mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-29 14:51:05 +00:00
170 lines
6.5 KiB
C
170 lines
6.5 KiB
C
|
//
|
||
|
// Copyright (C) Pixar. All rights reserved.
|
||
|
//
|
||
|
// This license governs use of the accompanying software. If you
|
||
|
// use the software, you accept this license. If you do not accept
|
||
|
// the license, do not use the software.
|
||
|
//
|
||
|
// 1. Definitions
|
||
|
// The terms "reproduce," "reproduction," "derivative works," and
|
||
|
// "distribution" have the same meaning here as under U.S.
|
||
|
// copyright law. A "contribution" is the original software, or
|
||
|
// any additions or changes to the software.
|
||
|
// A "contributor" is any person or entity that distributes its
|
||
|
// contribution under this license.
|
||
|
// "Licensed patents" are a contributor's patent claims that read
|
||
|
// directly on its contribution.
|
||
|
//
|
||
|
// 2. Grant of Rights
|
||
|
// (A) Copyright Grant- Subject to the terms of this license,
|
||
|
// including the license conditions and limitations in section 3,
|
||
|
// each contributor grants you a non-exclusive, worldwide,
|
||
|
// royalty-free copyright license to reproduce its contribution,
|
||
|
// prepare derivative works of its contribution, and distribute
|
||
|
// its contribution or any derivative works that you create.
|
||
|
// (B) Patent Grant- Subject to the terms of this license,
|
||
|
// including the license conditions and limitations in section 3,
|
||
|
// each contributor grants you a non-exclusive, worldwide,
|
||
|
// royalty-free license under its licensed patents to make, have
|
||
|
// made, use, sell, offer for sale, import, and/or otherwise
|
||
|
// dispose of its contribution in the software or derivative works
|
||
|
// of the contribution in the software.
|
||
|
//
|
||
|
// 3. Conditions and Limitations
|
||
|
// (A) No Trademark License- This license does not grant you
|
||
|
// rights to use any contributor's name, logo, or trademarks.
|
||
|
// (B) If you bring a patent claim against any contributor over
|
||
|
// patents that you claim are infringed by the software, your
|
||
|
// patent license from such contributor to the software ends
|
||
|
// automatically.
|
||
|
// (C) If you distribute any portion of the software, you must
|
||
|
// retain all copyright, patent, trademark, and attribution
|
||
|
// notices that are present in the software.
|
||
|
// (D) If you distribute any portion of the software in source
|
||
|
// code form, you may do so only under this license by including a
|
||
|
// complete copy of this license with your distribution. If you
|
||
|
// distribute any portion of the software in compiled or object
|
||
|
// code form, you may only do so under a license that complies
|
||
|
// with this license.
|
||
|
// (E) The software is licensed "as-is." You bear the risk of
|
||
|
// using it. The contributors give no express warranties,
|
||
|
// guarantees or conditions. You may have additional consumer
|
||
|
// rights under your local laws which this license cannot change.
|
||
|
// To the extent permitted under your local laws, the contributors
|
||
|
// exclude the implied warranties of merchantability, fitness for
|
||
|
// a particular purpose and non-infringement.
|
||
|
//
|
||
|
#ifndef _EXAMPLE_MAYA_UTIL_H_
|
||
|
#define _EXAMPLE_MAYA_UTIL_H_
|
||
|
|
||
|
#include <maya/MColor.h>
|
||
|
#include <maya/MFloatVector.h>
|
||
|
#include <maya/MFnDependencyNode.h>
|
||
|
#include <maya/MFnNumericData.h>
|
||
|
#include <maya/MMatrix.h>
|
||
|
#include <maya/MPlug.h>
|
||
|
#include <maya/MString.h>
|
||
|
#include <maya/MVector.h>
|
||
|
|
||
|
|
||
|
#define CHECK_GL_ERROR(...) \
|
||
|
if (GLuint err = glGetError()) { \
|
||
|
fprintf(stderr, "GL error %x :", err); \
|
||
|
fprintf(stderr, "%s", __VA_ARGS__); \
|
||
|
}
|
||
|
|
||
|
|
||
|
#define MERROR(status, msg) \
|
||
|
{ \
|
||
|
MGlobal::displayError(MString(msg)); \
|
||
|
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
|
||
|
}
|
||
|
|
||
|
#define MCHECK_PRINT(status, msg) \
|
||
|
if (status.error()) \
|
||
|
{ \
|
||
|
MGlobal::displayError(MString(msg)); \
|
||
|
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
|
||
|
}
|
||
|
|
||
|
#define MCHECK_RETURN(status, msg) \
|
||
|
if (status.error()) \
|
||
|
{ \
|
||
|
MGlobal::displayError(MString(msg)); \
|
||
|
fprintf(stderr, "%s [ %s:%d ]\n", msg, __FILE__, __LINE__); \
|
||
|
return status; \
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// Templated funtions able to retrieve any attribute that
|
||
|
// can be retrieved via the overloaded MPlug::getValue()
|
||
|
// methods. Any attributes that need MPlug::getData()
|
||
|
// Need to use non-templated functions below
|
||
|
//
|
||
|
template<class T> static int
|
||
|
findAttribute( MFnDependencyNode &depFn, const char *attr, T *val )
|
||
|
{
|
||
|
MStatus stat;
|
||
|
MPlug plug;
|
||
|
T tmp;
|
||
|
|
||
|
// careful version - returns -1 if attribute missing
|
||
|
plug = depFn.findPlug(attr, &stat);
|
||
|
if (stat != MS::kSuccess) return -1;
|
||
|
|
||
|
stat = plug.getValue(tmp);
|
||
|
if ( stat != MS::kSuccess ) return -1;
|
||
|
|
||
|
*val = tmp;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
template<class T> static void
|
||
|
getAttribute( MObject& object, MObject& attr, T *val )
|
||
|
{
|
||
|
// fast version - crash & burn if attribute missing
|
||
|
MPlug plug(object, attr);
|
||
|
plug.getValue(*val);
|
||
|
}
|
||
|
|
||
|
|
||
|
static MColor
|
||
|
getColor(MObject object, MObject attr)
|
||
|
{
|
||
|
MPlug plug(object, attr);
|
||
|
MObject data;
|
||
|
plug.getValue(data);
|
||
|
MFnNumericData numFn(data);
|
||
|
float color[3];
|
||
|
numFn.getData(color[0], color[1], color[2]);
|
||
|
return MColor(color[0], color[1], color[2]);
|
||
|
}
|
||
|
|
||
|
static MFloatVector
|
||
|
getVector(MObject object, MObject attr)
|
||
|
{
|
||
|
MPlug plug(object, attr);
|
||
|
MObject data;
|
||
|
plug.getValue(data);
|
||
|
MFnNumericData numFn(data);
|
||
|
float color[3];
|
||
|
numFn.getData(color[0], color[1], color[2]);
|
||
|
return MVector(color[0], color[1], color[2]);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
// reverse to dst,src ?
|
||
|
setMatrix(const MMatrix &mat, float *dst)
|
||
|
{
|
||
|
for (int i = 0; i < 4; ++i)
|
||
|
for (int j = 0; j < 4; ++j)
|
||
|
dst[i*4+j] = float(mat(i, j));
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // _EXAMPLE_MAYA_UTIL_H_
|
||
|
|