2014-09-05 22:07:46 +00:00
|
|
|
..
|
|
|
|
Copyright 2013 Pixar
|
|
|
|
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
|
|
with the following modification; you may not use this file except in
|
|
|
|
compliance with the Apache License and the following modification to it:
|
|
|
|
Section 6. Trademarks. is deleted and replaced with:
|
|
|
|
|
|
|
|
6. Trademarks. This License does not grant permission to use the trade
|
|
|
|
names, trademarks, service marks, or product names of the Licensor
|
|
|
|
and its affiliates, except as required to comply with Section 4(c) of
|
|
|
|
the License and to reproduce the content of the NOTICE file.
|
|
|
|
|
|
|
|
You may obtain a copy of the Apache License at
|
|
|
|
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
|
|
distributed under the Apache License with the above modification is
|
|
|
|
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
|
|
KIND, either express or implied. See the Apache License for the specific
|
|
|
|
language governing permissions and limitations under the Apache License.
|
|
|
|
|
|
|
|
|
|
|
|
Sdc Overview
|
|
|
|
------------
|
|
|
|
|
|
|
|
.. contents::
|
|
|
|
:local:
|
|
|
|
:backlinks: none
|
|
|
|
|
|
|
|
.. image:: images/api_layers_3_0.png
|
|
|
|
:width: 100px
|
|
|
|
:target: images/api_layers_3_0.png
|
|
|
|
|
|
|
|
Subdivision Core (Sdc)
|
|
|
|
======================
|
|
|
|
|
|
|
|
Sdc is the lowest level layer in OpenSubdiv. Its intent is to separate
|
|
|
|
the core subdivision details from any particular representation of a mesh
|
2015-04-07 02:41:09 +00:00
|
|
|
(it was previously bound to Hbr) to facilitate the generation of consistent
|
|
|
|
results to other mesh representations, both internal and external to OpenSubdiv.
|
2014-09-05 22:07:46 +00:00
|
|
|
|
|
|
|
The functionality can be divided roughly into three sections:
|
|
|
|
|
|
|
|
* types, traits and options for the supported subdivision schemes
|
|
|
|
* computations required to support semi-sharp creasing
|
2015-01-09 03:07:35 +00:00
|
|
|
* computations for mask weights of subdivided vertices for all schemes
|
2014-09-05 22:07:46 +00:00
|
|
|
|
|
|
|
Overall the approach taken was to extract the functionality at as low a
|
|
|
|
level as possible. In some cases they are not far from being simple global
|
|
|
|
functions. The intent was to start at a low level and build any higher
|
|
|
|
level functionality as needed. What exists now is functional for ongoing
|
|
|
|
development and anticipated needs within OpenSubdiv for the near future.
|
|
|
|
|
|
|
|
Its also worth noting that the intent of Sdc is to provide the building
|
|
|
|
blocks for OpenSubdiv and its clients to efficiently process the specific
|
|
|
|
set of subdivision schemes that are supported. It is not intended to be
|
|
|
|
a general framework for defining customized subdivision schemes.
|
|
|
|
|
|
|
|
|
|
|
|
Types, Traits and Options
|
|
|
|
=========================
|
|
|
|
|
2015-01-09 03:07:35 +00:00
|
|
|
The most basic type is the enum *Sdc::SchemeType* that identifies the fixed set of
|
2014-09-05 22:07:46 +00:00
|
|
|
subdivision schemes supported by OpenSubdiv: *Bilinear*, *Catmark* and *Loop*.
|
|
|
|
With this alone, we intend to avoid all dynamic casting issues related to the
|
|
|
|
scheme by simply adding members to the associated subclasses for inspection.
|
2015-01-09 03:07:35 +00:00
|
|
|
|
|
|
|
In addition to the type enum itself, a class defining a fixed set of traits
|
|
|
|
associated with each scheme is provided. While these traits are available as
|
|
|
|
static methods in the interface of a class supporting more functionality for each
|
|
|
|
scheme (to be described shortly), the *SchemeTypeTraits* provide queries of the
|
|
|
|
traits for a variable of type *Sdc::SchemeType* -- enabling parameterization
|
|
|
|
of code by the value of a trait without templates or virtual inheritance (a
|
|
|
|
simple internal table of traits is constructed and trivially indexed).
|
2014-09-05 22:07:46 +00:00
|
|
|
|
|
|
|
The second contribution is the collection of all variations in one place that can
|
|
|
|
be applied to the subdivision schemes, i.e. the boundary interpolation rules,
|
|
|
|
creasing method, edge subdivision choices, etc. The fact that these are all
|
|
|
|
declared in one place alone should help clients see the full set of variations
|
|
|
|
that are possible.
