OpenSubdiv/examples/python/main.py

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#!/usr/bin/env python
#
# Copyright 2013 Pixar
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#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
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#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
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#
# You may obtain a copy of the Apache License at
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#
# http://www.apache.org/licenses/LICENSE-2.0
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#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
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#
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from PyQt4 import QtGui, QtCore
from window import Window
from renderer import Renderer
import sys
import numpy as np
import osd
def main():
app = QtGui.QApplication(sys.argv)
renderer = Renderer()
win = Window(renderer)
win.raise_()
verts = [ 0.0, -1.414214, 1.0, # 0
1.414214, 0.0, 1.0, # 1
-1.414214, 0.0, 1.0, # 2
0.0, 1.414214, 1.0, # 3
-1.414214, 0.0, -1.0, # 4
0.0, 1.414214, -1.0, # 5
0.0, -1.414214, -1.0, # 6
1.414214, 0.0, -1.0 ] # 7
verts = np.array(verts, np.float32).reshape((-1, 3))
faces = [ (0,1,3,2), # 0
(2,3,5,4), # 1
(4,5,7,6), # 2
(6,7,1,0), # 3
(1,7,5,3), # 4
(6,0,2,4) ] # 5
topo = osd.Topology(faces)
topo.boundaryMode = osd.BoundaryMode.EDGE_ONLY
for v in (2, 3, 4, 5):
topo.vertices[v].sharpness = 2.0
for e in xrange(4):
topo.faces[3].edges[e].sharpness = 3
topo.finalize()
subdivider = osd.Subdivider(
topo,
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vertexLayout = 'f4, f4, f4',
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indexType = np.uint32,
levels = 4)
subdivider.setCoarseVertices(verts)
subdivider.refine()
inds = subdivider.getRefinedQuads()
renderer.updateIndicesVbo(inds)
def animateVerts():
from time import time
import math
t = 4 * time()
t = 0
t = 0.5 + 0.5 * math.sin(t)
t = 0.25 + t * 0.75
a = np.array([ 0.0, -1.414214, 1.0])
b = np.array([ 1.414214, 0.0, 1.0])
c = np.array([ 0.0, -1.414214, -1.0])
d = np.array([1.414214, 0.0, -1.0 ])
center = (a + b + c + d) / 4
center = np.multiply(center, 1-t)
verts[0] = center + np.multiply(a, t)
verts[1] = center + np.multiply(b, t)
verts[6] = center + np.multiply(c, t)
verts[7] = center + np.multiply(d, t)
def updateAnimation():
animateVerts()
subdivider.setCoarseVertices(verts)
subdivider.refine()
pts = subdivider.getRefinedVertices()
renderer.updatePointsVbo(pts)
updateAnimation()
renderer.drawHook = updateAnimation
retcode = app.exec_()
sys.exit(retcode)
if __name__ == '__main__':
main()