OpenSubdiv/examples/common/glUtils.cpp

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//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include <sstream>
#include <string>
#include "glUtils.h"
#include <GLFW/glfw3.h>
namespace GLUtils {
// Note that glewIsSupported is required here for Core profile, glewGetExtension
// and GLEW_extension_name will not work on all drivers.
#ifdef OSD_USES_GLEW
#define IS_SUPPORTED(x) \
(glewIsSupported(x) == GL_TRUE)
#endif
void
SetMinimumGLVersion() {
#define glfwOpenWindowHint glfwWindowHint
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
#ifdef CORE_PROFILE
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
#if defined(__APPLE__)
// Here 3.2 is the minimum GL version supported, GLFW will allocate a
// higher version if possible. This works on OS X, but instead limits
// the version to 3.2 on Linux. On Linux & Windows, specifying no
// version hint should use the highest version available.
//
// http://www.glfw.org/faq.html#how-do-i-create-an-opengl-30-context
// http://www.glfw.org/faq.html#what-versions-of-opengl-are-supported-by-glfw
//
int major = 3,
minor = 2;
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, major);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
}
void
PrintGLVersion() {
std::cout << glGetString(GL_VENDOR) << "\n";
std::cout << glGetString(GL_RENDERER) << "\n";
std::cout << glGetString(GL_VERSION) << "\n";
int i;
std::cout << "Init OpenGL ";
glGetIntegerv(GL_MAJOR_VERSION, &i);
std::cout << i << ".";
glGetIntegerv(GL_MINOR_VERSION, &i);
std::cout << i << "\n";
}
void
CheckGLErrors(std::string const & where) {
GLuint err;
while ((err = glGetError()) != GL_NO_ERROR) {
std::cerr << "GL error: "
<< (where.empty() ? "" : where + " ")
<< err << "\n";
}
}
GLuint
CompileShader(GLenum shaderType, const char *source) {
GLuint shader = glCreateShader(shaderType);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE) {
GLchar emsg[40960];
glGetShaderInfoLog(shader, sizeof(emsg), 0, emsg);
fprintf(stderr, "Error compiling GLSL shader: %s\n", emsg);
return 0;
}
return shader;
}
bool
SupportsAdaptiveTessellation() {
#ifdef OSD_USES_GLEW
return IS_SUPPORTED("GL_ARB_tessellation_shader");
#else
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
return true;
#else
return false;
#endif
#endif
}
void GetMajorMinorVersion(int *major, int *minor){
const GLubyte *ver = glGetString(GL_SHADING_LANGUAGE_VERSION);
if (!ver){
*major = -1;
*minor = -1;
}
else{
std::stringstream ss;
ss << std::string(ver, ver + 1) << " " << std::string(ver + 2, ver + 3);
ss >> *major;
ss >> *minor;
}
}
std::string
GetShaderVersion(){
std::string shader_version;
int major, minor;
GetMajorMinorVersion(&major, &minor);
int version_number = major * 10 + minor;
switch (version_number){
case 20:
shader_version = "110";
break;
case 21:
shader_version = "120";
break;
case 30:
shader_version = "130";
break;
case 31:
shader_version = "140";
break;
case 32:
shader_version = "150";
break;
default:
std::stringstream ss;
ss << version_number;
shader_version = ss.str() + "0";
break;
}
return shader_version;
}
/* Generates the version defintion needed by the glsl shaders based on the
* opengl string
*/
std::string GetShaderVersionInclude(){
return "#version " + GetShaderVersion() + "\n";
}
bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1(){
#if defined(OSD_USES_GLEW)
return IS_SUPPORTED("GL_ARB_separate_shader_objects") ||
(GLEW_VERSION_4_1 && IS_SUPPORTED("GL_ARB_tessellation_shader"));
#else
#if defined(GL_ARB_separate_shader_objects) || defined(GL_VERSION_4_1)
return true;
#else
return false;
#endif
#endif
}
bool GL_ARBComputeShaderOrGL_VERSION_4_3() {
#if defined(OSD_USES_GLEW)
return IS_SUPPORTED("GL_ARB_compute_shader") ||
(GLEW_VERSION_4_3);
#else
#if defined(GL_ARB_compute_shader) || defined(GL_VERSION_4_3)
return true;
#else
return false;
#endif
#endif
}
#undef IS_SUPPORTED
} // namesapce GLUtils