|
|
|
|
|
|
|
|
A simple Options struct (a set of bitfields) aggregates all of these variations
|
|
|
|
into a single object (the equivalent of an integer in this case) that are passed
|
|
|
|
around to other Sdc classes and/or methods and are expected to be used at a higher
|
|
|
|
level both within OpenSubdiv and externally. By aggregating the options and
|
|
|
|
passing them around as a group, it allows us to extend the set easily in future
|
2015-04-07 02:41:09 +00:00
|
|
|
without the need to rewire a lot of interfaces to accommodate the new choice.
|
2014-09-05 22:07:46 +00:00
|
|
|
Clients can enables new choices at the highest level and be assured that they will
|
|
|
|
propagate to the lowest level where they are relevant.
|
|
|
|
|
2015-01-09 03:07:35 +00:00
|
|
|
Unlike other "options" structs used elsewhere to specify variations of a
|
|
|
|
particular method, *Sdc::Options* defines all options that affect the shape of
|
|
|
|
the underlying limit surface of a subdivision mesh. Other operations at higher
|
|
|
|
levels in the library may have options that approximate the shape and so create
|
|
|
|
a slightly different appearance, but *Sdc::Options* is a fundamental part of
|
|
|
|
the definition of the true limit surface.
|
|
|
|
|
2014-09-05 22:07:46 +00:00
|
|
|
|
|
|
|
Creasing support
|
|
|
|
================
|
|
|
|
|
|
|
|
Since the computations involved in the support of semi-sharp creasing are
|
|
|
|
independent of the subdivision scheme, the goal in Sdc was to encapsulate all
|
|
|
|
related creasing functionality in a similarly independent manner. Computations
|
|
|
|
involving sharpness values are also much less dependent on topology -- there
|
|
|
|
are vertices and edges with sharpness values, but knowledge of faces or boundary
|
|
|
|
edges is not required -- so the complexity of topological neighborhoods required
|
|
|
|
for more scheme-specific functionality is arguably not necessary here.
|
|
|
|
|
|
|
|
Creasing computations have been provided as methods defined on a Crease class
|
|
|
|
that is constructed with a set of Options. Its methods typically take sharpness
|
|
|
|
values as inputs and compute one or a corresponding set of new sharpness values
|
|
|
|
as a result. For the "Uniform" creasing method (previously known as *"Normal"*),
|
|
|
|
the computations may be so trivial as to question whether such an interface is
|
|
|
|
worth it, but for "Chaikin" or other schemes in future that are non-trivial, the
|
|
|
|
benefits should be clear. Functionality is divided between both uniform and
|
|
|
|
non-uniform, so clients have some control over avoiding unnecessary overhead,
|
|
|
|
e.g. non-uniform computations typically require neighboring sharpness values
|
|
|
|
around a vertex, while uniform does not.
|
|
|
|
|
|
|
|
Also included as part of the Crease class is the Rule enum -- this indicates if
|
|
|
|
a vertex is Smooth, Crease, Dart or Corner (referred to as the "mask" in Hbr)
|
|
|
|
and is a function of the sharpness values at and around a vertex. Knowing the
|
|
|
|
Rule for a vertex can accelerate mask queries, and the Rule can often be
|
|
|
|
inferred based on the origin of a vertex (e.g. it originated from the middle of
|
|
|
|
a face, was the child of a Smooth vertex, etc.).
|
|
|
|
|
|
|
|
Methods are defined for the Crease class to:
|
|
|
|
|
|
|
|
* subdivide edge and vertex sharpness values
|
|
|
|
* determine the Rule for a vertex based on incident sharpness values
|
|
|
|
* determine the transitional weight between two sets of sharpness values
|
|
|
|
|
|
|
|
Being all low-level and working directly on sharpness values, it is a client's
|
|
|
|
responsibility to coordinate the application of any hierarchical crease edits
|
|
|
|
with their computations.
|
|
|
|
|
|
|
|
Similarly, in keeping with this as a low-level interface, values are passed as
|
|
|
|
primitive arrays. This follows the trend in OpenSubdiv of dealing with data of
|
|
|
|
various kinds (e.g. weights, component indices, now sharpness values, etc.) in
|
|
|
|
small contiguous sets of values. In most internal cases we can refer to a set
|
|
|
|
of values or gather what will typically be a small number of values on the stack
|
|
|
|
for temporary use.
