OpenSubdiv/examples/osdPolySmooth/CMakeLists.txt

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#
# Copyright 2013 Autodesk, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
set(MAYA_FIND_QUIETLY TRUE)
if(NOT MAYA_FOUND)
message(STATUS
"Maya could not be found, so the OpenSubdiv osdPolySmooth plugin "
"will not be available. If you do have Maya installed and see this message, "
"please add your Maya path to cmake/FindMaya.cmake or set it in "
"the MAYA_LOCATION environment variable."
)
return()
endif()
set(PLATFORM_LIBRARIES
${OSD_LINK_TARGET}
)
include_directories(
${PROJECT_SOURCE_DIR}/opensubdiv
${MAYA_INCLUDE_DIRS}
)
set(SHADER_FILES
)
set(SOURCE_FILES
osdPolySmooth.cpp
)
set(HEADER_FILES
)
if(UNIX)
set(PLATFORM_COMPILE_FLAGS
-D_BOOL
-DREQUIRE_IOSTREAM
-DLINUX
)
set(PLATFORM_PLUGIN_EXTENSION
.so
)
set(PLATFORM_LINK_FLAGS
)
endif(UNIX)
if(WIN32)
set(PLATFORM_COMPILE_FLAGS
/D_AFXDLL
/DNT_PLUGIN
/DREQUIRE_IOSTREAM
)
set(PLATFORM_PLUGIN_EXTENSION
.mll
)
set(PLATFORM_LINK_FLAGS
"/export:initializePlugin /export:uninitializePlugin"
)
endif(WIN32)
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
add_library(maya_polySmoothNode SHARED
${SOURCE_FILES}
${HEADER_FILES}
${SHADER_FILES}
${INC_FILES}
)
set_target_properties(maya_polySmoothNode
PROPERTIES
OUTPUT_NAME "osdPolySmooth"
PREFIX ""
SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
)
target_link_libraries(maya_polySmoothNode
${MAYA_Foundation_LIBRARY}
${MAYA_OpenMaya_LIBRARY}
${MAYA_OpenMayaRender_LIBRARY}
${MAYA_OpenMayaUI_LIBRARY}
${PLATFORM_LIBRARIES}
)
install(TARGETS maya_polySmoothNode DESTINATION ${CMAKE_PLUGINDIR_BASE})