2019-04-25 00:51:39 +00:00
|
|
|
//
|
|
|
|
// Copyright 2013-2019 Pixar
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
|
|
// with the following modification; you may not use this file except in
|
|
|
|
// compliance with the Apache License and the following modification to it:
|
|
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
|
|
//
|
|
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
|
|
//
|
|
|
|
// You may obtain a copy of the Apache License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the Apache License with the above modification is
|
|
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
|
|
// language governing permissions and limitations under the Apache License.
|
|
|
|
//
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Tessellation
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// For now, fractional spacing is supported only with screen space tessellation
|
|
|
|
#ifndef OSD_ENABLE_SCREENSPACE_TESSELLATION
|
|
|
|
#undef OSD_FRACTIONAL_EVEN_SPACING
|
|
|
|
#undef OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined OSD_FRACTIONAL_EVEN_SPACING
|
|
|
|
#define OSD_PARTITIONING "fractional_even"
|
|
|
|
#elif defined OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
#define OSD_PARTITIONING "fractional_odd"
|
|
|
|
#else
|
|
|
|
#define OSD_PARTITIONING "integer"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
struct HS_CONSTANT_FUNC_OUT {
|
|
|
|
float tessLevelInner[2] : SV_InsideTessFactor;
|
|
|
|
float tessLevelOuter[4] : SV_TessFactor;
|
|
|
|
float4 tessOuterLo : TRANSITIONLO;
|
|
|
|
float4 tessOuterHi : TRANSITIONHI;
|
|
|
|
};
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
struct HS_CONSTANT_FUNC_TRIANGLE_OUT {
|
|
|
|
float tessLevelInner[1] : SV_InsideTessFactor;
|
|
|
|
float tessLevelOuter[3] : SV_TessFactor;
|
|
|
|
float4 tessOuterLo : TRANSITIONLO;
|
|
|
|
float4 tessOuterHi : TRANSITIONHI;
|
|
|
|
};
|
|
|
|
|
2019-04-25 00:51:39 +00:00
|
|
|
//
|
|
|
|
// Organization of B-spline and Bezier control points.
|
|
|
|
//
|
|
|
|
// Each patch is defined by 16 control points (labeled 0-15).
|
|
|
|
//
|
|
|
|
// The patch will be evaluated across the domain from (0,0) at
|
|
|
|
// the lower-left to (1,1) at the upper-right. When computing
|
|
|
|
// adaptive tessellation metrics, we consider refined vertex-vertex
|
|
|
|
// and edge-vertex points along the transition edges of the patch
|
|
|
|
// (labeled vv* and ev* respectively).
|
|
|
|
//
|
|
|
|
// The two segments of each transition edge are labeled Lo and Hi,
|
|
|
|
// with the Lo segment occurring before the Hi segment along the
|
|
|
|
// transition edge's domain parameterization. These Lo and Hi segment
|
|
|
|
// tessellation levels determine how domain evaluation coordinates
|
|
|
|
// are remapped along transition edges. The Hi segment value will
|
|
|
|
// be zero for a non-transition edge.
|
|
|
|
//
|
|
|
|
// (0,1) (1,1)
|
|
|
|
//
|
|
|
|
// vv3 ev23 vv2
|
|
|
|
// | Lo3 | Hi3 |
|
|
|
|
// --O-----------O-----+-----O-----------O--
|
|
|
|
// | 12 | 13 14 | 15 |
|
|
|
|
// | | | |
|
|
|
|
// | | | |
|
|
|
|
// Hi0 | | | | Hi2
|
|
|
|
// | | | |
|
|
|
|
// O-----------O-----------O-----------O
|
|
|
|
// | 8 | 9 10 | 11 |
|
|
|
|
// | | | |
|
|
|
|
// ev03 --+ | | +-- ev12
|
|
|
|
// | | | |
|
|
|
|
// | 4 | 5 6 | 7 |
|
|
|
|
// O-----------O-----------O-----------O
|
|
|
|
// | | | |
|
|
|
|
// Lo0 | | | | Lo2
|
|
|
|
// | | | |
|
|
|
|
// | | | |
|
|
|
|
// | 0 | 1 2 | 3 |
|
|
|
|
// --O-----------O-----+-----O-----------O--
|
|
|
|
// | Lo1 | Hi1 |
|
|
|
|
// vv0 ev01 vv1
|
|
|
|
//
|
|
|
|
// (0,0) (1,0)
|
|
|
|
//
|
|
|
|
|
|
|
|
#define OSD_MAX_TESS_LEVEL 64
|
|
|
|
|
|
|
|
float OsdComputePostProjectionSphereExtent(float3 center, float diameter)
|
|
|
|
{
|
|
|
|
float4 p = mul(OsdProjectionMatrix(), float4(center, 1.0));
|
|
|
|
return abs(diameter * OsdProjectionMatrix()[1][1] / p.w);
|
|
|
|
}
|
|
|
|
|
|
|
|
float OsdComputeTessLevel(float3 p0, float3 p1)
|
|
|
|
{
|
|
|
|
// Adaptive factor can be any computation that depends only on arg values.
