdc::Crease::RULE_SMOOTH);
if (vTags[1]._xordinary) return (vTags[3]._rule == Sdc::Crease::RULE_SMOOTH);
if (vTags[2]._xordinary) return (vTags[0]._rule == Sdc::Crease::RULE_SMOOTH);
if (vTags[3]._xordinary) return (vTags[1]._rule == Sdc::Crease::RULE_SMOOTH);
}
return false;
}
bool
PatchTableFactory::BuilderContext::IsPatchRegular(
int levelIndex, Index faceIndex, int fvcFactory) const
{
Level const & level = refiner.getLevel(levelIndex);
// Ignore the face-varying channel if the topology for the face is not distinct
int fvcRefiner = GetDistinctRefinerFVarChannel(levelIndex, faceIndex, fvcFactory);
// Retrieve the composite VTag for the four corners:
Level::VTag fCompVTag = level.getFaceCompositeVTag(faceIndex, fvcRefiner);
//
// Patches around non-manifold features are currently regular -- will need to revise
// this when infinitely sharp patches are introduced later:
//
bool isRegular = ! fCompVTag._xordinary || fCompVTag._nonManifold;
// Reconsider when using inf-sharp patches in presence of inf-sharp features:
if (options.useInfSharpPatch && (fCompVTag._infSharp || fCompVTag._infSharpEdges)) {
if (fCompVTag._nonManifold || !fCompVTag._infIrregular) {
isRegular = true;
} else if (!fCompVTag._infSharpEdges) {
isRegular = false;
} else {
//
// This is unfortunately a relatively complex case to determine... if a corner
// vertex has been tagged has having an inf-sharp irregularity about it, the
// neighborhood of the corner is partitioned into both regular and irregular
// regions and the face must be more closely inspected to determine in which
// it lies.
//
// There could be a simpler test here to quickly accept/reject regularity given
// how local it is -- involving no more than one or two (in the case of Loop)
// adjacent faces -- but it will likely be messy and will need to inspect
// adjacent faces and/or edges. In the meantime, gathering and inspecting the
// subset of the neighborhood delimited by inf-sharp edges will suffice (and
// be comparable in all but cases of high valence)
//
Level::VTag vTags[4];
level.getFaceVTags(faceIndex, vTags, fvcRefiner);
Level::VSpan vSpan;
Level::ETag eMask = getSingularEdgeMask(true);
isRegular = true;
for (int i = 0; i < 4; ++i) {
if (vTags[i]._infIrregular) {
identifyManifoldCornerSpan(level, faceIndex, i, eMask, vSpan, fvcRefiner);
isRegular = (vSpan._numFaces == (vTags[i]._infSharpCrease ? 2 : 1));
if (!isRegular) break;
}
}
}
// When inf-sharp and extra-ordinary features are not isolated, need to inspect more
// closely -- any smooth extra-ordinary corner makes the patch irregular:
if (fCompVTag._xordinary && (levelIndex < 2)) {
Level::VTag vTags[4];
level.getFaceVTags(faceIndex, vTags, fvcRefiner);
for (int i = 0; i < 4; ++i) {
if (vTags[i]._xordinary && (vTags[i]._rule == Sdc::Crease::RULE_SMOOTH)) {
isRegular = false;
}
}
}
}
// Legacy option -- reinterpret an irregular smooth corner as sharp if specified:
if (!isRegular && options.generateLegacySharpCornerPatches) {
if (fCompVTag._xordinary && fCompVTag._boundary && !fCompVTag._nonManifold) {
isRegular = IsPatchSmoothCorner(levelIndex, faceIndex, fvcRefiner);
}
}
return isRegular;
}
int
PatchTableFactory::BuilderContext::GetRegularPatchBoundaryMask(
int levelIndex, Index faceIndex, int fvcFactory) const
{
Level const & level = refiner.getLevel(levelIndex);
// Ignore the face-varying channel if the topology for the face is not distinct
int fvcRefiner = GetDistinctRefinerFVarChannel(levelIndex, faceIndex, fvcFactory);
// Gather the VTags for the four corners. Regardless of the options for
// treating non-manifold or inf-sharp patches, for a regular patch we can
// infer all that we need need from tags for the corner vertices:
//
Level::VTag vTags[4];
level.getFaceVTags(faceIndex, vTags, fvcRefiner);
Level::VTag fTag = Level::VTag::BitwiseOr(vTags);
//
// Identify vertex tags for inf-sharp edges and/or boundaries, depending on
// whether or not inf-sharp patches are in use:
//
int vBoundaryMask = 0;
if (fTag._infSharpEdges) {
if (options.useInfSharpPatch) {
vBoundaryMask |= (vTags[0]._infSharpEdges << 0) |
(vTags[1]._infSharpEdges << 1) |
(vTags[2]._infSharpEdges << 2) |
(vTags[3]._infSharpEdges << 3);
} else if (fTag._boundary) {
vBoundaryMask |= (vTags[0]._boundary << 0) |
(vTags[1]._boundary << 1) |
(vTags[2]._boundary << 2) |
(vTags[3]._boundary << 3);
}
}
//
// Non-manifold patches have been historically represented as regular in all
// cases -- when a non-manifold vertex is sharp, it requires a regular corner
// patch, and so both of its neighboring corners need to be re-interpreted as
// boundaries.
