OpenSubdiv/opensubdiv/far/subdivisionTablesFactory.h

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//
2013-05-20 19:10:47 +00:00
// Copyright (C) Pixar. All rights reserved.
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#ifndef FAR_SUBDIVISION_TABLES_FACTORY_H
#define FAR_SUBDIVISION_TABLES_FACTORY_H
#include "../version.h"
#include "../far/meshFactory.h"
#include "../far/subdivisionTables.h"
#include <cassert>
#include <utility>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class T, class U> class FarBilinearSubdivisionTablesFactory;
template <class T, class U> class FarCatmarkSubdivisionTablesFactory;
template <class T, class U> class FarLoopSubdivisionTablesFactory;
/// \brief A specialized factory for FarSubdivisionTables
///
/// This factory is private to Far and should not be used by client code.
///
template <class T, class U> class FarSubdivisionTablesFactory {
protected:
friend class FarBilinearSubdivisionTablesFactory<T,U>;
friend class FarCatmarkSubdivisionTablesFactory<T,U>;
friend class FarLoopSubdivisionTablesFactory<T,U>;
template <class X, class Y> friend class FarMeshFactory;
// This factory accumulates vertex topology data that will be shared among the
// specialized subdivision scheme factories (Bilinear / Catmark / Loop).
// It also populates the FarMeshFactory vertex remapping vector that ties the
// Hbr vertex indices to the FarVertexEdit tables.
FarSubdivisionTablesFactory( HbrMesh<T> const * mesh, int maxlevel, std::vector<int> & remapTable );
/// Returns the number of coarse vertices found in the mesh
int GetNumCoarseVertices() const {
return (int)(_vertVertsList[0].size());
}
/// Total number of face vertices up to 'level'
int GetNumFaceVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_faceVertsList, level);
}
/// Total number of edge vertices up to 'level'
int GetNumEdgeVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_edgeVertsList, level);
}
/// Total number of vertex vertices up to 'level'
int GetNumVertexVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_vertVertsList, level);
}
/// Valence summation up to 'level'
int GetFaceVertsValenceSum() const { return _faceVertsValenceSum; }
/// Valence summation for face vertices
int GetVertVertsValenceSum() const { return _vertVertsValenceSum; }
// Returns an integer based on the order in which the kernels are applied
static int GetMaskRanking( unsigned char mask0, unsigned char mask1 );
// Per-level counters and offsets for each type of vertex (face,edge,vert)
std::vector<int> _faceVertIdx,
_edgeVertIdx,
_vertVertIdx;
// Mumber of indices required for the face-vert and vertex-vert
// iteration tables at each level
int _faceVertsValenceSum,
_vertVertsValenceSum;
// lists of vertices sorted by type and level
std::vector<std::vector< HbrVertex<T> *> > _faceVertsList,
_edgeVertsList,
_vertVertsList;
private:
// Returns the subdivision level of a vertex
static int getVertexDepth(HbrVertex<T> * v);
template <class Type> static int sumList( std::vector<std::vector<Type> > const & list, int level );
// Sums the number of adjacent vertices required to interpolate a Vert-Vertex
static int sumVertVertexValence(HbrVertex<T> * vertex);
// Compares vertices based on their topological configuration
// (see subdivisionTables::GetMaskRanking for more details)
static bool compareVertices( HbrVertex<T> const *x, HbrVertex<T> const *y );
};
template <class T, class U>
FarSubdivisionTablesFactory<T,U>::FarSubdivisionTablesFactory( HbrMesh<T> const * mesh, int maxlevel, std::vector<int> & remapTable ) :
_faceVertIdx(maxlevel+1,0),
_edgeVertIdx(maxlevel+1,0),
_vertVertIdx(maxlevel+1,0),
_faceVertsValenceSum(0),
_vertVertsValenceSum(0),
_faceVertsList(maxlevel+1),
_edgeVertsList(maxlevel+1),
_vertVertsList(maxlevel+1)
{
assert( mesh );
int numVertices = mesh->GetNumVertices();
std::vector<int> faceCounts(maxlevel+1,0),
edgeCounts(maxlevel+1,0),
vertCounts(maxlevel+1,0);
// First pass (vertices) : count the vertices of each type for each depth
// up to maxlevel (values are dependent on topology).
