OpenSubdiv/opensubdiv/far/topologyRefiner.h

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//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_TOPOLOGY_REFINER_H
#define FAR_TOPOLOGY_REFINER_H
#include "../version.h"
#include "../sdc/type.h"
#include "../sdc/options.h"
#include "../sdc/catmarkScheme.h"
#include "../vtr/level.h"
#include "../vtr/fvarLevel.h"
#include "../vtr/refinement.h"
#include "../vtr/fvarRefinement.h"
#include "../vtr/maskInterfaces.h"
#include "../far/types.h"
#include <vector>
#include <cassert>
#include <cstdio>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Vtr { class SparseSelector; }
namespace Far {
template <class MESH> class TopologyRefinerFactory;
///
/// \brief Stores topology data for a specified set of refinement options.
///
class TopologyRefiner {
public:
/// \brief Constructor
TopologyRefiner(Sdc::Type type, Sdc::Options options = Sdc::Options());
/// \brief Destructor
~TopologyRefiner();
/// \brief Returns the subdivision scheme
Sdc::Type GetSchemeType() const { return _subdivType; }
/// \brief Returns the subdivision options
Sdc::Options GetSchemeOptions() const { return _subdivOptions; }
/// \brief Returns true if uniform subdivision has been applied
bool IsUniform() const { return _isUniform; }
/// \brief Returns the highest level of refinement
int GetMaxLevel() const { return _maxLevel; }
// XXXX barfowl -- should cache these internally for trivial return)
/// \brief Returns the total number of vertices in all levels
int GetNumVerticesTotal() const;
/// \brief Returns the total number of edges in all levels
int GetNumEdgesTotal() const;
/// \brief Returns the total number of edges in all levels
int GetNumFacesTotal() const;
/// \brief Returns the total number of face vertices in all levels
int GetNumFaceVerticesTotal() const;
//
// High level refinement and related methods:
//
// XXXX barfowl -- need some variants here for different refinement
// options, i.e. single refine method plus struct
// RefineOptions
//
/// \brief Refine the topology uniformly
///
/// @param maxLevel Highest level of subdivision refinement
///
/// @param fullTopologyInLastLevel Skip secondary topological relationships
/// at the highest level of refinement.
///
void RefineUniform(int maxLevel, bool fullTopologyInLastLevel = false);
/// \brief Feature Adaptive topology refinement
///
/// @param maxLevel Highest level of subdivision refinement
///
/// @param fullTopologyInLastLevel Skip secondary topological relationships
/// at the highest level of refinement.
///
void RefineAdaptive(int maxLevel, bool fullTopologyInLastLevel = false);
/// \brief Unrefine the topology (keep control cage)
void Unrefine();
/// \brief Clear the topology entirely
void Clear();
#ifdef _VTR_COMPUTE_MASK_WEIGHTS_ENABLED
void ComputeMaskWeights();
#endif
//
// Primvar data interpolation:
//
/// \brief Apply vertex and varying interpolation weights to a primvar
/// buffer
///
/// The destination buffer must allocate an array of data for all the
/// refined vertices (at least GetNumVerticesTotal()-GetNumVertices(0))
///
/// @param src Source primvar buffer (control vertex data)
///
/// @param dst Destination primvar buffer (refined vertex data)
///
template <class T, class U> void Interpolate(T const * src, U * dst) const;
/// \brief Apply vertex and varying interpolation weights to a primvar
/// buffer for a single level
/// level of refinement.
///
/// The destination buffer must allocate an array of data for all the
/// refined vertices (at least GetNumVertices(level))
///
/// @param level The refinement level
///
/// @param src Source primvar buffer (control vertex data)
///
/// @param dst Destination primvar buffer (refined vertex data)
///
template <class T, class U> void Interpolate(int level, T const * src, U * dst) const;
/// \brief Apply only varying interpolation weights to a primvar buffer
///
/// This method can be a useful alternative if the varying primvar data
/// does not need to be re-computed over time.
///
/// The destination buffer must allocate an array of data for all the
/// refined vertices (at least GetNumVerticesTotal()-GetNumVertices(0))
///
/// @param src Source primvar buffer (control vertex data)
///
/// @param dst Destination primvar buffer (refined vertex data)
///
template <class T, class U> void InterpolateVarying(T const * src, U * dst) const;
/// \brief Apply only varying interpolation weights to a primvar buffer
/// for a single level level of refinement.
///
/// This method can be a useful alternative if the varying primvar data
/// does not need to be re-computed over time.
