OpenSubdiv/opensubdiv/far/loopSubdivisionTables.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
//
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// any additions or changes to the software.
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#ifndef FAR_LOOP_SUBDIVISION_TABLES_H
#define FAR_LOOP_SUBDIVISION_TABLES_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include <cassert>
#include <cmath>
#include <vector>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Loop subdivision scheme tables.
///
/// Loop tables store the indexing tables required in order to compute
/// the refined positions of a mesh without the help of a hierarchical data
/// structure. The advantage of this representation is its ability to be executed
/// in a massively parallel environment without data dependencies.
///
template <class U> class FarLoopSubdivisionTables : public FarSubdivisionTables<U> {
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public:
private:
template <class X, class Y> friend class FarLoopSubdivisionTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
template <class CONTROLLER> friend class FarComputeController;
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FarLoopSubdivisionTables( FarMesh<U> * mesh, int maxlevel );
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// Compute-kernel applied to vertices resulting from the refinement of an edge.
void computeEdgePoints(int offset, int level, int start, int end, void * clientdata) const;
// Compute-kernel applied to vertices resulting from the refinement of a vertex
// Kernel "A" Handles the k_Smooth and k_Dart rules
void computeVertexPointsA(int offset, bool pass, int level, int start, int end, void * clientdata) const;
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// Compute-kernel applied to vertices resulting from the refinement of a vertex
// Kernel "B" Handles the k_Crease and k_Corner rules
void computeVertexPointsB(int offset,int level, int start, int end, void * clientdata) const;
};
template <class U>
FarLoopSubdivisionTables<U>::FarLoopSubdivisionTables( FarMesh<U> * mesh, int maxlevel ) :
FarSubdivisionTables<U>(mesh, maxlevel)
{ }
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//
// Edge-vertices compute Kernel - completely re-entrant
//
template <class U> void
FarLoopSubdivisionTables<U>::computeEdgePoints( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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vdst->Clear(clientdata);
int eidx0 = this->_E_IT[4*i+0],
eidx1 = this->_E_IT[4*i+1],
eidx2 = this->_E_IT[4*i+2],
eidx3 = this->_E_IT[4*i+3];
float endPtWeight = this->_E_W[i*2+0];
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// Fully sharp edge : endPtWeight = 0.5f
vdst->AddWithWeight( vsrc[eidx0], endPtWeight, clientdata );
vdst->AddWithWeight( vsrc[eidx1], endPtWeight, clientdata );
if (eidx2!=-1) {
// Apply fractional sharpness
float oppPtWeight = this->_E_W[i*2+1];
vdst->AddWithWeight( vsrc[eidx2], oppPtWeight, clientdata );
vdst->AddWithWeight( vsrc[eidx3], oppPtWeight, clientdata );
}
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vdst->AddVaryingWithWeight( vsrc[eidx0], 0.5f, clientdata );
vdst->AddVaryingWithWeight( vsrc[eidx1], 0.5f, clientdata );
}
}
//
// Vertex-vertices compute Kernels "A" and "B" - completely re-entrant
//
// multi-pass kernel handling k_Crease and k_Corner rules
template <class U> void
FarLoopSubdivisionTables<U>::computeVertexPointsA( int offset, bool pass, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
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if (not pass)
vdst->Clear(clientdata);
int n=this->_V_ITa[5*i+1], // number of vertices in the _VO_IT array (valence)
p=this->_V_ITa[5*i+2], // index of the parent vertex
eidx0=this->_V_ITa[5*i+3], // index of the first crease rule edge
eidx1=this->_V_ITa[5*i+4]; // index of the second crease rule edge
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float weight = pass ? this->_V_W[i] : 1.0f - this->_V_W[i];
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// In the case of fractional weight, the weight must be inverted since
// the value is shared with the k_Smooth kernel (statistically the
// k_Smooth kernel runs much more often than this one)
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if (weight>0.0f and weight<1.0f and n>0)
weight=1.0f-weight;
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// In the case of a k_Corner / k_Crease combination, the edge indices
// won't be null, so we use a -1 valence to detect that particular case
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if (eidx0==-1 or (pass==false and (n==-1)) ) {
// k_Corner case
vdst->AddWithWeight( vsrc[p], weight, clientdata );
} else {
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// k_Crease case
vdst->AddWithWeight( vsrc[p], weight * 0.75f, clientdata );
vdst->AddWithWeight( vsrc[eidx0], weight * 0.125f, clientdata );
vdst->AddWithWeight( vsrc[eidx1], weight * 0.125f, clientdata );
}
vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
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}
}
// multi-pass kernel handling k_Dart and k_Smooth rules
template <class U> void
FarLoopSubdivisionTables<U>::computeVertexPointsB( int offset, int tableOffset, int start, int end, void * clientdata ) const {
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assert(this->_mesh);
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U * vsrc = &this->_mesh->GetVertices().at(0),
* vdst = vsrc + offset + start;
for (int i=start+tableOffset; i<end+tableOffset; ++i, ++vdst ) {
vdst->Clear(clientdata);
int h = this->_V_ITa[5*i ], // offset of the vertices in the _V0_IT array
n = this->_V_ITa[5*i+1], // number of vertices in the _VO_IT array (valence)
p = this->_V_ITa[5*i+2]; // index of the parent vertex
float weight = this->_V_W[i],
wp = 1.0f/n,
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beta = 0.25f * cosf((float)M_PI * 2.0f * wp) + 0.375f;
beta = beta*beta;
beta = (0.625f-beta)*wp;
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vdst->AddWithWeight( vsrc[p], weight * (1.0f-(beta*n)), clientdata);
for (int j=0; j<n; ++j)
vdst->AddWithWeight( vsrc[this->_V_IT[h+j]], weight * beta );
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vdst->AddVaryingWithWeight( vsrc[p], 1.0f, clientdata );
}
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}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_LOOP_SUBDIVISION_TABLES_H */