OpenSubdiv/opensubdiv/osd/d3d11PatchTable.h

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//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
#include "../version.h"
#include <vector>
#include "../far/patchDescriptor.h"
#include "../osd/nonCopyable.h"
#include "../osd/types.h"
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far{
class PatchTable;
};
namespace Osd {
class D3D11PatchTable : private NonCopyable<D3D11PatchTable> {
public:
typedef ID3D11Buffer * VertexBufferBinding;
D3D11PatchTable();
~D3D11PatchTable();
template<typename DEVICE_CONTEXT>
static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
DEVICE_CONTEXT context) {
return Create(farPatchTable, context->GetDeviceContext());
}
static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *deviceContext);
PatchArrayVector const &GetPatchArrays() const {
return _patchArrays;
}
/// Returns the index buffer containing the patch control vertices
ID3D11Buffer* GetPatchIndexBuffer() const {
return _indexBuffer;
}
/// Returns the SRV containing the patch parameter
ID3D11ShaderResourceView* GetPatchParamSRV() const {
return _patchParamBufferSRV;
}
protected:
// allocate buffers from patchTable
bool allocate(Far::PatchTable const *farPatchTable,
ID3D11DeviceContext *deviceContext);
PatchArrayVector _patchArrays;
ID3D11Buffer *_indexBuffer;
ID3D11Buffer *_patchParamBuffer;
ID3D11ShaderResourceView *_patchParamBufferSRV;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H