///
/// The destination buffer must allocate an array of data for all the
/// refined vertices (at least GetNumVertices(level))
///
/// @param level The refinement level
///
/// @param src Source primvar buffer (control vertex data)
///
/// @param dst Destination primvar buffer (refined vertex data)
///
template <class T, class U> void InterpolateVarying(int level, T const * src, U * dst) const;
/// \brief Apply face-varying interpolation weights to a primvar buffer
// associated with a particular face-varying channel
///
template <class T, class U> void InterpolateFaceVarying(T const * src, U * dst, int channel = 0) const;
template <class T, class U> void InterpolateFaceVarying(int level, T const * src, U * dst, int channel = 0) const;
/// \brief Apply vertex interpolation limit weights to a primvar buffer
///
/// The source buffer must refer to an array of previously interpolated
/// vertex data for the last refinement level. The destination buffer
/// must allocate an array for all vertices at the last refinement level
/// (at least GetNumVertices(GetMaxLevel()))
///
/// @param src Source primvar buffer (refined vertex data) for last level
///
/// @param dst Destination primvar buffer (vertex data at the limit)
///
template <class T, class U> void Limit(T const * src, U * dst) const;
//
// Inspection of components per level:
//
/// \brief Returns the number of vertices at a given level of refinement
int GetNumVertices(int level) const {
return _levels[level].getNumVertices();
}
/// \brief Returns the number of edges at a given level of refinement
int GetNumEdges(int level) const {
return _levels[level].getNumEdges();
}
/// \brief Returns the number of face vertex indices at a given level of refinement
int GetNumFaces(int level) const {
return _levels[level].getNumFaces();
}
/// \brief Returns the number of faces at a given level of refinement
int GetNumFaceVertices(int level) const {
return _levels[level].getNumFaceVerticesTotal();
}
/// \brief Returns the sharpness of a given edge (at 'level' of refinement)
float GetEdgeSharpness(int level, Index edge) const {
return _levels[level].getEdgeSharpness(edge);
}
/// \brief Returns the sharpness of a given vertex (at 'level' of refinement)
float GetVertexSharpness(int level, Index vert) const {
return _levels[level].getVertexSharpness(vert);
}
/// \brief Returns the subdivision rule of a given vertex (at 'level' of refinement)
Sdc::Crease::Rule GetVertexRule(int level, Index vert) const {
return _levels[level].getVertexRule(vert);
}
//
// Topological relations -- incident/adjacent components:
//
/// \brief Returns the vertices of a 'face' at 'level'
IndexArray const GetFaceVertices(int level, Index face) const {
return _levels[level].getFaceVertices(face);
}
/// \brief Returns the edges of a 'face' at 'level'
IndexArray const GetFaceEdges( int level, Index face) const {
return _levels[level].getFaceEdges(face);
}
/// \brief Returns the vertices of an 'edge' at 'level' (2 of them)
IndexArray const GetEdgeVertices(int level, Index edge) const {
return _levels[level].getEdgeVertices(edge);
}
/// \brief Returns the faces incident to 'edge' at 'level'
IndexArray const GetEdgeFaces( int level, Index edge) const {
return _levels[level].getEdgeFaces(edge);
}
/// \brief Returns the faces incident to 'vertex' at 'level'
IndexArray const GetVertexFaces( int level, Index vert) const {
return _levels[level].getVertexFaces(vert);
}
/// \brief Returns the edges incident to 'vertex' at 'level'
IndexArray const GetVertexEdges( int level, Index vert) const {
return _levels[level].getVertexEdges(vert);
}
/// \brief Returns the local face indices of vertex 'vert' at 'level'
LocalIndexArray const VertexFaceLocalIndices(int level, Index vert) const {
return _levels[level].getVertexFaceLocalIndices(vert);
}
/// \brief Returns the local edge indices of vertex 'vert' at 'level'
LocalIndexArray const VertexEdgeLocalIndices(int level, Index vert) const {
return _levels[level].getVertexEdgeLocalIndices(vert);
}
/// \brief Returns the edge with vertices'v0' and 'v1' (or -1 if they are
/// not connected)
Index FindEdge(int level, Index v0, Index v1) const {
return _levels[level].findEdge(v0, v1);
}
//
// Inspection of face-varying channels and their contents:
//
/// \brief Returns the number of face-varying channels in the tables
int GetNumFVarChannels() const {
return _levels[0].getNumFVarChannels();
}
/// \brief Returns the total number of face-varying values in all levels
int GetNumFVarValuesTotal(int channel = 0) const;
/// \brief Returns the number of face-varying values at a given level of refinement
int GetNumFVarValues(int level, int channel = 0) const {
return _levels[level].getNumFVarValues(channel);
}
/// \brief Returns the face-varying values of a 'face' at 'level'
IndexArray const GetFVarFaceValues(int level, Index face, int channel = 0) const {
return _levels[level].getFVarFaceValues(face, channel);
}
//
// Parent-to-child relationships, i.e. relationships between components in one level
// and the next (entries may be invalid if sparse):
//
/// \brief Returns the child faces of face 'f' at 'level'
IndexArray const GetFaceChildFaces(int level, Index f) const {
return _refinements[level].getFaceChildFaces(f);
}
/// \brief Returns the child edges of face 'f' at 'level'
IndexArray const GetFaceChildEdges(int level, Index f) const {
return _refinements[level].getFaceChildEdges(f);