//
// With the introduction of sharp irregular patches, we are now better off
// using irregular patches where appropriate, which will simplify the following
// when this patch was already determined to be regular...
//
if (fTag._nonManifold) {
if (vTags[0]._nonManifold) vBoundaryMask |= (1 << 0) | (vTags[0]._infSharp ? 10 : 0);
if (vTags[1]._nonManifold) vBoundaryMask |= (1 << 1) | (vTags[1]._infSharp ? 5 : 0);
if (vTags[2]._nonManifold) vBoundaryMask |= (1 << 2) | (vTags[2]._infSharp ? 10 : 0);
if (vTags[3]._nonManifold) vBoundaryMask |= (1 << 3) | (vTags[3]._infSharp ? 5 : 0);
// Force adjacent edges as boundaries if only one vertex in the resulting mask
// (which would be an irregular boundary for Catmark, but not Loop):
if ((vBoundaryMask == (1 << 0)) || (vBoundaryMask == (1 << 2))) {
vBoundaryMask |= 10;
} else if ((vBoundaryMask == (1 << 1)) || (vBoundaryMask == (1 << 3))) {
vBoundaryMask |= 5;
}
}
// Convert directly from a vertex- to edge-mask (no need to inspect edges):
int eBoundaryMask = 0;
if (vBoundaryMask) {
static int const vBoundaryMaskToEMask[16] =
{ 0, -1, -1, 1, -1, -1, 2, 3, -1, 8, -1, 9, 4, 12, 6, -1 };
eBoundaryMask = vBoundaryMaskToEMask[vBoundaryMask];
assert(eBoundaryMask != -1);
}
return eBoundaryMask;
}
void
PatchTableFactory::BuilderContext::GetIrregularPatchCornerSpans(
int levelIndex, Index faceIndex,
Level::VSpan cornerSpans[4],
int fvcFactory) const
{
Level const & level = refiner.getLevel(levelIndex);
// Ignore the face-varying channel if the topology for the face is not distinct
int fvcRefiner = GetDistinctRefinerFVarChannel(levelIndex, faceIndex, fvcFactory);
// Retrieve tags and identify other information for the corner vertices:
Level::VTag vTags[4];
level.getFaceVTags(faceIndex, vTags, fvcRefiner);
FVarLevel::ValueTag fvarTags[4];
if (fvcRefiner >= 0) {
level.getFVarLevel(fvcRefiner).getFaceValueTags(faceIndex, fvarTags);
}
//
// For each corner vertex, use the complete neighborhood when possible (which
// does not require a search, otherwise identify the span of interest around
// the vertex:
//
ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
Level::ETag singularEdgeMask = getSingularEdgeMask(options.useInfSharpPatch);
for (int i = 0; i < fVerts.size(); ++i) {
bool noFVarMisMatch = (fvcRefiner < 0) || !fvarTags[i]._mismatch;
bool testInfSharp = options.useInfSharpPatch &&
(vTags[i]._infSharpEdges && (vTags[i]._rule != Sdc::Crease::RULE_DART));
if (noFVarMisMatch && !testInfSharp) {
cornerSpans[i].clear();
} else {
if (!vTags[i]._nonManifold) {
identifyManifoldCornerSpan(
level, faceIndex, i, singularEdgeMask, cornerSpans[i], fvcRefiner);
} else {
identifyNonManifoldCornerSpan(
level, faceIndex, i, singularEdgeMask, cornerSpans[i], fvcRefiner);
}
}
if (vTags[i]._corner) {
cornerSpans[i]._sharp = true;
} else if (options.useInfSharpPatch) {
cornerSpans[i]._sharp = vTags[i]._infIrregular && (vTags[i]._rule == Sdc::Crease::RULE_CORNER);
}
// Legacy option -- reinterpret an irregular smooth corner as sharp if specified:
if (!cornerSpans[i]._sharp && options.generateLegacySharpCornerPatches) {
if (vTags[i]._xordinary && vTags[i]._boundary && !vTags[i]._nonManifold) {
int nFaces = cornerSpans[i].isAssigned() ? cornerSpans[i]._numFaces
: level.getVertexFaces(fVerts[i]).size();
cornerSpans[i]._sharp = (nFaces == 1);
}
}
}
}
//
// Reserves tables based on the contents of the PatchArrayVector in the PatchTable:
//
void
PatchTableFactory::allocateVertexTables(
BuilderContext const & context, PatchTable * table) {
int ncvs = 0, npatches = 0;
for (int i=0; i<table->GetNumPatchArrays(); ++i) {
npatches += table->GetNumPatches(i);
ncvs += table->GetNumControlVertices(i);
}
if (ncvs==0 || npatches==0)
return;
table->_patchVerts.resize( ncvs );
table->_paramTable.resize( npatches );
if (! context.refiner.IsUniform()) {
table->allocateVaryingVertices(
PatchDescriptor(PatchDescriptor::QUADS), npatches);
}
if (context.options.useSingleCreasePatch) {
table->_sharpnessIndices.resize( npatches, Vtr::INDEX_INVALID );
}
}
//
// Allocate face-varying tables
//
void
PatchTableFactory::allocateFVarChannels(
BuilderContext const & context, PatchTable * table) {
TopologyRefiner const & refiner = context.refiner;
int npatches = table->GetNumPatchesTotal();
