2013-07-18 21:19:50 +00:00
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#!/usr/bin/env python
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#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License
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# and the following modification to it: Section 6 Trademarks.
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# deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the
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# trade names, trademarks, service marks, or product names of the
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# Licensor and its affiliates, except as required for reproducing
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# the content of the NOTICE file.
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#
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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# either express or implied. See the License for the specific
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# language governing permissions and limitations under the
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# License.
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#
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"""
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Example
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Description:
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Create a Maya Mesh using OpenMaya
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in Maya's python editor :
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import example_createMesh
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reload(example_createMesh)
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example_createMesh.readPolyFile('/host/devel/rtc3/trees/dev/amber/bin/pbr2/script')
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"""
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from maya import OpenMaya as om
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from itertools import chain
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import maya.cmds as cmds
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def getDagPath(nodeName):
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"""Get an MDagPath for the associated node name
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"""
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selList = om.MSelectionList()
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selList.add(nodeName)
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dagPath = om.MDagPath()
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selList.getDagPath(0, dagPath)
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return dagPath
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def convertToMIntArray(listOfInts):
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newMIntArray = om.MIntArray(len(listOfInts))
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for i in range(len(listOfInts)):
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val = listOfInts[i]
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newMIntArray.set(val, i)
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return newMIntArray
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def convertToMPointArray(listOfVertexTuples):
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newMPointArray = om.MPointArray(len(listOfVertexTuples))
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for i in range(len(listOfVertexTuples)):
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v = listOfVertexTuples[i]
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newMPointArray.set(i, v[0], v[1], v[2], 1.0)
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return newMPointArray
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def createMesh(vertices, polygons, parent=None):
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'''Create a mesh with the specified vertices and polygons
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'''
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# The parameters used in MFnMesh.create() can all be derived from the
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# input vertices and polygon lists
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numVertices = len(vertices)
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numPolygons = len(polygons)
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verticesM = convertToMPointArray(vertices)
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polygonCounts = [len(i) for i in polygons]
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polygonCountsM = convertToMIntArray(polygonCounts)
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# Flatten the list of lists
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# Reference: http://stackoverflow.com/questions/952914/making-a-flat-list-out-of-list-of-lists-in-python
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polygonConnects = list(chain.from_iterable(polygons))
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polygonConnectsM = convertToMIntArray(polygonConnects)
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# Determine parent
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if parent == None:
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parentM = om.MObject()
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else:
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parentM = getDagPath(parent).node()
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# Create Mesh
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newMesh = om.MFnMesh()
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newTransformOrShape = newMesh.create(
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numVertices,
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numPolygons,
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verticesM,
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polygonCountsM,
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polygonConnectsM,
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parentM)
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dagpath = om.MDagPath()
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om.MDagPath.getAPathTo( newTransformOrShape, dagpath )
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# Assign the default shader to the mesh.
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cmds.sets(
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dagpath.fullPathName(),
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edit=True,
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forceElement='initialShadingGroup')
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return dagpath.partialPathName()
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def readPolyFile(path):
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polys = ''
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try:
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with open(path, 'r') as f:
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polys = ''
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for line in f.readlines():
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polys += line.rstrip()
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except:
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print 'Cannot read '+str(path)
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polys = eval(polys)
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tx = 0.0
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ty = 0.0
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for poly in polys:
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verts = poly['verts']
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faces = poly['faces']
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parent = None
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dagpath = createMesh(verts, faces, parent)
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cmds.move( tx, ty, 0, dagpath, absolute=True )
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tx+=4.0
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if tx > 16.0:
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tx=0.0
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ty+=4.0
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