OpenSubdiv/opensubdiv/osd/glslXFBKernel.glsl

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
uniform samplerBuffer vertexBuffer;
uniform int srcOffset = 0;
out float outVertexBuffer[LENGTH];
//------------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v) {
for (int i = 0; i < LENGTH; i++) {
v.vertexData[i] = 0;
}
}
void addWithWeight(inout Vertex v, Vertex src, float weight) {
for(int j = 0; j < LENGTH; j++) {
v.vertexData[j] += weight * src.vertexData[j];
}
}
Vertex readVertex(int index) {
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for(int j = 0; j < LENGTH; j++) {
v.vertexData[j] = texelFetch(vertexBuffer, vertexIndex+j).x;
}
return v;
}
void writeVertex(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outVertexBuffer[i] = v.vertexData[i];
}
}
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES) && \
defined(OPENSUBDIV_GLSL_XFB_INTERLEAVED_1ST_DERIVATIVE_BUFFERS)
out float outDeriv1Buffer[2*LENGTH];
void writeDu(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDeriv1Buffer[i] = v.vertexData[i];
}
}
void writeDv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDeriv1Buffer[i+LENGTH] = v.vertexData[i];
}
}
#elif defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES)
out float outDuBuffer[LENGTH];
out float outDvBuffer[LENGTH];
void writeDu(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDuBuffer[i] = v.vertexData[i];
}
}
void writeDv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDvBuffer[i] = v.vertexData[i];
}
}
#endif
#if defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES) && \
defined(OPENSUBDIV_GLSL_XFB_INTERLEAVED_2ND_DERIVATIVE_BUFFERS)
out float outDeriv2Buffer[3*LENGTH];
void writeDuu(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDeriv2Buffer[i] = v.vertexData[i];
}
}
void writeDuv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDeriv2Buffer[i+LENGTH] = v.vertexData[i];
}
}
void writeDvv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDeriv2Buffer[i+2*LENGTH] = v.vertexData[i];
}
}
#elif defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES)
out float outDuuBuffer[LENGTH];
out float outDuvBuffer[LENGTH];
out float outDvvBuffer[LENGTH];
void writeDuu(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDuuBuffer[i] = v.vertexData[i];
}
}
void writeDuv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDuvBuffer[i] = v.vertexData[i];
}
}
void writeDvv(Vertex v) {
for(int i = 0; i < LENGTH; i++) {
outDvvBuffer[i] = v.vertexData[i];
}
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_XFB_KERNEL_EVAL_STENCILS)
uniform usamplerBuffer sizes;
uniform isamplerBuffer offsets;
uniform isamplerBuffer indices;
uniform samplerBuffer weights;
#if defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES)
uniform samplerBuffer duWeights;
uniform samplerBuffer dvWeights;
#endif
#if defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES)
uniform samplerBuffer duuWeights;
uniform samplerBuffer duvWeights;
uniform samplerBuffer dvvWeights;
#endif
uniform int batchStart = 0;
uniform int batchEnd = 0;
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void main() {
int current = gl_VertexID + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst, du, dv, duu, duv, dvv;
clear(dst);
clear(du);
clear(dv);
clear(duu);
clear(duv);
clear(dvv);
int offset = texelFetch(offsets, current).x;
uint size = texelFetch(sizes, current).x;
for (int stencil=0; stencil<size; ++stencil) {
int index = texelFetch(indices, offset+stencil).x;
float weight = texelFetch(weights, offset+stencil).x;
addWithWeight(dst, readVertex( index ), weight);
#if defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES)
float duWeight = texelFetch(duWeights, offset+stencil).x;
float dvWeight = texelFetch(dvWeights, offset+stencil).x;
addWithWeight(du, readVertex(index), duWeight);
addWithWeight(dv, readVertex(index), dvWeight);
#endif
#if defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES)
float duuWeight = texelFetch(duuWeights, offset+stencil).x;
float duvWeight = texelFetch(duvWeights, offset+stencil).x;
float dvvWeight = texelFetch(dvvWeights, offset+stencil).x;
addWithWeight(duu, readVertex(index), duuWeight);
addWithWeight(duv, readVertex(index), duvWeight);
addWithWeight(dvv, readVertex(index), dvvWeight);
#endif
}
writeVertex(dst);
#if defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES)
writeDu(du);
writeDv(dv);
#endif
#if defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES)
writeDuu(duu);
writeDuv(duv);
writeDvv(dvv);
#endif
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_XFB_KERNEL_EVAL_PATCHES)
layout (location = 0) in ivec3 patchHandles;
layout (location = 1) in vec2 patchCoords;
layout (std140) uniform PatchArrays {
OsdPatchArray patchArrays[2];
};
uniform isamplerBuffer patchParamBuffer;
uniform isamplerBuffer patchIndexBuffer;
OsdPatchArray GetPatchArray(int arrayIndex) {
return patchArrays[arrayIndex];
}
OsdPatchParam GetPatchParam(int patchIndex) {
ivec3 patchParamBits = texelFetch(patchParamBuffer, patchIndex).xyz;
return OsdPatchParamInit(patchParamBits.x, patchParamBits.y, patchParamBits.z);
}
void main() {
int current = gl_VertexID;
ivec3 handle = patchHandles;
int arrayIndex = handle.x;
int patchIndex = handle.y;
vec2 coord = patchCoords;
OsdPatchArray array = GetPatchArray(arrayIndex);
OsdPatchParam param = GetPatchParam(patchIndex);
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
int nPoints = OsdEvaluatePatchBasis(patchType, param,
coord.x, coord.y, wP, wDu, wDv, wDuu, wDuv, wDvv);
Vertex dst, du, dv, duu, duv, dvv;
clear(dst);
clear(du);
clear(dv);
clear(duu);
clear(duv);
clear(dvv);
int indexBase = array.indexBase + array.stride *
(patchIndex - array.primitiveIdBase);
for (int cv = 0; cv < nPoints; ++cv) {
int index = texelFetch(patchIndexBuffer, indexBase + cv).x;
addWithWeight(dst, readVertex(index), wP[cv]);
addWithWeight(du, readVertex(index), wDu[cv]);
addWithWeight(dv, readVertex(index), wDv[cv]);
addWithWeight(duu, readVertex(index), wDuu[cv]);
addWithWeight(duv, readVertex(index), wDuv[cv]);
addWithWeight(dvv, readVertex(index), wDvv[cv]);
}
writeVertex(dst);
#if defined(OPENSUBDIV_GLSL_XFB_USE_1ST_DERIVATIVES)
writeDu(du);
writeDv(dv);
#endif
#if defined(OPENSUBDIV_GLSL_XFB_USE_2ND_DERIVATIVES)
writeDuu(duu);
writeDuv(duv);
writeDvv(dvv);
#endif
}
#endif