|
|
|
|
// Project the diameter of the edge's bounding sphere instead of using the
|
|
|
|
// length of the projected edge itself to avoid problems near silhouettes.
|
|
|
|
p0 = mul(OsdModelViewMatrix(), float4(p0, 1.0)).xyz;
|
|
|
|
p1 = mul(OsdModelViewMatrix(), float4(p1, 1.0)).xyz;
|
|
|
|
float3 center = (p0 + p1) / 2.0;
|
|
|
|
float diameter = distance(p0, p1);
|
|
|
|
float projLength = OsdComputePostProjectionSphereExtent(center, diameter);
|
|
|
|
float tessLevel = max(1.0, OsdTessLevel() * projLength);
|
|
|
|
|
|
|
|
// We restrict adaptive tessellation levels to half of the device
|
|
|
|
// supported maximum because transition edges are split into two
|
|
|
|
// halves and the sum of the two corresponding levels must not exceed
|
|
|
|
// the device maximum. We impose this limit even for non-transition
|
|
|
|
// edges because a non-transition edge must be able to match up with
|
|
|
|
// one half of the transition edge of an adjacent transition patch.
|
|
|
|
return min(tessLevel, OSD_MAX_TESS_LEVEL / 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdGetTessLevelsUniform(int3 patchParam,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
// Uniform factors are simple powers of two for each level.
|
|
|
|
// The maximum here can be increased if we know the maximum
|
|
|
|
// refinement level of the mesh:
|
|
|
|
// min(OSD_MAX_TESS_LEVEL, pow(2, MaximumRefinementLevel-1)
|
|
|
|
int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
|
|
float tessLevel = min(OsdTessLevel(), OSD_MAX_TESS_LEVEL) /
|
|
|
|
pow(2, refinementLevel-1);
|
|
|
|
|
|
|
|
// tessLevels of transition edge should be clamped to 2.
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
float4 tessLevelMin = float4(1,1,1,1)
|
|
|
|
+ float4(((transitionMask & 8) >> 3),
|
|
|
|
((transitionMask & 1) >> 0),
|
|
|
|
((transitionMask & 2) >> 1),
|
|
|
|
((transitionMask & 4) >> 2));
|
|
|
|
|
|
|
|
tessOuterLo = max(float4(tessLevel,tessLevel,tessLevel,tessLevel),
|
|
|
|
tessLevelMin);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
}
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsUniformTriangle(int3 patchParam,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
// Uniform factors are simple powers of two for each level.
|
|
|
|
// The maximum here can be increased if we know the maximum
|
|
|
|
// refinement level of the mesh:
|
|
|
|
// min(OSD_MAX_TESS_LEVEL, pow(2, MaximumRefinementLevel-1)
|
|
|
|
int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
|
|
float tessLevel = min(OsdTessLevel(), OSD_MAX_TESS_LEVEL) /
|
|
|
|
pow(2, refinementLevel-1);
|
|
|
|
|
|
|
|
// tessLevels of transition edge should be clamped to 2.
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
float4 tessLevelMin = float4(1,1,1,1)
|
|
|
|
+ float4(((transitionMask & 4) >> 2),
|
|
|
|
((transitionMask & 1) >> 0),
|
|
|
|
((transitionMask & 2) >> 1),
|
|
|
|
0);
|
|
|
|
|
|
|
|
tessOuterLo = max(float4(tessLevel,tessLevel,tessLevel,tessLevel),
|
|
|
|
tessLevelMin);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
}
|
|
|
|
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsRefinedPoints(float3 cp[16], int3 patchParam,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
// Each edge of a transition patch is adjacent to one or two patches
|
|
|
|
// at the next refined level of subdivision. We compute the corresponding
|
|
|
|
// vertex-vertex and edge-vertex refined points along the edges of the
|
|
|
|
// patch using Catmull-Clark subdivision stencil weights.
|
|
|
|
// For simplicity, we let the optimizer discard unused computation.