}
/// \brief Returns the child edges of edge 'e' at 'level'
IndexArray const GetEdgeChildEdges(int level, Index e) const {
return _refinements[level].getEdgeChildEdges(e);
}
/// \brief Returns the child vertex of face 'f' at 'level'
Index GetFaceChildVertex( int level, Index f) const {
return _refinements[level].getFaceChildVertex(f);
}
/// \brief Returns the child vertex of edge 'e' at 'level'
Index GetEdgeChildVertex( int level, Index e) const {
return _refinements[level].getEdgeChildVertex(e);
}
/// \brief Returns the child vertex of vertex 'v' at 'level'
Index GetVertexChildVertex(int level, Index v) const {
return _refinements[level].getVertexChildVertex(v);
}
//
// Ptex:
//
/// \brief Returns the number of ptex faces in the mesh
int GetNumPtexFaces() const;
/// \brief Returns the ptex face index given a coarse face 'f' or -1
int GetPtexIndex(Index f) const;
//
// Debugging aides:
//
/// \brief Returns true if the topology of 'level' is valid
bool ValidateTopology(int level) const {
return _levels[level].validateTopology();
}
/// \brief Prints topology information to console
void PrintTopology(int level, bool children = true) const {
_levels[level].print(children ? &_refinements[level] : 0);
}
protected:
//
// For use by the Factory base and subclasses to construct the base level:
//
template <class MESH>
friend class TopologyRefinerFactory;
friend class TopologyRefinerFactoryBase;
friend class PatchTablesFactory;
int getNumLevels() const { return (int)_levels.size(); }
Vtr::Level & getBaseLevel() { return _levels.front(); }
Vtr::Level & getLevel(int l) { return _levels[l]; }
Vtr::Level const & getLevel(int l) const { return _levels[l]; }
Vtr::Refinement const & getRefinement(int l) const { return _refinements[l]; }
int getNumBaseFaces() const { return GetNumFaces(0); }
int getNumBaseEdges() const { return GetNumEdges(0); }
int getNumBaseVertices() const { return GetNumVertices(0); }
// Sizing specifications required before allocation:
void setNumBaseFaces( int count) { _levels[0].resizeFaces(count); }
void setNumBaseEdges( int count) { _levels[0].resizeEdges(count); }
void setNumBaseVertices(int count) { _levels[0].resizeVertices(count); }
void setNumBaseFaceVertices(Index f, int count) { _levels[0].resizeFaceVertices(f, count); }
void setNumBaseEdgeFaces( Index e, int count) { _levels[0].resizeEdgeFaces(e, count); }
void setNumBaseVertexFaces( Index v, int count) { _levels[0].resizeVertexFaces(v, count); }
void setNumBaseVertexEdges( Index v, int count) { _levels[0].resizeVertexEdges(v, count); }
// Access to populate the base level topology after allocation:
IndexArray setBaseFaceVertices(Index f) { return _levels[0].getFaceVertices(f); }
IndexArray setBaseFaceEdges( Index f) { return _levels[0].getFaceEdges(f); }
IndexArray setBaseEdgeVertices(Index e) { return _levels[0].getEdgeVertices(e); }
IndexArray setBaseEdgeFaces( Index e) { return _levels[0].getEdgeFaces(e); }
IndexArray setBaseVertexFaces( Index v) { return _levels[0].getVertexFaces(v); }
IndexArray setBaseVertexEdges( Index v) { return _levels[0].getVertexEdges(v); }
// Not sure yet if we will determine these internally...
LocalIndexArray setBaseVertexFaceLocalIndices(Index v) { return _levels[0].getVertexFaceLocalIndices(v); }
LocalIndexArray setBaseVertexEdgeLocalIndices(Index v) { return _levels[0].getVertexEdgeLocalIndices(v); }
// Optionally available to get/set sharpness values:
float& baseEdgeSharpness(Index e) { return _levels[0].getEdgeSharpness(e); }
float& baseVertexSharpness(Index v) { return _levels[0].getVertexSharpness(v); }
// Face-varying modifiers for constructing face-varying channels:
int createFVarChannel(int numValues) {
return _levels[0].createFVarChannel(numValues, _subdivOptions);
}
int createFVarChannel(int numValues, Sdc::Options const& options) {
return _levels[0].createFVarChannel(numValues, options);
}
void completeFVarChannelTopology(int channel = 0) { _levels[0].completeFVarChannelTopology(channel); }
IndexArray getBaseFVarFaceValues(Index face, int channel = 0) { return _levels[0].getFVarFaceValues(face, channel); }
void populateLocalIndices() {
getBaseLevel().populateLocalIndices();
}
private:
void catmarkFeatureAdaptiveSelector(Vtr::SparseSelector& selector);
template <class T, class U> void interpolateChildVertsFromFaces(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void interpolateChildVertsFromEdges(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void interpolateChildVertsFromVerts(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void varyingInterpolateChildVertsFromFaces(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void varyingInterpolateChildVertsFromEdges(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void varyingInterpolateChildVertsFromVerts(Vtr::Refinement const &, T const * src, U * dst) const;
template <class T, class U> void faceVaryingInterpolateChildVertsFromFaces(Vtr::Refinement const &, T const * src, U * dst, int channel) const;
template <class T, class U> void faceVaryingInterpolateChildVertsFromEdges(Vtr::Refinement const &, T const * src, U * dst, int channel) const;
template <class T, class U> void faceVaryingInterpolateChildVertsFromVerts(Vtr::Refinement const &, T const * src, U * dst, int channel) const;
void initializePtexIndices() const;
private:
// The following should be private but leaving it open while still early...
