OpenSubdiv/opensubdiv/osd/cpuKernel.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
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//
#ifndef OSD_CPU_KERNEL_H
#define OSD_CPU_KERNEL_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
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struct VertexDescriptor {
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VertexDescriptor(int numVertexElem, int numVaryingElem)
: numVertexElements(numVertexElem), numVaryingElements(numVaryingElem) { }
void Clear(float *vertex, float *varying, int index) const {
if (vertex) {
for (int i = 0; i < numVertexElements; ++i)
vertex[index*numVertexElements+i] = 0.0f;
}
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if (varying) {
for (int i = 0; i < numVaryingElements; ++i)
varying[index*numVaryingElements+i] = 0.0f;
}
}
void AddWithWeight(float *vertex, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVertexElements;
int s = srcIndex * numVertexElements;
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for (int i = 0; i < numVertexElements; ++i)
vertex[d++] += vertex[s++] * weight;
}
void AddVaryingWithWeight(float *varying, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVaryingElements;
int s = srcIndex * numVaryingElements;
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for (int i = 0; i < numVaryingElements; ++i)
varying[d++] += varying[s++] * weight;
}
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int numVertexElements;
int numVaryingElements;
};
extern "C" {
void computeFace(const VertexDescriptor *vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int offset, int start, int end);
void computeEdge(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *E_IT, const float *E_W, int offset, int start, int end);
void computeVertexA(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const float *V_W, int offset, int start, int end, int pass);
void computeVertexB(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end);
void computeLoopVertexB(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int offset, int start, int end);
void computeBilinearEdge(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *E_IT, int offset, int start, int end);
void computeBilinearVertex(const VertexDescriptor *vdesc, float *vertex, float * varying, const int *V_ITa, int offset, int start, int end);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_KERNEL_H */