OpenSubdiv/examples/common/d3d11_hud.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// any additions or changes to the software.
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#ifndef D3D11_HUD_H
#define D3D11_HUD_H
#include <D3D11.h>
#include "hud.h"
class D3D11hud : public Hud
{
public:
D3D11hud(ID3D11DeviceContext *deviceContext);
~D3D11hud();
virtual void Init(int width, int height);
virtual void Rebuild(int width, int height);
virtual bool Flush();
private:
ID3D11DeviceContext *_deviceContext;
ID3D11Buffer *_vbo;
ID3D11Buffer *_staticVbo;
ID3D11Texture2D *_fontTexture;
ID3D11InputLayout *_inputLayout;
ID3D11ShaderResourceView *_shaderResourceView;
ID3D11SamplerState *_samplerState;
ID3D11VertexShader *_vertexShader;
ID3D11PixelShader *_pixelShader;
ID3D11RasterizerState *_rasterizerState;
ID3D11Buffer* _constantBuffer;
int _staticVboCount;
};
#endif // D3D11_HUD_H