Sdc::Type _subdivType;
Sdc::Options _subdivOptions;
bool _isUniform;
int _maxLevel;
std::vector<Vtr::Level> _levels;
std::vector<Vtr::Refinement> _refinements;
std::vector<Index> _ptexIndices;
};
template <class T, class U>
inline void
TopologyRefiner::Interpolate(T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
for (int level=1; level<=GetMaxLevel(); ++level) {
Interpolate(level, src, dst);
src = dst;
dst += GetNumVertices(level);
}
}
template <class T, class U>
inline void
TopologyRefiner::Interpolate(int level, T const * src, U * dst) const {
assert(level>0 and level<=(int)_refinements.size());
Vtr::Refinement const & refinement = _refinements[level-1];
interpolateChildVertsFromFaces(refinement, src, dst);
interpolateChildVertsFromEdges(refinement, src, dst);
interpolateChildVertsFromVerts(refinement, src, dst);
}
template <class T, class U>
inline void
TopologyRefiner::interpolateChildVertsFromFaces(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
float * fVertWeights = (float *)alloca(parent.getMaxValence()*sizeof(float));
for (int face = 0; face < parent.getNumFaces(); ++face) {
Vtr::Index cVert = refinement.getFaceChildVertex(face);
if (!Vtr::IndexIsValid(cVert))
continue;
// Declare and compute mask weights for this vertex relative to its parent face:
Vtr::IndexArray const fVerts = parent.getFaceVertices(face);
float fVaryingWeight = 1.0f / (float) fVerts.size();
Vtr::MaskInterface fMask(fVertWeights, 0, 0);
Vtr::FaceInterface fHood(fVerts.size());
scheme.ComputeFaceVertexMask(fHood, fMask);
// Apply the weights to the parent face's vertices:
U & vdst = dst[cVert];
vdst.Clear();
for (int i = 0; i < fVerts.size(); ++i) {
vdst.AddWithWeight(src[fVerts[i]], fVertWeights[i]);
vdst.AddVaryingWithWeight(src[fVerts[i]], fVaryingWeight);
}
}
}
template <class T, class U>
inline void
TopologyRefiner::interpolateChildVertsFromEdges(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
const Vtr::Level& child = refinement.child();
Vtr::EdgeInterface eHood(parent);
float eVertWeights[2],
* eFaceWeights = (float *)alloca(parent.getMaxEdgeFaces()*sizeof(float));
for (int edge = 0; edge < parent.getNumEdges(); ++edge) {
Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
if (!Vtr::IndexIsValid(cVert))
continue;
// Declare and compute mask weights for this vertex relative to its parent edge:
Vtr::IndexArray const eVerts = parent.getEdgeVertices(edge);
Vtr::IndexArray const eFaces = parent.getEdgeFaces(edge);
Vtr::MaskInterface eMask(eVertWeights, 0, eFaceWeights);
eHood.SetIndex(edge);
Sdc::Crease::Rule pRule = (parent.getEdgeSharpness(edge) > 0.0) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH;
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule);
// Apply the weights to the parent edges's vertices and (if applicable) to
// the child vertices of its incident faces:
U & vdst = dst[cVert];
vdst.Clear();
vdst.AddWithWeight(src[eVerts[0]], eVertWeights[0]);
vdst.AddWithWeight(src[eVerts[1]], eVertWeights[1]);
vdst.AddVaryingWithWeight(src[eVerts[0]], 0.5f);
vdst.AddVaryingWithWeight(src[eVerts[1]], 0.5f);
if (eMask.GetNumFaceWeights() > 0) {
for (int i = 0; i < eFaces.size(); ++i) {
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]);
assert(Vtr::IndexIsValid(cVertOfFace));
vdst.AddWithWeight(dst[cVertOfFace], eFaceWeights[i]);
}
}
}
}
template <class T, class U>
inline void
TopologyRefiner::interpolateChildVertsFromVerts(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
const Vtr::Level& child = refinement.child();
Vtr::VertexInterface vHood(parent, child);
float * weightBuffer = (float *)alloca(2*parent.getMaxValence()*sizeof(float));
for (int vert = 0; vert < parent.getNumVertices(); ++vert) {
Vtr::Index cVert = refinement.getVertexChildVertex(vert);
if (!Vtr::IndexIsValid(cVert))
continue;
// Declare and compute mask weights for this vertex relative to its parent edge:
Vtr::IndexArray const vEdges = parent.getVertexEdges(vert);
Vtr::IndexArray const vFaces = parent.getVertexFaces(vert);
float vVertWeight,
* vEdgeWeights = weightBuffer,
* vFaceWeights = vEdgeWeights + vEdges.size();
Vtr::MaskInterface vMask(&vVertWeight, vEdgeWeights, vFaceWeights);
vHood.SetIndex(vert, cVert);
Sdc::Crease::Rule pRule = parent.getVertexRule(vert);
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule);
// Apply the weights to the parent vertex, the vertices opposite its incident
// edges, and the child vertices of its incident faces:
U & vdst = dst[cVert];
vdst.Clear();
vdst.AddWithWeight(src[vert], vVertWeight);
vdst.AddVaryingWithWeight(src[vert], 1.0f);
if (vMask.GetNumEdgeWeights() > 0) {
for (int i = 0; i < vEdges.size(); ++i) {