int maxvertid=-1;
for (int i=0; i<numVertices; ++i) {
HbrVertex<T> * v = mesh->GetVertex(i);
assert(v);
int depth = getVertexDepth( v );
if (depth>maxlevel)
continue;
if (depth==0 )
vertCounts[depth]++;
if (v->GetID()>maxvertid)
maxvertid = v->GetID();
if (v->GetParentFace()) {
faceCounts[depth]++;
_faceVertsValenceSum += v->GetParentFace()->GetNumVertices();
} else if (v->GetParentEdge())
edgeCounts[depth]++;
else if (v->GetParentVertex()) {
vertCounts[depth]++;
_vertVertsValenceSum+=sumVertVertexValence(v);
}
}
// Per-level offset to the first vertex of each type in the global vertex map
_vertVertsList[0].reserve( vertCounts[0] );
for (int l=1; l<(maxlevel+1); ++l) {
_faceVertIdx[l]= _vertVertIdx[l-1]+vertCounts[l-1];
_edgeVertIdx[l]= _faceVertIdx[l]+faceCounts[l];
_vertVertIdx[l]= _edgeVertIdx[l]+edgeCounts[l];
_faceVertsList[l].reserve( faceCounts[l] );
_edgeVertsList[l].reserve( edgeCounts[l] );
_vertVertsList[l].reserve( vertCounts[l] );
}
// reset counters
faceCounts.assign(maxlevel+1,0);
edgeCounts.assign(maxlevel+1,0);
remapTable.resize( maxvertid+1, -1);
// Second pass (vertices) : calculate the starting indices of the sub-tables
// (face, edge, verts...) and populate the remapping table.
for (int i=0; i<numVertices; ++i) {
HbrVertex<T> * v = mesh->GetVertex(i);
assert(v);
int depth = getVertexDepth( v );
if (depth>maxlevel)
continue;
assert( remapTable[ v->GetID() ] == -1 );
if (depth==0) {
_vertVertsList[ depth ].push_back( v );
remapTable[ v->GetID() ] = v->GetID();
} else if (v->GetParentFace()) {
remapTable[ v->GetID() ]=_faceVertIdx[depth]+faceCounts[depth]++;
_faceVertsList[ depth ].push_back( v );
} else if (v->GetParentEdge()) {
remapTable[ v->GetID() ]=_edgeVertIdx[depth]+edgeCounts[depth]++;
_edgeVertsList[ depth ].push_back( v );
} else if (v->GetParentVertex()) {
// vertices need to be sorted separately based on compute kernel :
// the remapping step is done just after this
_vertVertsList[ depth ].push_back( v );
}
}
// Sort the the vertices that are the child of a vertex based on their weight
// mask. The masks combinations are ordered so as to minimize the compute
// kernel switching.(see subdivisionTables::GetMaskRanking for more details)
for (size_t i=1; i<_vertVertsList.size(); ++i)
std::sort( _vertVertsList[i].begin(), _vertVertsList[i].end(), compareVertices );
// These vertices still need a remapped index
for (int l=1; l<(maxlevel+1); ++l)
for (size_t i=0; i<_vertVertsList[l].size(); ++i)
remapTable[ _vertVertsList[l][i]->GetID() ]=_vertVertIdx[l]+(int)i;
}
template <class T, class U> int
FarSubdivisionTablesFactory<T,U>::getVertexDepth(HbrVertex<T> * v) {
if (v->IsConnected()) {
return v->GetFace()->GetDepth();
} else {
// Un-connected vertices do not have a face pointer, so we have to seek
// the parent. Note : subdivision tables can only work with face-vertices,
// so we assert out of the other types.