|
|
|
|
|
|
|
|
float3 vv0 = (cp[0] + cp[2] + cp[8] + cp[10]) * 0.015625 +
|
|
|
|
(cp[1] + cp[4] + cp[6] + cp[9]) * 0.09375 + cp[5] * 0.5625;
|
|
|
|
float3 ev01 = (cp[1] + cp[2] + cp[9] + cp[10]) * 0.0625 +
|
|
|
|
(cp[5] + cp[6]) * 0.375;
|
|
|
|
|
|
|
|
float3 vv1 = (cp[1] + cp[3] + cp[9] + cp[11]) * 0.015625 +
|
|
|
|
(cp[2] + cp[5] + cp[7] + cp[10]) * 0.09375 + cp[6] * 0.5625;
|
|
|
|
float3 ev12 = (cp[5] + cp[7] + cp[9] + cp[11]) * 0.0625 +
|
|
|
|
(cp[6] + cp[10]) * 0.375;
|
|
|
|
|
|
|
|
float3 vv2 = (cp[5] + cp[7] + cp[13] + cp[15]) * 0.015625 +
|
|
|
|
(cp[6] + cp[9] + cp[11] + cp[14]) * 0.09375 + cp[10] * 0.5625;
|
|
|
|
float3 ev23 = (cp[5] + cp[6] + cp[13] + cp[14]) * 0.0625 +
|
|
|
|
(cp[9] + cp[10]) * 0.375;
|
|
|
|
|
|
|
|
float3 vv3 = (cp[4] + cp[6] + cp[12] + cp[14]) * 0.015625 +
|
|
|
|
(cp[5] + cp[8] + cp[10] + cp[13]) * 0.09375 + cp[9] * 0.5625;
|
|
|
|
float3 ev03 = (cp[4] + cp[6] + cp[8] + cp[10]) * 0.0625 +
|
|
|
|
(cp[5] + cp[9]) * 0.375;
|
|
|
|
|
|
|
|
tessOuterLo = float4(0,0,0,0);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
|
|
|
|
if ((transitionMask & 8) != 0) {
|
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(vv0, ev03);
|
|
|
|
tessOuterHi[0] = OsdComputeTessLevel(vv3, ev03);
|
|
|
|
} else {
|
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(cp[5], cp[9]);
|
|
|
|
}
|
|
|
|
if ((transitionMask & 1) != 0) {
|
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(vv0, ev01);
|
|
|
|
tessOuterHi[1] = OsdComputeTessLevel(vv1, ev01);
|
|
|
|
} else {
|
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(cp[5], cp[6]);
|
|
|
|
}
|
|
|
|
if ((transitionMask & 2) != 0) {
|
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(vv1, ev12);
|
|
|
|
tessOuterHi[2] = OsdComputeTessLevel(vv2, ev12);
|
|
|
|
} else {
|
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(cp[6], cp[10]);
|
|
|
|
}
|
|
|
|
if ((transitionMask & 4) != 0) {
|
|
|
|
tessOuterLo[3] = OsdComputeTessLevel(vv3, ev23);
|
|
|
|
tessOuterHi[3] = OsdComputeTessLevel(vv2, ev23);
|
|
|
|
} else {
|
|
|
|
tessOuterLo[3] = OsdComputeTessLevel(cp[9], cp[10]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
//
|
|
|
|
// Patch boundary corners are ordered counter-clockwise from the first
|
|
|
|
// corner while patch boundary edges and their midpoints are similarly
|
|
|
|
// ordered counter-clockwise beginning at the edge preceding corner[0].
|
|
|
|
//
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
2019-04-25 01:16:14 +00:00
|
|
|
Osd_GetTessLevelsFromPatchBoundaries4(float3 corners[4], float3 midpoints[4],
|
2019-04-25 00:51:39 +00:00
|
|
|
int3 patchParam, out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
tessOuterLo = float4(0,0,0,0);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
|
|
|
|
if ((transitionMask & 8) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(corners[0], midpoints[0]);
|
|
|
|
tessOuterHi[0] = OsdComputeTessLevel(corners[3], midpoints[0]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(corners[0], corners[3]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
if ((transitionMask & 1) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(corners[0], midpoints[1]);
|
|
|
|
tessOuterHi[1] = OsdComputeTessLevel(corners[1], midpoints[1]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(corners[0], corners[1]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
if ((transitionMask & 2) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(corners[1], midpoints[2]);
|
|
|
|
tessOuterHi[2] = OsdComputeTessLevel(corners[2], midpoints[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(corners[1], corners[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
if ((transitionMask & 4) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[3] = OsdComputeTessLevel(corners[3], midpoints[3]);
|
|
|
|
tessOuterHi[3] = OsdComputeTessLevel(corners[2], midpoints[3]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[3] = OsdComputeTessLevel(corners[3], corners[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
2019-04-25 01:16:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
Osd_GetTessLevelsFromPatchBoundaries3(float3 corners[3], float3 midpoints[3],
|
|
|
|
int3 patchParam, out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
tessOuterLo = float4(0,0,0,0);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
|
|
|
|
if ((transitionMask & 4) != 0) {
|
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(corners[0], midpoints[0]);
|
|
|
|
tessOuterHi[0] = OsdComputeTessLevel(corners[2], midpoints[0]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(corners[0], corners[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
if ((transitionMask & 1) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(corners[0], midpoints[1]);
|
|
|
|