Vtr::IndexArray const eVerts = parent.getEdgeVertices(vEdges[i]);
Vtr::Index pVertOppositeEdge = (eVerts[0] == vert) ? eVerts[1] : eVerts[0];
vdst.AddWithWeight(src[pVertOppositeEdge], vEdgeWeights[i]);
}
}
if (vMask.GetNumFaceWeights() > 0) {
for (int i = 0; i < vFaces.size(); ++i) {
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]);
assert(Vtr::IndexIsValid(cVertOfFace));
vdst.AddWithWeight(dst[cVertOfFace], vFaceWeights[i]);
}
}
}
}
//
// Varying only interpolation
//
template <class T, class U>
inline void
TopologyRefiner::InterpolateVarying(T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
for (int level=1; level<=GetMaxLevel(); ++level) {
InterpolateVarying(level, src, dst);
src = dst;
dst += GetNumVertices(level);
}
}
template <class T, class U>
inline void
TopologyRefiner::InterpolateVarying(int level, T const * src, U * dst) const {
assert(level>0 and level<=(int)_refinements.size());
Vtr::Refinement const & refinement = _refinements[level-1];
varyingInterpolateChildVertsFromFaces(refinement, src, dst);
varyingInterpolateChildVertsFromEdges(refinement, src, dst);
varyingInterpolateChildVertsFromVerts(refinement, src, dst);
}
template <class T, class U>
inline void
TopologyRefiner::varyingInterpolateChildVertsFromFaces(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
const Vtr::Level& parent = refinement.parent();
for (int face = 0; face < parent.getNumFaces(); ++face) {
Vtr::Index cVert = refinement.getFaceChildVertex(face);
if (!Vtr::IndexIsValid(cVert))
continue;
Vtr::IndexArray const fVerts = parent.getFaceVertices(face);
float fVaryingWeight = 1.0f / (float) fVerts.size();
// Apply the weights to the parent face's vertices:
U & vdst = dst[cVert];
vdst.Clear();
for (int i = 0; i < fVerts.size(); ++i) {
vdst.AddVaryingWithWeight(src[fVerts[i]], fVaryingWeight);
}
}
}
template <class T, class U>
inline void
TopologyRefiner::varyingInterpolateChildVertsFromEdges(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
const Vtr::Level& parent = refinement.parent();
for (int edge = 0; edge < parent.getNumEdges(); ++edge) {
Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
if (!Vtr::IndexIsValid(cVert))
continue;
// Declare and compute mask weights for this vertex relative to its parent edge:
Vtr::IndexArray const eVerts = parent.getEdgeVertices(edge);
// Apply the weights to the parent edges's vertices
U & vdst = dst[cVert];
vdst.Clear();
vdst.AddVaryingWithWeight(src[eVerts[0]], 0.5f);
vdst.AddVaryingWithWeight(src[eVerts[1]], 0.5f);
}
}
template <class T, class U>
inline void
TopologyRefiner::varyingInterpolateChildVertsFromVerts(
Vtr::Refinement const & refinement, T const * src, U * dst) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
const Vtr::Level& parent = refinement.parent();
for (int vert = 0; vert < parent.getNumVertices(); ++vert) {
Vtr::Index cVert = refinement.getVertexChildVertex(vert);
if (!Vtr::IndexIsValid(cVert))
continue;
// Apply the weights to the parent vertex
U & vdst = dst[cVert];
vdst.Clear();
vdst.AddVaryingWithWeight(src[vert], 1.0f);
}
}
//
// Face-varying only interpolation
//
template <class T, class U>
inline void
TopologyRefiner::InterpolateFaceVarying(T const * src, U * dst, int channel) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
for (int level=1; level<=GetMaxLevel(); ++level) {
InterpolateFaceVarying(level, src, dst, channel);
src = dst;
dst += _levels[level].getNumFVarValues();
}
}
template <class T, class U>
inline void
TopologyRefiner::InterpolateFaceVarying(int level, T const * src, U * dst, int channel) const {
assert(level>0 and level<=(int)_refinements.size());
Vtr::Refinement const & refinement = _refinements[level-1];
faceVaryingInterpolateChildVertsFromFaces(refinement, src, dst, channel);
faceVaryingInterpolateChildVertsFromEdges(refinement, src, dst, channel);
faceVaryingInterpolateChildVertsFromVerts(refinement, src, dst, channel);
}
template <class T, class U>
inline void
TopologyRefiner::faceVaryingInterpolateChildVertsFromFaces(
Vtr::Refinement const & refinement, T const * src, U * dst, int channel) const {
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
float * fValueWeights = (float *)alloca(parent.getMaxValence()*sizeof(float));
for (int face = 0; face < parent.getNumFaces(); ++face) {
Vtr::Index cVert = refinement.getFaceChildVertex(face);
if (!Vtr::IndexIsValid(cVert))
continue;
// The only difference for face-varying here is that we get the values associated
// with each face-vertex directly from the FVarLevel, rather than using the parent
// face-vertices directly. If any face-vertex has any sibling values, then we may
// get the wrong one using the face-vertex index directly.