table->allocateFVarPatchChannels((int)context.fvarChannelIndices.size());
// Initialize each channel
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
int refinerChannel = context.fvarChannelIndices[fvc];
Sdc::Options::FVarLinearInterpolation interpolation =
refiner.GetFVarLinearInterpolation(refinerChannel);
table->setFVarPatchChannelLinearInterpolation(interpolation, fvc);
if (refiner.IsUniform()) {
PatchDescriptor::Type uniformType = context.options.triangulateQuads
? PatchDescriptor::TRIANGLES
: PatchDescriptor::QUADS;
table->allocateFVarPatchChannelValues(
PatchDescriptor(uniformType), npatches, fvc);
} else {
bool allLinear = context.options.generateFVarLegacyLinearPatches ||
(interpolation == Sdc::Options::FVAR_LINEAR_ALL);
PatchDescriptor::Type adaptiveType = allLinear
? PatchDescriptor::QUADS
: ((context.options.GetEndCapType() == Options::ENDCAP_GREGORY_BASIS)
? PatchDescriptor::GREGORY_BASIS
: PatchDescriptor::REGULAR);
table->allocateFVarPatchChannelValues(
PatchDescriptor(adaptiveType), npatches, fvc);
}
}
}
//
// Populates the PatchParam for the given face, returning
// a pointer to the next entry
//
PatchParam
PatchTableFactory::computePatchParam(
BuilderContext const & context,
int depth, Index faceIndex,
int boundaryMask, int transitionMask) {
TopologyRefiner const & refiner = context.refiner;
// Move up the hierarchy accumulating u,v indices to the coarse level:
int childIndexInParent = 0,
u = 0,
v = 0,
ofs = 1;
bool nonquad = (refiner.GetLevel(depth).GetFaceVertices(faceIndex).size() != 4);
for (int i = depth; i > 0; --i) {
Refinement const& refinement = refiner.getRefinement(i-1);
Level const& parentLevel = refiner.getLevel(i-1);
Index parentFaceIndex = refinement.getChildFaceParentFace(faceIndex);
if (parentLevel.getFaceVertices(parentFaceIndex).size() == 4) {
childIndexInParent = refinement.getChildFaceInParentFace(faceIndex);
switch ( childIndexInParent ) {
case 0 : break;
case 1 : { u+=ofs; } break;
case 2 : { u+=ofs; v+=ofs; } break;
case 3 : { v+=ofs; } break;
}
ofs = (unsigned short)(ofs << 1);
} else {
nonquad = true;
// If the root face is not a quad, we need to offset the ptex index
// CCW to match the correct child face
Vtr::ConstIndexArray children = refinement.getFaceChildFaces(parentFaceIndex);
for (int j=0; j<children.size(); ++j) {
if (children[j]==faceIndex) {
childIndexInParent = j;
break;
}
}
}
faceIndex = parentFaceIndex;
}
Index ptexIndex = context.ptexIndices.GetFaceId(faceIndex);
assert(ptexIndex!=-1);
if (nonquad) {
ptexIndex+=childIndexInParent;
}
PatchParam param;
param.Set(ptexIndex, (short)u, (short)v, (unsigned short) depth, nonquad,
(unsigned short) boundaryMask, (unsigned short) transitionMask);
return param;
}
//
// We should be able to use a single Create() method for both the adaptive and uniform
// cases. In the past, more additional arguments were passed to the uniform version,
// but that may no longer be necessary (see notes in the uniform version below)...
//
PatchTable *
PatchTableFactory::Create(TopologyRefiner const & refiner, Options options) {
if (refiner.IsUniform()) {
return createUniform(refiner, options);
} else {
return createAdaptive(refiner, options);
}
}
PatchTable *
PatchTableFactory::createUniform(TopologyRefiner const & refiner, Options options) {
assert(refiner.IsUniform());
BuilderContext context(refiner, options);
// ensure that triangulateQuads is only set for quadrilateral schemes
options.triangulateQuads &= (refiner.GetSchemeType()==Sdc::SCHEME_BILINEAR ||
refiner.GetSchemeType()==Sdc::SCHEME_CATMARK);
// level=0 may contain n-gons, which are not supported in PatchTable.
// even if generateAllLevels = true, we start from level 1.
int maxvalence = refiner.GetMaxValence(),
maxlevel = refiner.GetMaxLevel(),
firstlevel = options.generateAllLevels ? 1 : maxlevel,
nlevels = maxlevel-firstlevel+1;
PatchDescriptor::Type ptype = PatchDescriptor::NON_PATCH;
if (options.triangulateQuads) {
ptype = PatchDescriptor::TRIANGLES;
} else {
switch (refiner.GetSchemeType()) {
case Sdc::SCHEME_BILINEAR :
case Sdc::SCHEME_CATMARK : ptype = PatchDescriptor::QUADS; break;
case Sdc::SCHEME_LOOP : ptype = PatchDescriptor::TRIANGLES; break;
}
}
assert(ptype!=PatchDescriptor::NON_PATCH);
//
// Create the instance of the table and allocate and initialize its members.
