2013-10-26 06:24:23 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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2013-10-29 00:36:04 +00:00
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#if defined( _WIN32)
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#include <windows.h>
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#endif
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2013-10-26 06:24:23 +00:00
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#include <osd/cpuComputeContext.h>
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#include <osd/cpuComputeController.h>
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#include <osd/cpuEvalLimitContext.h>
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#include <osd/cpuEvalLimitController.h>
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#include <osd/cpuVertexBuffer.h>
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#include <osd/error.h>
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#include <osd/mesh.h>
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#include <osd/vertex.h>
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#include <osdutil/mesh.h>
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#include <osdutil/refiner.h>
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#include "../common/stopwatch.h"
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#include <cfloat>
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#include <vector>
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#include <fstream>
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#include <sstream>
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2013-10-29 00:36:04 +00:00
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#include <cstdlib>
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2013-10-26 06:24:23 +00:00
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <omp.h>
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#endif
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using namespace OpenSubdiv;
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//------------------------------------------------------------------------------
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typedef HbrMesh<OsdVertex> OsdHbrMesh;
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typedef HbrVertex<OsdVertex> OsdHbrVertex;
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typedef HbrFace<OsdVertex> OsdHbrFace;
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typedef HbrHalfedge<OsdVertex> OsdHbrHalfedge;
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typedef FarMesh<OsdVertex> OsdFarMesh;
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typedef FarMeshFactory<OsdVertex> OsdFarMeshFactory;
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typedef FarSubdivisionTables<OsdVertex> OsdFarMeshSubdivision;
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//------------------------------------------------------------------------------
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static void
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createOsdMesh(int level)
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{
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2013-10-29 00:36:04 +00:00
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float points[] = { 0.000000f, -1.414214f, 1.000000f,
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1.414214f, 0.000000f, 1.000000f,
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-1.414214f, 0.000000f, 1.000000f,
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0.000000f, 1.414214f, 1.000000f,
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-1.414214f, 0.000000f, -1.000000f,
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0.000000f, 1.414214f, -1.000000f,
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0.000000f, -1.414214f, -1.000000f,
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1.414214f, 0.000000f, -1.000000f };
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2013-10-26 06:24:23 +00:00
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int nverts[] = { 4, 4, 4, 4, 4, 4};
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int indices[] = { 0, 1, 3, 2,
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2, 3, 5, 4,
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4, 5, 7, 6,
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6, 7, 1, 0,
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1, 7, 5, 3,
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6, 0, 2, 4};
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// Scheme scheme = kCatmark;
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PxOsdUtilSubdivTopology t;
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t.name = "TestSubdiv";
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for (int i=0; i< (int)(sizeof(nverts)/sizeof(int)); ++i) {
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t.nverts.push_back(nverts[i]);
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}
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for (int i=0; i< (int)(sizeof(indices)/sizeof(int)); ++i) {
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t.indices.push_back(indices[i]);
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}
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t.numVertices = (int)sizeof(points)/(3*sizeof(float));
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t.maxLevels = 8;
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std::string errorMessage;
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PxOsdUtilRefiner refiner;
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// Create refiner, passing "false" to adaptive so we'll get
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// uniform refinement
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if (not refiner.Initialize(t, false, &errorMessage)) {
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std::cout << "Refiner creation failed with " << errorMessage << std::endl;
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return;
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}
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std::vector<int> refinedQuads;
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if (not refiner.GetRefinedQuads(&refinedQuads, &errorMessage)) {
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std::cout << "GetRefinedQuads failed with " << errorMessage << std::endl;
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}
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std::cout << "Quads = " << refinedQuads.size()/4 << std::endl;
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for (int i=0; i<(int)refinedQuads.size(); i+=4) {
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std::cout << "(" << refinedQuads[i] <<
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", " << refinedQuads[i+1] <<
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", " << refinedQuads[i+2] <<
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", " << refinedQuads[i+3] <<
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")\n";
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}
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/*
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// Push the vertex data:
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std::vector<float> pointsVec;
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pointsVec.resize(sizeof(points));
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for (int i=0; i<(int)sizeof(points); ++i) {
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pointsVec[i] = points[i];
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}
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shape->SetCoarsePositions(pointsVec);
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std::vector<float> refinedPositions;
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if (not (shape->Refine(2) and
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shape->GetPositions(&refinedPositions, &errorMessage) and
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shape->GetQuads(&refinedQuads, &errorMessage))) {
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std::cout << errorMessage << std::endl;
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} else {
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std::cout << "Hot damn, it worked.\n";
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std::cout << "Positions = " << refinedPositions.size()/3 << std::endl;
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for (int i=0; i<(int)refinedPositions.size(); i+=3) {
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std::cout << "(" << refinedPositions[i] <<
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", " << refinedPositions[i+1] <<
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"," << refinedPositions[i+2] << ")\n";
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}
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if (not shape->WriteRefinedObj("foo.obj", &errorMessage)) {
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std::cout << errorMessage << std::endl;
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}
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}
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*/
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}
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//------------------------------------------------------------------------------
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static void
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callbackError(OpenSubdiv::OsdErrorType err, const char *message)
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{
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printf("OsdError: %d\n", err);
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printf("%s", message);
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}
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//------------------------------------------------------------------------------
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int main(int, char**) {
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OsdSetErrorCallback(callbackError);
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createOsdMesh(1);
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}
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