// Declare and compute mask weights for this vertex relative to its parent face:
Vtr::IndexArray const fValues = parent.getFVarFaceValues(face, channel);
Vtr::MaskInterface fMask(fValueWeights, 0, 0);
Vtr::FaceInterface fHood(fValues.size());
scheme.ComputeFaceVertexMask(fHood, fMask);
// Apply the weights to the parent face's vertices:
U & vdst = dst[cVert];
vdst.Clear();
for (int i = 0; i < fValues.size(); ++i) {
vdst.AddWithWeight(src[fValues[i]], fValueWeights[i]);
}
}
}
template <class T, class U>
inline void
TopologyRefiner::faceVaryingInterpolateChildVertsFromEdges(
Vtr::Refinement const & refinement, T const * src, U * dst, int channel) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
const Vtr::Level& child = refinement.child();
const Vtr::FVarRefinement& refineFVar = *refinement._fvarChannels[channel];
const Vtr::FVarLevel& parentFVar = *parent._fvarChannels[channel];
const Vtr::FVarLevel& childFVar = *child._fvarChannels[channel];
//
// Allocate and intialize (if linearly interpolated) interpolation weights for
// the edge mask:
//
float eVertWeights[2],
* eFaceWeights = (float *)alloca(parent.getMaxEdgeFaces()*sizeof(float));
Vtr::MaskInterface eMask(eVertWeights, 0, eFaceWeights);
bool isLinearFVar = parentFVar._isLinear;
if (isLinearFVar) {
eMask.SetNumVertexWeights(2);
eMask.SetNumEdgeWeights(0);
eMask.SetNumFaceWeights(0);
eVertWeights[0] = 0.5f;
eVertWeights[1] = 0.5f;
}
Vtr::EdgeInterface eHood(parent);
for (int edge = 0; edge < parent.getNumEdges(); ++edge) {
Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
if (!Vtr::IndexIsValid(cVert))
continue;
bool fvarEdgeVertMatchesVertex = childFVar.vertexTopologyMatches(cVert);
if (fvarEdgeVertMatchesVertex) {
//
// If smoothly interpolated, compute new weights for the edge mask:
//
if (!isLinearFVar) {
eHood.SetIndex(edge);
Sdc::Crease::Rule pRule = (parent.getEdgeSharpness(edge) > 0.0) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH;
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule);
}
// Apply the weights to the parent edges's vertices and (if applicable) to
// the child vertices of its incident faces:
//
// Even though the face-varying topology matches the vertex topology, we need
// to be careful here when getting values corresponding to the two end-vertices.
// While the edge may be continuous, the vertices at their ends may have
// discontinuities elsewhere in their neighborhood (i.e. on the "other side"
// of the end-vertex) and so have sibling values associated with them. In most
// cases the topology for an end-vertex will match and we can use it directly,
// but we must still check and retrieve as needed.
//
// Indices for values corresponding to face-vertices are guaranteed to match,
// so we can use the child-vertex indices directly.
//
// And by "directly", we always use getVertexValue(vertexIndex) to reference
// values in the "src" to account for the possible indirection that may exist at
// level 0 -- where there may be fewer values than vertices and an additional
// indirection is necessary. We can use a vertex index directly for "dst" when
// it matches.
