OpenSubdiv/examples/vtrViewer/vtrViewer.cpp

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#if defined(__APPLE__)
#if defined(OSD_USES_GLEW)
#include <GL/glew.h>
#else
#include <OpenGL/gl3.h>
#endif
#define GLFW_INCLUDE_GL3
#define GLFW_NO_GLU
#else
#include <stdlib.h>
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
#include <GLFW/glfw3.h>
GLFWwindow* g_window=0;
GLFWmonitor* g_primary=0;
#if _MSC_VER
#define snprintf _snprintf
#endif
#include <osd/error.h>
#include <osd/vertex.h>
#include <osd/cpuGLVertexBuffer.h>
#include <far/patchTablesFactory.h>
#include <far/stencilTables.h>
#include <far/stencilTablesFactory.h>
#include <common/vtr_utils.h>
#include <common/hbr_utils.h>
#include "hbr_refine.h"
#include "../common/stopwatch.h"
#include "../common/simple_math.h"
#include "../common/gl_common.h"
#include "../common/gl_hud.h"
#include "init_shapes.h"
#include "gl_mesh.h"
#include "gl_fontutils.h"
#include <typeinfo>
#include <cfloat>
#include <vector>
#include <set>
#include <fstream>
#include <sstream>
//------------------------------------------------------------------------------
int g_level = 2,
g_currentShape = 0;
enum HudCheckBox { kHUD_CB_DISPLAY_CAGE_EDGES,
kHUD_CB_DISPLAY_CAGE_VERTS,
kHUD_CB_ANIMATE_VERTICES,
kHUD_CB_DISPLAY_PATCH_COLOR };
enum DrawMode { kDRAW_NONE = 0,
kDRAW_VERTICES,
kDRAW_WIREFRAME,
kDRAW_FACES };
int g_frame = 0,
g_repeatCount = 0;
// GUI variables
int g_fullscreen = 0,
g_mbutton[3] = {0, 0, 0},
g_running = 1;
int g_displayPatchColor = 1,
g_drawCageEdges = 1,
g_drawCageVertices = 0,
g_HbrDrawMode = kDRAW_NONE,
g_HbrDrawVertIDs = false,
g_HbrDrawEdgeSharpness = false,
g_HbrDrawFaceIDs = false,
g_HbrDrawPtexIDs = false,
g_VtrDrawMode = kDRAW_NONE,
g_VtrDrawVertIDs = false,
g_VtrDrawEdgeIDs = false,
g_VtrDrawFaceIDs = false,
g_VtrDrawPtexIDs = false,
g_VtrDrawEdgeSharpness = false,
g_numPatches = 0,
g_currentPatch = 0,
g_Adaptive = false;
OpenSubdiv::Far::PatchTables::Descriptor g_currentPatchDesc;
float g_rotate[2] = {0, 0},
g_dolly = 5,
g_pan[2] = {0, 0},
g_center[3] = {0, 0, 0},
g_size = 0;
int g_prev_x = 0,
g_prev_y = 0;
int g_width = 1024,
g_height = 1024;
GLhud g_hud;
GLFont * g_font=0;
// performance
float g_cpuTime = 0;
float g_gpuTime = 0;
Stopwatch g_fpsTimer;
GLuint g_queries[2] = {0, 0};
GLuint g_transformUB = 0,
g_lightingUB = 0;
struct Transform {
float ModelViewMatrix[16];
float ProjectionMatrix[16];
float ModelViewProjectionMatrix[16];
} g_transformData;
static GLMesh g_base_glmesh,
g_hbr_glmesh,
g_vtr_glmesh;
//------------------------------------------------------------------------------
typedef OpenSubdiv::Far::TopologyRefiner FTopologyRefiner;
typedef OpenSubdiv::Far::TopologyRefinerFactory<Shape> FTopologyRefinerFactory;
//------------------------------------------------------------------------------
// generate display IDs for Hbr faces
static void
createFaceNumbers(std::vector<Hface const *> faces, bool doPtex=false) {
static char buf[16];
for (int i=0; i<(int)faces.size(); ++i) {
Hface const * f = faces[i];
Vertex center(0.0f, 0.0f, 0.0f);
int nv = f->GetNumVertices();
float weight = 1.0f / nv;
for (int j=0; j<nv; ++j) {
center.AddWithWeight(f->GetVertex(j)->GetData(), weight);
}
if (doPtex) {
snprintf(buf, 16, "%d", f->GetPtexIndex());
} else {
snprintf(buf, 16, "%d", f->GetID());
}
g_font->Print3D(center.GetPos(), buf, 2);
}
}
//------------------------------------------------------------------------------
// generate display IDs for Hbr edges
static void
createEdgeNumbers(std::vector<Hface const *> faces) {
typedef std::map<Hhalfedge const *, int> EdgeMap;
EdgeMap edgeMap;
typedef std::vector<Hhalfedge const *> EdgeVec;
EdgeVec edgeVec;
{ // map half-edges into unique edge id's
for (int i=0; i<(int)faces.size(); ++i) {
Hface const * f = faces[i];
for (int j=0; j<f->GetNumVertices(); ++j) {
Hhalfedge const * e = f->GetEdge(j);
if (e->IsBoundary() or (e->GetRightFace()->GetID()>f->GetID())) {
