OpenSubdiv/opensubdiv/osdutil/batchCL.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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#ifndef OSDUTIL_MESH_BATCH_CL_H
#define OSDUTIL_MESH_BATCH_CL_H
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#include "../version.h"
#include "../osdutil/batch.h"
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#include "../osd/clComputeController.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// ----------------------------------------------------------------------------
// OsdUtilMeshBatch OpenCL specialized class
//
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
class OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef OsdCLComputeController::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef OsdCLComputeController ComputeController;
typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
// XXX: not happy with retaining compute controller..
static OsdUtilMeshBatch* Create(ComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData=false);
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virtual ~OsdUtilMeshBatch();
virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() {
if (not _vertexBuffer) return 0;
return _vertexBuffer->BindVBO();
}
virtual typename DrawContext::VertexBufferBinding BindVaryingBuffer() {
if (not _varyingBuffer) return 0;
return _varyingBuffer->BindVBO();
}
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virtual DrawContext * GetDrawContext() const { return _drawContext; }
// update API
virtual void UpdateCoarseVertices(int meshIndex, const float *data, int numVertices) {
if (not _vertexBuffer)
return;
Base::setMeshDirty(meshIndex);
_vertexBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices,
_computeController->GetCommandQueue());
}
virtual void UpdateCoarseVaryings(int meshIndex, const float *data, int numVertices) {
if (not _varyingBuffer)
return;
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Base::setMeshDirty(meshIndex);
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_varyingBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices,
_computeController->GetCommandQueue());
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}
// utility function
virtual void FinalizeUpdate() {
// create kernel batch for dirty handles
FarKernelBatchVector batches;
Base::populateDirtyKernelBatches(batches);
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Base::resetMeshDirty();
_computeController->Refine(_computeContext, batches, _vertexBuffer);
}
VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
private:
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OsdUtilMeshBatch();
bool initialize(ComputeController *computeController,
OsdUtilMeshBatchEntryVector const &entries,
FarMesh<OsdVertex> const *farMultiMesh,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData);
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bool initialize(FarPatchTables const *patchTables,
int numVertices,
int numPtexFaces,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData);
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ComputeController *_computeController;
ComputeContext *_computeContext;
VertexBuffer *_vertexBuffer, *_varyingBuffer;
DrawContext *_drawContext;
};
// -----------------------------------------------------------------------------
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::OsdUtilMeshBatch() :
_computeController(NULL), _computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> bool
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::initialize(ComputeController *computeController,
OsdUtilMeshBatchEntryVector const &entries,
FarMesh<OsdVertex> const *farMultiMesh,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData) {
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Base::initialize(entries, farMultiMesh->GetNumVertices(), farMultiMesh->GetNumPtexFaces(),
numVertexElements, batchIndex);
_computeController = computeController;
// copy batches
Base::setKernelBatches(farMultiMesh->GetKernelBatches());
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// create compute contexts
_computeContext = ComputeContext::Create(farMultiMesh, _computeController->GetContext());
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if (not _computeContext) return false;
FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_drawContext = DrawContext::Create(patchTables, requireFVarData);
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if (not _drawContext) return false;
_drawContext->UpdateVertexTexture(_vertexBuffer);
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return true;
}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> bool
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::initialize(FarPatchTables const *patchTables,
int numVertices,
int numPtexFaces,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData) {
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Base::initialize(numVertices, numPtexFaces, numVertexElements, batchIndex);
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()) : NULL;
_drawContext = DrawContext::Create(patchTables, requireFVarData);
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if (not _drawContext) return false;
_drawContext->UpdateVertexTexture(_vertexBuffer);
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return true;
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}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::~OsdUtilMeshBatch()
{
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delete _computeContext;
delete _drawContext;
delete _vertexBuffer;
delete _varyingBuffer;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> *
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::Create(ComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector,
int numVertexElements,
int numVaryingElements,
int batchIndex,
bool requireFVarData) {
std::vector<FarPatchTables::PatchArrayVector> multiFarPatchArray;
FarMesh <OsdVertex> *farMultiMesh = createMultiMesh(meshVector, multiFarPatchArray);
FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
// create entries
OsdUtilMeshBatchEntryVector entries;
createEntries(entries, multiFarPatchArray, patchTables->GetMaxValence(), meshVector);
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> *batch =
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new OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>();
batch->initialize(computeController, entries, farMultiMesh, numVertexElements, numVaryingElements, batchIndex, requireFVarData);
delete farMultiMesh;
return batch;
}
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} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSDUTIL_MESH_BATCH_H */