OpenSubdiv/opensubdiv/osd/clVertexBuffer.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// any additions or changes to the software.
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#ifndef OSD_CL_VERTEX_BUFFER_H
#define OSD_CL_VERTEX_BUFFER_H
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#include "../version.h"
#if defined(__APPLE__)
#include <OpenCL/opencl.h>
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#else
#include <CL/opencl.h>
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#endif
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
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///
/// \brief Concrete vertex buffer class for OpenCL subvision.
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///
/// OsdCLVertexBuffer implements OsdCLVertexBufferInterface. An instance of this
/// buffer class can be passed to OsdCLComputeController
///
class OsdCLVertexBuffer {
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public:
/// Creator. Returns NULL if error.
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static OsdCLVertexBuffer * Create(int numElements, int numVertices, cl_context clContext);
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/// Destructor.
~OsdCLVertexBuffer();
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/// This method is meant to be used in client code in order to provide coarse
/// vertices data to Osd.
void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue);
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/// Returns how many elements defined in this vertex buffer.
int GetNumElements() const;
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/// Returns how many vertices allocated in this vertex buffer.
int GetNumVertices() const;
/// Returns the CL memory object.
cl_mem BindCLBuffer(cl_command_queue queue);
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protected:
/// Constructor.
OsdCLVertexBuffer(int numElements, int numVertices, cl_context clContext);
/// Allocates CL memory for this buffer.
/// Returns true if success.
bool allocate(cl_context clContext);
private:
int _numElements;
int _numVertices;
cl_command_queue _clQueue;
cl_mem _clMemory;
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};
} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
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#endif // OSD_CL_VERTEX_BUFFER_H