OpenSubdiv/examples/common/maya_util.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef _EXAMPLE_MAYA_UTIL_H_
#define _EXAMPLE_MAYA_UTIL_H_
#include <maya/MColor.h>
#include <maya/MFloatVector.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnNumericData.h>
#include <maya/MMatrix.h>
#include <maya/MPlug.h>
#include <maya/MString.h>
#include <maya/MVector.h>
#define CHECK_GL_ERROR(...) \
if (GLuint err = glGetError()) { \
fprintf(stderr, "GL error %x :", err); \
fprintf(stderr, "%s", __VA_ARGS__); \
}
#define MERROR(status, msg) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
}
#define MCHECK_PRINT(status, msg) \
if (status.error()) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
}
#define MCHECK_RETURN(status, msg) \
if (status.error()) \
{ \
MGlobal::displayError(MString(msg)); \
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
return status; \
}
//
// Templated funtions able to retrieve any attribute that
// can be retrieved via the overloaded MPlug::getValue()
// methods. Any attributes that need MPlug::getData()
// Need to use non-templated functions below
//
template<class T> static int
findAttribute( MFnDependencyNode &depFn, const char *attr, T *val )
{
MStatus stat;
MPlug plug;
T tmp;
// careful version - returns -1 if attribute missing
plug = depFn.findPlug(attr, &stat);
if (stat != MS::kSuccess) return -1;
stat = plug.getValue(tmp);
if ( stat != MS::kSuccess ) return -1;
*val = tmp;
return 0;
}
template<class T> static void
getAttribute( MObject& object, MObject& attr, T *val )
{
// fast version - crash & burn if attribute missing
MPlug plug(object, attr);
plug.getValue(*val);
}
static MColor
getColor(MObject object, MObject attr)
{
MPlug plug(object, attr);
MObject data;
plug.getValue(data);
MFnNumericData numFn(data);
float color[3];
numFn.getData(color[0], color[1], color[2]);
return MColor(color[0], color[1], color[2]);
}
static MFloatVector
getVector(MObject object, MObject attr)
{
MPlug plug(object, attr);
MObject data;
plug.getValue(data);
MFnNumericData numFn(data);
float color[3];
numFn.getData(color[0], color[1], color[2]);
return MVector(color[0], color[1], color[2]);
}
static void
// reverse to dst,src ?
setMatrix(const MMatrix &mat, float *dst)
{
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 4; ++j)
dst[i*4+j] = float(mat(i, j));
}
#endif // _EXAMPLE_MAYA_UTIL_H_