2013-03-12 16:54:12 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# Copyright 2013 Pixar
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2013-03-12 16:54:12 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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2013-03-12 16:54:12 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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2013-03-12 16:54:12 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# You may obtain a copy of the Apache License at
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2013-03-12 16:54:12 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# http://www.apache.org/licenses/LICENSE-2.0
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2013-07-18 21:19:50 +00:00
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#
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2013-09-26 19:04:57 +00:00
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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2013-03-12 16:54:12 +00:00
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#
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# *** paintTest ***
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set(SHADER_FILES
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shader.glsl
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paintShader.glsl
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)
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLEW_LIBRARY}
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${GLFW_LIBRARIES}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${PROJECT_SOURCE_DIR}/regression
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${GLEW_INCLUDE_DIR}
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${GLFW_INCLUDE_DIR}
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)
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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_add_glfw_executable(paintTest
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main.cpp
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../common/font_image.cpp
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../common/hud.cpp
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../common/gl_hud.cpp
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${SHADER_FILES}
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${INC_FILES}
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)
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target_link_libraries(paintTest
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${PLATFORM_LIBRARIES}
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)
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2013-04-23 02:35:41 +00:00
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install(TARGETS paintTest DESTINATION ${CMAKE_BINDIR_BASE})
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