//
Vtr::Index eVertValues[2];
// WORK-IN-PROGRESS -- using this switch for comparative purposes only...
bool assumeMatchingNeighborhood = false;
if (assumeMatchingNeighborhood) {
Vtr::IndexArray eVerts = parent.getEdgeVertices(edge);
eVertValues[0] = eVerts[0];
eVertValues[1] = eVerts[1];
} else {
parentFVar.getEdgeFaceValues(edge, 0, eVertValues);
}
U & vdst = dst[cVert];
vdst.Clear();
vdst.AddWithWeight(src[eVertValues[0]], eVertWeights[0]);
vdst.AddWithWeight(src[eVertValues[1]], eVertWeights[1]);
if (eMask.GetNumFaceWeights() > 0) {
Vtr::IndexArray const eFaces = parent.getEdgeFaces(edge);
for (int i = 0; i < eFaces.size(); ++i) {
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]);
assert(Vtr::IndexIsValid(cVertOfFace));
vdst.AddWithWeight(dst[cVertOfFace], eFaceWeights[i]);
}
}
} else {
//
// Mismatched edge-verts should just be linearly interpolated between the pairs of
// values for each sibling of the child edge-vertex -- the question is: which face
// holds that pair of values for a given sibling?
//
// In the manifold case, the sibling and edge-face indices will correspond. We
// will eventually need to update this to account for > 3 incident faces.
//
for (int i = 0; i < childFVar.getNumVertexValues(cVert); ++i) {
Vtr::Index eVertValues[2];
int eFaceIndex = refineFVar.getChildValueParentSource(cVert, i);
assert(eFaceIndex == i);
parentFVar.getEdgeFaceValues(edge, eFaceIndex, eVertValues);
U & vdst = dst[childFVar.getVertexValue(cVert, i)];
vdst.Clear();
vdst.AddWithWeight(src[eVertValues[0]], 0.5);
vdst.AddWithWeight(src[eVertValues[1]], 0.5);
}
}
}
}
template <class T, class U>
inline void
TopologyRefiner::faceVaryingInterpolateChildVertsFromVerts(
Vtr::Refinement const & refinement, T const * src, U * dst, int channel) const {
assert(_subdivType == Sdc::TYPE_CATMARK);
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
const Vtr::Level& parent = refinement.parent();
const Vtr::Level& child = refinement.child();
const Vtr::FVarRefinement& refineFVar = *refinement._fvarChannels[channel];
const Vtr::FVarLevel& parentFVar = *parent._fvarChannels[channel];
const Vtr::FVarLevel& childFVar = *child._fvarChannels[channel];
bool isLinearFVar = parentFVar._isLinear;
float * weightBuffer = (float *)alloca(2*parent.getMaxValence()*sizeof(float));
Vtr::Index * vEdgeValues = (Vtr::Index *)alloca(parent.getMaxValence()*sizeof(Vtr::Index));
Vtr::VertexInterface vHood(parent, child);
for (int vert = 0; vert < parent.getNumVertices(); ++vert) {
Vtr::Index cVert = refinement.getVertexChildVertex(vert);
if (!Vtr::IndexIsValid(cVert))
continue;
bool fvarVertVertMatchesVertex = childFVar.vertexTopologyMatches(cVert);
if (isLinearFVar && fvarVertVertMatchesVertex) {
Vtr::Index pVertValue = parentFVar.getVertexValue(vert);
Vtr::Index cVertValue = cVert;
U & vdst = dst[cVertValue];
vdst.Clear();
vdst.AddWithWeight(src[pVertValue], 1.0f);
continue;
}
if (fvarVertVertMatchesVertex) {
//
// Declare and compute mask weights for this vertex relative to its parent edge:
//
// (We really need to encapsulate this somewhere else for use here and in the
// general case)
//
Vtr::IndexArray const vEdges = parent.getVertexEdges(vert);
float vVertWeight;
float * vEdgeWeights = weightBuffer;
float * vFaceWeights = vEdgeWeights + vEdges.size();
Vtr::MaskInterface vMask(&vVertWeight, vEdgeWeights, vFaceWeights);
vHood.SetIndex(vert, cVert);
Sdc::Crease::Rule pRule = parent.getVertexRule(vert);
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule);
// Apply the weights to the parent vertex, the vertices opposite its incident
// edges, and the child vertices of its incident faces:
//
// Even though the face-varying topology matches the vertex topology, we need
// to be careful here when getting values corresponding to vertices at the
// ends of edges. While the edge may be continuous, the end vertex may have
// discontinuities elsewhere in their neighborhood (i.e. on the "other side"
// of the end-vertex) and so have sibling values associated with them. In most
// cases the topology for an end-vertex will match and we can use it directly,
// but we must still check and retrieve as needed.
//
// Indices for values corresponding to face-vertices are guaranteed to match,
// so we can use the child-vertex indices directly.
//
// And by "directly", we always use getVertexValue(vertexIndex) to reference
// values in the "src" to account for the possible indirection that may exist at
// level 0 -- where there may be fewer values than vertices and an additional
// indirection is necessary. We can use a vertex index directly for "dst" when
// it matches.
