OpenSubdiv/examples/paintTest/CMakeLists.txt

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#
# Copyright 2013 Pixar
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#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
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#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
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#
# You may obtain a copy of the Apache License at
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#
# http://www.apache.org/licenses/LICENSE-2.0
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#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
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#
# *** paintTest ***
set(SHADER_FILES
shader.glsl
paintShader.glsl
)
set(PLATFORM_LIBRARIES
${OSD_LINK_TARGET}
${OPENGL_LIBRARY}
${GLEW_LIBRARY}
${GLFW_LIBRARIES}
)
include_directories(
${PROJECT_SOURCE_DIR}/opensubdiv
${PROJECT_SOURCE_DIR}/regression
${GLEW_INCLUDE_DIR}
${GLFW_INCLUDE_DIR}
)
#-------------------------------------------------------------------------------
# Shader Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# shader source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(shader_file ${SHADER_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
)
endforeach()
_add_glfw_executable(paintTest
main.cpp
../common/font_image.cpp
../common/hud.cpp
../common/gl_hud.cpp
${SHADER_FILES}
${INC_FILES}
)
target_link_libraries(paintTest
${PLATFORM_LIBRARIES}
)
install(TARGETS paintTest DESTINATION ${CMAKE_BINDIR_BASE})