OpenSubdiv/CMakeLists.txt

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2012-06-08 18:18:20 +00:00
#
# Copyright (C) Pixar. All rights reserved.
#
# This license governs use of the accompanying software. If you
# use the software, you accept this license. If you do not accept
# the license, do not use the software.
#
# 1. Definitions
# The terms "reproduce," "reproduction," "derivative works," and
# "distribution" have the same meaning here as under U.S.
# copyright law. A "contribution" is the original software, or
# any additions or changes to the software.
# A "contributor" is any person or entity that distributes its
# contribution under this license.
# "Licensed patents" are a contributor's patent claims that read
# directly on its contribution.
#
# 2. Grant of Rights
# (A) Copyright Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free copyright license to reproduce its contribution,
# prepare derivative works of its contribution, and distribute
# its contribution or any derivative works that you create.
# (B) Patent Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free license under its licensed patents to make, have
# made, use, sell, offer for sale, import, and/or otherwise
# dispose of its contribution in the software or derivative works
# of the contribution in the software.
#
# 3. Conditions and Limitations
# (A) No Trademark License- This license does not grant you
# rights to use any contributor's name, logo, or trademarks.
# (B) If you bring a patent claim against any contributor over
# patents that you claim are infringed by the software, your
# patent license from such contributor to the software ends
# automatically.
# (C) If you distribute any portion of the software, you must
# retain all copyright, patent, trademark, and attribution
# notices that are present in the software.
# (D) If you distribute any portion of the software in source
# code form, you may do so only under this license by including a
# complete copy of this license with your distribution. If you
# distribute any portion of the software in compiled or object
# code form, you may only do so under a license that complies
# with this license.
# (E) The software is licensed "as-is." You bear the risk of
# using it. The contributors give no express warranties,
# guarantees or conditions. You may have additional consumer
# rights under your local laws which this license cannot change.
# To the extent permitted under your local laws, the contributors
# exclude the implied warranties of merchantability, fitness for
# a particular purpose and non-infringement.
#
project(OpenSubdiv)
cmake_minimum_required(VERSION 2.8)
set(OpenSubdiv_VERSION_MAJOR 0)
set(OpenSubdiv_VERSION_MINOR 1)
set(OpenSubdiv_VERSION_PATCH 0)
set(OpenSubdiv_VERSION
${OpenSubdiv_VERSION_MAJOR}.${OpenSubdiv_VERSION_MINOR}.${OpenSubdiv_VERSION_PATCH})
message(STATUS "Compiling ${CMAKE_PROJECT_NAME} version ${OpenSubdiv_VERSION}")
message(STATUS "Using cmake version ${CMAKE_VERSION}")
# Specify the default install path
SET( CMAKE_INSTALL_PREFIX
${PROJECT_BINARY_DIR}/ )
# Set the directory where the executables will be stored.
set(EXECUTABLE_OUTPUT_PATH
${PROJECT_BINARY_DIR}/bin
CACHE PATH
"Directory where executables will be stored"
)
# Set the directory where the libraries will be stored.
set(LIBRARY_OUTPUT_PATH
${PROJECT_BINARY_DIR}/lib
CACHE PATH
"Directory where all libraries will be stored"
)
# Specify the list of directories to search for cmake modules.
set(CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/cmake
)
# Ignore rules that will re-run cmake (this will avoid constant
# reloading of the generated Visual Studio project).
set(CMAKE_SUPPRESS_REGENERATION TRUE)
# Check for dependencies
find_package(OpenMP)
find_package(OpenGL)
find_package(OpenCL)
find_package(CUDA)
find_package(GLUT)
find_package(PTex)
if (NOT APPLE)
find_package(GLEW REQUIRED)
endif()
find_package(Maya)
# Warn about missing dependencies that will cause parts of OpenSubdiv to be
# disabled. Also, add preprocessor defines that can be used in the source
# code to determine if a specific dependency is present or not.
if(OPENMP_FOUND)
add_definitions(
-DOPENSUBDIV_HAS_OPENMP
${OpenMP_CXX_FLAGS}
)
else()
message(WARNING
"OpenMP was not found : support for OMP parallel compute kernels "
"will be diabled in Osd. If your compiler supports OpenMP "
"directives, please refer to the FindOpenMP.cmake shared module "
"in your cmake installation.")
endif()
# note : (GLSL compute kernels require GL 4.2, which currently excludes APPLE)
if(OPENGL_FOUND AND GLEW_FOUND AND (NOT APPLE))
add_definitions(
-DOPENSUBDIV_HAS_GLSL
)
else()
message(WARNING
"OpenGL was not found : support for GLSL parallel compute kernels "
"will be disabled in Osd. If you have an OpenGL SDK installed "
"(version 4.2 or above), please refer to the FindOpenGL.cmake "
"shared module in your cmake installation.")
endif()
if(OPENCL_FOUND)
add_definitions(
-DOPENSUBDIV_HAS_OPENCL
)
else()
message(WARNING
"OpenCL was not found : support for OpenCL parallel compute kernels "
"will be disabled in Osd. If you have the OpenCL SDK installed, "
"please refer to the FindOpenCL.cmake in ${PROJECT_SOURCE_DIR}/cmake.")