|
|
|
|
|
|
|
|
|
|
|
|
Scheme-specific support
|
|
|
|
=======================
|
|
|
|
|
2015-01-09 03:07:35 +00:00
|
|
|
While the SchemeTypeTraits class provides traits for each subdivision scheme
|
|
|
|
supported by OpenSubdiv (i.e. *Bilinear*, *Catmark* and *Loop*), the Scheme class
|
|
|
|
provides these more directly, along with methods for computing the various sets
|
|
|
|
of weights used to compute new
|
2014-09-05 22:07:46 +00:00
|
|
|
vertices resulting from subdivision. The collection of weights used to compute
|
|
|
|
a single vertex at a new subdivision level is typically referred to as a
|
|
|
|
*"mask"*. The primary purpose of the Scheme class is to provide such masks in a
|
|
|
|
manner both general and efficient.
|
|
|
|
|
|
|
|
Each subdivision scheme has its own values for its masks, and each are provided
|
2015-01-09 03:07:35 +00:00
|
|
|
as specializations of the template class *Scheme<SchemeType TYPE>*. The intent is to
|
2014-09-05 22:07:46 +00:00
|
|
|
minimize the amount of code specific to each scheme.
|
|
|
|
|
|
|
|
The computation of mask weights for subdivided vertices is the most significant
|
|
|
|
contribution of Sdc. The use of semi-sharp creasing with each
|
|
|
|
non-linear subdivision scheme complicates what are otherwise simple
|
2015-04-07 02:41:09 +00:00
|
|
|
masks determined solely by the topology, and packaging that functionality to
|
2014-09-05 22:07:46 +00:00
|
|
|
achieve both the generality and efficiency desired has been a challenge.
|
|
|
|
|
|
|
|
Mask queries are defined in the *Scheme* class template, which has
|
|
|
|
specializations for each of the supported subdivision schemes. Mask queries
|
|
|
|
are defined in terms of interfaces for two template parameters: the first
|
|
|
|
defining the topological neighborhood of a vertex, and a second defining a
|
|
|
|
container in which to gather the individual weights:
|
|
|
|
|
|
|
|
.. code:: c++
|
|
|
|
|
|
|
|
template <typename FACE, typename MASK>
|
|
|
|
void ComputeFaceVertexMask(FACE const& faceNeighborhood, MASK& faceVertexMask, ...) const;
|
|
|
|
|
|
|
|
Each mask query is expected to call methods defined for the **FACE**, **EDGE** or
|
|
|
|
**VERTEX** classes to obtain the information they require ; typically these
|
|
|
|
methods are simple queries about the topology and associated sharpness values.
|
|
|
|
Clients are free to use their own mesh representations to gather the requested
|
|
|
|
information as quickly as possible, or to cache some subset as member variables
|
|
|
|
for immediate inline retrieval.
|
|
|
|
|
|
|
|
In general, the set of weights for a subdivided vertex is dependent on the following:
|
|
|
|
|
|
|
|
* the topology around the parent component from which the vertex originates
|
|
|
|
* the type of subdivision *Rule* applicable to the parent component
|
|
|
|
* the type of subdivision *Rule* applicable to the new child vertex
|
|
|
|
* a transitional weight blending the effect between differing parent and child rules
|
|
|
|
|
|
|
|
This seems fairly straight-forward, until we look at some of the dependencies involved:
|
|
|
|
|
|
|
|
* the parent *Rule* requires the sharpness values at and around the parent component
|
|
|
|
* the child *Rule* requires the subdivided sharpness values at and around the new
|
|
|
|
child vertex (though it can sometimes be trivially inferred from the parent)
|
|
|
|
* the transitional weight between differing rules requires all parent and child
|
|
|
|
sharpness values
|
|
|
|
|
|
|
|
Clearly the sharpness values are inspected multiple times and so it pays to have
|
|
|
|
them available for retrieval. Computing them on an as-needed basis may be simple
|
|
|
|
for uniform creasing, but a non-uniform creasing method requires traversing
|
|
|
|
topological neighborhoods, and that in addition to the computation itself can be
|
|
|
|
costly.
|
|
|
|
|
|
|
|
The point here is that it is potentially unreasonable to expect to evaluate the
|
|
|
|
mask weights completely independent of any other consideration. Expecting and
|
|
|
|
encouraging the client to have subdivided sharpness values first, for use in more
|
|
|
|
than one place, is therefore recommended.
|
|
|
|
|
|
|
|
The complexity of the general case above is also unnecessary for most vertices.
