2013-06-05 17:55:24 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Copyright 2013 Pixar
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2013-06-05 17:55:24 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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2013-06-05 17:55:24 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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2013-06-05 17:55:24 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// You may obtain a copy of the Apache License at
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2013-06-05 17:55:24 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2013-08-14 16:46:53 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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2013-06-05 17:55:24 +00:00
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//
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#include "../osd/cpuKernel.h"
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#include "../osd/tbbKernel.h"
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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#include "../osd/types.h"
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2015-05-29 16:21:14 +00:00
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#include "../osd/bufferDescriptor.h"
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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#include "../far/patchBasis.h"
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2013-06-05 17:55:24 +00:00
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2014-09-05 22:07:46 +00:00
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#include <cassert>
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#include <cstdlib>
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2013-06-05 17:55:24 +00:00
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#include <tbb/parallel_for.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2014-09-05 22:07:46 +00:00
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namespace Osd {
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2013-06-05 17:55:24 +00:00
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#define grain_size 200
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2014-09-05 22:07:46 +00:00
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template <class T> T *
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2015-05-29 16:21:14 +00:00
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elementAtIndex(T * src, int index, BufferDescriptor const &desc) {
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2014-05-09 00:20:54 +00:00
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2014-09-05 22:07:46 +00:00
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return src + index * desc.stride;
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2014-05-09 00:20:54 +00:00
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}
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static inline void
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2015-05-29 16:21:14 +00:00
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clear(float *dst, BufferDescriptor const &desc) {
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2014-05-09 00:20:54 +00:00
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2014-09-05 22:07:46 +00:00
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assert(dst);
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memset(dst, 0, desc.length*sizeof(float));
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2014-05-09 00:20:54 +00:00
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}
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2014-09-05 22:07:46 +00:00
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static inline void
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addWithWeight(float *dst, const float *src, int srcIndex, float weight,
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2015-05-29 16:21:14 +00:00
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BufferDescriptor const &desc) {
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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assert(src and dst);
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src = elementAtIndex(src, srcIndex, desc);
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for (int k = 0; k < desc.length; ++k) {
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dst[k] += src[k] * weight;
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2014-05-30 06:02:19 +00:00
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}
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}
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2014-09-05 22:07:46 +00:00
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static inline void
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copy(float *dst, int dstIndex, const float *src,
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2015-05-29 16:21:14 +00:00
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BufferDescriptor const &desc) {
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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assert(src and dst);
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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dst = elementAtIndex(dst, dstIndex, desc);
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memcpy(dst, src, desc.length*sizeof(float));
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2014-05-30 06:02:19 +00:00
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}
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2013-06-05 17:55:24 +00:00
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2014-09-05 22:07:46 +00:00
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class TBBStencilKernel {
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2013-06-05 17:55:24 +00:00
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2015-05-29 16:21:14 +00:00