int id = (int)edgeMap.size();
edgeMap[e] = id;
}
}
}
edgeVec.resize(edgeMap.size());
for (EdgeMap::const_iterator it=edgeMap.begin(); it!=edgeMap.end(); ++it) {
edgeVec[it->second] = it->first;
}
}
static char buf[16];
for (int i=0; i<(int)edgeVec.size(); ++i) {
Hhalfedge const * e = edgeVec[i];
float sharpness = e->GetSharpness();
if (sharpness>0.0f) {
Vertex center(0.0f, 0.0f, 0.0f);
center.AddWithWeight(e->GetOrgVertex()->GetData(), 0.5f);
center.AddWithWeight(e->GetDestVertex()->GetData(), 0.5f);
snprintf(buf, 16, "%g", sharpness);
g_font->Print3D(center.GetPos(), buf, std::min(8,(int)sharpness+4));
}
}
}
//------------------------------------------------------------------------------
// generate display IDs for Hbr verts
static void
createVertNumbers(std::vector<Hface const *> faces) {
assert(not faces.empty());
static char buf[16];
std::vector<Hvertex const *> verts(faces.size()*4, 0);
for (int i=0; i<(int)faces.size(); ++i) {
Hface const * f = faces[i];
int nv = f->GetNumVertices();
for (int j=0; j<nv; ++j) {
Hvertex const * v = f->GetVertex(j);
verts[v->GetID()] = v;
}
}
for (int i=0; i<(int)verts.size(); ++i) {
if (verts[i]) {
snprintf(buf, 16, "%d", verts[i]->GetID());
g_font->Print3D(verts[i]->GetData().GetPos(), buf, 1);
}
}
}
//------------------------------------------------------------------------------
static void
createHbrMesh(Shape * shape, int maxlevel) {
Stopwatch s;
s.Start();
// create Hbr mesh using functions from hbr_utils
Hmesh * hmesh = createMesh<Vertex>(shape->scheme, /*fvarwidth*/ 0);
createVerticesWithPositions<Vertex>(shape, hmesh);
createTopology<Vertex>(shape, hmesh, shape->scheme);
s.Stop();
std::vector<Hface const *> coarseFaces, // list of Hbr coarse faces
refinedFaces; // list of Hbr faces refined at maxlevel
int nfaces = hmesh->GetNumFaces();
{ // create control cage GL mesh
coarseFaces.resize(nfaces);
for (int i=0; i<nfaces; ++i) {
coarseFaces[i] = hmesh->GetFace(i);
}
GLMesh::Options coarseOptions;
coarseOptions.vertColorMode=GLMesh::VERTCOLOR_BY_SHARPNESS;
coarseOptions.edgeColorMode=GLMesh::EDGECOLOR_BY_SHARPNESS;
coarseOptions.faceColorMode=GLMesh::FACECOLOR_SOLID;
g_base_glmesh.Initialize(coarseOptions, coarseFaces);
g_base_glmesh.InitializeDeviceBuffers();
}
{ // create maxlevel refined GL mesh
s.Start();
OpenSubdiv::Far::PatchTables const * patchTables = 0;
if (g_Adaptive) {
int maxvalence = RefineAdaptive(*hmesh, maxlevel, refinedFaces);
patchTables = CreatePatchTables(*hmesh, maxvalence);
patchTables->GetNumPatchesTotal();
delete patchTables;
} else {
RefineUniform(*hmesh, maxlevel, refinedFaces);
}
s.Stop();
//printf("Hbr time: %f ms\n", float(s.GetElapsed())*1000.0f);
if (g_HbrDrawVertIDs) {
createVertNumbers(refinedFaces);
}
// Hbr is a half-edge rep, so edges do not have unique IDs that
// can be displayed
if (g_HbrDrawEdgeSharpness) {
createEdgeNumbers(refinedFaces);
}
if (g_HbrDrawFaceIDs) {
createFaceNumbers(refinedFaces, /*ptex*/ false);
}
if (g_HbrDrawPtexIDs) {
createFaceNumbers(refinedFaces, /*ptex*/ true);
}
GLMesh::Options refinedOptions;
refinedOptions.vertColorMode=GLMesh::VERTCOLOR_BY_SHARPNESS;
refinedOptions.edgeColorMode=GLMesh::EDGECOLOR_BY_SHARPNESS;
refinedOptions.faceColorMode=GLMesh::FACECOLOR_SOLID;
g_hbr_glmesh.Initialize(refinedOptions, refinedFaces);
g_hbr_glmesh.SetDiffuseColor(1.0f,0.75f,0.9f, 1.0f);
}
g_hbr_glmesh.InitializeDeviceBuffers();
delete hmesh;
}
//------------------------------------------------------------------------------
// generate display IDs for Vtr verts
static void
createVertNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
std::vector<Vertex> const & vertexBuffer) {
int maxlevel = refiner.GetMaxLevel(),
firstvert = 0;
if (refiner.IsUniform()) {
for (int i=0; i<maxlevel; ++i) {
firstvert += refiner.GetNumVertices(i);
}
}
static char buf[16];
if (refiner.IsUniform()) {
for (int i=firstvert; i<(int)vertexBuffer.size(); ++i) {
snprintf(buf, 16, "%d", i);