PatchTable * table = new PatchTable(maxvalence);
table->_numPtexFaces = context.ptexIndices.GetNumFaces();
table->reservePatchArrays(nlevels);
PatchDescriptor desc(ptype);
// generate patch arrays
for (int level=firstlevel, poffset=0, voffset=0; level<=maxlevel; ++level) {
TopologyLevel const & refLevel = refiner.GetLevel(level);
int npatches = refLevel.GetNumFaces();
if (refiner.HasHoles()) {
for (int i = npatches - 1; i >= 0; --i) {
npatches -= refLevel.IsFaceHole(i);
}
}
assert(npatches>=0);
if (options.triangulateQuads)
npatches *= 2;
table->pushPatchArray(desc, npatches, &voffset, &poffset, 0);
}
// Allocate various tables
allocateVertexTables(context, table);
if (context.RequiresFVarPatches()) {
allocateFVarChannels(context, table);
}
//
// Now populate the patches:
//
Index * iptr = &table->_patchVerts[0];
PatchParam * pptr = &table->_paramTable[0];
Index ** fptr = 0;
// we always skip level=0 vertices (control cages)
Index levelVertOffset = refiner.GetLevel(0).GetNumVertices();
Index * levelFVarVertOffsets = 0;
if (context.RequiresFVarPatches()) {
levelFVarVertOffsets = (Index *)alloca(context.fvarChannelIndices.size()*sizeof(Index));
memset(levelFVarVertOffsets, 0, context.fvarChannelIndices.size()*sizeof(Index));
fptr = (Index **)alloca(context.fvarChannelIndices.size()*sizeof(Index *));
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
fptr[fvc] = table->getFVarValues(fvc).begin();
}
}
for (int level=1; level<=maxlevel; ++level) {
TopologyLevel const & refLevel = refiner.GetLevel(level);
int nfaces = refLevel.GetNumFaces();
if (level>=firstlevel) {
for (int face=0; face<nfaces; ++face) {
if (refiner.HasHoles() && refLevel.IsFaceHole(face)) {
continue;
}
ConstIndexArray fverts = refLevel.GetFaceVertices(face);
for (int vert=0; vert<fverts.size(); ++vert) {
*iptr++ = levelVertOffset + fverts[vert];
}
*pptr++ = computePatchParam(context, level, face, /*boundary*/0, /*transition*/0);
if (context.RequiresFVarPatches()) {
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
int refinerChannel = context.fvarChannelIndices[fvc];
ConstIndexArray fvalues = refLevel.GetFaceFVarValues(face, refinerChannel);
for (int vert=0; vert<fvalues.size(); ++vert) {
assert((levelVertOffset + fvalues[vert]) < (int)table->getFVarValues(fvc).size());
fptr[fvc][vert] = levelFVarVertOffsets[fvc] + fvalues[vert];
}
fptr[fvc]+=fvalues.size();
}
}
if (options.triangulateQuads) {
// Triangulate the quadrilateral: {v0,v1,v2,v3} -> {v0,v1,v2},{v3,v0,v2}.
*iptr = *(iptr - 4); // copy v0 index
++iptr;
*iptr = *(iptr - 3); // copy v2 index
++iptr;
*pptr = *(pptr - 1); // copy first patch param
++pptr;
if (context.RequiresFVarPatches()) {
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
*fptr[fvc] = *(fptr[fvc]-4); // copy fv0 index
++fptr[fvc];
*fptr[fvc] = *(fptr[fvc]-3); // copy fv2 index
++fptr[fvc];
}
}
}
}
}
if (options.generateAllLevels) {
levelVertOffset += refiner.GetLevel(level).GetNumVertices();
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
int refinerChannel = context.fvarChannelIndices[fvc];
levelFVarVertOffsets[fvc] += refiner.GetLevel(level).GetNumFVarValues(refinerChannel);
}
}
}
return table;
}
PatchTable *
PatchTableFactory::createAdaptive(TopologyRefiner const & refiner, Options options) {
assert(! refiner.IsUniform());
BuilderContext context(refiner, options);
//
// First identify the patches -- accumulating an inventory of
// information about each resulting patch:
//
identifyAdaptivePatches(context);
//
// Create and initialize the instance of the table:
//
int maxValence = refiner.GetMaxValence();
PatchTable * table = new PatchTable(maxValence);
table->_numPtexFaces = context.ptexIndices.GetNumFaces();
//
// Now populate the patches:
//
populateAdaptivePatches(context, table);
return table;
}
//
// Identify all patches required for faces at all levels -- accumulating the number of patches
// for each type, and retaining enough information for the patch for each face to populate it
// later with no additional analysis.
