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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License
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// and the following modification to it: Section 6 Trademarks.
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// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
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// trade names, trademarks, service marks, or product names of the
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// Licensor and its affiliates, except as required for reproducing
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// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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// either express or implied. See the License for the specific
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// language governing permissions and limitations under the
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// License.
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2012-08-22 23:22:08 +00:00
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//
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2012-12-11 01:15:13 +00:00
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#ifndef EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
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#define EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
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#include <maya/MPxShaderOverride.h>
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#include <maya/MCallbackIdArray.h>
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class OpenSubdivShader;
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class OsdMeshData;
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class OpenSubdivShaderOverride : public MHWRender::MPxShaderOverride
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{
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public:
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static MHWRender::MPxShaderOverride* creator(const MObject &obj);
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virtual ~OpenSubdivShaderOverride();
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virtual MString initialize(const MInitContext &initContext,
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MInitFeedback &initFeedback);
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virtual void updateDG(MObject object);
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virtual void updateDevice();
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virtual void endUpdate();
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virtual bool draw(MHWRender::MDrawContext &context,
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const MHWRender::MRenderItemList &renderItemList) const;
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virtual bool rebuildAlways() { return false; }
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virtual MHWRender::DrawAPI supportedDrawAPIs() const { return MHWRender::kOpenGL; }
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virtual bool isTransparent() { return true; }
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static void attrChangedCB(MNodeMessage::AttributeMessage msg, MPlug& plug, MPlug& otherPlug, void* );
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void addTopologyChangedCallbacks( const MDagPath& dagPath, OsdMeshData *data );
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private:
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explicit OpenSubdivShaderOverride(const MObject &obj);
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OpenSubdivShader *_shader;
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MCallbackIdArray _callbackIds;
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};
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#endif // EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
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