tessOuterHi[1] = OsdComputeTessLevel(corners[1], midpoints[1]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(corners[0], corners[1]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
if ((transitionMask & 2) != 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(corners[2], midpoints[2]);
|
|
|
|
tessOuterHi[2] = OsdComputeTessLevel(corners[1], midpoints[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
} else {
|
2019-04-25 01:16:14 +00:00
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(corners[1], corners[2]);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
2019-04-25 01:16:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float3
|
|
|
|
Osd_EvalBezierCurveMidPoint(float3 p0, float3 p1, float3 p2, float3 p3)
|
|
|
|
{
|
|
|
|
// Coefficients for the midpoint are { 1/8, 3/8, 3/8, 1/8 }:
|
|
|
|
return 0.125 * (p0 + p3) + 0.375 * (p1 + p2);
|
|
|
|
}
|
|
|
|
|
|
|
|
float3
|
|
|
|
Osd_EvalQuarticBezierCurveMidPoint(float3 p0, float3 p1, float3 p2, float3 p3, float3 p4)
|
|
|
|
{
|
|
|
|
// Coefficients for the midpoint are { 1/16, 1/4, 3/8, 1/4, 1/16 }:
|
|
|
|
return 0.0625 * (p0 + p4) + 0.25 * (p1 + p3) + 0.375 * p2;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdEvalPatchBezierTessLevels(OsdPerPatchVertexBezier cpBezier[16],
|
|
|
|
int3 patchParam, out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
// Each edge of a transition patch is adjacent to one or two patches
|
|
|
|
// at the next refined level of subdivision. When the patch control
|
|
|
|
// points have been converted to the Bezier basis, the control points
|
|
|
|
// at the four corners are on the limit surface (since a Bezier patch
|
|
|
|
// interpolates its corner control points). We can compute an adaptive
|
|
|
|
// tessellation level for transition edges on the limit surface by
|
|
|
|
// evaluating a limit position at the mid point of each transition edge.
|
|
|
|
|
|
|
|
tessOuterLo = float4(0,0,0,0);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
float3 corners[4];
|
|
|
|
float3 midpoints[4];
|
|
|
|
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
|
|
|
|
#if defined OSD_PATCH_ENABLE_SINGLE_CREASE
|
|
|
|
corners[0] = OsdEvalBezier(cpBezier, patchParam, float2(0.0, 0.0));
|
|
|
|
corners[1] = OsdEvalBezier(cpBezier, patchParam, float2(1.0, 0.0));
|
|
|
|
corners[2] = OsdEvalBezier(cpBezier, patchParam, float2(1.0, 1.0));
|
|
|
|
corners[3] = OsdEvalBezier(cpBezier, patchParam, float2(0.0, 1.0));
|
|
|
|
|
|
|
|
midpoints[0] = ((transitionMask & 8) == 0) ? float3(0,0,0) :
|
|
|
|
OsdEvalBezier(cpBezier, patchParam, float2(0.0, 0.5));
|
|
|
|
midpoints[1] = ((transitionMask & 1) == 0) ? float3(0,0,0) :
|
|
|
|
OsdEvalBezier(cpBezier, patchParam, float2(0.5, 0.0));
|
|
|
|
midpoints[2] = ((transitionMask & 2) == 0) ? float3(0,0,0) :
|
|
|
|
OsdEvalBezier(cpBezier, patchParam, float2(1.0, 0.5));
|
|
|
|
midpoints[3] = ((transitionMask & 4) == 0) ? float3(0,0,0) :
|
|
|
|
OsdEvalBezier(cpBezier, patchParam, float2(0.5, 1.0));
|
|
|
|
#else
|
|
|
|
corners[0] = cpBezier[ 0].P;
|
|
|
|
corners[1] = cpBezier[ 3].P;
|
|
|
|
corners[2] = cpBezier[15].P;
|
|
|
|
corners[3] = cpBezier[12].P;
|
|
|
|
|
|
|
|
midpoints[0] = ((transitionMask & 8) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalBezierCurveMidPoint(
|
|
|
|
cpBezier[0].P, cpBezier[4].P, cpBezier[8].P, cpBezier[12].P);
|
|
|
|
midpoints[1] = ((transitionMask & 1) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalBezierCurveMidPoint(
|
|
|
|
cpBezier[0].P, cpBezier[1].P, cpBezier[2].P, cpBezier[3].P);
|
|
|
|
midpoints[2] = ((transitionMask & 2) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalBezierCurveMidPoint(
|
|
|
|
cpBezier[3].P, cpBezier[7].P, cpBezier[11].P, cpBezier[15].P);
|
|
|
|
midpoints[3] = ((transitionMask & 4) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalBezierCurveMidPoint(
|
|
|
|
cpBezier[12].P, cpBezier[13].P, cpBezier[14].P, cpBezier[15].P);
|
2019-04-25 00:51:39 +00:00
|
|
|
#endif
|
2019-04-25 01:16:14 +00:00
|
|
|
|
|
|
|
Osd_GetTessLevelsFromPatchBoundaries4(corners, midpoints,
|
|
|
|
patchParam, tessOuterLo, tessOuterHi);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdEvalPatchBezierTriangleTessLevels(float3 cv[15],
|
|
|
|
int3 patchParam, out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
// Each edge of a transition patch is adjacent to one or two patches
|
|
|
|
// at the next refined level of subdivision. When the patch control
|
|
|
|
// points have been converted to the Bezier basis, the control points
|
|
|
|
// at the corners are on the limit surface (since a Bezier patch
|
|
|
|
// interpolates its corner control points). We can compute an adaptive
|
|
|
|
// tessellation level for transition edges on the limit surface by
|
|
|
|
// evaluating a limit position at the mid point of each transition edge.
|
|
|
|
|
|
|
|
tessOuterLo = float4(0,0,0,0);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
|
|
|
|
|
|
float3 corners[3];
|
|
|
|
corners[0] = cv[0];
|
|
|
|
corners[1] = cv[4];
|
|
|
|
corners[2] = cv[14];
|
|
|
|
|
|
|
|
float3 midpoints[3];
|
|
|
|
midpoints[0] = ((transitionMask & 4) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalQuarticBezierCurveMidPoint(cv[0], cv[5], cv[9], cv[12], cv[14]);
|
|
|
|
midpoints[1] = ((transitionMask & 1) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalQuarticBezierCurveMidPoint(cv[0], cv[1], cv[2], cv[3], cv[4]);
|
|
|
|
midpoints[2] = ((transitionMask & 2) == 0) ? float3(0,0,0) :
|
|
|
|
Osd_EvalQuarticBezierCurveMidPoint(cv[4], cv[8], cv[11], cv[13], cv[14]);
|
|
|
|
|
|
|
|
Osd_GetTessLevelsFromPatchBoundaries3(corners, midpoints,
|
|
|
|
patchParam, tessOuterLo, tessOuterHi);
|
2019-04-25 00:51:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Round up to the nearest even integer
|
|
|
|
float OsdRoundUpEven(float x) {
|
|
|
|
return 2*ceil(x/2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Round up to the nearest odd integer
|
|
|
|
float OsdRoundUpOdd(float x) {
|
|
|
|
return 2*ceil((x+1)/2)-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute outer and inner tessellation levels taking into account the
|
|
|
|
// current tessellation spacing mode.
|
|
|
|
void
|
|
|
|
OsdComputeTessLevels(inout float4 tessOuterLo, inout float4 tessOuterHi,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner)
|
|
|
|
{
|
|
|
|
// Outer levels are the sum of the Lo and Hi segments where the Hi
|
|
|
|
// segments will have lengths of zero for non-transition edges.
|
|
|
|
|
|
|
|
#if defined OSD_FRACTIONAL_EVEN_SPACING
|
|
|
|
// Combine fractional outer transition edge levels before rounding.
|
|
|
|
float4 combinedOuter = tessOuterLo + tessOuterHi;
|
|
|
|
|
|
|
|
// Round the segments of transition edges separately. We will recover the
|
|
|
|
// fractional parameterization of transition edges after tessellation.
|
|
|
|
|
|
|
|
tessLevelOuter = combinedOuter;
|
|
|
|
if (tessOuterHi[0] > 0) {
|
|
|
|
tessLevelOuter[0] =
|
|
|
|
OsdRoundUpEven(tessOuterLo[0]) + OsdRoundUpEven(tessOuterHi[0]);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[1] > 0) {
|
|
|
|
tessLevelOuter[1] =
|
|
|
|
OsdRoundUpEven(tessOuterLo[1]) + OsdRoundUpEven(tessOuterHi[1]);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[2] > 0) {
|
|
|
|
tessLevelOuter[2] =
|
|
|
|
OsdRoundUpEven(tessOuterLo[2]) + OsdRoundUpEven(tessOuterHi[2]);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[3] > 0) {
|
|
|
|
tessLevelOuter[3] =
|
|
|
|
OsdRoundUpEven(tessOuterLo[3]) + OsdRoundUpEven(tessOuterHi[3]);
|
|
|
|
}
|
|
|
|
#elif defined OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
// Combine fractional outer transition edge levels before rounding.
|
|
|
|
float4 combinedOuter = tessOuterLo + tessOuterHi;
|
|
|
|
|
|
|
|
// Round the segments of transition edges separately. We will recover the
|
|
|
|
// fractional parameterization of transition edges after tessellation.
|
|
|
|
//
|
|
|
|
// The sum of the two outer odd segment lengths will be an even number
|
|
|
|
// which the tessellator will increase by +1 so that there will be a
|
|
|
|
// total odd number of segments. We clamp the combinedOuter tess levels
|
|
|
|
// (used to compute the inner tess levels) so that the outer transition
|
|
|
|
// edges will be sampled without degenerate triangles.
|
|
|
|
|
|
|
|
tessLevelOuter = combinedOuter;
|
|
|
|
if (tessOuterHi[0] > 0) {
|
|
|
|
tessLevelOuter[0] =
|
|
|
|
OsdRoundUpOdd(tessOuterLo[0]) + OsdRoundUpOdd(tessOuterHi[0]);
|
|
|
|
combinedOuter = max(float4(3,3,3,3), combinedOuter);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[1] > 0) {
|
|
|
|
tessLevelOuter[1] =
|
|
|
|
OsdRoundUpOdd(tessOuterLo[1]) + OsdRoundUpOdd(tessOuterHi[1]);
|
|
|
|
combinedOuter = max(float4(3,3,3,3), combinedOuter);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[2] > 0) {
|
|
|
|
tessLevelOuter[2] =
|
|
|
|
OsdRoundUpOdd(tessOuterLo[2]) + OsdRoundUpOdd(tessOuterHi[2]);
|
|
|
|
combinedOuter = max(float4(3,3,3,3), combinedOuter);
|
|
|
|
}
|
|
|
|
if (tessOuterHi[3] > 0) {
|
|
|
|
tessLevelOuter[3] =
|
|
|
|
OsdRoundUpOdd(tessOuterLo[3]) + OsdRoundUpOdd(tessOuterHi[3]);
|
|
|
|
combinedOuter = max(float4(3,3,3,3), combinedOuter);
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// Round equally spaced transition edge levels before combining.
|
|
|
|
tessOuterLo = round(tessOuterLo);
|
|
|
|
tessOuterHi = round(tessOuterHi);
|
|
|
|
|
|
|
|
float4 combinedOuter = tessOuterLo + tessOuterHi;
|
|
|
|
tessLevelOuter = combinedOuter;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Inner levels are the averages the corresponding outer levels.
|
|
|
|
tessLevelInner[0] = (combinedOuter[1] + combinedOuter[3]) * 0.5;
|
|
|
|
tessLevelInner[1] = (combinedOuter[0] + combinedOuter[2]) * 0.5;
|
|
|
|
}
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
void
|
|
|
|
OsdComputeTessLevelsTriangle(inout float4 tessOuterLo, inout float4 tessOuterHi,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner)
|
|
|
|
{
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
|
|
|
|
// Inner level is the max of the three outer levels.
|
|
|
|
tessLevelInner[0] = max(max(tessLevelOuter[0],
|
|
|
|
tessLevelOuter[1]),
|
|
|
|
tessLevelOuter[2]);
|
|
|
|
}
|
|
|
|
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsUniform(int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdGetTessLevelsUniform(patchParam, tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsUniformTriangle(int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdGetTessLevelsUniformTriangle(patchParam, tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdEvalPatchBezierTessLevels(OsdPerPatchVertexBezier cpBezier[16],
|
|
|
|
int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdEvalPatchBezierTessLevels(cpBezier, patchParam,
|
|
|
|
tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
OsdEvalPatchBezierTriangleTessLevels(float3 cv[15],
|
|
|
|
int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdEvalPatchBezierTriangleTessLevels(cv, patchParam,
|
|
|
|
tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsAdaptiveRefinedPoints(float3 cpRefined[16], int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdGetTessLevelsRefinedPoints(cpRefined, patchParam,
|
|
|
|
tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
2019-04-25 01:16:14 +00:00
|
|
|
// Deprecated -- prefer use of newer Bezier patch equivalend:
|
|
|
|
void
|
|
|
|
OsdGetTessLevelsLimitPoints(OsdPerPatchVertexBezier cpBezier[16],
|
|
|
|
int3 patchParam, out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdEvalPatchBezierTessLevels(cpBezier, patchParam, tessOuterLo, tessOuterHi);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Deprecated -- prefer use of newer Bezier patch equivalent:
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevelsAdaptiveLimitPoints(OsdPerPatchVertexBezier cpBezier[16],
|
|
|
|
int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner,
|
|
|
|
out float4 tessOuterLo, out float4 tessOuterHi)
|
|
|
|
{
|
|
|
|
OsdGetTessLevelsLimitPoints(cpBezier, patchParam,
|
|
|
|
tessOuterLo, tessOuterHi);
|
|
|
|
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
2019-05-30 19:20:03 +00:00
|
|
|
// Deprecated -- prefer use of newer Bezier patch equivalent:
|
2019-04-25 00:51:39 +00:00
|
|
|
void
|
|
|
|
OsdGetTessLevels(float3 cp0, float3 cp1, float3 cp2, float3 cp3,
|
|
|
|
int3 patchParam,
|
|
|
|
out float4 tessLevelOuter, out float2 tessLevelInner)
|
|
|
|
{
|
|
|
|
float4 tessOuterLo = float4(0,0,0,0);
|
|
|
|
float4 tessOuterHi = float4(0,0,0,0);
|
|
|
|
|
|
|
|
#if defined OSD_ENABLE_SCREENSPACE_TESSELLATION
|
|
|
|
tessOuterLo[0] = OsdComputeTessLevel(cp0, cp1);
|
|
|
|
tessOuterLo[1] = OsdComputeTessLevel(cp0, cp3);
|
|
|
|
tessOuterLo[2] = OsdComputeTessLevel(cp2, cp3);
|
|
|
|
tessOuterLo[3] = OsdComputeTessLevel(cp1, cp2);
|
|
|
|
tessOuterHi = float4(0,0,0,0);
|
|
|
|
#else
|
|
|
|
OsdGetTessLevelsUniform(patchParam, tessOuterLo, tessOuterHi);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
|
|
tessLevelOuter, tessLevelInner);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined OSD_FRACTIONAL_EVEN_SPACING || defined OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
float
|
|
|
|
OsdGetTessFractionalSplit(float t, float level, float levelUp)
|
|
|
|
{
|
|
|
|
// Fractional tessellation of an edge will produce n segments where n
|
|
|
|
// is the tessellation level of the edge (level) rounded up to the
|
|
|
|
// nearest even or odd integer (levelUp). There will be n-2 segments of
|
|
|
|
// equal length (dx1) and two additional segments of equal length (dx0)
|
|
|
|
// that are typically shorter than the other segments. The two additional
|
|
|
|
// segments should be placed symmetrically on opposite sides of the
|
|
|
|
// edge (offset).
|
|
|
|
|
|
|
|
#if defined OSD_FRACTIONAL_EVEN_SPACING
|
|
|
|
if (level <= 2) return t;
|
|
|
|
|
|
|
|
float base = pow(2.0,floor(log2(levelUp)));
|
|
|
|
float offset = 1.0/(int(2*base-levelUp)/2 & int(base/2-1));
|
|
|
|
|
|
|
|
#elif defined OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
if (level <= 1) return t;
|
|
|
|
|
|
|
|
float base = pow(2.0,floor(log2(levelUp)));
|
|
|
|
float offset = 1.0/(((int(2*base-levelUp)/2+1) & int(base/2-1))+1);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
float dx0 = (1.0 - (levelUp-level)/2) / levelUp;
|
|
|
|
float dx1 = (1.0 - 2.0*dx0) / (levelUp - 2.0*ceil(dx0));
|
|
|
|
|
|
|
|
if (t < 0.5) {
|
|
|
|
float x = levelUp/2 - round(t*levelUp);
|
|
|
|
return 0.5 - (x*dx1 + int(x*offset > 1) * (dx0 - dx1));
|
|
|
|
} else if (t > 0.5) {
|
|
|
|
float x = round(t*levelUp) - levelUp/2;
|
|
|
|
return 0.5 + (x*dx1 + int(x*offset > 1) * (dx0 - dx1));
|
|
|
|
} else {
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
float
|
|
|
|
OsdGetTessTransitionSplit(float t, float lo, float hi)
|
|
|
|
{
|
|
|
|
#if defined OSD_FRACTIONAL_EVEN_SPACING
|
|
|
|
float loRoundUp = OsdRoundUpEven(lo);
|
|
|
|
float hiRoundUp = OsdRoundUpEven(hi);
|
|
|
|
|
|
|
|
// Convert the parametric t into a segment index along the combined edge.
|
|
|
|
float ti = round(t * (loRoundUp + hiRoundUp));
|
|
|
|
|
|
|
|
if (ti <= loRoundUp) {
|
|
|
|
float t0 = ti / loRoundUp;
|
|
|
|
return OsdGetTessFractionalSplit(t0, lo, loRoundUp) * 0.5;
|
|
|
|
} else {
|
|
|
|
float t1 = (ti - loRoundUp) / hiRoundUp;
|
|
|
|
return OsdGetTessFractionalSplit(t1, hi, hiRoundUp) * 0.5 + 0.5;
|
|
|
|
}
|
|
|
|
#elif defined OSD_FRACTIONAL_ODD_SPACING
|
|
|
|
float loRoundUp = OsdRoundUpOdd(lo);
|
|
|
|
float hiRoundUp = OsdRoundUpOdd(hi);
|
|
|
|
|
|
|
|
// Convert the parametric t into a segment index along the combined edge.
|
|
|
|
// The +1 below is to account for the extra segment produced by the
|
|
|
|
// tessellator since the sum of two odd tess levels will be rounded
|
|
|
|
// up by one to the next odd integer tess level.
|
|
|
|
float ti = round(t * (loRoundUp + hiRoundUp + 1));
|
|
|
|
|
|
|
|
if (ti <= loRoundUp) {
|
|
|
|
float t0 = ti / loRoundUp;
|
|
|
|
return OsdGetTessFractionalSplit(t0, lo, loRoundUp) * 0.5;
|
|
|
|
} else if (ti > (loRoundUp+1)) {
|
|
|
|
float t1 = (ti - (loRoundUp+1)) / hiRoundUp;
|
|
|
|
return OsdGetTessFractionalSplit(t1, hi, hiRoundUp) * 0.5 + 0.5;
|
|
|
|
} else {
|
|
|
|
return 0.5;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// Convert the parametric t into a segment index along the combined edge.
|
|
|
|
float ti = round(t * (lo + hi));
|
|
|
|
|
|
|
|
if (ti <= lo) {
|
|
|
|
return (ti / lo) * 0.5;
|
|
|
|
} else {
|
|
|
|
return ((ti - lo) / hi) * 0.5 + 0.5;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
float2
|
2019-05-30 19:20:03 +00:00
|
|
|
OsdGetTessParameterization(float2 p, float4 tessOuterLo, float4 tessOuterHi)
|
2019-04-25 00:51:39 +00:00
|
|
|
{
|
2019-05-30 19:20:03 +00:00
|
|
|
float2 UV = p;
|
|
|
|
if (p.x == 0 && tessOuterHi[0] > 0) {
|
2019-04-25 00:51:39 +00:00
|
|
|
UV.y = OsdGetTessTransitionSplit(UV.y, tessOuterLo[0], tessOuterHi[0]);
|
|
|
|
} else
|
2019-05-30 19:20:03 +00:00
|
|
|
if (p.y == 0 && tessOuterHi[1] > 0) {
|
2019-04-25 00:51:39 +00:00
|
|
|
UV.x = OsdGetTessTransitionSplit(UV.x, tessOuterLo[1], tessOuterHi[1]);
|
|
|
|
} else
|
2019-05-30 19:20:03 +00:00
|
|
|
if (p.x == 1 && tessOuterHi[2] > 0) {
|
2019-04-25 00:51:39 +00:00
|
|
|
UV.y = OsdGetTessTransitionSplit(UV.y, tessOuterLo[2], tessOuterHi[2]);
|
|
|
|
} else
|
2019-05-30 19:20:03 +00:00
|
|
|
if (p.y == 1 && tessOuterHi[3] > 0) {
|
2019-04-25 00:51:39 +00:00
|
|
|
UV.x = OsdGetTessTransitionSplit(UV.x, tessOuterLo[3], tessOuterHi[3]);
|
|
|
|
}
|
|
|
|
return UV;
|
|
|
|
}
|
2019-04-25 01:16:14 +00:00
|
|
|
|
|
|
|
float2
|
2019-05-30 19:20:03 +00:00
|
|
|
OsdGetTessParameterizationTriangle(float3 p, float4 tessOuterLo, float4 tessOuterHi)
|
2019-04-25 01:16:14 +00:00
|
|
|
{
|
2019-05-30 19:20:03 +00:00
|
|
|
float2 UV = p.xy;
|
|
|
|
if (p.x == 0 && tessOuterHi[0] > 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
UV.y = OsdGetTessTransitionSplit(UV.y, tessOuterLo[0], tessOuterHi[0]);
|
|
|
|
} else
|
2019-05-30 19:20:03 +00:00
|
|
|
if (p.y == 0 && tessOuterHi[1] > 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
UV.x = OsdGetTessTransitionSplit(UV.x, tessOuterLo[1], tessOuterHi[1]);
|
|
|
|
} else
|
2019-05-30 19:20:03 +00:00
|
|
|
if (p.z == 0 && tessOuterHi[2] > 0) {
|
2019-04-25 01:16:14 +00:00
|
|
|
UV.x = OsdGetTessTransitionSplit(UV.x, tessOuterLo[2], tessOuterHi[2]);
|
|
|
|
UV.y = 1.0 - UV.x;
|
|
|
|
}
|
|
|
|
return UV;
|
|
|
|
}
|