//
void
PatchTableFactory::identifyAdaptivePatches(BuilderContext & context) {
TopologyRefiner const & refiner = context.refiner;
//
// Iterate through the levels of refinement to inspect and tag components with information
// relative to patch generation. We allocate all of the tags locally and use them to
// populate the patches once a complete inventory has been taken and all tables appropriately
// allocated and initialized:
//
// The first Level may have no Refinement if it is the only level -- similarly the last Level
// has no Refinement, so a single level is effectively the last, but with less information
// available in some cases, as it was not generated by refinement.
//
int reservePatches = refiner.GetNumFacesTotal();
context.patches.reserve(reservePatches);
context.levelVertOffsets.push_back(0);
context.levelFVarValueOffsets.resize(context.fvarChannelIndices.size());
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
context.levelFVarValueOffsets[fvc].push_back(0);
}
for (int levelIndex=0; levelIndex<refiner.GetNumLevels(); ++levelIndex) {
Level const & level = refiner.getLevel(levelIndex);
context.levelVertOffsets.push_back(
context.levelVertOffsets.back() + level.getNumVertices());
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
int refinerChannel = context.fvarChannelIndices[fvc];
context.levelFVarValueOffsets[fvc].push_back(
context.levelFVarValueOffsets[fvc].back()
+ level.getNumFVarValues(refinerChannel));
}
for (int faceIndex = 0; faceIndex < level.getNumFaces(); ++faceIndex) {
if (context.IsPatchEligible(levelIndex, faceIndex)) {
context.patches.push_back(BuilderContext::PatchTuple(faceIndex, levelIndex));
// Count the patches here to simplify subsequent allocation.
if (context.IsPatchRegular(levelIndex, faceIndex)) {
++context.numRegularPatches;
} else {
++context.numIrregularPatches;
// For legacy gregory patches we need to know how many
// irregular patches are also boundary patches.
if (context.options.GetEndCapType() == Options::ENDCAP_LEGACY_GREGORY) {
bool isBoundaryPatch = level.getFaceCompositeVTag(faceIndex)._boundary;
context.numIrregularBoundaryPatches += isBoundaryPatch;
}
}
}
}
}
}
//
// Populate adaptive patches that we've previously identified.
//
void
PatchTableFactory::populateAdaptivePatches(
BuilderContext & context, PatchTable * table) {
TopologyRefiner const & refiner = context.refiner;
// State needed to populate an array in the patch table.
// Pointers in this structure are initialized after the patch array
// data buffers have been allocated and are then incremented as we
// populate data into the patch table. Currently, we'll have at
// most 3 patch arrays: Regular, Irregular, and IrregularBoundary.
struct PatchArrayBuilder {
PatchArrayBuilder()
: patchType(PatchDescriptor::REGULAR), numPatches(0)
, iptr(NULL), pptr(NULL), sptr(NULL) { }
PatchDescriptor::Type patchType;
int numPatches;
Far::Index *iptr;
Far::PatchParam *pptr;
Far::Index *sptr;
Vtr::internal::StackBuffer<Far::Index*,1> fptr;
Vtr::internal::StackBuffer<Far::PatchParam*,1> fpptr;
private:
// Non-copyable
PatchArrayBuilder(PatchArrayBuilder const &) {}
PatchArrayBuilder & operator=(PatchArrayBuilder const &) {return *this;}
} arrayBuilders[3];
int R = 0, IR = 1, IRB = 2; // Regular, Irregular, IrregularBoundary
// Regular patches patches will be packed into the first patch array
arrayBuilders[R].patchType = PatchDescriptor::REGULAR;
arrayBuilders[R].numPatches = context.numRegularPatches;
int numPatchArrays = (arrayBuilders[R].numPatches > 0);
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_BSPLINE_BASIS:
// Irregular patches are converted to bspline basis and
// will be packed into the same patch array as regular patches
IR = IRB = R;
arrayBuilders[R].numPatches += context.numIrregularPatches;
// Make sure we've counted this array even when
// there are no regular patches.
numPatchArrays = (arrayBuilders[R].numPatches > 0);
break;
case Options::ENDCAP_GREGORY_BASIS:
// Irregular patches (both interior and boundary) are converted
// to Gregory basis and will be packed into an additional patch array
IR = IRB = numPatchArrays;
arrayBuilders[IR].patchType = PatchDescriptor::GREGORY_BASIS;
arrayBuilders[IR].numPatches += context.numIrregularPatches;
numPatchArrays += (arrayBuilders[IR].numPatches > 0);
break;
case Options::ENDCAP_LEGACY_GREGORY:
// Irregular interior and irregular boundary patches each will be
// packed into separate additional patch arrays.
