OpenSubdiv/opensubdiv/osd/glPatchTable.h

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//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/opengl.h"
#include "../osd/types.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far{
class PatchTable;
};
namespace Osd {
class GLPatchTable : private NonCopyable<GLPatchTable> {
public:
typedef GLuint VertexBufferBinding;
~GLPatchTable();
static GLPatchTable *Create(Far::PatchTable const *farPatchTable,
void *deviceContext = NULL);
/// Returns the patch arrays for vertex index buffer data
PatchArrayVector const &GetPatchArrays() const {
return _patchArrays;
}
/// Returns the GL index buffer containing the patch control vertices
GLuint GetPatchIndexBuffer() const {
return _patchIndexBuffer;
}
/// Returns the GL index buffer containing the patch parameter
GLuint GetPatchParamBuffer() const {
return _patchParamBuffer;
}
/// Returns the GL texture buffer containing the patch control vertices
GLuint GetPatchIndexTextureBuffer() const {
return _patchIndexTexture;
}
/// Returns the GL texture buffer containing the patch parameter
GLuint GetPatchParamTextureBuffer() const {
return _patchParamTexture;
}
/// Returns the patch arrays for varying index buffer data
PatchArrayVector const &GetVaryingPatchArrays() const {
return _varyingPatchArrays;
}
/// Returns the GL index buffer containing the varying control vertices
GLuint GetVaryingPatchIndexBuffer() const {
return _varyingIndexBuffer;
}
/// Returns the GL texture buffer containing the varying control vertices
GLuint GetVaryingPatchIndexTextureBuffer() const {
return _varyingIndexTexture;
}
/// Returns the number of face-varying channel buffers
int GetNumFVarChannels() const { return (int)_fvarPatchArrays.size(); }
/// Returns the patch arrays for face-varying index buffer data
PatchArrayVector const &GetFVarPatchArrays(int fvarChannel = 0) const {
return _fvarPatchArrays[fvarChannel];
}
/// Returns the GL index buffer containing face-varying control vertices
GLuint GetFVarPatchIndexBuffer(int fvarChannel = 0) const {
return _fvarIndexBuffers[fvarChannel];
}
/// Returns the GL texture buffer containing face-varying control vertices
GLuint GetFVarPatchIndexTextureBuffer(int fvarChannel = 0) const {
return _fvarIndexTextures[fvarChannel];
}
/// Returns the GL index buffer containing face-varying patch params
GLuint GetFVarPatchParamBuffer(int fvarChannel = 0) const {
return _fvarParamBuffers[fvarChannel];
}
/// Returns the GL texture buffer containing face-varying patch params
GLuint GetFVarPatchParamTextureBuffer(int fvarChannel = 0) const {
return _fvarParamTextures[fvarChannel];
}
protected:
GLPatchTable();
// allocate buffers from patchTable
bool allocate(Far::PatchTable const *farPatchTable);
PatchArrayVector _patchArrays;
GLuint _patchIndexBuffer;
GLuint _patchParamBuffer;
GLuint _patchIndexTexture;
GLuint _patchParamTexture;
PatchArrayVector _varyingPatchArrays;
GLuint _varyingIndexBuffer;
GLuint _varyingIndexTexture;
std::vector<PatchArrayVector> _fvarPatchArrays;
std::vector<GLuint> _fvarIndexBuffers;
std::vector<GLuint> _fvarIndexTextures;
std::vector<GLuint> _fvarParamBuffers;
std::vector<GLuint> _fvarParamTextures;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H