|
|
|
|
Any client using Sdc typically has more information about the nature of the vertex
|
|
|
|
being subdivided and much of this can be avoided -- particularly for the smooth
|
|
|
|
interior case that often dominates. More on that in the details of the Scheme classes.
|
|
|
|
|
|
|
|
Given that most of the complexity has been moved into the template parameters for
|
|
|
|
the mask queries, the Scheme class remains fairly simple. Like the Crease class,
|
|
|
|
it is instantiated with a set of Options to avoid them cluttering the interface.
|
2015-01-09 03:07:35 +00:00
|
|
|
It is currently little more than a few methods for the limit and refinement masks
|
|
|
|
for each vertex type, plus the few fixed traits of the scheme as static methods.
|
2014-09-05 22:07:46 +00:00
|
|
|
|
|
|
|
The mask queries have been written in a way that greatly simplifies the
|
|
|
|
specializations required for each scheme. The generic implementation for both
|
|
|
|
the edge-vertex and vertex-vertex masks take care of all of the creasing logic,
|
|
|
|
requiring only a small set of specific masks to be assigned for each Scheme:
|
|
|
|
smooth and crease masks for an edge-vertex, and smooth, crease and corner masks
|
|
|
|
for a vertex-vertex. Other than the *Bilinear* case, which will specialize the
|
|
|
|
mask queries to trivialize them for linear interpolation, the specializations
|
|
|
|
for each *Scheme* should only require defining this set of masks -- and with
|
|
|
|
two of them common (edge-vertex crease and vertex-vertex corner) the Catmark
|
|
|
|
scheme only needs to define three.
|
|
|
|
|
|
|
|
|
|
|
|
The <FACE>, <EDGE> and <VERTEX> interfaces
|
|
|
|
******************************************
|
|
|
|
|
|
|
|
Mask queries require an interface to a topological neighborhood, currently
|
|
|
|
labeled **FACE**, **EDGE** and **VERTEX**. This naming potentially implies more
|
|
|
|
generality than intended as such classes are only expected to provide the
|
|
|
|
methods required of the mask queries to compute its associated weights. While
|
|
|
|
all methods must be defined, some may rarely be invoked, and the client has
|
|
|
|
considerable flexibility in the implementation of these: they can defer some
|
|
|
|
evaluations lazily until required, or be pro-active and cache information in
|
|
|
|
member variables for immediate access.
|
|
|
|
|
|
|
|
An approach discussed in the past has alluded to iterator classes that clients
|
|
|
|
would write to traverse their meshes. The mask queries would then be parameterized
|
|
|
|
in terms of a more general and generic mesh component that would make use of more
|
|
|
|
general traversal iterators. The advantage here is the iterators are written once,
|
|
|
|
then traversal is left to the query and only what is necessary is gathered. The
|
|
|
|
disadvantages are that clients are forced to write these to do anything, getting
|
|
|
|
them correct and efficient may not be trivial (or possible in some cases), and that
|
|
|
|
the same data (e.g. subdivided sharpness) may be gathered or computed multiple
|
|
|
|
times for different purposes.
|
|
|
|
|
|
|
|
The other extreme was to gather everything possible required at once, but that is
|
|
|
|
objectionable. The approach taken here provides a reasonable compromise between
|
|
|
|
the two. The mask queries ask for exactly what they want, and the provided classes
|
|
|
|
are expected to deliver it as efficiently as possible. In some cases the client
|
|
|
|
may already be storing it in a more accessible form and general topological
|
|
|
|
iteration can be avoided.
|
|
|
|
|
|
|
|
The information requested of these classes in the three mask queries is as follows:
|
|
|
|
|
|
|
|
For **FACE**:
|
|
|
|
* the number of incident vertices
|
|
|
|
|
|
|
|
For **EDGE**:
|
|
|
|
* the number of incident faces
|
|
|
|
* the sharpness value of the parent edge
|
|
|
|
* the sharpness values of the two child edges
|
|
|
|
* the number of vertices per incident face
|
|
|
|
|
|
|
|
For **VERTEX**:
|
|
|
|
* the number of incident faces
|
|
|
|
* the number of incident edges
|
|
|
|
* the sharpness value of the parent vertex
|
|
|
|
* the sharpness values for each incident parent edge
|
|
|
|
* the sharpness value of the child vertex
|
|
|
|
* the sharpness values for each incident child edge
|
|
|
|
|
|
|
|
The latter should not be surprising given the dependencies noted above. There
|
|
|
|
are also a few more to consider for future use, e.g. whether the **EDGE** or
|
|
|
|
**VERTEX** is manifold or not. In most cases additional information can be
|
|
|
|
provided to the mask queries (i.e. pre-determined Rules) and most of the child
|
|
|
|
sharpness values are not necessary. The most demanding situation is a
|
|
|
|
fractional crease that decays to zero -- in which case all parent and child
|
|
|
|
sharpness values in the neighborhood are required to determine the proper
|
|
|
|
transitional weight.