//
Vtr::Index pVertValue = parentFVar.getVertexValue(vert);
Vtr::Index cVertValue = cVert;
U & vdst = dst[cVertValue];
vdst.Clear();
vdst.AddWithWeight(src[pVertValue], vVertWeight);
if (vMask.GetNumEdgeWeights() > 0) {
// WORK-IN-PROGRESS -- using this switch for comparative purposes only...
bool assumeMatchingNeighborhood = false;
if (assumeMatchingNeighborhood) {
for (int i = 0; i < vEdges.size(); ++i) {
Vtr::IndexArray const eVerts = parent.getEdgeVertices(vEdges[i]);
Vtr::Index pVertOppositeEdge = (eVerts[0] == vert) ? eVerts[1] : eVerts[0];
vdst.AddWithWeight(src[pVertOppositeEdge], vEdgeWeights[i]);
}
} else {
parentFVar.getVertexEdgeValues(vert, vEdgeValues);
for (int i = 0; i < vEdges.size(); ++i) {
vdst.AddWithWeight(src[vEdgeValues[i]], vEdgeWeights[i]);
}
}
}
if (vMask.GetNumFaceWeights() > 0) {
Vtr::IndexArray const vFaces = parent.getVertexFaces(vert);
for (int i = 0; i < vFaces.size(); ++i) {
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]);
assert(Vtr::IndexIsValid(cVertOfFace));
vdst.AddWithWeight(dst[cVertOfFace], vFaceWeights[i]);
}
}
} else {
//
// Mismatched vert-verts may be either on corners or creases -- for now we
// are presuming the hard-corner case (and so need to revisit this...)
//
for (int cSibling = 0; cSibling < childFVar.getNumVertexValues(cVert); ++cSibling) {
int pSibling = refineFVar.getChildValueParentSource(cVert, cSibling);
assert(pSibling == cSibling);
Vtr::Index pVertValue = parentFVar.getVertexValue(vert, pSibling);
Vtr::Index cVertValue = childFVar.getVertexValue(cVert, cSibling);
U & vdst = dst[cVertValue];
vdst.Clear();
vdst.AddWithWeight(src[pVertValue], 1.0);
}
}
}
}
template <class T, class U>
inline void
TopologyRefiner::Limit(T const * src, U * dst) const {
//
// Work in progress...
// - does not support tangents yet (unclear how)
// - need to verify that each vertex is "limitable", i.e.:
// - is not semi-sharp, inf-sharp or non-manifold
// - is "complete" wrt its parent (if refinement is sparse)
// - copy (or weight by 1.0) src to dst when not "limitable"
// - currently requires one refinement to get rid of N-sided faces:
// - could limit regular vertices from level 0
//
assert(_subdivType == Sdc::TYPE_CATMARK);
Sdc::Scheme<Sdc::TYPE_CATMARK> scheme(_subdivOptions);
assert(GetMaxLevel() > 0);
Vtr::Level const & level = _levels[GetMaxLevel()];
int maxWeightsPerMask = 1 + 2 * level.getMaxValence();
float * weightBuffer = (float *)alloca(maxWeightsPerMask * sizeof(float));
// This is a bit obscure -- assign both parent and child as last level
Vtr::VertexInterface vHood(level, level);
for (int vert = 0; vert < level.getNumVertices(); ++vert) {
IndexArray const vEdges = level.getVertexEdges(vert);
float * vWeights = weightBuffer,
* eWeights = vWeights + 1,
* fWeights = eWeights + vEdges.size();
Vtr::MaskInterface vMask(vWeights, eWeights, fWeights);
// This is a bit obscure -- child vertex index will be ignored here
vHood.SetIndex(vert, vert);
scheme.ComputeVertexLimitMask(vHood, vMask);
// Apply the weights to the vertex, the vertices opposite its incident
// edges, and the opposite vertices of its incident faces:
U & vdst = dst[vert];
vdst.Clear();
vdst.AddWithWeight(src[vert], vWeights[0]);
if (vMask.GetNumEdgeWeights() > 0) {
for (int i = 0; i < vEdges.size(); ++i) {
IndexArray const eVerts = level.getEdgeVertices(vEdges[i]);
Index vertOppositeEdge = (eVerts[0] == vert) ? eVerts[1] : eVerts[0];
vdst.AddWithWeight(src[vertOppositeEdge], eWeights[i]);
}
}
if (vMask.GetNumFaceWeights() > 0) {
IndexArray const vFaces = level.getVertexFaces(vert);
LocalIndexArray const vInFace = level.getVertexFaceLocalIndices(vert);
for (int i = 0; i < vFaces.size(); ++i) {
LocalIndex vOppInFace = (vInFace[i] + 2) & 3;
Index vertOppositeFace = level.getFaceVertices(vFaces[i])[vOppInFace];
vdst.AddWithWeight(src[vertOppositeFace], fWeights[i]);
}
}
}
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_TOPOLOGY_REFINER_H */