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BufferDescriptor _srcDesc;
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BufferDescriptor _dstDesc;
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2014-09-05 22:07:46 +00:00
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float const * _vertexSrc;
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float * _vertexDst;
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2013-06-05 17:55:24 +00:00
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2015-05-19 17:16:56 +00:00
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int const * _sizes;
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2014-09-05 22:07:46 +00:00
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int const * _offsets,
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* _indices;
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float const * _weights;
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2013-06-05 17:55:24 +00:00
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2014-05-27 22:25:54 +00:00
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public:
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2015-05-29 16:21:14 +00:00
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TBBStencilKernel(float const *src, BufferDescriptor srcDesc,
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float *dst, BufferDescriptor dstDesc,
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2015-05-19 17:16:56 +00:00
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int const * sizes, int const * offsets,
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2015-05-07 23:11:00 +00:00
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int const * indices, float const * weights) :
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_srcDesc(srcDesc),
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_dstDesc(dstDesc),
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_vertexSrc(src),
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_vertexDst(dst),
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2014-09-05 22:07:46 +00:00
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_sizes(sizes),
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_offsets(offsets),
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_indices(indices),
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_weights(weights) { }
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TBBStencilKernel(TBBStencilKernel const & other) {
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2015-05-07 23:11:00 +00:00
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_srcDesc = other._srcDesc;
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_dstDesc = other._dstDesc;
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2014-09-05 22:07:46 +00:00
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_sizes = other._sizes;
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_offsets = other._offsets;
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_indices = other._indices;
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_weights = other._weights;
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_vertexSrc = other._vertexSrc;
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_vertexDst = other._vertexDst;
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2014-05-27 22:25:54 +00:00
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}
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2013-08-15 22:24:42 +00:00
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void operator() (tbb::blocked_range<int> const &r) const {
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2014-09-05 22:07:46 +00:00
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#define USE_SIMD
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#ifdef USE_SIMD
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2015-05-07 23:11:00 +00:00
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if (_srcDesc.length==4 and _srcDesc.stride==4 and _dstDesc.stride==4) {
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2014-09-05 22:07:46 +00:00
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// SIMD fast path for aligned primvar data (4 floats)
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int offset = _offsets[r.begin()];
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ComputeStencilKernel<4>(_vertexSrc, _vertexDst,
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_sizes, _indices+offset, _weights+offset, r.begin(), r.end());
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2015-05-07 23:11:00 +00:00
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} else if (_srcDesc.length==8 and _srcDesc.stride==4 and _dstDesc.stride==4) {
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2014-09-05 22:07:46 +00:00
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// SIMD fast path for aligned primvar data (8 floats)
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int offset = _offsets[r.begin()];
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ComputeStencilKernel<8>(_vertexSrc, _vertexDst,
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_sizes, _indices+offset, _weights+offset, r.begin(), r.end());
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} else {
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#else
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{
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2015-05-07 23:11:00 +00:00
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#endif
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2015-05-19 17:16:56 +00:00
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int const * sizes = _sizes;
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2014-09-05 22:07:46 +00:00
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int const * indices = _indices;
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float const * weights = _weights;
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if (r.begin()>0) {