endif()
if(CUDA_FOUND)
add_definitions(
-DOPENSUBDIV_HAS_CUDA
)
else()
message(WARNING
"CUDA was not found : support for CUDA parallel compute kernels "
"will be disabled in Osd. If you have the CUDA SDK installed, please "
"refer to the FindCUDA.cmake shared module in your cmake installation.")
endif()
if(PTEX_FOUND)
add_definitions(
-DOPENSUBDIV_HAS_PTEX
)
else()
message(WARNING
"Ptex was not found : the OpenSubdiv Ptex example will not be "
"available. If you do have Ptex installed and see this message, "
"please add your Ptex path to FindPTex.cmake in "
"${PROJECT_SOURCE_DIR}/cmake or set it through the PTEX_LOCATION "
"cmake command line argument or environment variable."
)
endif()
if(MAYA_FOUND)
add_definitions(
-DOPENSUBDIV_HAS_MAYA
)
else()
message(WARNING
"Maya was not found : the OpenSubdiv mayaViwer plugin will not be "
"available. If you do have Maya installed and see this message, "
"please add your Maya path to FindMaya.cmake in "
"${PROJECT_SOURCE_DIR}/cmake or set it through the MAYA_LOCATION "
"cmake command line argument or environment variable."
)
endif()
# Link examples & regressions dynamically against Osd
set( OSD_LINK_TARGET osd_dynamic )
if (WIN32)
add_definitions(
# Link against the static version of GLEW.
-DGLEW_STATIC
)
# Link examples & regressions statically against Osd for
# Windows until all the kinks can be worked out.
set( OSD_LINK_TARGET osd_static )
endif()
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if(MSVC)
# MSVC is unfortunately not standard conforming with regards to
# the alternative names for logical and bitwise operators:
# http://stackoverflow.com/questions/555505/c-alternative-tokens
# http://stackoverflow.com/questions/6006526/c-writing-or-instead-of
#
# This can be solved by including iso646.h, but that is a rather
# unsatisfactory solution since we then always have to remember to
# include this header file. Instead we define these operators
# ourselves as command line arguments to cl.exe.
#
# An alternative would be to compile with the /Za option
# (but unfortunately that breaks other code):
# http://msdn.microsoft.com/en-us/library/0k0w269d.aspx
add_definitions(
/Dand=&&
/Dand_eq=&=
/Dbitand=&
/Dbitor=|
/Dcompl=~
/Dnot=!
/Dnot_eq=!=
/Dor=||
/Dor_eq=|=
# nvcc does not seem to like a caret being the last character
# in a command line defined preprocessor symbol, so add an
# empty trailing comment to avoid this.
/Dxor=^/**/
/Dxor_eq=^=
)
add_definitions(
/W3 # Use warning level recommended for production purposes.
/WX # Treat all compiler warnings as errors.
# Make sure WinDef.h does not define min and max macros which
# will conflict with std::min() and std::max().
/DNOMINMAX
# Make sure the constants in <math.h> get defined.
/D_USE_MATH_DEFINES
# Do not enforce MSVC's safe CRT replacements.
/D_CRT_SECURE_NO_WARNINGS
# Disable checked iterators and iterator debugging. Visual Studio
# 2008 does not implement std::vector::data(), so we need to take the
# address of std::vector::operator[](0) to get the memory location of
# a vector's underlying data storage. This does not work for an empty
# vector if checked iterators or iterator debugging is enabled.
/D_SECURE_SCL=0
/D_HAS_ITERATOR_DEBUGGING=0
)
endif(MSVC)
# Macro for adding a cuda executable if cuda is found and a regular
# executable otherwise.
macro(_add_possibly_cuda_executable target)
if(CUDA_FOUND)
cuda_add_executable(${target} ${ARGN})
else()
add_executable(${target} ${ARGN})
endif()
endmacro()
# Macro for adding a cuda library if cuda is found and a regular
# library otherwise.
macro(_add_possibly_cuda_library target)
if(CUDA_FOUND)
cuda_add_library(${target} ${ARGN})
else()
add_library(${target} ${ARGN})
endif()
endmacro()
# Macro for adding a (potentially cuda) executable.
macro(_add_glut_executable target)
_add_possibly_cuda_executable(${target} ${ARGN})
if(WIN32)
# Windows needs some of its dependency dll's copied into the same
# directory as the executable.
set( LIBRARIES ${GLUT_LIBRARIES})
foreach (LIB ${LIBRARIES} )
string(REPLACE ".lib" ".dll" DLL ${LIB})
string(REPLACE ".LIB" ".DLL" DLL ${DLL})
add_custom_command(
TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${DLL}
$<TARGET_FILE_DIR:${target}>
)
endforeach()
endif()
endmacro()
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add_subdirectory(opensubdiv)
add_subdirectory(regression)
add_subdirectory(examples)
add_subdirectory(documentation)