g_font->Print3D(vertexBuffer[i].GetPos(), buf, 1);
}
} else {
for (int level=0, vert=0; level<=refiner.GetMaxLevel(); ++level) {
for (int i=0; i<refiner.GetNumVertices(level); ++i, ++vert) {
snprintf(buf, 16, "%d", i);
g_font->Print3D(vertexBuffer[vert].GetPos(), buf, 1);
}
}
}
}
//------------------------------------------------------------------------------
// generate display IDs for Vtr edges
static void
createEdgeNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
std::vector<Vertex> const & vertexBuffer, bool ids=false, bool sharpness=false) {
if (ids or sharpness) {
int maxlevel = refiner.GetMaxLevel(),
firstvert = 0;
for (int i=0; i<maxlevel; ++i) {
firstvert += refiner.GetNumVertices(i);
}
static char buf[16];
for (int i=0; i<refiner.GetNumEdges(maxlevel); ++i) {
Vertex center(0.0f, 0.0f, 0.0f);
OpenSubdiv::Far::IndexArray const verts =
refiner.GetEdgeVertices(maxlevel, i);
assert(verts.size()==2);
center.AddWithWeight(vertexBuffer[firstvert+verts[0]], 0.5f);
center.AddWithWeight(vertexBuffer[firstvert+verts[1]], 0.5f);
if (ids) {
snprintf(buf, 16, "%d", i);
g_font->Print3D(center.GetPos(), buf, 3);
}
if (sharpness) {
float sharpness = refiner.GetEdgeSharpness(maxlevel, i);
if (sharpness>0.0f) {
snprintf(buf, 16, "%g", sharpness);
g_font->Print3D(center.GetPos(), buf, std::min(8,(int)sharpness+4));
}
}
}
}
}
//------------------------------------------------------------------------------
// generate display IDs for Vtr faces
static void
createFaceNumbers(OpenSubdiv::Far::TopologyRefiner const & refiner,
std::vector<Vertex> const & vertexBuffer) {
static char buf[16];
if (refiner.IsUniform()) {
int maxlevel = refiner.GetMaxLevel(),
firstvert = 0;
for (int i=0; i<maxlevel; ++i) {
firstvert += refiner.GetNumVertices(i);
}
for (int face=0; face<refiner.GetNumFaces(maxlevel); ++face) {
Vertex center(0.0f, 0.0f, 0.0f);
OpenSubdiv::Far::IndexArray const verts =
refiner.GetFaceVertices(maxlevel, face);
float weight = 1.0f / (float)verts.size();
for (int vert=0; vert<verts.size(); ++vert) {
center.AddWithWeight(vertexBuffer[firstvert+verts[vert]], weight);
}
snprintf(buf, 16, "%d", face);
g_font->Print3D(center.GetPos(), buf, 2);
}
} else {
int maxlevel = refiner.GetMaxLevel(),
// patch = refiner.GetNumFaces(0),
firstvert = refiner.GetNumVertices(0);
for (int level=1; level<=maxlevel; ++level) {
int nfaces = refiner.GetNumFaces(level);
for (int face=0; face<nfaces; ++face /*, ++patch */) {
Vertex center(0.0f, 0.0f, 0.0f);
OpenSubdiv::Far::IndexArray const verts =
refiner.GetFaceVertices(level, face);
float weight = 1.0f / (float)verts.size();
for (int vert=0; vert<verts.size(); ++vert) {
center.AddWithWeight(vertexBuffer[firstvert+verts[vert]], weight);
}
snprintf(buf, 16, "%d", face);
g_font->Print3D(center.GetPos(), buf, 2);
}
firstvert+=refiner.GetNumVertices(level);
}
}
}
//------------------------------------------------------------------------------
// generate display IDs for Vtr faces
static void
createPatchNumbers(OpenSubdiv::Far::PatchTables const & patchTables,
std::vector<Vertex> const & vertexBuffer) {
if (not g_currentPatch)
return;
int patchID = g_currentPatch-1;
OpenSubdiv::Far::PatchTables::PatchArrayVector const & parrays =
patchTables.GetPatchArrayVector();
// Find PatchArray containing our patch
OpenSubdiv::Far::PatchTables::PatchArray const * pa=0;
for (int i=0; i<(int)parrays.size(); ++i) {
int npatches = parrays[i].GetNumPatches();
if (patchID >= npatches) {
patchID -= npatches;
} else {
pa = &parrays[i];
break;
}
}
if (not pa) {
return;
}
OpenSubdiv::Far::PatchTables::PTable const & ptable =
patchTables.GetPatchTable();
g_currentPatchDesc = pa->GetDescriptor();
int ncvs = g_currentPatchDesc.GetNumControlVertices();
OpenSubdiv::Far::Index const * cvs =
&ptable[pa->GetVertIndex()] + ncvs*patchID;
static char buf[16];
for (int i=0; i<ncvs; ++i) {
snprintf(buf, 16, "%d", i);
g_font->Print3D(vertexBuffer[cvs[i]].GetPos(), buf, 1);