IR = numPatchArrays;
arrayBuilders[IR].patchType = PatchDescriptor::GREGORY;
arrayBuilders[IR].numPatches = context.numIrregularPatches
- context.numIrregularBoundaryPatches;
numPatchArrays += (arrayBuilders[IR].numPatches > 0);
IRB = numPatchArrays;
arrayBuilders[IRB].patchType = PatchDescriptor::GREGORY_BOUNDARY;
arrayBuilders[IRB].numPatches = context.numIrregularBoundaryPatches;
numPatchArrays += (arrayBuilders[IRB].numPatches > 0);
break;
default:
break;
}
// Create patch arrays
table->reservePatchArrays(numPatchArrays);
int voffset=0, poffset=0, qoffset=0;
for (int arrayIndex=0; arrayIndex<numPatchArrays; ++arrayIndex) {
PatchArrayBuilder & arrayBuilder = arrayBuilders[arrayIndex];
table->pushPatchArray(PatchDescriptor(arrayBuilder.patchType),
arrayBuilder.numPatches, &voffset, &poffset, &qoffset );
}
// Allocate patch array data buffers
bool hasSharpness = context.options.useSingleCreasePatch;
allocateVertexTables(context, table);
if (context.RequiresFVarPatches()) {
allocateFVarChannels(context, table);
}
// Initialize pointers used while populating patch array data buffers
for (int arrayIndex=0; arrayIndex<numPatchArrays; ++arrayIndex) {
PatchArrayBuilder & arrayBuilder = arrayBuilders[arrayIndex];
arrayBuilder.iptr = table->getPatchArrayVertices(arrayIndex).begin();
arrayBuilder.pptr = table->getPatchParams(arrayIndex).begin();
if (hasSharpness) {
arrayBuilder.sptr = table->getSharpnessIndices(arrayIndex);
}
if (context.RequiresFVarPatches()) {
arrayBuilder.fptr.SetSize((int)context.fvarChannelIndices.size());
arrayBuilder.fpptr.SetSize((int)context.fvarChannelIndices.size());
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
PatchDescriptor desc = table->GetFVarPatchDescriptor(fvc);
Index pidx = table->getPatchIndex(arrayIndex, 0);
int ofs = pidx * desc.GetNumControlVertices();
arrayBuilder.fptr[fvc] = &table->getFVarValues(fvc)[ofs];
arrayBuilder.fpptr[fvc] = &table->getFVarPatchParams(fvc)[pidx];
}
}
}
// endcap factories
// XXX
EndCapBSplineBasisPatchFactory *endCapBSpline = NULL;
EndCapGregoryBasisPatchFactory *endCapGregoryBasis = NULL;
EndCapLegacyGregoryPatchFactory *endCapLegacyGregory = NULL;
Vtr::internal::StackBuffer<EndCapBSplineBasisPatchFactory*,1> fvarEndCapBSpline;
Vtr::internal::StackBuffer<EndCapGregoryBasisPatchFactory*,1> fvarEndCapGregoryBasis;
StencilTable *localPointStencils = NULL;
StencilTable *localPointVaryingStencils = NULL;
Vtr::internal::StackBuffer<StencilTable*,1> localPointFVarStencils;
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_GREGORY_BASIS:
localPointStencils = new StencilTable(0);
localPointVaryingStencils = new StencilTable(0);
endCapGregoryBasis = new EndCapGregoryBasisPatchFactory(
refiner,
localPointStencils,
localPointVaryingStencils,
context.options.shareEndCapPatchPoints);
break;
case Options::ENDCAP_BSPLINE_BASIS:
localPointStencils = new StencilTable(0);
localPointVaryingStencils = new StencilTable(0);
endCapBSpline = new EndCapBSplineBasisPatchFactory(
refiner,
localPointStencils,
localPointVaryingStencils);
break;
case Options::ENDCAP_LEGACY_GREGORY:
endCapLegacyGregory = new EndCapLegacyGregoryPatchFactory(refiner);
break;
default:
break;
}
if (context.RequiresFVarPatches()) {
fvarEndCapBSpline.SetSize((int)context.fvarChannelIndices.size());
fvarEndCapGregoryBasis.SetSize((int)context.fvarChannelIndices.size());
localPointFVarStencils.SetSize((int)context.fvarChannelIndices.size());
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_GREGORY_BASIS:
localPointFVarStencils[fvc] = new StencilTable(0);
fvarEndCapGregoryBasis[fvc] = new EndCapGregoryBasisPatchFactory(
refiner,
localPointFVarStencils[fvc],
NULL,
context.options.shareEndCapPatchPoints);
break;
case Options::ENDCAP_BSPLINE_BASIS:
localPointFVarStencils[fvc] = new StencilTable(0);
fvarEndCapBSpline[fvc] = new EndCapBSplineBasisPatchFactory(
refiner,
localPointFVarStencils[fvc],
NULL);
break;
default:
break;
}
}
}
// Populate patch data buffers
for (int patchIndex=0; patchIndex<(int)context.patches.size(); ++patchIndex) {
BuilderContext::PatchTuple const & patch = context.patches[patchIndex];
Level const & level = refiner.getLevel(patch.levelIndex);
Level::VTag faceVTags = level.getFaceCompositeVTag(patch.faceIndex);
