OpenSubdiv/examples/mutex/mutex.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
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// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
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#ifndef MUTEX_H
#define MUTEX_H
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#if defined(_WINDOWS)
#include <Windows.h>
class Mutex {
public:
Mutex(int spincount=0) {
if (spincount)
InitializeCriticalSectionAndSpinCount(&_cs, spincount);
else
InitializeCriticalSection(&_cs);
}
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void Lock() {
EnterCriticalSection(&_cs);
}
bool Try() {
return TryEnterCriticalSection(&_cs)!=0;
}
void Unlock() {
LeaveCriticalSection(&_cs);
}
private:
Mutex(Mutex const &);
Mutex & operator=(Mutex const &);
CRITICAL_SECTION _cs;
};
#elif defined(__APPLE__) or defined(__linux)
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#include <pthread.h>
#include <assert.h>
class Mutex {
public:
Mutex(int spincount=0) : _spincount(spincount) {
assert( pthread_mutex_init(&_mutex,NULL) );
}
~Mutex() {
assert( pthread_mutex_destroy(&_mutex)==0 );
}
void Lock() {
if (_spincount) {
int spincount = _spincount;
while (spincount--)
if (pthread_mutex_trylock(&_mutex) == 0)
return;
}
assert( pthread_mutex_lock(&_mutex)==0 );
}
bool Try() {
return (pthread_mutex_trylock(&_mutex) == 0);
}
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void Unlock() {
assert(pthread_mutex_unlock(&_mutex)==0);
}
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private:
Mutex(Mutex const &);
Mutex & operator=(Mutex const &);
pthread_mutex_t _mutex;
const int _spincount;
};
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#endif
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#endif // MUTEX_H