}
}
//------------------------------------------------------------------------------
// generate display IDs for Vtr faces
static void
createPtexNumbers(OpenSubdiv::Far::PatchTables const & patchTables,
std::vector<Vertex> const & vertexBuffer) {
typedef OpenSubdiv::Far::PatchTables FPatchTables;
FPatchTables::PatchParamTable const & pparams =
patchTables.GetPatchParamTable();
FPatchTables::PTable const & ptable =
patchTables.GetPatchTable();
FPatchTables::PatchArrayVector const & parrays =
patchTables.GetPatchArrayVector();
static char buf[16];
static int regular[4] = {5, 6, 9, 10},
boundary[4] = {1, 2, 5, 6},
corner[4] = {1, 2, 4, 5},
gregory[4] = {0, 1, 2, 3};
for (int i=0, patch=0; i<(int)parrays.size(); ++i) {
FPatchTables::PatchArray const & pa = parrays[i];
for (int j=0; j<(int)pa.GetNumPatches(); ++j, ++patch) {
int ncvs = pa.GetDescriptor().GetNumControlVertices();
OpenSubdiv::Far::Index const * cvs =
&ptable[pa.GetVertIndex()] + ncvs*j;
int * remap = 0;
switch (pa.GetDescriptor().GetType()) {
case FPatchTables::REGULAR: remap = regular; break;
case FPatchTables::SINGLE_CREASE: remap = boundary; break;
case FPatchTables::BOUNDARY: remap = boundary; break;
case FPatchTables::CORNER: remap = corner; break;
case FPatchTables::GREGORY:
case FPatchTables::GREGORY_BOUNDARY: remap = gregory; break;
default:
assert(0);
}
Vertex center(0.0f, 0.0f, 0.0f);
for (int k=0; k<4; ++k) {
center.AddWithWeight(vertexBuffer[cvs[remap[k]]], 0.25f);
}
snprintf(buf, 16, "%d", pparams[patch].faceIndex);
g_font->Print3D(center.GetPos(), buf, 1);
}
}
}
//------------------------------------------------------------------------------
static void
createVtrMesh(Shape * shape, int maxlevel) {
Stopwatch s;
s.Start();
// create Vtr mesh (topology)
OpenSubdiv::Sdc::Type sdctype = GetSdcType(*shape);
OpenSubdiv::Sdc::Options sdcoptions = GetSdcOptions(*shape);
OpenSubdiv::Far::TopologyRefiner * refiner =
OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Create(sdctype, sdcoptions, *shape);
OpenSubdiv::Far::PatchTables * patchTables = 0;
if (g_Adaptive) {
refiner->RefineAdaptive(maxlevel, /*fullTopology*/true);
patchTables = OpenSubdiv::Far::PatchTablesFactory::Create(*refiner);
g_numPatches = patchTables->GetNumPatchesTotal();
} else {
refiner->RefineUniform(maxlevel, /*fullTopology*/true);
}
s.Stop();
// create vertex primvar data buffer
std::vector<Vertex> vertexBuffer(refiner->GetNumVerticesTotal());
Vertex * verts = &vertexBuffer[0];
//printf("Vtr time: %f ms (topology)\n", float(s.GetElapsed())*1000.0f);
// copy coarse vertices positions
int ncoarseverts = shape->GetNumVertices();
for (int i=0; i<ncoarseverts; ++i) {
float * ptr = &shape->verts[i*3];
verts[i].SetPosition(ptr[0], ptr[1], ptr[2]);
}
//#define no_stencils
#ifdef no_stencils
{
s.Start();
// populate buffer with Vtr interpolated vertex data
refiner->Interpolate(verts, verts + ncoarseverts);
s.Stop();
//printf(" %f ms (interpolate)\n", float(s.GetElapsed())*1000.0f);
//printf(" %f ms (total)\n", float(s.GetTotalElapsed())*1000.0f);
}
#else
{
OpenSubdiv::Far::StencilTablesFactory::Options options;
options.generateOffsets=true;
options.generateIntermediateLevels=true;
OpenSubdiv::Far::StencilTables const * stencilTables =
OpenSubdiv::Far::StencilTablesFactory::Create(*refiner, options);
stencilTables->UpdateValues(verts, verts + ncoarseverts);
}
#endif
if (g_VtrDrawVertIDs) {
createVertNumbers(*refiner, vertexBuffer);
}
if (g_VtrDrawFaceIDs) {
createFaceNumbers(*refiner, vertexBuffer);
}
if (g_VtrDrawPtexIDs and patchTables) {
createPtexNumbers(*patchTables, vertexBuffer);
}
if (g_Adaptive and patchTables) {
createPatchNumbers(*patchTables, vertexBuffer);
}
createEdgeNumbers(*refiner, vertexBuffer, g_VtrDrawEdgeIDs!=0, g_VtrDrawEdgeSharpness!=0);
GLMesh::Options options;
options.vertColorMode=g_Adaptive ? GLMesh::VERTCOLOR_BY_LEVEL : GLMesh::VERTCOLOR_BY_SHARPNESS;