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sizes += r.begin();
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indices += _offsets[r.begin()];
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weights += _offsets[r.begin()];
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2013-08-15 22:24:42 +00:00
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}
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2014-09-05 22:07:46 +00:00
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// Slow path for non-aligned data
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2015-05-07 23:11:00 +00:00
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float * result = (float*)alloca(_srcDesc.length * sizeof(float));
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2013-06-05 17:55:24 +00:00
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2014-09-05 22:07:46 +00:00
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for (int i=r.begin(); i<r.end(); ++i, ++sizes) {
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2013-06-05 17:55:24 +00:00
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2015-05-07 23:11:00 +00:00
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clear(result, _dstDesc);
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2013-06-05 17:55:24 +00:00
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2014-09-05 22:07:46 +00:00
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for (int j=0; j<*sizes; ++j) {
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2015-05-07 23:11:00 +00:00
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addWithWeight(result, _vertexSrc, *indices++, *weights++, _srcDesc);
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2013-06-05 17:55:24 +00:00
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}
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2015-05-07 23:11:00 +00:00
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copy(_vertexDst, i, result, _dstDesc);
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2014-06-10 23:31:44 +00:00
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}
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}
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}
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};
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2014-09-05 22:07:46 +00:00
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void
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2015-05-29 16:21:14 +00:00
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TbbEvalStencils(float const * src, BufferDescriptor const &srcDesc,
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float * dst, BufferDescriptor const &dstDesc,
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2015-05-19 17:16:56 +00:00
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int const * sizes,
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2015-05-09 00:31:26 +00:00
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int const * offsets,
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int const * indices,
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float const * weights,
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int start, int end) {
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2015-05-07 23:11:00 +00:00
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src += srcDesc.offset;
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dst += dstDesc.offset;
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TBBStencilKernel kernel(src, srcDesc, dst, dstDesc,
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sizes, offsets, indices, weights);
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2013-06-05 17:55:24 +00:00
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2013-08-15 22:24:42 +00:00
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tbb::blocked_range<int> range(start, end, grain_size);
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2013-06-05 17:55:24 +00:00
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2013-08-15 22:24:42 +00:00
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tbb::parallel_for(range, kernel);
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2013-06-05 17:55:24 +00:00
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}
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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void
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2015-05-29 16:21:14 +00:00
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TbbEvalStencils(float const * src, BufferDescriptor const &srcDesc,
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float * dst, BufferDescriptor const &dstDesc,
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float * du, BufferDescriptor const &duDesc,
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float * dv, BufferDescriptor const &dvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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int const * sizes,
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int const * offsets,
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int const * indices,
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float const * weights,
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float const * duWeights,
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float const * dvWeights,
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int start, int end) {
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if (src) src += srcDesc.offset;
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if (dst) dst += dstDesc.offset;
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if (du) du += duDesc.offset;
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if (dv) dv += dvDesc.offset;
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// PERFORMANCE: need to combine 3 launches together
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if (dst) {
