2015-05-20 21:36:57 +00:00
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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#include "../version.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/opengl.h"
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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#include "../osd/types.h"
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2015-05-20 21:36:57 +00:00
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2016-09-29 16:56:15 +00:00
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#include <vector>
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2015-05-20 21:36:57 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far{
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2015-05-22 18:50:01 +00:00
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class PatchTable;
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2015-05-20 21:36:57 +00:00
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};
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namespace Osd {
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class GLPatchTable : private NonCopyable<GLPatchTable> {
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public:
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typedef GLuint VertexBufferBinding;
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~GLPatchTable();
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2015-05-22 18:50:01 +00:00
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static GLPatchTable *Create(Far::PatchTable const *farPatchTable,
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2015-05-20 21:36:57 +00:00
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void *deviceContext = NULL);
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2016-10-15 02:50:21 +00:00
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/// Returns the patch arrays for vertex index buffer data
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2015-05-20 21:36:57 +00:00
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PatchArrayVector const &GetPatchArrays() const {
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return _patchArrays;
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}
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/// Returns the GL index buffer containing the patch control vertices
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GLuint GetPatchIndexBuffer() const {
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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return _patchIndexBuffer;
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}
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/// Returns the GL index buffer containing the patch parameter
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GLuint GetPatchParamBuffer() const {
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return _patchParamBuffer;
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}
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/// Returns the GL texture buffer containing the patch control vertices
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GLuint GetPatchIndexTextureBuffer() const {
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return _patchIndexTexture;
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2015-05-20 21:36:57 +00:00
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}
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/// Returns the GL texture buffer containing the patch parameter
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GLuint GetPatchParamTextureBuffer() const {
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return _patchParamTexture;
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}
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2016-10-15 02:50:21 +00:00
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/// Returns the patch arrays for varying index buffer data
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2016-09-29 16:56:15 +00:00
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PatchArrayVector const &GetVaryingPatchArrays() const {
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return _varyingPatchArrays;
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}
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/// Returns the GL index buffer containing the varying control vertices
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GLuint GetVaryingPatchIndexBuffer() const {
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return _varyingIndexBuffer;
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}
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/// Returns the GL texture buffer containing the varying control vertices
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GLuint GetVaryingPatchIndexTextureBuffer() const {
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return _varyingIndexTexture;
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}
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2016-10-15 02:50:21 +00:00
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/// Returns the number of face-varying channel buffers
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int GetNumFVarChannels() const { return (int)_fvarPatchArrays.size(); }
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/// Returns the patch arrays for face-varying index buffer data
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PatchArrayVector const &GetFVarPatchArrays(int fvarChannel = 0) const {
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return _fvarPatchArrays[fvarChannel];
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}
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2016-10-15 02:50:21 +00:00
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/// Returns the GL index buffer containing face-varying control vertices
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GLuint GetFVarPatchIndexBuffer(int fvarChannel = 0) const {
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return _fvarIndexBuffers[fvarChannel];
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}
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2016-10-15 02:50:21 +00:00
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/// Returns the GL texture buffer containing face-varying control vertices
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GLuint GetFVarPatchIndexTextureBuffer(int fvarChannel = 0) const {
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return _fvarIndexTextures[fvarChannel];
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}
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2016-10-15 02:50:21 +00:00
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/// Returns the GL index buffer containing face-varying patch params
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GLuint GetFVarPatchParamBuffer(int fvarChannel = 0) const {
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return _fvarParamBuffers[fvarChannel];
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}
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/// Returns the GL texture buffer containing face-varying patch params
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2016-09-29 16:56:15 +00:00
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GLuint GetFVarPatchParamTextureBuffer(int fvarChannel = 0) const {
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return _fvarParamTextures[fvarChannel];
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}
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2015-05-20 21:36:57 +00:00
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protected:
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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GLPatchTable();
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2015-05-22 18:50:01 +00:00
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// allocate buffers from patchTable
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bool allocate(Far::PatchTable const *farPatchTable);
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2015-05-20 21:36:57 +00:00
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PatchArrayVector _patchArrays;
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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GLuint _patchIndexBuffer;
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GLuint _patchParamBuffer;
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GLuint _patchIndexTexture;
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2015-05-20 21:36:57 +00:00
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GLuint _patchParamTexture;
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2016-09-29 16:56:15 +00:00
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PatchArrayVector _varyingPatchArrays;
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GLuint _varyingIndexBuffer;
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GLuint _varyingIndexTexture;
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std::vector<PatchArrayVector> _fvarPatchArrays;
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std::vector<GLuint> _fvarIndexBuffers;
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std::vector<GLuint> _fvarIndexTextures;
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std::vector<GLuint> _fvarParamBuffers;
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std::vector<GLuint> _fvarParamTextures;
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2015-05-20 21:36:57 +00:00
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
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