options.edgeColorMode=g_Adaptive ? GLMesh::EDGECOLOR_BY_PATCHTYPE : GLMesh::EDGECOLOR_BY_SHARPNESS;
options.faceColorMode=g_Adaptive ? GLMesh::FACECOLOR_BY_PATCHTYPE :GLMesh::FACECOLOR_SOLID;
if (g_Adaptive) {
g_vtr_glmesh.Initialize(options, *refiner, patchTables, (float *)&verts[0]);
g_vtr_glmesh.SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f);
} else {
g_vtr_glmesh.Initialize(options, *refiner, patchTables, (float *)&verts[0]);
g_vtr_glmesh.SetDiffuseColor(0.75f, 0.9f, 1.0f, 1.0f);
}
//setFaceColors(*refiner);
g_vtr_glmesh.InitializeDeviceBuffers();
delete refiner;
delete patchTables;
}
//------------------------------------------------------------------------------
static void
createMeshes(ShapeDesc const & desc, int maxlevel) {
if (not g_font) {
g_font = new GLFont(g_hud.GetFontTexture());
}
g_font->Clear();
Shape * shape = Shape::parseObj(desc.data.c_str(), desc.scheme);
createHbrMesh(shape, maxlevel);
createVtrMesh(shape, maxlevel);
delete shape;
}
//------------------------------------------------------------------------------
static void
fitFrame() {
g_pan[0] = g_pan[1] = 0;
g_dolly = g_size;
}
//------------------------------------------------------------------------------
static void
display() {
g_hud.GetFrameBuffer()->Bind();
Stopwatch s;
s.Start();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, g_width, g_height);
// prepare view matrix
double aspect = g_width/(double)g_height;
identity(g_transformData.ModelViewMatrix);
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
translate(g_transformData.ModelViewMatrix,
-g_center[0], -g_center[1], -g_center[2]);
perspective(g_transformData.ProjectionMatrix,
45.0f, (float)aspect, 0.1f, 500.0f);
multMatrix(g_transformData.ModelViewProjectionMatrix,
g_transformData.ModelViewMatrix,
g_transformData.ProjectionMatrix);
glEnable(GL_DEPTH_TEST);
s.Stop();
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
glBindVertexArray(0);
glUseProgram(0);
// primitive counting
glBeginQuery(GL_PRIMITIVES_GENERATED, g_queries[0]);
#if defined(GL_VERSION_3_3)
glBeginQuery(GL_TIME_ELAPSED, g_queries[1]);
#endif
// Update and bind transform state ---------------------
if (! g_transformUB) {
glGenBuffers(1, &g_transformUB);
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
glBufferData(GL_UNIFORM_BUFFER, sizeof(g_transformData), NULL, GL_STATIC_DRAW);
};
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(g_transformData), &g_transformData);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Update and bind lighting state ----------------------
struct Lighting {
struct Light {
float position[4];
float ambient[4];
float diffuse[4];
float specular[4];
} lightSource[2];
} lightingData = {
{{ { 0.5, 0.2f, 1.0f, 0.0f },
{ 0.1f, 0.1f, 0.1f, 1.0f },
{ 0.7f, 0.7f, 0.7f, 1.0f },
{ 0.8f, 0.8f, 0.8f, 1.0f } },
{ { -0.8f, 0.4f, -1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f },
{ 0.5f, 0.5f, 0.5f, 1.0f },
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
};
if (! g_lightingUB) {
glGenBuffers(1, &g_lightingUB);
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
glBufferData(GL_UNIFORM_BUFFER, sizeof(lightingData), NULL, GL_STATIC_DRAW);
};
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(lightingData), &lightingData);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Draw stuff ------------------------------------------
// control cage edges & verts
if (g_drawCageVertices) {
g_base_glmesh.Draw(GLMesh::COMP_VERT, g_transformUB, g_lightingUB);
}
if (g_drawCageEdges) {
g_base_glmesh.Draw(GLMesh::COMP_EDGE, g_transformUB, g_lightingUB);
}
// Hbr mesh
if (g_HbrDrawMode!=kDRAW_NONE) {
GLMesh::Component comp=GLMesh::COMP_VERT;
switch (g_HbrDrawMode) {
case kDRAW_VERTICES : comp=GLMesh::COMP_VERT; break;
case kDRAW_WIREFRAME : comp=GLMesh::COMP_EDGE; break;
case kDRAW_FACES : comp=GLMesh::COMP_FACE; break;
default:
assert(0);
}
g_hbr_glmesh.Draw(comp, g_transformUB, g_lightingUB);
}
// Vtr mesh
if (g_VtrDrawMode!=kDRAW_NONE) {