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TBBStencilKernel kernel(src, srcDesc, dst, dstDesc,
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sizes, offsets, indices, weights);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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if (du) {
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TBBStencilKernel kernel(src, srcDesc, du, duDesc,
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sizes, offsets, indices, duWeights);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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if (dv) {
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TBBStencilKernel kernel(src, srcDesc, dv, dvDesc,
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sizes, offsets, indices, dvWeights);
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tbb::blocked_range<int> range(start, end, grain_size);
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tbb::parallel_for(range, kernel);
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}
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}
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// ---------------------------------------------------------------------------
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template <typename T>
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struct BufferAdapter {
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BufferAdapter(T *p, int length, int stride) :
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_p(p), _length(length), _stride(stride) { }
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void Clear() {
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for (int i = 0; i < _length; ++i) _p[i] = 0;
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}
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void AddWithWeight(T const *src, float w) {
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if (_p) {
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for (int i = 0; i < _length; ++i) {
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_p[i] += src[i] * w;
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}
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}
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}
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const T *operator[] (int index) const {
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return _p + _stride * index;
|
|
|
|
}
|
|
|
|
BufferAdapter<T> & operator ++() {
|
|
|
|
if (_p) {
|
|
|
|
_p += _stride;
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
T *_p;
|
|
|
|
int _length;
|
|
|
|
int _stride;
|
|
|
|
};
|
|
|
|
|
|
|
|
class TbbEvalPatchesKernel {
|
2015-05-29 16:21:14 +00:00
|
|
|
BufferDescriptor _srcDesc;
|
|
|
|
BufferDescriptor _dstDesc;
|
|
|
|
BufferDescriptor _dstDuDesc;
|
|
|
|
BufferDescriptor _dstDvDesc;
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
float const * _src;
|
|
|
|
float * _dst;
|
|
|
|
float * _dstDu;
|
|
|
|
float * _dstDv;
|
|
|
|
int _numPatchCoords;
|
|
|
|
const PatchCoord *_patchCoords;
|
|
|
|
const PatchArray *_patchArrayBuffer;
|
|
|
|
const int *_patchIndexBuffer;
|
|
|
|
const PatchParam *_patchParamBuffer;
|
|
|
|
|
|
|
|
public:
|
2015-05-29 16:21:14 +00:00
|
|
|
TbbEvalPatchesKernel(float const *src, BufferDescriptor srcDesc,
|
|
|
|
float *dst, BufferDescriptor dstDesc,
|
|
|
|
float *dstDu, BufferDescriptor dstDuDesc,
|
|
|
|
float *dstDv, BufferDescriptor dstDvDesc,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
int numPatchCoords,
|
|
|
|
const PatchCoord *patchCoords,
|
|
|
|
const PatchArray *patchArrayBuffer,
|
|
|
|
const int *patchIndexBuffer,
|
|
|
|
const PatchParam *patchParamBuffer) :
|
|
|
|
_srcDesc(srcDesc), _dstDesc(dstDesc),
|
|
|
|
_dstDuDesc(dstDuDesc), _dstDvDesc(dstDvDesc),
|
|
|
|
_src(src), _dst(dst), _dstDu(dstDu), _dstDv(dstDv),
|
|
|
|
_numPatchCoords(numPatchCoords),
|
|
|
|
_patchCoords(patchCoords),
|
|
|
|
_patchArrayBuffer(patchArrayBuffer),
|
|
|
|
_patchIndexBuffer(patchIndexBuffer),
|
|
|
|
_patchParamBuffer(patchParamBuffer) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void operator() (tbb::blocked_range<int> const &r) const {
|
|
|
|
if (_dstDu == NULL && _dstDv == NULL) {
|
|
|
|
compute(r);
|
|
|
|
} else {
|
|
|
|
computeWithDerivative(r);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void compute(tbb::blocked_range<int> const &r) const {
|
|
|
|
float wP[20], wDs[20], wDt[20];
|
|
|
|
BufferAdapter<const float> srcT(_src + _srcDesc.offset,
|
|
|
|
_srcDesc.length,
|
|
|
|
_srcDesc.stride);
|
|
|
|
BufferAdapter<float> dstT(_dst + _dstDesc.offset
|
|
|
|
+ r.begin() * _dstDesc.stride,
|
|
|
|
_dstDesc.length,
|
|
|
|
_dstDesc.stride);
|
|
|
|
|
|
|
|
BufferAdapter<float> dstDuT(_dstDu,
|
|
|
|
_dstDuDesc.length,
|
|
|
|
_dstDuDesc.stride);
|
|
|
|
BufferAdapter<float> dstDvT(_dstDv,
|
|
|
|
_dstDvDesc.length,
|
|
|
|
_dstDvDesc.stride);
|
|
|
|
|
|
|
|
for (int i = r.begin(); i < r.end(); ++i) {
|
|
|
|
PatchCoord const &coord = _patchCoords[i];
|
|
|
|
PatchArray const &array = _patchArrayBuffer[coord.handle.arrayIndex];
|
|
|
|
|
|
|
|
int patchType = array.GetPatchType();
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::PatchParam const & param =
|
|
|
|
_patchParamBuffer[coord.handle.patchIndex];
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
|
|
|
|
int numControlVertices = 0;
|
|
|
|
if (patchType == Far::PatchDescriptor::REGULAR) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetBSplineWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 16;
|
|
|
|
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetGregoryWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 20;
|
|
|
|
} else if (patchType == Far::PatchDescriptor::QUADS) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetBilinearWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 4;
|
|
|
|
} else {
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
const int *cvs =
|
|
|
|