PatchArrayBuilder * arrayBuilder = 0;
// Properties to potentially be shared across vertex and face-varying patches:
int regBoundaryMask = 0;
bool isRegSingleCrease = false;
Level::VSpan irregCornerSpans[4];
float sharpness = 0.0f;
bool isRegular = context.IsPatchRegular(patch.levelIndex, patch.faceIndex);
if (isRegular) {
// Build the regular patch array
arrayBuilder = &arrayBuilders[R];
regBoundaryMask = context.GetRegularPatchBoundaryMask(patch.levelIndex, patch.faceIndex);
// Test regular interior patches for a single-crease patch when specified:
if (hasSharpness && (regBoundaryMask == 0) && (faceVTags._semiSharpEdges ||
faceVTags._infSharpEdges)) {
float edgeSharpness = 0.0f;
int edgeInFace = 0;
if (level.isSingleCreasePatch(patch.faceIndex, &edgeSharpness, &edgeInFace)) {
// cap sharpness to the max isolation level
edgeSharpness = std::min(edgeSharpness,
float(context.options.maxIsolationLevel - patch.levelIndex));
if (edgeSharpness > 0.0f) {
isRegSingleCrease = true;
regBoundaryMask = (1 << edgeInFace);
sharpness = edgeSharpness;
}
}
}
// The single-crease patch is an interior patch so ignore boundary mask when gathering:
if (isRegSingleCrease) {
arrayBuilder->iptr +=
context.GatherRegularPatchPoints(arrayBuilder->iptr, patch, 0);
} else {
arrayBuilder->iptr +=
context.GatherRegularPatchPoints(arrayBuilder->iptr, patch, regBoundaryMask);
}
} else {
// Build the irregular patch array
arrayBuilder = &arrayBuilders[IR];
context.GetIrregularPatchCornerSpans(patch.levelIndex, patch.faceIndex, irregCornerSpans);
// switch endcap patch type by option
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_GREGORY_BASIS:
arrayBuilder->iptr +=
context.GatherIrregularPatchPoints(
endCapGregoryBasis, arrayBuilder->iptr, patch, irregCornerSpans);
break;
case Options::ENDCAP_BSPLINE_BASIS:
arrayBuilder->iptr +=
context.GatherIrregularPatchPoints(
endCapBSpline, arrayBuilder->iptr, patch, irregCornerSpans);
break;
case Options::ENDCAP_LEGACY_GREGORY:
// For legacy gregory patches we may need to switch to
// the irregular boundary patch array.
if (!faceVTags._boundary) {
arrayBuilder->iptr +=
context.GatherIrregularPatchPoints(
endCapLegacyGregory, arrayBuilder->iptr, patch, irregCornerSpans);
} else {
arrayBuilder = &arrayBuilders[IRB];
arrayBuilder->iptr +=
context.GatherIrregularPatchPoints(
endCapLegacyGregory, arrayBuilder->iptr, patch, irregCornerSpans);
}
break;
case Options::ENDCAP_BILINEAR_BASIS:
// not implemented yet
assert(false);
break;
default:
// no endcap
break;
}
}
// Assign the patch param (why is transition mask 0 if not regular?)
int paramBoundaryMask = regBoundaryMask;
int paramTransitionMask = isRegular ?
context.GetTransitionMask(patch.levelIndex, patch.faceIndex) : 0;
PatchParam patchParam =
computePatchParam(context,
patch.levelIndex, patch.faceIndex,
paramBoundaryMask, paramTransitionMask);
*arrayBuilder->pptr++ = patchParam;
if (hasSharpness) {
*arrayBuilder->sptr++ =
assignSharpnessIndex(sharpness, table->_sharpnessValues);
}
if (context.RequiresFVarPatches()) {
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
BuilderContext::PatchTuple fvarPatch(patch);
PatchDescriptor desc = table->GetFVarPatchDescriptor(fvc);
PatchParam fvarPatchParam = patchParam;
// Deal with the linear cases trivially first
if (desc.GetType() == PatchDescriptor::QUADS) {
arrayBuilder->fptr[fvc] +=
context.GatherLinearPatchPoints(
arrayBuilder->fptr[fvc], fvarPatch, fvc);
*arrayBuilder->fpptr[fvc]++ = fvarPatchParam;
continue;
}
// For non-linear patches, reuse patch information when the topology
// of the face in face-varying space matches the original patch:
//
bool fvarTopologyMatches = context.DoesFaceVaryingPatchMatch(
patch.levelIndex, patch.faceIndex, fvc);
bool fvarIsRegular = fvarTopologyMatches ? isRegular :
context.IsPatchRegular(patch.levelIndex, patch.faceIndex, fvc);
int fvarBoundaryMask = 0;
if (fvarIsRegular) {
fvarBoundaryMask = fvarTopologyMatches ? regBoundaryMask :
context.GetRegularPatchBoundaryMask(patch.levelIndex, patch.faceIndex, fvc);
if (isRegSingleCrease && fvarTopologyMatches) {
context.GatherRegularPatchPoints(
arrayBuilder->fptr[fvc], fvarPatch, 0, fvc);
} else {
context.GatherRegularPatchPoints(
arrayBuilder->fptr[fvc], fvarPatch, fvarBoundaryMask, fvc);