GLMesh::Component comp=GLMesh::COMP_VERT;
switch (g_VtrDrawMode) {
case kDRAW_VERTICES : comp=GLMesh::COMP_VERT; break;
case kDRAW_WIREFRAME : comp=GLMesh::COMP_EDGE; break;
case kDRAW_FACES : comp=GLMesh::COMP_FACE; break;
default:
assert(0);
}
g_vtr_glmesh.Draw(comp, g_transformUB, g_lightingUB);
}
assert(g_font);
g_font->Draw(g_transformUB);
// -----------------------------------------------------
g_hud.GetFrameBuffer()->ApplyImageShader();
GLuint numPrimsGenerated = 0;
GLuint timeElapsed = 0;
glGetQueryObjectuiv(g_queries[0], GL_QUERY_RESULT, &numPrimsGenerated);
#if defined(GL_VERSION_3_3)
glGetQueryObjectuiv(g_queries[1], GL_QUERY_RESULT, &timeElapsed);
#endif
float drawGpuTime = timeElapsed / 1000.0f / 1000.0f;
if (g_hud.IsVisible()) {
g_fpsTimer.Stop();
double fps = 1.0/g_fpsTimer.GetElapsed();
g_fpsTimer.Start();
{ // display selectde patch info
static char const * patchTypes[12] = { "undefined", "points", "lines",
"quads", "tris", "loop", "regular", "single crease", "boundary", "corner",
"gregory", "gregory-boundary" };
if (g_Adaptive and g_currentPatch) {
g_hud.DrawString(g_width/2-100, 100, "Current Patch : %d/%d (%s - %d CVs)",
g_currentPatch-1, g_numPatches,
patchTypes[g_currentPatchDesc.GetType()],
g_currentPatchDesc.GetNumControlVertices());
}
}
static char const * schemeNames[3] = { "BILINEAR", "CATMARK", "LOOP" };
g_hud.DrawString(10, -140, "Primitives : %d", numPrimsGenerated);
g_hud.DrawString(10, -120, "Scheme : %s", schemeNames[ g_shapes[g_currentShape].scheme ]);
g_hud.DrawString(10, -100, "GPU Kernel : %.3f ms", g_gpuTime);
g_hud.DrawString(10, -80, "CPU Kernel : %.3f ms", g_cpuTime);
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
g_hud.Flush();
}
glFinish();
//checkGLErrors("display leave");
}
//------------------------------------------------------------------------------
static void
motion(GLFWwindow *, double dx, double dy) {
int x=(int)dx, y=(int)dy;
if (g_hud.MouseCapture()) {
// check gui
g_hud.MouseMotion(x, y);
} else if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
// orbit
g_rotate[0] += x - g_prev_x;
g_rotate[1] += y - g_prev_y;
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
// pan
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
// dolly
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
if(g_dolly <= 0.01) g_dolly = 0.01f;
}
g_prev_x = x;
g_prev_y = y;
}
//------------------------------------------------------------------------------
static void
mouse(GLFWwindow *, int button, int state, int /* mods */) {
if (state == GLFW_RELEASE)
g_hud.MouseRelease();
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
return;
if (button < 3) {
g_mbutton[button] = (state == GLFW_PRESS);
}
}
//------------------------------------------------------------------------------
static void
reshape(GLFWwindow *, int width, int height) {
g_width = width;
g_height = height;
int windowWidth = g_width, windowHeight = g_height;
// window size might not match framebuffer size on a high DPI display
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
g_hud.Rebuild(windowWidth, windowHeight, width, height);
}
//------------------------------------------------------------------------------
void windowClose(GLFWwindow*) {
g_running = false;
}
//------------------------------------------------------------------------------
static void
toggleFullScreen() {
// XXXX manuelk : to re-implement from glut
}
//------------------------------------------------------------------------------
static void
rebuildOsdMeshes() {
createMeshes(g_shapes[ g_currentShape ], g_level);
}
//------------------------------------------------------------------------------
static void
keyboard(GLFWwindow *, int key, int /* scancode */, int event, int /* mods */) {
if (event == GLFW_RELEASE) return;
if (g_hud.KeyDown(tolower(key))) return;
switch (key) {
case 'Q': g_running = 0; break;
case 'F': fitFrame(); break;
case '[': if (g_currentPatch > 0) {
