OpenSubdiv/glLoader/glLoader.cpp

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//
// Copyright 2020 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "glLoader.h"
#include <stdio.h>
#include <stdlib.h>
namespace OpenSubdiv {
namespace internal {
namespace GLLoader {
bool
applicationInitializeGL()
{
#if defined(OSD_USES_GLEW)
#define CORE_PROFILE
#ifdef CORE_PROFILE
// this is the only way to initialize GLEW (before GLEW 1.13)
// correctly under core profile context.
glewExperimental = true;
#endif
GLenum status = glewInit();
if (status != GLEW_OK) {
printf("Failed to initialize glew. Error = %s\n",
glewGetErrorString(status));
return false;
}
#ifdef CORE_PROFILE
// clear GL errors which were generated during glewInit()
glGetError();
#endif
#endif
return true;
}
bool
libraryInitializeGL()
{
// do nothing
return true;
}
} // namespace GLLoader
} // namespace internal
} // namespace OpenSubdiv