2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Copyright 2013 Pixar
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2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// You may obtain a copy of the Apache License at
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2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2013-07-18 21:19:50 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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2012-08-22 23:22:08 +00:00
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//
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2013-09-26 19:04:57 +00:00
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2012-12-11 01:15:13 +00:00
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTROLLER_H
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#define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTROLLER_H
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2012-08-22 23:22:08 +00:00
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#include "../version.h"
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2013-03-08 01:50:15 +00:00
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#include "../far/dispatcher.h"
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2012-12-11 01:15:13 +00:00
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#include "../osd/glslTransformFeedbackComputeContext.h"
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2012-12-11 01:15:13 +00:00
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2012-12-11 01:15:13 +00:00
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class OsdGLSLTransformFeedbackKernelBundle;
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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/// \brief Compute controller for launching GLSLTransformFeedback transform feedback
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/// subdivision kernels.
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///
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/// OsdGLSLTransformFeedbackComputeController is a compute controller class to launch
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/// GLSLTransformFeedback transfrom feedback subdivision kernels. It requires
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/// OsdGLVertexBufferInterface as arguments of Refine function.
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///
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/// Controller entities execute requests from Context instances that they share
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/// common interfaces with. Controllers are attached to discrete compute devices
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/// and share the devices resources with Context entities.
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///
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class OsdGLSLTransformFeedbackComputeController {
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public:
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typedef OsdGLSLTransformFeedbackComputeContext ComputeContext;
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2012-12-11 01:15:13 +00:00
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/// Constructor.
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OsdGLSLTransformFeedbackComputeController();
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2012-12-11 01:15:13 +00:00
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/// Destructor.
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~OsdGLSLTransformFeedbackComputeController();
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2012-12-11 01:15:13 +00:00
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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/// @param varyingBuffer varying-interpolated data buffer
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///
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void Refine(OsdGLSLTransformFeedbackComputeContext const *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer,
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VARYING_BUFFER *varyingBuffer) {
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2013-06-04 00:06:33 +00:00
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if (batches.empty()) return;
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bind(vertexBuffer, varyingBuffer);
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context->BindTableTextures(_currentKernelBundle);
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FarDispatcher::Refine(this, context, batches, /*maxlevel*/-1);
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context->UnbindTableTextures();
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unbind();
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}
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2013-05-07 20:55:14 +00:00
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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template<class VERTEX_BUFFER>
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void Refine(OsdGLSLTransformFeedbackComputeContext const *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer) {
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Refine(context, batches, vertexBuffer, (VERTEX_BUFFER*)NULL);
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}
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/// Waits until all running subdivision kernels finish.
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void Synchronize();
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protected:
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friend class FarDispatcher;
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void ApplyBilinearFaceVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyBilinearEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyBilinearVertexVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyCatmarkFaceVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyCatmarkEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyCatmarkVertexVerticesKernelB(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyCatmarkVertexVerticesKernelA1(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyCatmarkVertexVerticesKernelA2(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyLoopEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyLoopVertexVerticesKernelB(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyLoopVertexVerticesKernelA1(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyLoopVertexVerticesKernelA2(FarKernelBatch const &batch, ComputeContext const *context) const;
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void ApplyVertexEdits(FarKernelBatch const &batch, ComputeContext const *context) const;
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2012-12-11 01:15:13 +00:00
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OsdGLSLTransformFeedbackKernelBundle * getKernels(int numVertexElements,
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int numVaryingElements);
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void bindTextures();
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void unbindTextures();
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
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_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
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_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
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_vdesc.numVertexElements = vertex ? vertex->GetNumElements() : 0;
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_vdesc.numVaryingElements = varying ? varying->GetNumElements() : 0;
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_currentKernelBundle =
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getKernels(_vdesc.numVertexElements, _vdesc.numVaryingElements);
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bindTextures();
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}
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/// Unbinds any previously bound vertex and varying data buffers.
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void unbind() {
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_currentVertexBuffer = 0;
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_currentVaryingBuffer = 0;
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_currentKernelBundle = NULL;
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unbindTextures();
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}
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private:
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std::vector<OsdGLSLTransformFeedbackKernelBundle *> _kernelRegistry;
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GLuint _vertexTexture, _varyingTexture;
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GLuint _currentVertexBuffer, _currentVaryingBuffer;
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OsdVertexDescriptor _vdesc;
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OsdGLSLTransformFeedbackKernelBundle * _currentKernelBundle;
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2012-12-11 01:15:13 +00:00
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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2012-12-11 01:15:13 +00:00
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} // end namespace OpenSubdiv
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2012-12-11 01:15:13 +00:00
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#endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTROLLER_H
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