--g_currentPatch;
rebuildOsdMeshes();
} break;
case ']': if (g_currentPatch < g_numPatches) {
++g_currentPatch;
rebuildOsdMeshes();
} break;
case GLFW_KEY_TAB: toggleFullScreen(); break;
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
}
}
static void
callbackLevel(int l) {
g_level = l;
rebuildOsdMeshes();
}
static void
callbackModel(int m) {
if (m < 0)
m = 0;
if (m >= (int)g_shapes.size())
m = (int)g_shapes.size() - 1;
g_currentShape = m;
rebuildOsdMeshes();
}
static void
callbackAdaptive(bool checked, int /* a */)
{
g_Adaptive = checked;
rebuildOsdMeshes();
}
static void
callbackCheckBox(bool checked, int button) {
switch (button) {
case kHUD_CB_DISPLAY_CAGE_EDGES : g_drawCageEdges = checked; break;
case kHUD_CB_DISPLAY_CAGE_VERTS : g_drawCageVertices = checked; break;
case kHUD_CB_DISPLAY_PATCH_COLOR: g_displayPatchColor = checked; break;
}
}
static void
callbackHbrDrawMode(int m) {
g_HbrDrawMode = m;
}
static void
callbackVtrDrawMode(int m) {
g_VtrDrawMode = m;
}
static void
callbackDrawIDs(bool checked, int button) {
switch (button) {
case 0: g_HbrDrawVertIDs = checked; break;
case 1: g_HbrDrawFaceIDs = checked; break;
case 2: g_HbrDrawPtexIDs = checked; break;
case 3: g_HbrDrawEdgeSharpness = checked; break;
case 4: g_VtrDrawVertIDs = checked; break;
case 5: g_VtrDrawEdgeIDs = checked; break;
case 6: g_VtrDrawFaceIDs = checked; break;
case 7: g_VtrDrawPtexIDs = checked; break;
case 8: g_VtrDrawEdgeSharpness = checked; break;
default: break;
}
rebuildOsdMeshes();
}
static void
callbackScale(float value, int) {
g_font->SetFontScale(value);
}
//------------------------------------------------------------------------------
static void
initHUD()
{
int windowWidth = g_width, windowHeight = g_height;
int frameBufferWidth = g_width, frameBufferHeight = g_height;
// window size might not match framebuffer size on a high DPI display
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight);
g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
g_hud.SetFrameBuffer(new GLFrameBuffer);
g_hud.AddCheckBox("Cage Edges (e)", g_drawCageEdges != 0,
10, 10, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_EDGES, 'e');
g_hud.AddCheckBox("Cage Verts (r)", g_drawCageVertices != 0,
10, 30, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_VERTS, 'r');
int pulldown = g_hud.AddPullDown("Hbr Draw Mode (h)", 10, 75, 250, callbackHbrDrawMode, 'h');
g_hud.AddPullDownButton(pulldown, "None", 0, g_HbrDrawMode==kDRAW_NONE);
g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_HbrDrawMode==kDRAW_VERTICES);
g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_HbrDrawMode==kDRAW_WIREFRAME);
g_hud.AddPullDownButton(pulldown, "Faces", 3, g_HbrDrawMode==kDRAW_FACES);
g_hud.AddCheckBox("Vert IDs", g_HbrDrawVertIDs!=0, 10, 95, callbackDrawIDs, 0);
g_hud.AddCheckBox("Face IDs", g_HbrDrawFaceIDs!=0, 10, 115, callbackDrawIDs, 1);
g_hud.AddCheckBox("Ptex IDs", g_HbrDrawPtexIDs!=0, 10, 135, callbackDrawIDs, 2);
g_hud.AddCheckBox("Edge Sharp", g_HbrDrawEdgeSharpness!=0, 10, 155, callbackDrawIDs, 3);
pulldown = g_hud.AddPullDown("Vtr Draw Mode (v)", 10, 195, 250, callbackVtrDrawMode, 'v');
g_hud.AddPullDownButton(pulldown, "None", 0, g_VtrDrawMode==kDRAW_NONE);
g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_VtrDrawMode==kDRAW_VERTICES);
g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_VtrDrawMode==kDRAW_WIREFRAME);
g_hud.AddPullDownButton(pulldown, "Faces", 3, g_VtrDrawMode==kDRAW_FACES);
g_hud.AddCheckBox("Vert IDs", g_VtrDrawVertIDs!=0, 10, 215, callbackDrawIDs, 4);
g_hud.AddCheckBox("Edge IDs", g_VtrDrawEdgeIDs!=0, 10, 235, callbackDrawIDs, 5);
g_hud.AddCheckBox("Face IDs", g_VtrDrawFaceIDs!=0, 10, 255, callbackDrawIDs, 6);
g_hud.AddCheckBox("Ptex IDs", g_VtrDrawPtexIDs!=0, 10, 275, callbackDrawIDs, 7);
g_hud.AddCheckBox("Edge Sharp", g_VtrDrawEdgeSharpness!=0, 10, 295, callbackDrawIDs, 8);
g_hud.AddCheckBox("Adaptive (`)", g_Adaptive!=0, 10, 320, callbackAdaptive, 0, '`');
