OpenSubdiv/opensubdiv/osd/cudaVertexBuffer.h

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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
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//
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
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//
#ifndef OSD_CUDA_VERTEX_BUFFER_H
#define OSD_CUDA_VERTEX_BUFFER_H
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#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief Concrete vertex buffer class for Cuda subvision.
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///
/// OsdCudaVertexBuffer implements OsdCudaVertexBufferInterface.
/// An instance of this buffer class can be passed to OsdCudaComputeController
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///
class OsdCudaVertexBuffer {
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public:
/// Creator. Returns NULL if error.
static OsdCudaVertexBuffer * Create(int numElements, int numVertices);
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/// Destructor.
~OsdCudaVertexBuffer();
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/// This method is meant to be used in client code in order to provide coarse
/// vertices data to Osd.
void UpdateData(const float *src, int startVertex, int numVertices);
/// Returns how many elements defined in this vertex buffer.
int GetNumElements() const;
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/// Returns how many vertices allocated in this vertex buffer.
int GetNumVertices() const;
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/// Returns cuda memory.
float * BindCudaBuffer();
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protected:
/// Constructor.
OsdCudaVertexBuffer(int numElements, int numVertices);
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/// Allocates Cuda memory for this buffer.
/// Returns true if success.
bool allocate();
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private:
int _numElements;
int _numVertices;
void *_cudaMem;
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};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CUDA_VERTEX_BUFFER_H