OpenSubdiv/examples/mayaPtexViewer/OpenSubdivPtexShaderOverride.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// The terms "reproduce," "reproduction," "derivative works," and
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
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// including the license conditions and limitations in section 3,
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// (B) If you bring a patent claim against any contributor over
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// complete copy of this license with your distribution. If you
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#ifndef EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_
#define EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_
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#include <maya/MPxShaderOverride.h>
#include <maya/MCallbackIdArray.h>
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class OpenSubdivPtexShader;
class OsdPtexMeshData;
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class OpenSubdivPtexShaderOverride : public MHWRender::MPxShaderOverride
{
public:
static MHWRender::MPxShaderOverride* creator(const MObject &obj);
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virtual ~OpenSubdivPtexShaderOverride();
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virtual MString initialize(const MInitContext &initContext,
MInitFeedback &initFeedback);
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virtual void updateDG(MObject object);
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virtual void updateDevice();
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virtual void endUpdate();
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virtual bool draw(MHWRender::MDrawContext &context,
const MHWRender::MRenderItemList &renderItemList) const;
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virtual bool rebuildAlways() { return false; }
virtual MHWRender::DrawAPI supportedDrawAPIs() const { return MHWRender::kOpenGL; }
virtual bool isTransparent() { return true; }
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static void attrChangedCB(MNodeMessage::AttributeMessage msg, MPlug& plug, MPlug& otherPlug, void* );
void addTopologyChangedCallbacks( const MDagPath& dagPath, OsdPtexMeshData *data );
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private:
explicit OpenSubdivPtexShaderOverride(const MObject &obj);
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OpenSubdivPtexShader *_shader;
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MCallbackIdArray _callbackIds;
int _level;
};
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#endif // EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_