g_hud.AddSlider("Font Scale", 0.0f, 0.1f, 0.025f,
-900, -50, 100, false, callbackScale, 0);
for (int i = 1; i < 11; ++i) {
char level[16];
sprintf(level, "Lv. %d", i);
g_hud.AddRadioButton(3, level, i==g_level, 10, 315+i*20, callbackLevel, i, '0'+(i%10));
}
int shapes_pulldown = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
for (int i = 0; i < (int)g_shapes.size(); ++i) {
g_hud.AddPullDownButton(shapes_pulldown, g_shapes[i].name.c_str(),i, (g_currentShape==i));
}
if (not g_font) {
g_font = new GLFont( g_hud.GetFontTexture() );
}
}
//------------------------------------------------------------------------------
static void
initGL() {
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glGenQueries(2, g_queries);
}
//------------------------------------------------------------------------------
static void
uninitGL() {
glDeleteQueries(2, g_queries);
}
//------------------------------------------------------------------------------
static void
idle() {
if (g_repeatCount != 0 and g_frame >= g_repeatCount)
g_running = 0;
}
//------------------------------------------------------------------------------
static void
setGLCoreProfile() {
#define glfwOpenWindowHint glfwWindowHint
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if not defined(__APPLE__)
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
#else
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
#endif
#else
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
#endif
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
}
//------------------------------------------------------------------------------
int main(int argc, char ** argv)
{
bool fullscreen = false;
std::string str;
for (int i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "-d"))
g_level = atoi(argv[++i]);
else if (!strcmp(argv[i], "-c"))
g_repeatCount = atoi(argv[++i]);
else if (!strcmp(argv[i], "-f"))
fullscreen = true;
else {
std::ifstream ifs(argv[1]);
if (ifs) {
std::stringstream ss;
ss << ifs.rdbuf();
ifs.close();
str = ss.str();
g_shapes.push_back(ShapeDesc(argv[1], str.c_str(), kCatmark));
}
}
}
initShapes();
if (not glfwInit()) {
printf("Failed to initialize GLFW\n");
return 1;
}
static const char windowTitle[] = "OpenSubdiv vtrViewer";
#define CORE_PROFILE
#ifdef CORE_PROFILE
setGLCoreProfile();
#endif
if (fullscreen) {
g_primary = glfwGetPrimaryMonitor();
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
// settle for the first one in the list
if (not g_primary) {
int count=0;
GLFWmonitor ** monitors = glfwGetMonitors(&count);
if (count)
g_primary = monitors[0];
}
if (g_primary) {
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
g_width = vidmode->width;
g_height = vidmode->height;
}
}
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
fullscreen and g_primary ? g_primary : NULL, NULL))) {
printf("Failed to open window.\n");
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(g_window);
// accommocate high DPI displays (e.g. mac retina displays)
glfwGetFramebufferSize(g_window, &g_width, &g_height);
glfwSetFramebufferSizeCallback(g_window, reshape);
glfwSetKeyCallback(g_window, keyboard);
glfwSetCursorPosCallback(g_window, motion);
glfwSetMouseButtonCallback(g_window, mouse);
glfwSetWindowCloseCallback(g_window, windowClose);
#if defined(OSD_USES_GLEW)
#ifdef CORE_PROFILE
// this is the only way to initialize glew correctly under core profile context.
glewExperimental = true;
#endif
if (GLenum r = glewInit() != GLEW_OK) {
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
exit(1);
}
#ifdef CORE_PROFILE
// clear GL errors which was generated during glewInit()
glGetError();
#endif
#endif
initGL();
glfwSwapInterval(0);
initHUD();
rebuildOsdMeshes();
checkGLErrors("before loop");
while (g_running) {
idle();
display();
glfwPollEvents();
glfwSwapBuffers(g_window);
glFinish();
}
uninitGL();
glfwTerminate();
}
//------------------------------------------------------------------------------