&_patchIndexBuffer[array.indexBase + coord.handle.vertIndex];
|
|
|
|
|
|
|
|
dstT.Clear();
|
|
|
|
for (int j = 0; j < numControlVertices; ++j) {
|
|
|
|
dstT.AddWithWeight(srcT[cvs[j]], wP[j]);
|
|
|
|
}
|
|
|
|
++dstT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void computeWithDerivative(tbb::blocked_range<int> const &r) const {
|
|
|
|
float wP[20], wDs[20], wDt[20];
|
|
|
|
BufferAdapter<const float> srcT(_src + _srcDesc.offset,
|
|
|
|
_srcDesc.length,
|
|
|
|
_srcDesc.stride);
|
|
|
|
BufferAdapter<float> dstT(_dst + _dstDesc.offset
|
|
|
|
+ r.begin() * _dstDesc.stride,
|
|
|
|
_dstDesc.length,
|
|
|
|
_dstDesc.stride);
|
|
|
|
BufferAdapter<float> dstDuT(_dstDu + _dstDuDesc.offset
|
|
|
|
+ r.begin() * _dstDuDesc.stride,
|
|
|
|
_dstDuDesc.length,
|
|
|
|
_dstDuDesc.stride);
|
|
|
|
BufferAdapter<float> dstDvT(_dstDv + _dstDvDesc.offset
|
|
|
|
+ r.begin() * _dstDvDesc.stride,
|
|
|
|
_dstDvDesc.length,
|
|
|
|
_dstDvDesc.stride);
|
|
|
|
|
|
|
|
for (int i = r.begin(); i < r.end(); ++i) {
|
|
|
|
PatchCoord const &coord = _patchCoords[i];
|
|
|
|
PatchArray const &array = _patchArrayBuffer[coord.handle.arrayIndex];
|
|
|
|
|
|
|
|
int patchType = array.GetPatchType();
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::PatchParam const & param =
|
|
|
|
_patchParamBuffer[coord.handle.patchIndex];
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
|
|
|
|
int numControlVertices = 0;
|
|
|
|
if (patchType == Far::PatchDescriptor::REGULAR) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetBSplineWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 16;
|
|
|
|
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetGregoryWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 20;
|
|
|
|
} else if (patchType == Far::PatchDescriptor::QUADS) {
|
2015-06-11 20:18:25 +00:00
|
|
|
Far::internal::GetBilinearWeights(param,
|
Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
|
|
|
coord.s, coord.t, wP, wDs, wDt);
|
|
|
|
numControlVertices = 4;
|
|
|
|
} else {
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
const int *cvs =
|
|
|
|
&_patchIndexBuffer[array.indexBase + coord.handle.vertIndex];
|
|
|
|
|
|
|
|
dstT.Clear();
|
|
|
|
dstDuT.Clear();
|
|
|
|
dstDvT.Clear();
|
|
|
|
for (int j = 0; j < numControlVertices; ++j) {
|
|
|
|
dstT.AddWithWeight(srcT[cvs[j]], wP[j]);
|
|
|
|
dstDuT.AddWithWeight(srcT[cvs[j]], wDs[j]);
|
|
|
|
dstDvT.AddWithWeight(srcT[cvs[j]], wDt[j]);
|
|
|
|
}
|
|
|
|
++dstT;
|
|
|
|
++dstDuT;
|
|
|
|
++dstDvT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2015-05-29 16:21:14 +00:00
|
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TbbEvalPatches(float const *src, BufferDescriptor const &srcDesc,
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float *dst, BufferDescriptor const &dstDesc,
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float *dstDu, BufferDescriptor const &dstDuDesc,
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float *dstDv, BufferDescriptor const &dstDvDesc,
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Osd API refactor: EvalStencils and EvalPatches
Add EvalStencils and EvalPatches API for most of CPU and GPU evaluators.
with this change, Eval API in the osd layer consists of following parts:
- Evaluators (Cpu, Omp, Tbb, Cuda, CL, GLXFB, GLCompute, D3D11Compute)
implements EvalStencils and EvalPatches(*). Both supports derivatives
(not fully implemented though)
- Interop vertex buffer classes (optional, same as before)
Note that these classes are not necessary to use Evaluators.
All evaluators have EvalStencils/Patches which take device-specific
buffer objects. For example, GLXFBEvaluator can take GLuint directly
for both stencil tables and input primvars. Although using these
interop classes makes it easy to integrate osd into relatively
simple applications.
- device-dependent StencilTable and PatchTable (optional)
These are also optional, but can be used simply a substitute of
Far::StencilTable and Far::PatchTable for osd evaluators.
- PatchArray, PatchCoord, PatchParam
They are tiny structs used for GPU based patch evaluation.
(*) TODO and known issues:
- CLEvaluator and D3D11Evaluator's EvalPatches() have not been implemented.
- GPU Gregory patch evaluation has not been implemented in EvalPatches().
- CudaEvaluator::EvalPatches() is very unstable.
- All patch evaluation kernels have not been well optimized.
- Currently GLXFB kernel doesn't support derivative evaluation.
There's a technical difficulty for the multi-stream output.
2015-05-26 04:51:55 +00:00
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int numPatchCoords,
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const PatchCoord *patchCoords,
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const PatchArray *patchArrayBuffer,
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const int *patchIndexBuffer,
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const PatchParam *patchParamBuffer) {
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TbbEvalPatchesKernel kernel(src, srcDesc, dst, dstDesc,
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dstDu, dstDuDesc, dstDv, dstDvDesc,
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numPatchCoords, patchCoords,
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patchArrayBuffer,
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patchIndexBuffer,
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patchParamBuffer);
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tbb::blocked_range<int> range(0, numPatchCoords, grain_size);
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tbb::parallel_for(range, kernel);
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}
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2014-09-05 22:07:46 +00:00
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} // end namespace Osd
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2013-06-05 17:55:24 +00:00
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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