}
} else {
Level::VSpan localCornerSpans[4];
Level::VSpan* fvarCornerSpans = localCornerSpans;
if (fvarTopologyMatches) {
fvarCornerSpans = irregCornerSpans;
} else {
context.GetIrregularPatchCornerSpans(
patch.levelIndex, patch.faceIndex, fvarCornerSpans, fvc);
}
if (desc.GetType() == PatchDescriptor::REGULAR) {
context.GatherIrregularPatchPoints(
fvarEndCapBSpline[fvc],
arrayBuilder->fptr[fvc], fvarPatch, fvarCornerSpans, fvc);
} else if (desc.GetType() == PatchDescriptor::GREGORY_BASIS) {
context.GatherIrregularPatchPoints(
fvarEndCapGregoryBasis[fvc],
arrayBuilder->fptr[fvc], fvarPatch, fvarCornerSpans, fvc);
} else {
assert("Unknown Descriptor for FVar patch" == 0);
}
}
arrayBuilder->fptr[fvc] += desc.GetNumControlVertices();
fvarPatchParam.Set(
patchParam.GetFaceId(),
patchParam.GetU(), patchParam.GetV(),
patchParam.GetDepth(),
patchParam.NonQuadRoot(),
(fvarIsRegular ? fvarBoundaryMask : 0),
patchParam.GetTransition(),
fvarIsRegular);
*arrayBuilder->fpptr[fvc]++ = fvarPatchParam;
}
}
}
table->populateVaryingVertices();
// finalize end patches
if (localPointStencils && localPointStencils->GetNumStencils() > 0) {
localPointStencils->finalize();
} else {
delete localPointStencils;
localPointStencils = NULL;
}
if (localPointVaryingStencils && localPointVaryingStencils->GetNumStencils() > 0) {
localPointVaryingStencils->finalize();
} else {
delete localPointVaryingStencils;
localPointVaryingStencils = NULL;
}
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_GREGORY_BASIS:
table->_localPointStencils = localPointStencils;
table->_localPointVaryingStencils = localPointVaryingStencils;
delete endCapGregoryBasis;
break;
case Options::ENDCAP_BSPLINE_BASIS:
table->_localPointStencils = localPointStencils;
table->_localPointVaryingStencils = localPointVaryingStencils;
delete endCapBSpline;
break;
case Options::ENDCAP_LEGACY_GREGORY:
endCapLegacyGregory->Finalize(
table->GetMaxValence(),
&table->_quadOffsetsTable,
&table->_vertexValenceTable);
delete endCapLegacyGregory;
break;
default:
break;
}
if (context.RequiresFVarPatches()) {
table->_localPointFaceVaryingStencils.resize(
context.fvarChannelIndices.size());
for (int fvc=0; fvc<(int)context.fvarChannelIndices.size(); ++fvc) {
if (localPointFVarStencils[fvc]->GetNumStencils() > 0) {
localPointFVarStencils[fvc]->finalize();
} else {
delete localPointFVarStencils[fvc];
localPointFVarStencils[fvc] = NULL;
}
switch(context.options.GetEndCapType()) {
case Options::ENDCAP_GREGORY_BASIS:
delete fvarEndCapGregoryBasis[fvc];
break;
case Options::ENDCAP_BSPLINE_BASIS:
delete fvarEndCapBSpline[fvc];
break;
default:
break;
}
table->_localPointFaceVaryingStencils[fvc] =
localPointFVarStencils[fvc];
}
}
}
//
// Implementation of the PatchFaceTag:
//
void
PatchTableFactory::PatchFaceTag::clear() {
std::memset(this, 0, sizeof(*this));
}
void
PatchTableFactory::PatchFaceTag::assignTransitionPropertiesFromEdgeMask(int tMask) {
_transitionMask = tMask;
}
void
PatchTableFactory::PatchFaceTag::assignBoundaryPropertiesFromEdgeMask(int eMask) {
static int const edgeMaskToCount[16] =
{ 0, 1, 1, 2, 1, -1, 2, -1, 1, 2, -1, -1, 2, -1, -1, -1 };
static int const edgeMaskToIndex[16] =
{ -1, 0, 1, 1, 2, -1, 2, -1, 3, 0, -1, -1, 3, -1, -1,-1 };
assert(edgeMaskToCount[eMask] != -1);
assert(edgeMaskToIndex[eMask] != -1);
_boundaryMask = eMask;
_hasBoundaryEdge = (eMask > 0);
_boundaryCount = edgeMaskToCount[eMask];
_boundaryIndex = edgeMaskToIndex[eMask];
}
void
PatchTableFactory::PatchFaceTag::assignBoundaryPropertiesFromVertexMask(int vMask) {
// This is only intended to support the case of a single boundary vertex with no
// boundary edges, which can only occur with an irregular vertex
static int const singleBitVertexMaskToCount[16] =
{ 0, 1, 1, -1, 1, -1 , -1, -1, 1, -1 , -1, -1, -1, -1 , -1, -1 };
static int const singleBitVertexMaskToIndex[16] =
{ 0, 0, 1, -1, 2, -1 , -1, -1, 3, -1 , -1, -1, -1, -1 , -1, -1 };
assert(_hasBoundaryEdge == false);
assert(singleBitVertexMaskToCount[vMask] != -1);
assert(singleBitVertexMaskToIndex[vMask] != -1);
_boundaryMask = vMask;
_boundaryCount = singleBitVertexMaskToCount[vMask];
_boundaryIndex = singleBitVertexMaskToIndex[vMask];
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv