OpenSubdiv/opensubdiv/osd/glslTransformFeedbackComputeContext.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
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// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
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// of the contribution in the software.
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../far/vertexEditTables.h"
#include "../osd/vertex.h"
#include "../osd/nonCopyable.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle;
// ----------------------------------------------------------------------------
class OsdGLSLTransformFeedbackTable : OsdNonCopyable<OsdGLSLTransformFeedbackTable> {
public:
template<typename T>
OsdGLSLTransformFeedbackTable(const std::vector<T> &table, GLenum type) {
createTextureBuffer(table.size() * sizeof(unsigned int), &table[0], type);
}
virtual ~OsdGLSLTransformFeedbackTable();
GLuint GetTexture() const;
private:
void createTextureBuffer(size_t size, const void *ptr, GLenum type);
GLuint _buffer, _texture;
};
// ----------------------------------------------------------------------------
class OsdGLSLTransformFeedbackHEditTable : OsdNonCopyable<OsdGLSLTransformFeedbackHEditTable> {
public:
OsdGLSLTransformFeedbackHEditTable(const FarVertexEditTables<OsdVertex>::
VertexEditBatch &batch);
virtual ~OsdGLSLTransformFeedbackHEditTable();
const OsdGLSLTransformFeedbackTable * GetPrimvarIndices() const;
const OsdGLSLTransformFeedbackTable * GetEditValues() const;
int GetOperation() const;
int GetPrimvarOffset() const;
int GetPrimvarWidth() const;
private:
OsdGLSLTransformFeedbackTable *_primvarIndicesTable;
OsdGLSLTransformFeedbackTable *_editValuesTable;
int _operation;
int _primvarOffset;
int _primvarWidth;
};
// ----------------------------------------------------------------------------
class OsdGLSLTransformFeedbackComputeContext {
public:
static OsdGLSLTransformFeedbackComputeContext * Create(FarMesh<OsdVertex> *farmesh);
virtual ~OsdGLSLTransformFeedbackComputeContext();
template<class VERTEX_BUFFER, class VARYING_BUFFER>
void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
_numVertexElements = vertex ? vertex->GetNumElements() : 0;
_numVaryingElements = varying ? varying->GetNumElements() : 0;
bindTextures();
}
void Unbind() {
_currentVertexBuffer = 0;
_currentVaryingBuffer = 0;
unbindTextures();
}
const OsdGLSLTransformFeedbackTable * GetTable(int tableIndex) const;
int GetNumEditTables() const;
const OsdGLSLTransformFeedbackHEditTable * GetEditTable(int tableIndex) const;
GLuint GetCurrentVertexBuffer() const;
GLuint GetCurrentVaryingBuffer() const;
int GetNumCurrentVertexElements() const;
int GetNumCurrentVaryingElements() const;
OsdGLSLTransformFeedbackKernelBundle * GetKernelBundle() const;
void SetKernelBundle(OsdGLSLTransformFeedbackKernelBundle *kernelBundle);
void BindEditTextures(int editIndex);
void UnbindEditTextures();
protected:
explicit OsdGLSLTransformFeedbackComputeContext(FarMesh<OsdVertex> *farMesh);
void bindTexture(GLuint sampler, GLuint texture, int unit);
void unbindTexture(GLuint unit);
void bindTextures();
void unbindTextures();
private:
std::vector<OsdGLSLTransformFeedbackTable*> _tables;
std::vector<OsdGLSLTransformFeedbackHEditTable*> _editTables;
GLuint _vertexTexture;
GLuint _varyingTexture;
int _numVertexElements;
int _numVaryingElements;
GLuint _currentVertexBuffer, _currentVaryingBuffer;
OsdGLSLTransformFeedbackKernelBundle * _kernelBundle;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H