|
|
|
|
|
|
|
|
|
|
|
|
The <MASK> interface
|
|
|
|
********************
|
|
|
|
|
|
|
|
Methods dealing with the collections of weights defining a mask are typically
|
|
|
|
parameterized by a *MASK* template parameter that contains the weights. The set of
|
|
|
|
mask weights is currently divided into vertex-weights, edge-weights and
|
|
|
|
face-weights -- consistent with previous usage in OpenSubdiv and providing some
|
2015-04-07 02:41:09 +00:00
|
|
|
useful correlation between the full set of weights and topology. The
|
2014-09-05 22:07:46 +00:00
|
|
|
vertex-weights refer to parent vertices incident the parent component from which a
|
|
|
|
vertex originated, the edge-weights the vertices opposite incident edges of the
|
2015-04-07 02:41:09 +00:00
|
|
|
parent, and the face-weights the center of incident parent faces. Note the latter
|
2014-09-05 22:07:46 +00:00
|
|
|
is **NOT** in terms of vertices of the parent but potentially vertices in the child
|
|
|
|
originating from faces of the parent. This has been done historically in
|
|
|
|
OpenSubdiv but is finding less use -- particularly when it comes to providing
|
|
|
|
greater support for the Loop scheme -- and is a point needing attention.
|
|
|
|
|
|
|
|
So the mask queries require the following capabilities:
|
|
|
|
|
|
|
|
* assign the number of vertex, edge and/or face weights
|
|
|
|
* retrieve the number of vertex, edge and/or face weights
|
|
|
|
* assign individual vertex, edge and/or face weights by index
|
|
|
|
* retrieve individual vertex, edge and/or face weights by index
|
|
|
|
|
|
|
|
through a set of methods required of all *MASK* classes. Since the maximum
|
|
|
|
number of weights is typically known based on the topology, usage within Vtr,
|
|
|
|
*Far* or *Hbr* is expected to simply define buffers on the stack or in
|
|
|
|
pre-allocated tables to be partitioned into the three sets of weights on
|
|
|
|
construction of a *MASK* and then populated by the mask queries.
|
|
|
|
|
|
|
|
A potentially useful side-effect of this is that the client can define their
|
|
|
|
weights to be stored in either single or double-precision. With that
|
|
|
|
possibility in mind, care was taken within the mask queries to make use of a
|
|
|
|
declared type in the *MASK* interface (*MASK::Weight*) for intermediate
|
|
|
|
calculations. Having support for double-precision masks in *Sdc* does enable it
|
|
|
|
at higher levels in OpenSubdiv if later desired, and that support is made
|
|
|
|
almost trivial with *MASK* being generic.
|
|
|
|
|
|
|
|
It is important to remember here that these masks are being defined consistent
|
|
|
|
with existing usage within OpenSubdiv: both *Hbr* and the subdivision tables
|
|
|
|
generated by *Far*. As noted above, the "face weights" correspond to the
|
|
|
|
centers of incident faces, i.e. vertices on the same level as the vertex for
|
|
|
|
which the mask is being computed, and not relative to vertices in the parent
|
|
|
|
level as with the other sets of weights. It is true that the weights can be
|
|
|
|
translated into a set in terms solely of parent vertices, but in the general
|
|
|
|
case (i.e. *Catmark* subdivision with non-quads in the base mesh) this requires
|
|
|
|
additional topological association. In general we would need N-3 weights for
|
|
|
|
the N-3 vertices between the two incident edges, where N is the number of
|
|
|
|
vertices of each face (typically 4 even at level 0). Perhaps such a
|
|
|
|
translation method could be provided on the mask class, with an optional
|
|
|
|
indication of the incident face topology for the irregular cases. The *Loop*
|
|
|
|
scheme does not have *"face weights"*, for a vertex-vertex mask, but for an
|
|
|
|
edge-vertex mask it does require weights associated with the faces incident the
|
|
|
|
edge -- either the vertex opposite the edge for each triangle, or its center
|
|
|
|
(which has no other use for Loop).
|