HbrFace<T> * parent = v->GetParentFace();
assert(parent);
return parent->GetDepth()+1;
}
}
template <class T, class U>
template <class Type> int
FarSubdivisionTablesFactory<T,U>::sumList( std::vector<std::vector<Type> > const & list, int level) {
level = std::min(level, (int)list.size()-1);
int total = 0;
for (int i=0; i<=level; ++i)
total += (int)list[i].size();
return total;
}
// The ranking matrix defines the order of execution for the various combinations
// of Corner, Crease, Dart and Smooth topological configurations. This matrix is
// somewhat arbitrary as it is possible to perform some permutations in the
// ordering without adverse effects, but it does try to minimize kernel switching
// during the exececution of Apply(). This table is identical for both the Loop
// and Catmull-Clark schemes.
//
// The matrix is derived from this table :
// Rules +----+----+----+----+----+----+----+----+----+----+
// Pass 0 | Dt | Sm | Sm | Dt | Sm | Dt | Sm | Cr | Co | Cr |
// Pass 1 | | | | Co | Co | Cr | Cr | Co | | |
// Kernel +----+----+----+----+----+----+----+----+----+----+
// Pass 0 | B | B | B | B | B | B | B | A | A | A |
// Pass 1 | | | | A | A | A | A | A | | |
// +----+----+----+----+----+----+----+----+----+----+
// Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
// +----+----+----+----+----+----+----+----+----+----+
// with :
// - A : compute kernel applying k_Crease / k_Corner rules
// - B : compute kernel applying k_Smooth / k_Dart rules
template <class T, class U> int
FarSubdivisionTablesFactory<T,U>::GetMaskRanking( unsigned char mask0, unsigned char mask1 ) {
static short masks[4][4] = { { 0, 1, 6, 4 },
{ 0xFF, 2, 5, 3 },
{ 0xFF, 0xFF, 9, 7 },
{ 0xFF, 0xFF, 0xFF, 8 } };
return masks[mask0][mask1];
}
// Sums the number of adjacent vertices required to interpolate a Vert-Vertex
template <class T, class U> int
FarSubdivisionTablesFactory<T,U>::sumVertVertexValence(HbrVertex<T> * vertex) {
int masks[2], npasses=1, result=0;
HbrVertex<T> * pv = vertex->GetParentVertex();
assert(pv);
masks[0] = pv->GetMask(false);
masks[1] = pv->GetMask(true);
if (masks[0] != masks[1]and (
not (masks[0]==HbrVertex<T>::k_Smooth and
masks[1]==HbrVertex<T>::k_Dart)))
npasses = 2;
int valence = pv->GetValence();
for (int i=0; i<npasses; ++i)
switch (masks[i]) {
case HbrVertex<T>::k_Smooth:
case HbrVertex<T>::k_Dart: result+=valence; break;
default: break;
}
return result;
}
// Compare the weight masks of 2 vertices using the following ordering table.
//
// Assuming 2 computer kernels :
// - A handles the k_Crease and K_Corner rules
// - B handles the K_Smooth and K_Dart rules
// The vertices should be sorted so as to minimize the number execution calls of
// these kernels to match the 2 pass interpolation scheme used in Hbr.
template <class T, class U> bool
FarSubdivisionTablesFactory<T,U>::compareVertices( HbrVertex<T> const * x, HbrVertex<T> const * y ) {
// Masks of the parent vertex decide for the current vertex.
HbrVertex<T> * px=x->GetParentVertex(),
* py=y->GetParentVertex();
assert( (GetMaskRanking(px->GetMask(false), px->GetMask(true) )!=0xFF) and
(GetMaskRanking(py->GetMask(false), py->GetMask(true) )!=0xFF) );
return GetMaskRanking(px->GetMask(false), px->GetMask(true) ) <
GetMaskRanking(py->GetMask(false), py->GetMask(true) );
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_SUBDIVISION_TABLES_H */