2012-06-08 18:18:20 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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2012-12-11 01:15:13 +00:00
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2012-06-08 18:18:20 +00:00
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#ifndef FAR_LOOP_SUBDIVISION_TABLES_H
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#define FAR_LOOP_SUBDIVISION_TABLES_H
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#include "../version.h"
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#include "../far/subdivisionTables.h"
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2012-12-11 01:15:13 +00:00
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#include <cassert>
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#include <cmath>
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#include <vector>
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2012-06-08 18:18:20 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2012-10-07 00:53:51 +00:00
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/// \brief Loop subdivision scheme tables.
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///
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/// Loop tables store the indexing tables required in order to compute
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/// the refined positions of a mesh without the help of a hierarchical data
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/// structure. The advantage of this representation is its ability to be executed
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/// in a massively parallel environment without data dependencies.
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///
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2012-09-18 01:41:48 +00:00
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template <class U> class FarLoopSubdivisionTables : public FarSubdivisionTables<U> {
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public:
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private:
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template <class X, class Y> friend class FarLoopSubdivisionTablesFactory;
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2013-03-08 01:50:15 +00:00
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template <class X, class Y> friend class FarMultiMeshFactory;
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template <class CONTROLLER> friend class FarComputeController;
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2012-09-18 01:41:48 +00:00
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FarLoopSubdivisionTables( FarMesh<U> * mesh, int maxlevel );
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2012-06-08 18:18:20 +00:00
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
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void computeEdgePoints(int offset, int level, int start, int end, void * clientdata) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "A" Handles the k_Smooth and k_Dart rules
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void computeVertexPointsA(int offset, bool pass, int level, int start, int end, void * clientdata) const;
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2012-08-04 02:51:27 +00:00
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2012-06-08 18:18:20 +00:00
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
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// Kernel "B" Handles the k_Crease and k_Corner rules
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void computeVertexPointsB(int offset,int level, int start, int end, void * clientdata) const;
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};
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2012-09-18 01:41:48 +00:00
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template <class U>
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FarLoopSubdivisionTables<U>::FarLoopSubdivisionTables( FarMesh<U> * mesh, int maxlevel ) :
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FarSubdivisionTables<U>(mesh, maxlevel)
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{ }
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2012-06-08 18:18:20 +00:00
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//
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// Edge-vertices compute Kernel - completely re-entrant
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//
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2012-09-18 01:41:48 +00:00
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template <class U> void
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FarLoopSubdivisionTables<U>::computeEdgePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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2012-06-08 18:18:20 +00:00
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
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int eidx0 = this->_E_IT[4*i+0],
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eidx1 = this->_E_IT[4*i+1],
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eidx2 = this->_E_IT[4*i+2],
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eidx3 = this->_E_IT[4*i+3];
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float endPtWeight = this->_E_W[i*2+0];
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// Fully sharp edge : endPtWeight = 0.5f
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vdst->AddWithWeight( vsrc[eidx0], endPtWeight, clientdata );
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vdst->AddWithWeight( vsrc[eidx1], endPtWeight, clientdata );
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if (eidx2!=-1) {
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// Apply fractional sharpness
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float oppPtWeight = this->_E_W[i*2+1];
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vdst->AddWithWeight( vsrc[eidx2], oppPtWeight, clientdata );
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vdst->AddWithWeight( vsrc[eidx3], oppPtWeight, clientdata );
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}
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f, clientdata );
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vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f, clientdata );
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}
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}
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//
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// Vertex-vertices compute Kernels "A" and "B" - completely re-entrant
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//
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// multi-pass kernel handling k_Crease and k_Corner rules
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2012-09-18 01:41:48 +00:00
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template <class U> void
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FarLoopSubdivisionTables<U>::computeVertexPointsA( int offset, bool pass, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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2012-08-04 02:51:27 +00:00
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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2013-03-08 01:50:15 +00:00
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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if (not pass)
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vdst->Clear(clientdata);
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2013-03-08 01:50:15 +00:00
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int n=this->_V_ITa[5*i+1], // number of vertices in the _VO_IT array (valence)
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p=this->_V_ITa[5*i+2], // index of the parent vertex
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eidx0=this->_V_ITa[5*i+3], // index of the first crease rule edge
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eidx1=this->_V_ITa[5*i+4]; // index of the second crease rule edge
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float weight = pass ? this->_V_W[i] : 1.0f - this->_V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight>0.0f and weight<1.0f and n>0)
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weight=1.0f-weight;
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// In the case of a k_Corner / k_Crease combination, the edge indices
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// won't be null, so we use a -1 valence to detect that particular case
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if (eidx0==-1 or (pass==false and (n==-1)) ) {
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// k_Corner case
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vdst->AddWithWeight( vsrc[p], weight, clientdata );
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} else {
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// k_Crease case
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vdst->AddWithWeight( vsrc[p], weight * 0.75f, clientdata );
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vdst->AddWithWeight( vsrc[eidx0], weight * 0.125f, clientdata );
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vdst->AddWithWeight( vsrc[eidx1], weight * 0.125f, clientdata );
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}
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vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
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}
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}
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// multi-pass kernel handling k_Dart and k_Smooth rules
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2012-09-18 01:41:48 +00:00
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template <class U> void
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FarLoopSubdivisionTables<U>::computeVertexPointsB( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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2012-08-04 02:51:27 +00:00
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2012-06-08 18:18:20 +00:00
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U * vsrc = &this->_mesh->GetVertices().at(0),
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* vdst = vsrc + offset + start;
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2013-03-08 01:50:15 +00:00
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for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
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2013-03-08 01:50:15 +00:00
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int h = this->_V_ITa[5*i ], // offset of the vertices in the _V0_IT array
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n = this->_V_ITa[5*i+1], // number of vertices in the _VO_IT array (valence)
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p = this->_V_ITa[5*i+2]; // index of the parent vertex
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float weight = this->_V_W[i],
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wp = 1.0f/n,
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beta = 0.25f * cosf((float)M_PI * 2.0f * wp) + 0.375f;
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beta = beta*beta;
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beta = (0.625f-beta)*wp;
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vdst->AddWithWeight( vsrc[p], weight * (1.0f-(beta*n)), clientdata);
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for (int j=0; j<n; ++j)
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vdst->AddWithWeight( vsrc[this->_V_IT[h+j]], weight * beta );
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vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_LOOP_SUBDIVISION_TABLES_H */
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