OpenSubdiv/opensubdiv/osd/cudaGLVertexBuffer.cpp

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
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// any additions or changes to the software.
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#include "../osd/cudaGLVertexBuffer.h"
#include "../osd/error.h"
#include "../osd/opengl.h"
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCudaGLVertexBuffer::OsdCudaGLVertexBuffer(int numElements, int numVertices)
: _numElements(numElements), _numVertices(numVertices),
_vbo(0), _devicePtr(0), _cudaResource(0) {
}
OsdCudaGLVertexBuffer::~OsdCudaGLVertexBuffer() {
cudaThreadSynchronize();
unmap();
cudaGraphicsUnregisterResource(_cudaResource);
cudaThreadSynchronize();
glDeleteBuffers(1, &_vbo);
}
OsdCudaGLVertexBuffer *
OsdCudaGLVertexBuffer::Create(int numElements, int numVertices) {
OsdCudaGLVertexBuffer *instance =
new OsdCudaGLVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
OsdError(OSD_CUDA_GL_ERROR,"OsdCudaGLVertexBuffer::Create failed.\n");
delete instance;
return NULL;
}
void
OsdCudaGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
map();
cudaMemcpy((float*)_devicePtr + _numElements * startVertex,
src,
_numElements * numVertices * sizeof(float),
cudaMemcpyHostToDevice);
}
int
OsdCudaGLVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCudaGLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float *
OsdCudaGLVertexBuffer::BindCudaBuffer() {
map();
return static_cast<float*>(_devicePtr);
}
GLuint
OsdCudaGLVertexBuffer::BindVBO() {
unmap();
return _vbo;
}
bool
OsdCudaGLVertexBuffer::allocate() {
int size = _numElements * _numVertices * sizeof(float);
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
cudaThreadSynchronize();
// register vbo as cuda resource
cudaError_t err = cudaGraphicsGLRegisterBuffer(
&_cudaResource, _vbo, cudaGraphicsMapFlagsNone);
if (err != cudaSuccess) return false;
return true;
}
void
OsdCudaGLVertexBuffer::map() {
if (_devicePtr) return;
size_t num_bytes;
void *ptr;
cudaThreadSynchronize();
cudaError_t err = cudaGraphicsMapResources(1, &_cudaResource, 0);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err));
err = cudaGraphicsResourceGetMappedPointer(&ptr, &num_bytes, _cudaResource);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err));
_devicePtr = ptr;
}
void
OsdCudaGLVertexBuffer::unmap() {
cudaThreadSynchronize();
if (_devicePtr == NULL) return;
cudaError_t err = cudaGraphicsUnmapResources(1, &_cudaResource, 0);
if (err != cudaSuccess)
OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::unmap failed.\n%s\n", cudaGetErrorString(err));
_devicePtr = NULL;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv