OpenSubdiv/opensubdiv/osd/clVertexBuffer.cpp

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
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// its contribution or any derivative works that you create.
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// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
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#include "../osd/clVertexBuffer.h"
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#include <cassert>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCLVertexBuffer::OsdCLVertexBuffer(int numElements, int numVertices,
cl_context clContext)
: _numElements(numElements), _numVertices(numVertices),
_clQueue(NULL), _clMemory(NULL) {
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}
OsdCLVertexBuffer::~OsdCLVertexBuffer() {
clReleaseMemObject(_clMemory);
}
OsdCLVertexBuffer *
OsdCLVertexBuffer::Create(int numElements, int numVertices,
cl_context clContext) {
OsdCLVertexBuffer *instance =
new OsdCLVertexBuffer(numElements, numVertices, clContext);
if (instance->allocate(clContext)) return instance;
delete instance;
return NULL;
}
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void
OsdCLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue queue) {
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size_t size = _numElements * numVertices * sizeof(float);
size_t offset = startVertex * _numElements * sizeof(float);
clEnqueueWriteBuffer(queue, _clMemory, true, offset, size, src, 0, NULL, NULL);
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}
int
OsdCLVertexBuffer::GetNumElements() const {
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return _numElements;
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}
int
OsdCLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
cl_mem
OsdCLVertexBuffer::BindCLBuffer(cl_command_queue queue) {
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return _clMemory;
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}
bool
OsdCLVertexBuffer::allocate(cl_context clContext) {
assert(clContext);
int size = _numVertices * _numElements * sizeof(float);
cl_int err;
// XXX: do we really need a dummy buffer?
float *ptr = new float[_numVertices * _numElements];
_clMemory = clCreateBuffer(clContext, CL_MEM_READ_WRITE, size, ptr, &err);
delete[] ptr;
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if (err != CL_SUCCESS) return false;
return true;
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}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
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